Board Thread:General Discussion/@comment-27524978-20160915112952/@comment-29697179-20160919235645

Hmmm... it's really hard to explain.

Undertale gave me that nostalgia feel at first sight. I said to myself, "Oh, it's like Earthbound!" but the unique part that made Undertale special was the option to not just kill a stranger likely to be a friend, but SPARE them to BE your friend. I've played RPG games, and I've always wanted to see what happened if you were to spare the monsters. Undertale finally gave me the option I was waiting for.

The characters were so lovable and memorable (sans and Paps were my favorites), and beating the game to the end (all routes, mainly pacifist) made me almost sad to see that I couldn't see most of these characters I've grown to love during my whole experience. Seriously, they're all THAT memorable to me.

After playing the full game, it really wanted me to urge for a sequel. Yet, Toby said he's not gonna make one, and that's fine with me. I probably wanted one just because I wanted to see what would happen to all the characters after they (SPOILERS) reach the surface in the pacifist. But, now I really don't want to know. As Flowey said, "Let Frisk be happy, and let everyone else live their lives."

In conclusion, Undertale is unique in it's own way, and that's how it will always be in my heart.

Happy 1st, Undertale!