Talk:Punch Card/@comment-39385741-20191128160808

So, I was playing around with the punch card glitch once, doing a different glitch called Dialogue Storage (At least that's what I think its called), where if you open your menu at the same time you press Z, then use the punch card, you can move during the dialogue. From what I've tested, in the latest version, you can only do it with the elevators and the Riverperson.

One day I decided to play around with the Riverperson Dialogue Storage. I discovered a lot of things.
 * You can talk to the Riverperson while talking to the Riverperson. (You can talk to the Riverperson while RDS (Riverperson Dialogue Storage) is active. This causes the dialogue to become illegible, because there are two things the dialogue is saying at the same time)
 * Doing what I said above, if you advance the dialogue until Frisk goes onto the boat, then advance the dialogue to the point where the riverperson says, "Then we're off...", then close the dialogue when the screen starts to go black, the game will softlock.
 * If you activate RDS, go to the right or left side of the room then, advance dialogue until Frisk starts walking to the Riverperson, you can walk in the opposite direction Frisk is going to go out of bounds. No matter what you do, the game will always make Frisk try to walk to the Riverperson. You can walk in a different direction, but it will be slower. You can move infinitely off the screen, but if you pass the Riverperson, you will teleport onto the boat.
 * Calling Toriel while RDS if active will start the dialogue that happens when you call her right in front of her.
 * Calling Papyrus or Papyrus and Undyne while RDS is active will do the same dialogue as normal.
 * Using your cell phone while RDS is active will stop Frisk from walking into the boat.
 * Using a consumable while RDS will make the consumable sound, and say that you ate it (On top of the Riverperson dialogue), but after the rest of the Riverperson dialogue, it says that you threw it away.
 * Using a non-consumable or checking the info of an item with RDS active will result in the normal dialogue that happens when you use the item/check the info of it, on top of the Riverperson dialogue, and then:

 smell 

The pain

         "The pain" was in black text, the only reason I could read it was because it went past the dialogue box. Then it shows                   some more black text that I can't read, then the dialogue ends. If it's possible to hack the game to change the color of the             text, somebody should do that. I think this is the longest comment I've ever written.
 * Doing anything with an item while RPS is active will stop Frisk from walking into the boat.