Board Thread:General Discussion/@comment-32182236-20170602170443/@comment-32182236-20170729151701

Fastrthnwind wrote:

The routes are official as they are recognized by Toby himself (however he prefers if people call the genocide route the 'No Mercy' route) Not only that, he specifically mentions that the Pacifist Route is the happiest route attainable, not the 'Family Neutral' ending where they are still stuck underground. (its not called the pacifist ending by the fans because you still are responsible for Asgore's death regardless of whose fault it is. Pacifist ending is where everyone lives and no one dies INCLUDING ASGORE)

Also, just 'caging them up again' is not a good solution regardless of what happened centuries ago in the past. Unless either side actively provokes each other, there is no feasible reason to waste time and resources trying to set up another barrier that humans aren't able to even replicate without magic. This is considered a very extreme view and would not take well with most humans on the surface anyways regardless of how passionately you would try to defend it.

So, Frisk IS reaponsible because they didn't make friends with Alphys and bring Toriel over here? Point noted. I'll use that same point elsewhere in your post.

Its important because he is saying that not all humans are nice and just being nice wont solve all problems because they wont care about how nice you are. Also, not everything in the game was 'solved' by being nice such as fighting Asgore/Omega Flowey who fight you regardless of how nice you are.

Exactly. And I said a human could also be the one killing the monsters because they're not nice. We're trying to stop one of those from doing this. Or monsters too. We really don't know. They won't care about how nice we are and kill everyone anyway. Also, remember the point about us being responsible for Asgore dying? Well, that kind of applies here too. If you be nice and befriend Alphys, it doesn't happen. That can't be the execption. It HAS to be the two races living together.