Sans

Sans (/sænz/, SANZ) is the older brother of Papyrus and a major character in Undertale. He first appears in the forest after the protagonist exits the Ruins. He serves as a supporting character in the Neutral and True Pacifist Route and as the final boss and heroic antagonist in the Genocide Route.

Appearance
Sans is a short skeleton with a dimpled smile and large orbits. He wears an unzipped blue hoodie, a white t-shirt/sweater, black shorts with white stripes, and a pair of sneakers/slippers. He has white pupils that disappear when he is serious. When Sans uses magical psychokinesis, his left eye flashes light blue and yellow, the colors for patience and justice, and his right pupil disappears.

Personality
Sans is laid back, often sleeping on the job and taking breaks. His laziness is a combination of fatalism and apathy. He wonders if his indolence stems from his knowledge that any progress he makes will be erased when the timeline resets. Conversely, he suggests that this knowledge could be "a poor excuse for being lazy."

Though Sans is usually agreeable, he becomes eerily serious at particular moments. He is also observant; Sans reads the protagonist's expressions and can often tell when they have already done certain tasks. He enjoys making bad, skeleton-related puns, although the fact that he performs at MTT Resort hints that he may be a talented comedian. He enjoys science fiction and loves to drink ketchup. He also hates making promises.

Sans may have a scientific background. Evidence includes the quantum physics book, workshop, his relationship to Alphys, affinity for science, and his timeline research.

Abilities
Sans can quickly travel or teleport using what he calls "shortcuts."

In combat, he uses "Gaster Blasters," devices that resemble a skull, to shoot a kind of laser beam. Sans excels in combat and fights with unique abilities that include: Karmic Retribution, changing the effect of gravity on the SOUL, and attacking the protagonist in the selection menus. His magic reacts to EXP; Karmic Retribution would presumably be weaker if the protagonist had little EXP.

Because of his "research", he has knowledge of timelines and the SAVE function. However, he does not retain his memories when the protagonist loads a SAVE, and he cannot use the SAVE function. His awareness of time travel makes him scrupulous, and he recognizes when the protagonist is behaving unusually. Sans reads the protagonist's expression and determines if they have experienced events before and are repeating them. He also knows how much EXP the protagonist has and comments on it when judging them.

Sans also plays the trombone, though he is only seen playing it once. Papyrus finds his "incidental music" annoying, implying that he has played many times before.

Like other characters, Sans is aware of when the game's code suffers bugs and calls the protagonist a "dirty hacker" if they achieve an impossible ending of a Neutral Route.

Neutral Route
Sans introduces himself to the protagonist in Snowdin Forest after he initially appears as a silhouette. He explains that he has no interest in capturing humans, but that his brother, Papyrus, does. Then, Sans hides the protagonist behind a lamp whose shape is identical to the protagonist's. Papyrus rushes onscreen, and the brothers discuss Sans's laziness and the importance of puzzle upkeep. Sans appears multiple times throughout Snowdin Forest, observing and commentating on the puzzles but not engaging in any japery, except for the word search.

Before Papyrus's battle, Sans is absent in Snowdin. He appears briefly to play trombone during the date/hangout with Papyrus, but will not appear again until the Final Corridor if the protagonist kills Papyrus.

After entering Waterfall, Sans is found manning a sentry station and asks the protagonist if they want to take a break with him. If the protagonist agrees, he takes them to Grillby's via "shortcut." The patrons warmly greet Sans, and he proceeds to treat the protagonist to a burger or fries. After some dialogue, a spotlight falls on him and the protagonist; time appears to stop as Sans tells the protagonist that a flower has been talking to Papyrus. Sans believes that someone is tricking Papyrus with an Echo Flower when the flower in question is Flowey. Sans can be seen again in Waterfall and pranks the protagonist with a red-eye telescope.

The protagonist passes him sleeping at a sentry post in Hotland when fleeing from Undyne. Undyne notices him sleeping and berates him mid-chase.

Later, Sans sells Hot Dogs in Hotland for 30G. If the protagonist attempts to buy a hot dog when their inventory is full, he stacks a maximum of 30 hot dogs on their head for free. These "head dogs" will vanish when the protagonist enters the next room.

Further on, Sans waits outside of MTT Resort and asks the protagonist if they want to grab a bite to eat. He escorts the protagonist inside via "shortcut" and talks about a woman he has befriended that shares his affinity for puns. He tells the protagonist that this woman made him promise to protect any human that left the Ruins and that, if she had not said anything, the protagonist would be " dead where [they] stand. " He dismisses this as a joke immediately and says that he has done a great job protecting the protagonist. If the protagonist has not died before, Sans takes credit for their success. If the protagonist has died, Sans will question the validity of his statement. Before leaving, he tells the protagonist to take care of themself because someone really cares about them.

Judgment
The protagonist encounters Sans for the last time in the Final Corridor. He explains that EXP and LOVE are acronyms - "EXecution Points" and "Level Of ViolencE" - and judges the protagonist for their current EXP.

If the protagonist gained no EXP, Sans skips his judgment, instead praising the protagonist for embracing compassion and actively choosing to be merciful throughout their journey. He concludes that the protagonist shall decide the fate of the world and offers two scenarios: let Asgore take their SOUL or take Asgore's SOUL to escape. Sans concludes that the protagonist has determination and believes that they can do the right thing. He then leaves.
 * TundraBasement.png the protagonist has heard his speech before, Sans notices their bored expression and offers a secret codeword that he uses to prove that they are a time traveler. After the protagonist loads their SAVE a few times, Sans's suspicions are affirmed and he gives them a key to his room. Inside Sans's room is a key to his workshop.

If the protagonist gained EXP, Sans allows them a moment to think about their actions. He then emphasizes the importance of integrity and, if Papyrus is alive, concludes that whatever happens next is up to the protagonist. If the protagonist killed Papyrus, Sans expresses his suspicion that they have some special power. He then asks if the protagonist thinks it is their responsibility to do the right thing. Regardless of their answer, Sans reminds the protagonist of his late brother and leaves.

If the protagonist returns to the final corridor after loading a SAVE, Sans judges the protagonist on their earned LV. Subsequent attempts to talk to Sans after judgment prompts him to tell the protagonist to "consider our session over."

Endings
After the protagonist defeats Photoshop Flowey, Sans will call and inform them of the events that transpired after their departure. The content of this phone call varies depending on the protagonist's actions; a list of the endings that Sans describes is on the Neutral Route page.

True Pacifist Route
Sans is absent from the Final Corridor in the True Pacifist Route. There is also no SAVE point or box upon entering the hall. He appears during the pre-Asriel cutscene and meets Toriel face-to-face for the first time. Flowey binds Sans and the protagonist's other friends. However, the protagonist's friends protect them from Flowey's attacks before Flowey absorbs their SOULs.

During the battle against Asriel, Sans appears as one of the Lost Souls.

Epilogue
After defeating Asriel, Sans stands alongside the other main characters. If the protagonist talks to him, he says a certain remark depending on what, if anything, the protagonist said to Toriel in calls at the beginning of the game. Sans also uses Toriel's phone to text for her a few times because Toriel's thumbs are too big for the phone buttons. When the protagonist is ready to leave, Sans exits the Underground and heads to the Surface along with the other monsters.

Papyrus runs off to introduce himself to the humans and Sans says someone has got to keep him away from trouble and runs off in the opposite direction, presumably to use a "shortcut."

In the credits, Sans is seen riding a tricycle on a highway, while his brother races alongside him in a car. Papyrus seems irritated when his brother overtakes him.

Genocide Route
Sans stalks and introduces himself to the protagonist as usual but requests that they continue pretending to be a human. He does not comment on the protagonist turning around before he asks them to. Sans goes along with Papyrus's japery and does not appear as an NPC as he does on other routes. After the protagonist crosses the bridge before Snowdin Town, Sans warns them not to fight his brother or else they will "have a bad time." He then disappears and is absent until the Final Corridor.

If the protagonist aborts the Genocide Route by sparing Papyrus, Sans reappears at the Waterfall sentry station and tells the protagonist he respects them for doing that. He will continue to appear as if on the Neutral Route, but will not take the protagonist to Grillby's since there is no one left in Snowdin. Alternatively, Sans follows the protagonist if they kill Papyrus.

The protagonist encounters Sans in the Final Corridor for his battle.

After defeating Sans, the protagonist's EXP is set to 99999, granting them LV 20. Sans notices if the protagonist has killed him before and is re-fighting him.

Sans does not count as a kill in the STATS menu, and the game does not record whether or not he is killed. Because of this, the player can skip Sans's battle by changing the protagonist's room from 231 (room_sanscorridor) to 232 (room_castle_finalshoehorn) in their SAVE file.

In Battle
See Sans/In Battle.

The Protagonist
Sans's attitude towards the protagonist depends on their actions, though he usually enjoys pranking them and occasionally hanging out with them unless they kill Papyrus. Near the end of a Neutral Route, he judges them on their EXP. At the end of the True Pacifist Route, Sans considers them a good friend.

Sans initially considers the protagonist to be an "anomaly;" his intentions of befriending them were in hopes that they would stop resetting the timeline. However, he also says that the only reason he did not kill the protagonist after their initial encounter is because of his promise to Toriel.

Papyrus
Sans cares for and admires his brother. He reads him bedtime stories and gives him presents under the identity of Santa. Nonetheless, Sans likes to mess with Papyrus and sends him bad puns on the UnderNet and also leaves a dirty sock in their living room for Papyrus to fuss over.

Sans worries about others hurting Papyrus or taking advantage of him. In some Neutral Endings, Sans is afraid to tell Papyrus about other characters' deaths, so he lies about them going on a vacation.

Toriel
Toriel and Sans share a love of bad jokes and are friends even though they never see each other face-to-face until the epilogue, the Family Ending, or the Exiled Queen Ending. Before the protagonist's arrival, Sans and Toriel shared jokes through the door to the Ruins.

In the Exiled Queen Ending, Sans becomes Toriel's roommate if Papyrus has been killed. In this route, Sans also states that he " can't bear to tell her what [the protagonist] did. " If Papyrus is alive, the brothers visit Toriel often, play board games together, and sometimes convince Toriel to leave the Ruins.

While not being one to make promises, Sans complies with Toriel's request to watch over and protect any human that exits the Ruins. At the end of the Genocide Route, he indirectly apologizes to her, as he is forced to break his promise to stop the protagonist.

Alphys
Though there is evidence that Sans and Alphys have a relationship, Sans only alludes to this in the epilogue.

W. D. Gaster
A few things hint at a connection between Sans and W. D. Gaster. Evidence includes the blueprints and veiled machine found in his workshop, the sprites used for his skull-like laser guns (labeled gasterblaster in the game files), and his unexplained scientific research on the "anomaly" and timelines. Sans and Papyrus are named after a font, as well as W.D Gaster, so it is believed they are related.

Trivia

 * Sans's name alludes to the typefaces in which he speaks in: Comic Sans and Sans Serif. This is a reference to Helvetica, a webcomic about a skeleton named after a font.
 * In Japanese phonetics, Sans's name is homophonous with the name of the Sanzu River, a boundary between death and the afterlife in Buddhist lore which, like Sans, judges all who cross it for their deeds. The Sanzu River is also a recurring locale in the Touhou series, from which Toby drew inspiration for Undertale ' s bullet hell battles.
 * His name is also a pun because he enjoys many types of jokes and serves as comedic relief during his initial encounter.
 * "Sans" is a preposition that means without.
 * If the player attempts to name the Fallen Child "Sans," the game responds " nope. " and prevents the name from being used.
 * He makes an appearance alongside Papyrus at the end of the Undertale Demo if the protagonist gained no EXP.
 * Sans and Undyne are the only main characters known to play an instrument: trombone and piano, respectively.
 * Sans appears to be left-handed. Evidence includes:
 * Greeting the protagonist with a handshake using his left hand.
 * Holding and drinking a ketchup bottle with his left hand while dining at Grillby's.
 * Steering a tricycle using his left hand in the True Pacifist Credits.
 * Manipulating gravity with his left hand in his battle.
 * When the "fun" value is between 45 and 50, Sans calls the protagonist in Snowdin Forest to ask if their fridge is running.
 * Despite claiming to be a skeleton, Sans's hand does not resemble a skeleton's. Similar to his brother, Sans may be wearing gloves even though skeletons do not get cold.
 * There is a glitch in which Sans will walk up off the screen at Grillby's when he takes the protagonist there. His dialogue will still appear normally.
 * Sans's Lost Soul dialogue is displayed in the usual font (instead of Comic Sans) and sways back and forth.
 * An unused overworld sprite of Sans (as shown from the right) shows him with his pupils and is entitled "spr_sans_dangerous_0" in the game's files.