Talk:Sans/@comment-24023479-20151108163521

Any ideas on why Sans' attacks apply (what I believe is the game's only) damage over time? I can't think of any in-lore reasons like poisoned bones, a burning effect, or making the player bleed, the only reason that makes sense to me is that it makes the fight more 'poetic'. It allows Sans' hits to deal 1 damage each and still have him deal heavy damage, and it punishes the player for rushing as healing to full before the damage ticks away will cause the damage to apply immediately after healing.