Board Thread:General Discussion/@comment-31536324-20190117214835/@comment-32182236-20190119124245

Alright, now I'll be tackling this one too.

So, Person. Order does not have to be good. It just has to be order.

In Genocide, you systematically go out of your way to kill EVERY single monster you possibly can. You have to kill all the monsters you can before fighting the boss, to maximize your LOVE, and gain power. You're not like, say, Jevil from Deltarune. You still have a plan. You're not going around acting random.

As I explained, Integrity is your principals, your style, Justice is your plan, your method of fulfilling that goal. It can also be your method of creating said goal in the first place, being your sense of what's right and wrong.. FOR YOU. Egoism is still technically a system of morality, even though we all agree it's not a good one.

Hence, Frisk still fulfills the six traits in Genocide. Now, if we were to use classical Kindness, Frisk wouldn't necessarilly follow the six traits.

You see, as I showed you, there's a very clear partern with the flags, and therefore, the traits. Every trait is someting you use to solve a problem. You use bravery to rush through the obstacles, gaining victory. You use Justice to accurately move in a way to win the game. Your Kindness leads to a delicious victory. Your Patience is waiting for the oppertunity to strike and win. Integrity is using your own original style to win, and Persevearance is nptaking notes and winning, even as you felt trapped. You see the pattern? It's ALWAYS a trait that helps you overcome obstacles!

So, how is Kindness (classic) supposed to do that?

If we re-interpret "care and concern" to mean the OTHER kind of care and concern, however, it makes perfect sense. How can you overcome obstacles if you're not even motivated?

So even the pattern of the six flags THEMSELVES hint at Determination being their culmination.

Though yes, it could be that BOTH is Kindness. And in fact, I think both would fit as well. Really, because compassion is a subset of passion. Green just means:You care, and it concerns you! That's it!

What, too broad? Compare it to how broad the other traits are.

Besides, the traits have to be broad. There's only six elemental traits, after all, and as we all know, personality traits are far more than just six. But these are the pure elementals, and only deal with your ability to overcome obstacles.

But, then, why? Why is it specifically these six traits that are used? Sure, we know what leads to them, but why was this system chosen? Why did the monsters build the Ball Game in the first place?

Well, that's because Determination may very well be one of the most important things in the entire Undertale universe!

Determination is the will to live, and the resolve to change fate. It's what gives the human SOULs the ability to persist past death, and can even work on monsters, as Undyne proves.

As a result, simply staying determined when one is sick, can actually lead to them healing, if they're determined to live. This is why Asgore told Chara to stay determined, and why it took Flowey's "I don't want to die!" for him to first discover his SAVE ability.

Not only that, considering their current state underground, they had a big obstacle to overcome-The Barrier.

So, then-The Ball Game was likely made as a way for monsters to find out what trait THEY are, as monster SOULs are always white (I theorize because of how good they are at magic, it actually is more than they have the traits, so it takes over the SOUL color).

If they could combine the power of six, who each had one of the six traits.. Together, as a balanced party.. they might just form determination..