Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-32182236-20181116195056

"He's got all these amazing techniques... maybe he's just too lazy to use them as efficiently as possible."

That does see like Sans.. (His laziness is a prominent part of his character.)

"I meant something more obvious. Use your imagination: lure them into an inescapable trap and then take their soul. Maybe, I dunno, employ Alphys to be the gatekeeper, and entrap the venturer if they're a human... and let them pass if they're a monster. Simple."

So, how is the mechanism supposed to work? I'm inclined to believe that it is possible to bypass if you're clever enough.

"Obviously. But there's a limit to the things you can tweak. Give in to nonsense and there won't be an arguement I could use against your reasoning. (I'm finding an analogy with a concept in neural networks called "overfitting" - you can achieve 100% accuracy, but your network's predictive ability will be crap. Similarly, you can think of an ad hoc solution that would explain how the UT world functions exactly how we see it, but in result, it won't be more than a simplified description of the game's code, with 0 predictive abilities concerning alternative scenarios... quite a crappy theory of everything.)"

That's where I got the idea of "primary laws that always apply". Everything is made of some kind of elementary particles. We don't know what they are, but the particles must all follow a set of laws. If we make two objects and alter these primary laws from obje to object, we're treading towards nonsense. And everything else? It eventually is derived from these laws.

So, we can't say that Frisk can't attack Gerson because they're Frisk, or because Gerson is, well.. Gerson. Any other human should be bound by the same rules, given that their stats are equivelant. If that was broken, it'd pretty much be proof of the simulation hypothesis, where there is literally an exception coded in for entity "Frisk". (This isn't a real theory either of us came up with, but I hope it serves good as an example of this reasoning.)

"As a story writer myself, ad hoc explanations drive me crazy. So logically, so does the HUD. It cannot possibly exist exactly how we see it, because it's too abstract. If however the level of abstraction isn't important, then think about how it came to be, at the very least. Evolution, augmentation, or ad hoc procreation? Evolution doesn't seem to be the plausible solution, and the "this is how the world simply works, deal with it" argument is laughable when compared to the augmentation hypothesis, which at least gives AN explanation, as opposed to NO explanation."

So far, I'd say it's augmentation, since it's augmented onto the reality which already exists. I've already derived the mechanics of turns, after all, from purely non-computerish constructs. Turns are not a fundamental law, but the result of the nature of SOULs and magic. You ned to absorb the ambient magic from bullets in order to be able to teleport back to the fields of magic.

However, what CREATES those four fields of magic that the SOUL can teleport between, THAT is indeed quite a mystery. Just like it's a mystery where the crystals that generate forcefields come from.

"Instead of the soul literally dancing about on the interface, we could A it. E.g. when you're selecting an item, that heart isn't your actual soul. Because we don't need to assume that it is."

Lol, I meant in battle.

"Also, I think the items CAN be physically held. Have anything to say about that guy holding the spider donut next to Muffet's shop in Hotland?"

Yes, they can normally be held. Because you normally have HANDS. But as a SOUL, during a FIGHT, you can't. And remember, your essence is there, so that's what you control:Not your body. So your SOUL neds another way to use items-Simply absorbing the healing magic from the item itself. The same goes for weapoms:The FIGHT button activates a magical remant of that weapon, which is why the weapon choice matters. Did you already forget that time I explained these mechanics to you? They haven't changed since.

"Huh? What do you mean? He doesn't mention it. He doesn't mention you resetting during the final fight if you do so."

He DOES mention the mechanic of quitting the game to reload. The mechanic itself is canon. Therefore, said mechanic is STILL canon. If it's canon once, it's canon everywhere else too.

"Of course you need to fight again. But you have escaped the fight nonetheless. He should have commented on that. Or even better yet, should have left a comment if you were to decide to reset instead of reload."

You practically did his job FOR him at that point!

"Somewhere in 2016 if I recall the date of the post that image came from. And if YOU recall, Toby programmed everyone's movements. Yet he chose not to fix them afterwards."

Those bugs might not be an easy fix, though. Second, the glass tiles are canon elsewhere (So Sorry.) Third, it might have actually been fixed later on.

"He also programmed an autosave for Omega Flowey. Yet he chose not to fix Asriel."

He can literally just copy/paste the code from Omega Flowey and re-set the variables to Asriel's fight, and replace Omega Flowey's line with his line for Asriel.

"You get my point? He no longer wants to touch the game, even if the fix is easy and obvious."

Yet he adds in his own shrine in 2017 anyways, touching the game further. (And fixing a few more bugs)