Board Thread:General Discussion/@comment-31981697-20170722123329/@comment-27136653-20170801234211

A) Yeah. That's what I said, no?

B) "But it has to be something special about Frisk, related to determination" -  Why in the first place? What if there's nothing special about them at all?

C) Yes, it is possible that Sans met a human before.

1) Some turtles can live for hundreds of years. And Catty and Bratty mentioned a millenia, so divide that by 8 and you get 125 years at minimum. But then look at the gear of the people from the intro sequence. It couldn't have been 125 years between the war happening and Chara falling. So we should raise the minimum at like, 700 years? So the humans fell down in intervals of 700 years, is that what you're saying? I'm asking, because you're the first person to ever suggest something like this.

2) And I don't really know what you've just replied to in here.

3.0) What about laughing? Oh, and the curtains are for the bathtub.

3.0/2) Frisk gets connected to Chara's savepoints. Those that she already had. This proves that DT doesn't reside within the soul actually. Which makes sense, considering there's a correlation between DT and physical matter. And also, if Frisk isn't a standalone entity, since then the game would contradict itself. Toby put detail into literally every monster. Are you saying humans are unimportant? What are you even saying anyways? That the game duplicated us and send us into itself? No. We are, at the very least, possessing Frisk, but even then we aren't in full control. WHICH MAKES SENSE, considering SOMEONE has to be the player. Otherwise it wouldn't be a GAME. So then, why not just acknowledge that Frisk, considering their name being DIFFERENT from ours to begin with, is a different person. We're Chara in that case. Meaning we're dead. Yay.

3.1) " <span style="font-weight:normal;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">There was at least one human who made it past Undyne-The green one." - Yeah, which is a REEEALY important information considering she didn't see it happen in the first place.

<p style="font-weight:normal;"><span style="font-weight:normal;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">3.1/2) " <span style="font-weight:normal;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">but only in a world where LOADing does not exist. Then it'd be easy-Lose them somewhere!" They can't lose the items ffs. They can DROP them. Did you read Underline AU already? :P

<p style="font-weight:normal;">3.1/3) "<span style="font-weight:normal;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">  <span style="font-weight:normal;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">Their mode could have forced them to keep moving, and die to Doggo." I don't think any human would be this stupid. And it's not a mode, it's the soul's trait.

<p style="font-weight:normal;"> 4) Not if he keeps dodging. He  dodged Undyne's attacks, but he chose not to dodge yours. He made it a fair battle. Ergo lost.

<p style="font-weight:normal;">4.1) "<span style="font-weight:normal;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">We know that it's relative to the monster and not a fixed point because of Sans' death on the second attack." - Mind if I remind you that that was Chara attacking. Who knows how that works.

<p style="font-weight:normal;"><span style="font-weight:normal;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">4.2) " <span style="font-weight:normal;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">Monster battles don't work the same way-Both monsters attack using magic, which have a chance of missing. If another human, say, Chara, attacked us, we probably wouldn't be able to dodge it." - That's your headcanon that you just made to prove me wrong. I can see through your bs. NGAAAAAAHHHHHH

<p style="font-weight:normal;"><span style="font-weight:normal;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">As I said, the HUD is a mess. Better not include it in the actual events of the game. Unless you think that the world of Undertale is as bland as the HUD screen. And that no one bats an eye about it. If you think that the characters know they're in a videogame, then I believe we have nothing to talk about anymore.

<p style="font-weight:normal;"><span style="font-weight:normal;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">As I said, just because we see the FIGHT button, doesn't mean Frisk sees it too. Or Sans.

<p style="font-weight:normal;"><span style="font-weight:normal;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">D) " <span style="font-weight:normal;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">In fact, he saw a ROCK" - That scene was a joke. Don't take it seriously. Honestly, stop taking everything so seriously. It's unhealthy. It's not cool to interpret the game this literally. And Papyrus, I believe, saw both. He wouldn't mistake a rock for a human. Sans just deceived him.

<p style="font-weight:normal;">E) I found it now. She said that becuase she was stumped by your persistence, which was, afaik, present thanks to your dodging skills. DT was involved, but it wasn't just about that.

<p style="font-weight:normal;">F) Then let's keep discussing. You're the one stretching things to 301X, saying the HUD is a part of the story because we are as well, and dismissing facts.

<p style="font-weight:normal;">Also, you don't know about Fermat's infamous joke?

<p style="font-weight:normal;">G) Then reject your theory. It goes against the facts that I present, and I keep debunking your facts constantly. Your facts aren't even facts. They're flawed and biased. For your theory to be absolutely true, we would have to take away the fun from the game. Say that everyone is just code, say that Frisk is special, say that Frisk is us, which makes us special in turn, and say that Chara is evil. And probably also that Glitchtale is canon or something, idk.

<p style="font-weight:normal;">============================================================================================

<p style="font-weight:normal;">To summarize it, all humans had equal amounts of DT, since all humans display the same behavior as Frisk. Therefore, the only thing that would make Frisk special is the battles they've won. But that was so easy when the king is tired of fighting you, when you can convince your enemies to join you, and when you're invincible.

<p style="font-weight:normal;">Furthermore, it's a nonsense to put the date of the game at anywhere but 211X. I mean, why would you do that anyways? And finally, if we acknowledge that we are Frisk, and that Frisk is no one, we are acknowledging nonsense. When you play with figurines, you give them a story. You don't pretend you're the one that's in your hand. Unless you specifically state it.

<p style="font-weight:normal;">There's so much more to this game if we let go of the HUD bs. It simply doesn't fit the main story. We play the game, and we need to interact with it somehow. But it's sloppy. Really sloppy. Play OneShot to see what couldn't be called sloppy. OneShot clearly demonstrates this border between us and the character. In Undertale, this border is really blurry, so we need to draw it ourselves.

<p style="font-weight:normal;">Ask yourself, what is meant for us to see, and what is meant for Frisk to see? And then draw the border. Reject everything that Frisk can't see, and you have a pure story. Maybe Sans can "peek" behind this curtain, but that makes him so much more interesting. And, if you don't draw this border, then enjoy swimming in the mess that is the Undertale overworld-battlescreen system.

<p style="font-weight:normal;">__________________________________________________________________________________________________

<p style="font-weight:normal;">If you're writing a reply, then please respond only to the section after the equation signs. I'd like to make things a bit simpler from here. You can add a thought of your own too if I perhaps forgot something. Oh and excuse any grammar errors or misgendering, I did not check it. I'm absolutely not checking this wall of text. Not in 2 in the morning.