Board Thread:General Discussion/@comment-44293829-20191102124413

Sup... Undertalers? I dunno what you'd call yourselves, but we'll go with that for now. Anyways, I'm here because I thought I'd bring forward an idea of mine on a subject that some of you have likely considered multiple times.

The reason we lose control at the end of Genocide.

Anyways, here's my two cents on it.

So, you know how we break the game by moving the battle box into the FIGHT button to kill Sans? I just realised; the button was still lit after Sans dodged, hence why we could attack twice.

Meaning it wasn't Chara that killed him, but us. His demise could've been completely preventable if he'd just teleported us away from the FIGHT button or made it disappear. But since he never did, we were able to continue attacking, and that's why we don't get a "You Won!" message. The fight isn't over, as we're still attacking. You can see the button is still lit. It's not Chara doing some weird manifestation thing like I've heard somewhere before, it's us. We killed him, because we broke the rules.

And this carries on with Asgore and Flowey.

We talk with the king, only to suddenly interupt him as he's talking by initiating a FIGHT. One we as the player didn't expect to start. I've watched that event time and time again, and after acknowledging the previous point about the second attack with Sans, it clicked; We're still stuck in FIGHT mode, unwillingly entering a battle before uncontrollably attacking before we even have the option to. We completely broke the game, losing all control over our actions and letting Chara take over. If we hadn't been forced to continue the route only by cheating we could potentially have had at the very least have a semblance of a battle with Asgore, followed by Flowey.

But then again, that'd have caused way less shock value and unbridled emotion than the sight of us doing something without input from the player. 