Board Thread:General Discussion/@comment-26006155-20181123023529/@comment-32182236-20181219132508

Flowey has been talking to "Chara" since the beginning of the game. It doesn't make sense for Flowey to tell Chara "It's been a long time" when it's been hours at most.

It HAS been a long time since Chara saw Asriel's true form. The pieces have been laid in place. Something big is about to happen. It's been a long time, Chara.

And even if Flowey is mimicking this voice, Flowey always immitates voices, and the voice is one that Frisk doesn't remember. It isn't Flowey's natural voice. Whose is it?

I've already said it:It matches Hyperdeath Asriel's voice exactly. So it's Asriel's voice. Specifically, his voice from when he was Chasriel.

Sans is entirely aware that he's in a video game, and Undertale even makes Sans and Flowey aware of the ability to Save and Load, making real world game mechanics a fourth-wall breaking part of the story.

He's aware of the mechanics of his world, which happen to match that of a video game. I'm not denying that S/L/R, the nature of the HUD, or turns aren't canon. Everything we see in the game that gets mentioned is canon. If I didn't think S/L/R was canon, I wouldn't mention that as if it were true in my theory about Gaster. But a world with mechanics that resemble a game is not the same thing as the world being canonically a game.

Flowey even mocks the Streamer/Youtuber's audience by saying they don't have the guts to play the Genocide Route themselves. Undertale took Meta to a new level.

I actually believe he was referring to the narrator. The narrator can be heard, as evidenced by Tsunderplane and Napstablook. Flowey thinks we're Chara, so he doesn't know who the narrator is, other than just someone watching things unfold and not just killing everyone themselves. (By thinking we're Chara, Flowey has blinded himself from the fact that the narrator is Chara.)

Undertale is a Rube Goldeberg machine, deliberately created by an artist to tell a story, and each of its bizarre cogs and mechanics have been choosen for a reason to convey information. And I've found an even deeper story by finding a solution that accounts for as many of these mechanics as I can.

Accounts for, yes. Any theory shouldn't contradict any evidence. After all, if Undertale really is a world and not some badly made story filled with plotholes, there is a theoretical "theory of everything". I have no problem with at, and I support it. My problems come when you try to add meaning to everythig, even when none exists (except maybe to debunk some super weird, obscure theory) Sometimes, three rocks are just three rocks.

Which is the same thing I did for FNAF. And Steven Universe. And Star Wars.

Which you got one of the main theories wrong in Steven Universe. Oh,mand where in the video did you mention it was a commentary on the modern Christianity? I didn't see a reference to that anywhere in your Followup to Rose Ate Pink.

I haven't seen your Star Wars theory yet, actually. Perhaps I'll check it out and see both what arguments you used, and how accurate it predicted future information.

You can go ahead and throw away everything I say, just like you always have. I imagine you're going to anyway. The last thing you want is for me to get any recognition.

No, the last thing I want is for it to turn out that Underale was yet another game that doesn't care about consistency and plausibility, and requires leaps of logic that would otherwise be fallacious and dangerous just to have a chance at reaching the solution!

But if you're still sticking to the story that there's no place for creative thought in science, you're the one who's blind.

Creative thought acts as inspiration. The hypothesis still need to be tested and treated as any other.