Flowey

Flowey is the first character you meet and talk to after beginning Undertale, who shows you most of the basics of gameplay by attempting to trick you into getting blown apart by his bullets.

Appearance
Flowey appears as a large flower in the ground with 6 golden yellow petals around his head. His face changes dramatically depending on his emotions.

Personality
Flowey appears as a large flower with a cheery face in its middle, but can stretch and distort it drastically depending on his emotions. He is initially kind and friendly, but as the scene with him goes on, he slowly becomes more evil, revealing his kill or be killed attitude to the player before attempting to kill them. He is overpowered by Toriel, but reappears at the end of the ruins, commenting on the player's actions up to that point.

S POILER W ARNING : The rest of this page is spoilers

As shown throughout the game, Flowey has a generally malevolent and cruel disposition, regularly berating a pacifist player for ignoring his kill-or-be-killed advice and generally talking about his desire to destroy the world. He is a cunning planner and subtle if the circumstances require it, even manipulating the player into bringing him as many monster souls as they can find in the neutral ending, being able to retain his memories between SAVEs (having once had the ability to do so himself). He also possesses a mischievous sense of humor, as shown in his boss fight.

For all of his cruelty and generally evil actions, however, it is hinted he genuinely regards the player as something of a friend. As revealed in the Pacifist Ending and Genocide Ending, he lacks a SOUL, and with it, the ability to feel love or most other emotions-his evil may be an attempt by him to feel anything at all, even self-loathing.

It is indeterminate as to whether he is considered a monster or not; he is capable of absorbing both human and monster souls, whereas according to entry 7 in the True Lab, monsters are incapable of absorbing monster souls. Moreover, Alphys' experiment that created him was to see what happened when determination was injected into something that's "neither human nor monster."

Main story
See here

Flavour Text
FLOWEY - A friendly flower, and your best friend. He has a knack for funny faces.

Quotes

 * "Howdy!"
 * "You IDIOT!"
 * "In this world, it's kill or be killed."
 * "Don't you have anything better to do?"

Attacks
The 2 attacks Flowey uses are a 5-bullet spread that slightly homes in on you, and a large ring of bullets that surrounds you. He is able to speed up the spread, though the limits of his attacks and speed are unknown.

Boss
See also: List of Bosses If, during the boss battle with Asgore on the neutral/first pacifist run, Asgore is weakened and then spared, Flowey will appear and kill Asgore himself, absorbing human souls and increasing his own strength. Otherwise, Flowey steals the human souls after the player kills Asgore.

The game will then crash. Upon reloading the game, your save file appears to be gone and replaced with Flowey Tale. Flowey is listed as being level of violence 9999.



After opening this save, a boss battle will begin with Flowey, who has now taken on a terrifying visage. This battle is not RPG-oriented, but instead based entirely as a bullet hell encounter. The player must dodge Flowey's attacks to move towards and activate the fight/act buttons. In order to lower Flowey's high defense, the player must ask for help from each of the human souls- the game remembers which souls have been asked for help across any deaths that occur during the boss. Flowey saves and loads during his attacks to disorient the player. If the player dies in this battle, then Flowey will taunt them in the Game Over screen before the game crashes; he will also keep track of the number of deaths.



When Flowey's HP is depleted, it is possible to kill or spare him. Upon sparing him, Flowey will be very confused as to why you are nice to him and give you several opportunities to change your mind, telling the player that he hasn't changed at all and will kill everyone you love if he is allowed to survive. However, if he is allowed to live, it does not negatively affect the ending of the game.

Flowey then will mention that maybe you could get closer to Papyrus, Undyne, or Alphys depending on how far in their side quest you have progressed to unlock the true ending. This then allows you to recover your previous save file and unlocks the friendship quest with Alphys and the true lab.

If the player kills Flowey then he will not appear in the opening sequences if the player restarts, but he will still appear in the ending and in occasional glimpses off the edge of the screen.

If Flowey was already defeated in Flowey Tale then he will not fight the player in a neutral ending.

The Player
Flowey attempts to kill the player at the beginning of the game by adopting a friendly guise. After failing to do so, he secretly observes them throughout the game. At the end of the Ruins, Flowey talks to the player again, usually in an unfriendly or condescending tone (unless doing a genocide run). There, he continues his attempt to convince the player that the Underground is a 'kill or be killed' world.

In the neutral ending, Flowey takes pleasure in taking the ability to SAVE from the player, and uses it to trap them in a world where he can kill them.

The Fallen Human
As a result of his memories, Flowey considers the Fallen Human his best friend, but this is not a mutual friendship. At the end of a genocide run, he realizes this and figures out that the Fallen Human would easily kill him for getting in their way, causing him to panic and beg for mercy. Flowey's death is scripted - there is no option to spare him.

Toriel
After Flowey ran away from Asgore, he went to the ruins to find Toriel, whom he expects to make him feel something again. She failed to do so. It is unknown if Toriel is aware that Flowey is her son.

Flowey speaks negatively of Toriel, calling her an 'old hag' for trying to protect the protagonist in a playthrough where the player kills Toriel.

Asgore
When Asriel woke up as Flowey, he called out for help and Asgore found and cared for him. Flowey realized that Asgore could not make him feel anything, and ran away to the ruins in the hopes that his mother would. It is unknown if Asgore is aware that Flowey is his son, although Asgore's dialog in a genocide run indicates that he does not.

Alphys
Flowey is Alphys' experiment. In the true ending, it is implied that she knew that the "talking flower" Papyrus spoke of was her experiment, but it is unknown if she is aware of his true identity.

Trivia

 * Flowey's laugh is not an entirely new asset, and can be recognized in other media, such as the Playstation title; Tomba. It's also heard twice in the Homestuck soundtrack song, The Lordling, which was also composed by Toby Fox.
 * If you spare Toriel but kill monsters, Flowey keeps track and lists every one you chose to kill at the end of the ruins.
 * If you kill Toriel, and restart before you save the game, Flowey still remembers you killed Toriel and brings it up.
 * If you perform a Genocide playthrough (WITHOUT going through with it entirely) then restart the game - to perhaps begin a more gentle playthrough - Flowey will say to you "Really, ? Well, do what you will. I'll be waiting for you." implying some disappointment or sense of betrayal. Additionally, this will skip the tutorial "fight", and Flowey's post-Toriel dialogue entirely. Other effects are unknown.
 * Similarly, if you complete a neutral playthrough and spare Flowey then restart the game, Flowey will remind you to make friends with everyone, skipping the tutorial "fight", and Flowey's post-Toriel dialogue entirely. Other effects are unknown.
 * Near the neutral ending fight with Flowey, when Flowey surrounds the player with bullets and starts his monologue, if the player starts running into the bullet circle instead of avoiding it, Flowey gets annoyed with the player and angrily tells them to stop.
 * During the complete game, there are several moments when you turn backwards, you might see Flowey on the edge of the screen. Some examples of this can be seen when walking backwards after Toriel's inventory space call in the Ruins, or walking backwards after Papyrus's bridge "trap".
 * During your conversation with Flowey at the end of the demo, Flowey's face dissapears from the flower in the first image in the "instructions" folder. In addition to this, the final image will change to a note that reads: "A Note From Your Friend - Don't get too cocky."
 * Sans mentions that Papyrus has heard a flower talking to him in his sleep. It is heavily implied that this is Flowey's doing.
 * This is proven during the Pacifist Ending when Alphys asks Papyrus, who called all of them to meet up at The Barrier, how he knew about this when he wasn't the first to show up. He replies that a flower told him before Flowey ensnares them all.
 * If you type "Flowey" for the character's name, the response becomes "I already CHOSE that name" and prevents you from using the name.
 * If you dodge Flowey's pellets at the start of the game, he will become enraged and shout "RUN!!! INTO!!! THE!!! BULLETS!!!" before the word "BULLETS" is corrected to "friendliness pellets" to try to redeem himself after saying he's attacking.
 * When starting a new game, if you close the game during the initial event with Flowey, and then go back, the dialogue you get after Flowey introduces himself differs from the original; He will question if introducing himself was necesary, implying you already knew about him, and will proceed to teach you proper manners (Since abruptly closing the game while talking to Flowey could be considered as to leave him hanging), starting the tutorial with Flowey. It is unknown if closing the game during any point of this tutorial triggers any other effects on the next time you play the game.