Board Thread:General Discussion/@comment-27997069-20160317174518/@comment-25634462-20160324233426

Chara isn't you the player, but is instead the embodiment of your will. In other words, your DETERMINATION. Chara mentions how it was your determination that allowed Chara to form *without a body.* Funny that all the other humans have bodies. Only Chara's coffin is empty, despite Chara not resurrecting through a body. Because Chara never had one in the first place.

Remember from Chara's page: At the end of the Genocide Route, it is revealed that the protagonist's Determination awoke Chara as soon as the protagonist entered the Underground.

This is also a nod to the will of the player. When we started the game we expected another typical RPG. Exp? Lv? We were ready to kill things and "level up" from the very beginning. When was the beginning? *As soon as the protagonist entered the Underground.* Everything that happens before that is not the beginning, but rather backstory.

The Game itself begins when Frisk enters the Underground, and Chara awakens at that moment, even though a Genocide run has not started yet! Even though we don't even yet know a Genocide run in possible, Chara has already awakened.

Chara is our will to kill things, level up, and then slay the final boss. That feeling we get (dopamine) when our stats increase. Chara actually *says* this in game! This is just further proof that Chara is a personification of our will. Our Determination to win at all costs.

Our pre-existing expectations cause our Determination to "win" the game in this way to exist before we know anything about it. This is why Toby Fox suggests naming Chara the player's name if they can't think of anything. Because no matter what you name Chara, it is you. Like an author who Ghost Writes, calling Chara another name is just a way of hiding that it is still you, the player, who makes the decision like when you name any other character in any other game. No matter *what* you call them, they are still actually *you* once you start the game. No longer are they the characters they once were. You are now in control.

Chara isn't asking you to sell Chara you "the player's" soul in a literal sense. Chara is the "devil" in you from the typical "devil" and "angel" parts of your conscience that are often seen sitting or hovering on/over your shoulders. It is instead asking you to give into it fully.

At this point in a Genocide run the only absolution you can have, the only way to free yourself from the hold of your darker side, is to not restart the world. To die yourself just as you killed everyone else. But you don't. You are Determined. You have the will to live despite the guilt you must feel for what you have done. And so when you "reset" by selling your soul? You have finally, truly made the ultimate evil choice. You have decided that even though you have done this horrible thing, solely out of curiosity and determination, you refuse to atone. You are the callous murder, and you cannot escape that. And so you have become Chara in full. No more do you have the Devil and Angel on your shoulders. The Angel is gone. Forever. As shown by Chara if you do a True Pacifist Ending after a Genocide run.

Determination is US. We the players. Our essence slowly entering the world and changing it. As Frisk gets more and more Determination, we take over Frisk rather than us being in the position of Roleplaying Frisk. And Chara is the personification of our Determination.

As for Chara telling you that "you were never in control" if you try to say no to destroying the world? See this:

The Completion Principle The Zeigarnik Effect https://www.youtube.com/watch?v=aATMtALrRhk

The youtube video doesn't agree with everything I have to say, but the points about these effects "controlling" us is true.

The part of you that you only see when you play a game, but don't use in real life. The part of you that will grind for hours, even though you probably don't do the same in a gym to get your real life "stats" up. The part of you that once it actually can see an increase, *must* have it pushed to the max.

Chara, is YOU.