Board Thread:General Discussion/@comment-26980570-20160320192450/@comment-27701762-20170331033544

David The Potato wrote: Mabian wrote: David The Potato wrote: K want be to put the nail in the coffin ok I will.

Gaster's Theme (Gaster's Theme) Sounds alot like the first 4 notes, what Gasters theme really is, in Napstablooks theme (Ghost Fight). It would also explain why the strange Gaster Encounter in Napstablooks unused horse stable.

Now before you say "Ohhhh buts its not gaster...." THINK AGAIN! he speaks in wing dings. Infact what if I told you that HE is an amalgamate. WHY? well for starters his face looks melted (well at least to me) and he speaks in wing dings or messed up language like memoryheads speaks reffering to Gaster being an amalgamate. This isn't a nail in the coffin. This is grasping at straws.

I can't verify whether the notes in Gaster's Theme are the same as the beginning of Ghost Fight, but I can grant that. It doesn't actually signify what you claim it does. All this would be is the reuse of a leitmotif, which is done all throughout the game, without signifying that the characters are the same or even strictly related in any way (see for instance the use of the Ghost Fight leitmotif in Spider Dance). In contrast, the use of a leitmotif used primarily in fights featuring ghosts would be perfectly reasonable as a preliminary song for a character who is incredibly ghostlike, such as Gaster.

Meanwhile, the horse stable doesn't signify anything because it is cut content. It is not hidden, as with the other encounters with Gaster, it is removed and is not accessible except through manipulating the game files. So even if the sprite is Gaster or intended to be Gaster - a logical leap, but one that would be justified - it still doesn't mean anything because it is not canonical content, since it isn't in the game. There doesn't even have to be any discussion about whether Gaster is an Amalgamate to debunk these points. Ya know, Gaster himself is cut content. No, he's not. His role in the game may have been changed as the game was programmed, but he is mentioned within the game itself without the need to manipulate the files, and is quite likely in the game itself, and those encounters were definitely intended to be encountered by everyday players (though whether the need to capitalize "fun" to trigger those encounters was a bug or initially purposeful is unclear). In comparison, various other things like the stable and other enemies are in the code, but cannot be encountered except through a more thorough manipulation of the game's files. That is cut content.

I'm aware that Gaster is theorized by some to be an Amalgamate. But the question is completely tangential to the discussion of whether Naptablook is the "other person" who was working with Alphys in the True Lab.

Though I will say that your argument still doesn't make sense, since plenty of the Amalgamates can speak in plain English, as shown by the fact that nearly all of the Amalgamates, including Memoryhead, are capable of normal speech. So "Amalgamates talk weird therefore Gaster is an Amalgamate" doesn't follow. And the second follower does say "W. D. Gaster." I don't know what that claim was supposed to prove, but it is 100% incorrect.