Flowey

Flowey É UM GRANDIOSO FILHO DA PUTA DO CARALHO CHUPADOR DE VINTE ROLAS OUVIDORAS DE VAPORWAVE FUMANTES

ISSO MEMO PODE MUDAR QUE NOIS ZUA DENOVO

Appearance
LOL>DOTA 2 HU3HU3HU3HU3HU3BRBRBRBBR

AQUI É BRASIL POHHA HU3HU3HU3 FUCK YOU AMERICAN BULLSHIT

Personality
LOL>DOTA 2 LOL>DOTA 2 HU3HU3HU3HU3HU3BRBRBRBBR

AQUI É BRASIL POHHA HU3HU3HU3 FUCK YOU AMERICAN BULLSHIT

S POILER W ARNING : The rest of this page is spoilers

As shown throughout the game, Flowey has a generally malevolent and cruel disposition, regularly berating a pacifist player for ignoring his kill-or-be-killed advice and generally talking about his desire to destroy the world. He is a cunning planner and subtle if the circumstances require it, even manipulating the player into bringing him as many monster souls as they can find in the neutral ending, being able to retain his memories between SAVEs (having once had the ability to do so himself). He also possesses a mischievous sense of humor, as shown in his boss fight, in which he turns into what is called "Omega Flowey".

For all of his cruelty and generally evil actions, however, it is hinted he genuinely regards the player as something of a friend. As revealed in the Pacifist Ending and Genocide Ending, he lacks a SOUL, and with it, the ability to feel love or most other emotions-his evil may be an attempt by him to feel anything at all, even self-loathing.

It is indeterminate as to whether he is considered a monster or not; he is capable of absorbing both human and monster souls, whereas according to entry 7 in the True Lab, monsters are incapable of absorbing monster souls. Moreover, Alphys' experiment that created him was to see what happened when determination was injected into something that's "neither human nor monster."

Main story
See here

Flavour Text
FLOWEY - A friendly flower, and your best friend. He has a knack for funny faces.

Quotes

 * "Howdy!"
 * "You IDIOT!"
 * "In this world, it's kill or be killed."
 * "Don't you have anything better to do?"
 * "TU VAI TOMA NO CU"
 * "PREPARA TEU CU QUE VAI VIRAR CRATERA"
 * "X GON GIVE TO YA THE FLOWEY DONG"

Attacks
As a flower, Flowey uses only two attacks. The attacks he uses are a 5-bullet spread that slightly homes in on you, and a large ring of bullets that surrounds you. He is able to speed up the spread, though the limits of his attacks and speed are unknown.

In his final boss form, he gains a large amount of attacks, which are literally the worst. These include firing star-shaped projectiles from his eyes, launching numerous vines, flamethrowers, finger guns, pulling in flies, dropping bombs, and using the weapons of the Six Humans

Boss
See also: List of Bosses If, during the boss battle with Asgore on the neutral/first pacifist run, Asgore is weakened and then spared, Flowey will appear and kill Asgore himself, absorbing human souls and increasing his own strength. Otherwise, Flowey steals the human souls after the player kills Asgore.

The game will then crash. Upon reloading the game, your save file appears to be gone and replaced with Flowey Tale. Flowey is listed as being level of violence 9999.



After opening this save, a boss battle will begin with Flowey, who has now taken on a terrifying visage. This battle is not RPG-oriented, but instead based entirely as a bullet hell encounter. The player must dodge Flowey's attacks to move towards and activate the fight/act buttons. In order to lower Flowey's high defense, the player must ask for help from each of the human souls- the game remembers which souls have been asked for help across any deaths that occur during the boss. Flowey saves and loads during his attacks to disorient the player. If the player dies in this battle, then Flowey will taunt them in the Game Over screen before the game crashes; he will also keep track of the number of deaths.



When Flowey's HP is depleted, it is possible to kill or spare him. Upon sparing him, Flowey will be very confused as to why you are nice to him and give you several opportunities to change your mind, telling the player that he hasn't changed at all and will kill them and everyone they love if he is allowed to survive. Upon showing mercy multiple times after his threat, he will express frustration that he can not understand why the you spared him, before disappearing.

After this and the neutral endings, Flowey, believing his "kill or be killed" philosophy is meaningless, will ask you to prove it to him by playing the game again without killing anyone; he then promises not to kill the king and will give you your "happy ending". If you run into the neutral route again after failing to meet all of the conditions for a pacifist route, he mentions that maybe you could get closer to Papyrus, Undyne, or Alphys depending on how far in their side quest you have progressed to unlock the true ending. This then allows you to recover your previous save file and unlocks the friendship quest with Alphys and the true lab.

If the player kills Flowey, he will acknowledge you successfully finishing him off, before seemingly becoming a regular flower. He does not appear in the opening sequences if the player restarts, but he will still appear in the ending and in occasional glimpses off the edge of the screen.

After Flowey is defeated in the neutral ending, if the player gets another neutral ending then Flowey will not fight the player.

Frisk
Flowey attempts to kill the player at the beginning of the game by adopting a friendly guise. After failing to do so, he secretly observes them throughout the game. At the end of the Ruins, Flowey talks to the player again, usually in an unfriendly or condescending tone (unless doing a Genocide run). There, he continues his attempt to convince the player that the Underground is a 'kill or be killed' world.

In the neutral ending, Flowey takes pleasure in taking the ability to SAVE from the player, and uses it to trap them in a world where he can kill them as many times as he likes.

In the true pacifist ending, Flowey arrives post-credits to let you know you still have the ability to reset everything and make everyone, including Flowey himself, forget what had transpired. He then asks you not to do so (as he had previous experience of this ability, and how it had affected him) and let everyone, including the protagonist, live their lives happily. This is likely the only time he expresses any form of generosity towards you.

Chara
As a result of his memories, Flowey considers the Fallen Human his best friend, but this is not a mutual friendship. At the end of a Genocide run, he realizes this and figures out that the Fallen Human would easily kill him for getting in their way based on his own 'kill or be killed' mentality, causing him to panic and beg for mercy. Flowey's death is scripted - there is no option to spare him.

Toriel
After Flowey ran away from Asgore, he went to the ruins to find Toriel, whom he expects to make him feel something again. She failed to do so. It is unknown if Toriel is aware that Flowey is her son.

Flowey speaks negatively of Toriel, calling her an 'old hag' and 'idiot' for trying to protect the protagonist instead of herself in a playthrough where the player kills Toriel.

Asgore
When Asriel woke up as Flowey, he called out for help and Asgore found and cared for him. Flowey realized that Asgore could not make him feel anything, and ran away to the ruins in the hopes that his mother would. It is unknown if Asgore is aware that Flowey is his son, although Asgore's dialog in a Genocide run indicates that he does not.

Alphys
Flowey is Alphys' experiment. In the true ending, it is implied that she knew that the "talking flower" Papyrus spoke of was her experiment, but it is unknown if she is aware of his true identity.

Trivia

 * When Flowey absorbs the six human souls (and changes the save files to his own), if you quit and relaunch the game, you're greeted by Flowey with "Hee hee hee, you thought you could run away?".
 * Flowey's laugh is not an entirely new asset, and can be recognized in other media, such as the Playstation title; Tomba. It's also heard twice in the Homestuck soundtrack song, The Lordling, which was also composed by Toby Fox.
 * If you spare Toriel but kill monsters, Flowey keeps track and lists every one you chose to kill at the end of the ruins.
 * If you kill Toriel, and restart before you save the game in order to spare her, Flowey still remembers you killed her and brings it up, saying that you only restarted because you regretted it. Vice versa, if you spared her, then reload the game just to kill her, he accuses you of doing so out of boredom. He then lets you know that he used to have the power to save and reset as well before you started the game. Repeated kills will have him question how many times you will continue to do this. He then mocks you, calling you a "disgusting animal" for not even trying to spare her in the current run.
 * If you perform a Genocide playthrough (WITHOUT going through with it entirely) then restart the game - to perhaps begin a more gentle playthrough - Flowey will say to you "Really, [name]? Well, do what you will. I'll be waiting for you." implying some disappointment or sense of betrayal. Additionally, this will skip the tutorial "fight", and Flowey's post-Toriel dialogue entirely. Other effects are unknown.
 * Similarly, if you complete a neutral playthrough and spare Flowey then restart the game, Flowey will remind you to make friends with everyone, skipping the tutorial "fight", and Flowey's post-Toriel dialogue entirely. Other effects are unknown.
 * On the other hand, if you kill Flowey at the end of the neutral playthrough instead of sparing him, he will not leave a message for the player after credit's close, and after a reset will not appear at all until the fight with Asgore, where they will berate the player for thinking that killing them solved anything.
 * Near the neutral ending fight with Flowey, when Flowey surrounds the player with bullets and starts his monologue, if the player starts running into the bullet circle instead of avoiding it, Flowey gets annoyed with the player and angrily tells them to stop.
 * After completing a true Pacifist run and at the end of Flowey's talk with the player (he begs the player not to restart the game, as everyone is now happy), he chuckles and nods his head as he comments that the player has probably heard his speech several times. Before disappearing, he gives the player a smug look and tells them that he'll, "See you around, [NAME],"
 * During the complete game, there are several moments when you turn backwards, you might spot Flowey on the edge of the screen, then rapidly disappearing. Some examples of this can be seen when walking backwards after Toriel's inventory space call in the Ruins, or walking backwards after Papyrus's bridge "trap". Also spotted in the entrance of the room in which the Mettaton's Bomb Game occurs, after you win it, and near Waterfall.
 * During your conversation with Flowey at the end of the demo, Flowey's face disappears from the flower in the first image in the "instructions" folder. In addition to this, the final image will change to a note that reads: "A Note From Your Friend - Don't get too cocky."
 * However, if this is a genocide run, the first image in the "instructions" folder will remain the same as it was before you started the game, but all the other images will be replaced with the demo's Genocide Route ending screen, and the last image will be replaced with Flowey, but with no face at all.
 * Sans mentions that Papyrus has heard a flower talking to him in his sleep. It is heavily implied that this is Flowey's doing.
 * This is proven during the Pacifist Ending when Alphys asks Papyrus, who called all of them to meet up at The Barrier, how he knew about this when he wasn't the first to show up. He replies that a flower told him before Flowey ensnares them all.
 * If you type "Flowey" for the character's name, the response becomes "I already CHOSE that name" and prevents you from using the name.
 * If you dodge Flowey's pellets at the start of the game, he will become enraged and shout "RUN!!! INTO!!! THE!!! BULLETS!!!" before the word "BULLETS" is corrected to "friendliness pellets" to try to redeem himself after accidentally saying he's attacking.
 * If you continue to dodge the bullets after the fourth or so turn, Flowey's face will turn evil as he realizes you know what's going on. He'll then accuse the player of coming back to watch [Flowey] suffer over and over again, as well as calling the player an idiot, as restarting the game has given him another chance to go through with his original plan. He then tries to finish off the player with a large ring of unavoidable bullets, but is stopped by Toriel.
 * This even does not affect flowey's dialogue later in the game.
 * Although not given an official name, most fans of the game refer to his boss fight form as "Omega Flowey."
 * When starting a new game, if you close the game during the initial event with Flowey, and then go back, the dialogue you get after Flowey introduces himself differs from the original; He will question if introducing himself was necessary, implying you already knew about him, and will proceed to teach you proper manners (Since abruptly closing the game while talking to Flowey could be considered as to leave him hanging), starting the tutorial with Flowey. Doing this again will cause Flowey to say "Dont you have anything better to do?" before starting the tutorial. It is unknown if closing the game during any point of this tutorial triggers any other effects on the next time you play the game.
 * The game stores data for the Flowey fight in undertale.ini under the header "[FFFFF]".
 * If the line [FFFFF] does not exist in your undertale.ini, copying and pasting these lines into your ini file will cause the game to boot into Floweytale (if the line does exist, overwriting it and the variables P, E, and F if they exist underneath will have the same effect), but the game stands a good chance of crashing after defeating Flowey due to your character-data not being what it should be at that point in the game:
 * [FFFFF]
 * F="1.000000"
 * The variables P, F, and E are constantly saved over during the fight, with P most likely tracking how many calls for help have been made, as this is saved across deaths, which crash the game.
 * To make the game think you have already beaten Flowey (which will make him unfightable upon reaching the end of an existing Neutral Run), replace the existing [FFFFF] and its variables with:
 * [FFFFF]
 * P="7.000000"
 * F="0.000000"
 * E="0.000000"