Board Thread:General Discussion/@comment-39385741-20191222144618/@comment-34368001-20191224121829

I think because there's a lot of things about Sans that really keep one thinking. Why is he so laid back? Why does the shopkeeper in Snowdin say he and Papyrus just appeared one day to Snowdin? Why does he get eerily serious? Why does he say if it weren't for his promise to Toriel he would kill the player where they stood? Why does he have a secret workshop? Why does he judge you near the end of the game? Why does he remember your actions even after you reload much like Flowey does? Why is his boss fight so much different compared to other bosses? Why does he only fight you in the genocide route? How does he know what the sun is at the end of the true pacifist route? What exactly are the objects in his secret workshop, and what do they mean? So many questions and so many things left open to interpretation, he's a very enjoyable character to dig deep into to try and find out more things about. Plus, come on, his magic and the way his eye glows during his genocide fight, and how he just keeps his hands in his hoodie pockets most of the time during the fight is just cool.