Board Thread:General Discussion v2.0/@comment-27036118-20151128052630/@comment-26347196-20151203173523

Also, funny how Undertale implies closely on the moral imperative "Thou shalt not kill". Now it might sound poetic and bland, but hear me out, because Undertale has all the components of it:

-Gives you an ending where you don't have to kill anyone.

-Gives you a bloodguilt if you killed someone (i.e Papyrus), and then replay Undertale.

-When you killed a character, you can never know the interesting story of him/her.

-If you killed a character, others livings may be left with confusion (i.e Neutral ending where you killed Mettaton but spares Undyne)

-Misleading advice from Flowey, or inability to hear the advice from the first NPC froggit will make you more likely to kill.

(I actually fell like this is more likely to be "Don't kill and don't be killed" =))))

I witnessed one veteran gamer who tries to play Undertale. Now, with the experience of a gamer, I think he has been influenced with the idea of "kill or be killed" from other games (I mean, he does not even care about the feelings, or even sparing. He killed Papyrus like nothing happened!). Now we're all humans, and we are humane, in the real world, but I really love how Undertale injects such morality into us as gamers, because who knows, a veteran gamer may have the same desire as Chara (Increase in LV, HP, EXP).