Board Thread:General Discussion/@comment-32237043-20170607143625/@comment-31953669-20190414152251

@Truthinator: there appears to be a fundamental disagreement between you and I. You seem to hold gameplay and rational game design above all else (I'm sure you wouldn't be a huge fan of Life is Strange or most Telltale titles), whereas the themes and writing are the reasons I play most games I play (I loved Life is Strange and hold every Telltale game I've played in high regards). Of course you are free to hold your opinions, but it's '''nonsense to assert that it's objectively correct. '''

'I'm not stupid for disagreeing with you, and I find it hilarious that you make such a claim in the same comment you call me ''an elitist. If I'm not understanding your views here then feel free to correct me, but right now all I see is a perspective and a refusal to recognize any other perspective is valid. '''

Undertale is my favorite game for a few reasons, but honestly? Gameplay isn't one of them. If you hold the game in high regards because of that gameplay, I might not understand that, but I'm not going to stand over here and pretend like you are a moron for thinking that it's important.

Also this:

"Yes, people are horrible and deserve to be killed for stomping make believe goombas (/sarcasm)"

With all due respect... do you understand fiction? When a sad character death occurs in a piece of work, do you just feel no emotions because they're "make believe"? The game actively tries its hardest to make you sad about the bad things you do. Toriel's death speech, Papyrus' foolish hope in you improving as a person, and Unyne's speech before you fight her are some of the best pieces of writing in the game, and I legitimately don't understand your perspective that they don't matter.