Talk:Sans/In Battle/@comment-25592226-20160318202724/@comment-28037485-20160323060708

Probably because, as challenging as it is, it's a very well-made boss fight. The controls are tight and crisp, the overall patterns don't change unless you exceed the scripting by healing or ACTing, the attacks are fair (there's always at least one way to dodge everything), and it feels great when you finally get farther than you had before.

Honestly, it's some of the most fun I've had playing video games in years.