Board Thread:General Discussion/@comment-31619784-20170328162322/@comment-34070401-20180421032117

okay, but first

Rafp the entire thing is a game of course it is meaningless and the characters aren't actually doing anything. Their response is programmed, but the reason why deep media is generally considered good is because it can be analyzed. To simply say " we have completly meaningless story subordinated to greater idea that was created in the first place and everything else revolves around it. " and then to insinuate that judgement punishement and consequences are the true story is admitting that 60-80% of what went into making the game is pointless. Honestly if the only thing that mattered about undertale could be boiled down to a kind of shoddy personality test then if nothing else that would be disappointing. It still wouldn't fix the fact that the superflous material hurts the core design as a whole.

Not that i am insulting the game analysis and discussion of characters is important and looking and seeing what went wrong with the design of a character and or characters can help people create in the future. Similarly with looking at went well with them. Flowey comes to mind as a good design ro a sociopath character. Right down to originally trying to do good things only to find out it didn't matter or that flowey couldn't care about the end result.

Now then onto post number 2.

TheHumanEmabassador All you are doing is quoting genocide run chara's lines. But my challenge was that genocide chara's motivations completely clash with everything we have ever been told about non genocide chara, except asriels single statement that chara wasn't really a good person.

Furthermore if we are talking about pre genocide chara then his purpose was seemingly the free the monsters, which required getting stronger. Hence why he killed himself and gave his soul to asriel. We can tell he wasn't exactly a good person because he was then off to kill 6 other humans, but the game gives you plenty of reasons as to why he might do that even if he wasn't evil.

Next chara didn't destroy the world. Wind doesn't whistle in a vaccuum. It does however whistle in an empty cave. A cave that was empty long before chara hit it for a screen of 9's.

I didn't say they destroyed the world to punish you. That wouldn't make any sense anyway, except for the fact that the genocide end and its subsequent soulless playthrough are both designed to punish the player by tobi fox ( a reminded that you can't fix what you did(though it is easily fixable itself)).

My point was Chara the character as far as its backstory can tell's goal was to destroy the barriers and free the monsters. It takes your (frisks) soul in order to regain control at the end of the true pacifist route and presumably do just that and then laugh's like a maniac (likely garunteeing a reset).

Narratively i feel it would make a lot more sense if flowey punished you for a genocide run and chara was written into the true lab part of the pacifist route. But that is just my opinnion.