Talk:Stats/@comment-253525-20151209052831

I'm a bit curious why no one ever mentions this, but notice how at least in a genocide run, normal monster damage increases to compensate? In a pacifist run, nothing does more than maybe 5 damage...with hard mode Toriel doing 6 sometimes and optional bosses exceeding 5. In a genocide run, The Core monsters do close to 15 damage on hit.

I'm also pretty convinced stats do absolutely nothing, having done Asgore with both the healing equipment and the final equipment, with no change in his or my damage. It seems to be set percentages of health honestly.

Thoughts?