Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-31536324-20180713191011

"I'm not excluding them, I'm warping them so that they make sense. If these things are natural in that world, then it is natural for that world to act as a game, as a simulation. Ergo, it may as well be one, as there's no difference.

"The HUD is not compatible with the overworld. That's what I'm trying to resolve here. By changing the HUD so that it makes sense per the overworld's rules (e.g. continuity not breaking)."

Real World =/= Fiction, you keep using the "it'sa game here, so it'sa game there" mentality. Also, a murder can't happen if there's no murder. A theft can't happen if there's no theft. A birth can't happen if there's no sex. Things can and can't happen, depending on whether or not the events that cause them happen, in the real world too. By that logic, our world is a simulation.

Does a fire spontaneously happen out of nowhere? No, one only happens after certain events and occurrences. The HUD is the same way, it only appears in a fight, contest of sorts, or at a Save Point. I don't know if you're aware of this, but there are things in the real world that do only happen after something that causes them happens. The HUD has shown to work the exact same way, so no, what you're saying here has no basis.

"Another way to do this however is to strive for the opposite, that the overworld is just as limited by the game as the HUD is. So for example, Frisk cannot jump down from a bridge not because they don't want to, but because they literally cannot, as the game prohibits such move. Or the game putting glass tiles below sprites that do go out of bounds."

Or, you know, Frisk simply just doesn't want to. There is such a thing as observing and not doing, Frisk IS human after all.

"In short, a world where everything and everyone is taken as a solid unit that cannot be divided (a sprite), there are events that can or don't have to happen (flags), and it's all controlled by some code. The game does showcase this, so it may as well be true, right?"

In other words, "It's a game in real life, so it's a game in canon!" Is essentially what you're saying. Stop using the "it's a game here, so it's a game there" mentality, that is in and of itself using meta. You're once again being hypocritical.