Board Thread:General Discussion/@comment-4504826-20160419213859/@comment-32182236-20170918125020

A continuation of hard Mode? Quite interesting. Hard Mode ends just before Flowey would mention Chara in Genocide. I'll be going through what could happen if Hard Mode was extended-Starting with when it ends now.

Flowey's judgements after Toriel would remain the same, unless you killed her, in which he doesn't mention Chara. (Frisk and Chara would have the same name in Hard Mode.) Next, you proceed to Snowdin. Of course, there will be stronger enemies. In the timeline of Hard Mode, Sans would have never made his promise to Toriel about protecting humans... You're never lead to the lamp by Sans, so Papyrus spots you then and there. That would be the player's first hint that Sans never vowed to protect humans.

Doggo.. Well, no matter how many crazy attacks he has, you can still just stand still. Looks like he missed the memo and is still the same difficulty as normal. Considering that entering Hard Mode would only be done by those who know Frisk's name at the end of Pacifist, they'd probably already know blue attacks mean stop-Sans doesn't have to explain that to you. And he doesn't-He's not your protector this time. Also, in this world, you can only take two Snowman Pieces. (DUN DUN DUUN!)

Now it's time for Papyrus's electric maze. The footprints do not appear when Papyrus walks over them-Just like they don't appear when Papyrus walks on, well.. Anything else. You have to memorize the path he took-And getting shocked deals 2 damage. Next, is the word search. You actually have to solve it this time. The impossible word is fixed though, the puzzle can finally be solved.

Next is Dogamy and Dogaressa. Their attacks are sped up, and already move as if one of them was killed. Then there's the tile puzzle, which actually works. Getting shocked is 2 damage, along with getting bitten by pirahnas. You only get money from the Ball Game if you get the Red Flag.

Greater Dog's spear attacks are harder-There's one from the right, but also one from the left.

The Gauntlet works-The spikes will swing, the cannons and blades will fire (cannonballs are affected by gravity, the blades aren't), and the flamethrower will alternate between burning and not burning-Similar to the flamethrowers on Super Mario Bros. 3 airships. Oh, and the dog barks at you. Also, getting hit is 9 damage. Good luck, because that means 3-5 hits and you're dead.

You won't be allowed to sleep at the inn if you don't have 80G. Yeah, the innkeeper's not as generous with you as normal. Next, you'll meet Papyrus-But Sans is there too. They'll both attack at once. Thankfully for you, you're not affected by KR on a Pacifist Run. (There's no bad karma to give you retribution for) Sans will blast the dog who steals Papyrus' special attack, so that Papyrus will actually be able to use it. The mystery will be solved!! ...And you'll have a much harder time dodging it, especially as Sans will be attacking you too. After the special attack, Papyrus will spare you, and Sans will too because Papyrus did.

Papyrus's date won't be changed-But when it goes wrong, and Papyrus says he'll help you settle for second-best, he teaches you a mechanic that will come into play in the other two dates-It's possible to "fail" them by taking the wrong course of action. (That also aborts your Pacifist run, so it's best for you to SAVE just before you start the date if you want a Pacifist Ending.)

And that's the end of Hard Made Snowdin! There's still more, though! Waterfall will be next!