Board Thread:General Discussion/@comment-27130793-20160212011843/@comment-27907368-20160411024342

Flowey does recognize the PC as Chara at the end of the True Lab, before the elevator. I believe that this is commentary on the amount of DETERMINATION that the PC has - and Flowey being unable to see that we're full of good and not vengeful DETERMINATION. As soon as Asriel gets his true form back, he is imbdued with compassion, mercy, love... what made him a monster. He then realizes that we are Frisk - not the same being that wanted to kill people on the Surface.

The following is a commentary on the narrator - it isn't incredibly cohesive but does give a lot to think on. I had forgotten a lot of flavor text until I went through the game again and actively searched it out.

[http://thefloweryfanclub.tumblr.com/post/137857238212/chara-narrator-on-all-routes-is-canon The narrator is definitely Chara. ] This is an excellent short read that proves as much. ... and Chara may be a bit of a demon seed though we certainly control them in game. (some of Chara's reactions to situations are... disturbing. ^^')

Going into a neutral/pacifist run, it is obvious that Chara remembers some of the monsters and provides flavor text accordingly. Many of the monsters from the Ruins and Snowdin are familiar to Chara. Here are a few check texts that I believe portray this: For some of these, you may be thinking that they aren't really that detailed. I mean, the Froggit one could just be the narrator being a judgemental jerk. So, let's compare these flavor texts to someone who we know hasn't met Chara - or any human at all!
 * This monster is too sensitive to fight... [Check][Whimsum]
 * Life is difficult for this enemy.   [Check][Froggit]
 * Don't pick on him. Family name: Eyewalker. [Check][Loox]
 * Easily excited by movement. Hobbies include: squirrels. [Check][Doggo]
 * Everyone knows Jerry. Makes attacks 2 seconds longer. [Check][...Jerry]

PAPYRUS! What an adorable skellie. Alright, what does the narrator have to say about him? ... Seriously? You've heard this guy monologue for at least 60 lines, and this is what we get for check text? I believe Chara's unfamiliarity with PAPYRUS is what gave us such weird ACT options. Essentially, we only have one - "Talk". It is split into "Flirt/Insult/Talk" because Chara has no idea what to do. All flavor text for this fight is narrating what is going on whereas most other monster encounters read into the monster a tad more - here's looking at descriptors that say things such as "Snowdrake figured out its name is a pun and is freaking out!" and "Gyftrot laments its lack of hands." Alright. So, the narrator and humor. This motif has a weird amount of occurances that go along with it. Let's see what Chara finds funny - and if it changes from pacifist to genocide.
 * He likes to say: "Nyeh heh heh!" [Check]
 * You're blue now. [After Papyrus's blue attack] (my personal favorite obvious flavor text. It occurs after PAPYRUS tells you that you're blue. I just imagine Chara being like "What? o_o")

 In Genocide, the Snowdrake must be killed to not default into neutral. Notably, the Snowdrake deals in puns, which his father dislikes. Chara will not be awakened if Snowdrake is not killed - how angry do you have to be with someone for that to be the case? Notably, Chara does know that Snowdrake's nickname is Snowy - in Alphy's lab on any run, going up to her desk upstairs will offer flavor text about letters from miscellaneous monsters including Snowy.

 So, did Chara know the Snowdrake family personally? It kind of seems like she may have been friends with Snowdrake at some point.

Snowdrake's Mom: This is a heart breaking character - and the amalgamate that tries to attack the PC the least. Heckling and laughing at this creature are hideous options offered by our narrator. The text that goes with them, though... The narrator seems aware that Frisk doesn't find the situation funny. At all. Recall that Frisk is always shown with a stoic expression and Chara always has a smile on their face. More and more, I believe this was a creepy smile because of all of the other NPCs referencing it as such in genocide. NPCs says that you look creepy and not human.
 * You said something like... "You look horrible." "Why are you even alive?" | ... what? You didn't say that? [Heckle]
 * You call this a performance? [Heckle again] (This is NOT an action. It's just commentary... weird)
 * You laugh, and keep laughing. It's SO funny, you can't stop. Tears run down your face. | ... what? You didn't do that? [Laugh]
 * But it's not funny. [Laugh again]

When confronted with the Glad Dummy, the check text is. Chara never says that they are the harbringer of anti-smiles, but it sure seems like it. Jeez.
 * Wipe that smile off your face. [Check, Glad Dummy]

In the Lab during a partial genocide run, the flavor text for the dog food can read: *(It's a half-empty bag of dog food.) *(You just remembered something funny.) Hmm, I wonder what could be so funny about partial genocide? Oh, I think I actually know this one. You can only get this text if you KILLED ALL OF THE SNOWDIN DOGS. To Chara, there are no more dogs left in the game because they've all been killed. They find the dogs' deaths funny.

I'm going to come back to this later... Probably will end up making a seperate thread about Chara narrator being a little messed up. ^^'

