Board Thread:General Discussion/@comment-31619784-20170328162322/@comment-39765588-20190610161626

Dumping a thought. Maybe brought up elsewhere in the thread (I started skimming hard about halfway through).

Someone mentioned that Chara is two characters, and I agree with this.

Chara is, first and foremost, the Fallen Human. To answer, "Why does Chara have my name?", I point out that the prompt isn't "Name your character", it's "Name the Fallen Human". This is extremely misleading, of course, but that's just how it is sometimes.

After dying, merging with Asriel, dying again, etc., Chara and Asriel both become expressions of the Meta, in different ways. Asriel becomes a Spectator, able to SAVE and subsequently load, and interact with the world in certain minor ways, but with no real agency.

Chara, meanwhile, becomes a Player. Specifically, the "typical" RPG Player, the grinder and power-leveler. Playing in that style is what "resurrects" Chara, and they begin exerting equal will with you, the actual Player. Like you, they are outside the game, and like you they push Frisk in the direction they want to go.

As the wiki points out, when Chara "destroys the world", there's a slash animation, the screen is flooded with damage numbers, and the game window shakes like a dying monster. Chara isn't destroying the world with some incredible expression of raw power, they're attacking the game itself. The equivalent would be you, as the Player, closing the game and deleting your save - for all we know, that's what someone like Sans sees when you do that. As Players, we know that there's no greater power you can have over a game world than tinkering with it directly, so to me it makes sense that this is the direction Chara goes in with the idea of "more power".

Also I think Chara's high LV ties in with this really well. You'd need to be pretty goshdarn detached to delete your only method of existing.

Anyway, YMMV. Sorry if this was rambly.