Board Thread:Questions and Answers/@comment-27372343-20160225202002/@comment-27701762-20160225234456

This is one part that has puzzled me for a while. The player controls Frisk, and at the end of the True Pacifist route Flowey comes and begs "you" to not reset the game, and then refers to "you" as Chara. Which would imply that Chara and the player are one.

Meanwhile, at the end of the Genocide Route Chara speaks to "you" and takes away your control, and demands "your" soul in return for restoring the world. Which implies that the player is Frisk, and Chara is a separate entity.

The only way I can think of how to get around it without jumping through a bunch of weird identity hoops is by discounting Flowey's statement: Flowey was not referring to "you" when he says Chara, but instead recognizes that Chara is also somewhere out there, watching.

But then we get back to the problem of the Pacifist ending, since Frisk is now separated and living their own life from the player's control. Which implies three entities: Player, Chara, Frisk. Which would seem to clash with the Genocide ending, since selling "your" soul appears to mean selling Frisk's soul, meaning that we are again dealing with two entities: Player/Frisk, and Chara.