Board Thread:General Discussion/@comment-31981697-20170722123329/@comment-27136653-20170812190813

2) But it is implied that that's the game the dog programmed.

3) I don't think that's the case. I don't think Chara hated the entire monsterkind just because they used the word "enemy".

3.3) That's what I said. We share it. But it can really belong to only one person, and that person is Chara.

3.5) Or Chara simply destroyed the game.

3.6) Yeah, I for example believe the options that pop up during Alphys's date are made by Frisk, due to how they're formulated.

3.7 + 4.3) We still don't know if Flowey really knew there was a narrator. And the shambling refers to spontaneous actions. Like Frisk moving when Papyrus is speaking. Since when Frisk does so, Papyrus says that that's exactly what he's talking about, the "shambling". From Flowey's perspective, all of that could just be Chara.

And about that scary face, Chara made it the moment Flowey mentioned that creatures like them wouldn't hesitate to backstab eachother. Only then does Flowey metion their "sick sense of humor", because of that scary face.

4) Well, he never shows us the teleportation stuff directly. Frisk would be able to see it from their perspective, but not us. So that leads me to believe that when Sans made everything black, it was just for us, not for Frisk. Although, if he's hiding something from the player for a reason, then if Frisk starts killing everyone, he might suspect them too for something, and start hiding things from them as well. So I don't know. To prove this, Sans would have to do it in a pacifist run, where he has nothing to hide from Frisk.

4.1) He has a station in Waterfall, and in Snowdin forest. Papyrus could go there, and Undyne could stay in Waterfall.

4.2) Mercy is not proof. Proof would be if we stayed and didn't attempt to visit Asgore. Even Sans tried to convince us to stay.

4.6) She still speaks of the green mode and giving us a spear separatedly. So I do consider this to be a slight inconsistency in the plot.

4.10) Well ok. Let's use the flower to do the absorbing then.

4.11) Maybe Frisk returns to that spot after the battle ends. And besides, I know it may seem a bit weird. Frisk encountering a monster in one spot, and leaving the fight in that exact spot. But that's just how the game is programmed. Of course it's not super realistic and there will be inconsistencies. I just think that instead of making assumptions by interpreting everything literally, we should think logically about the situation

4.13) Maybe Frisk isn't a skilled fighter. And the entire fight mechanic seems absolutely retarded. Why would one side wait for the other to eat a snack? And about mercy, it is as it is. Asgore refused mercy. You can't say that that can't work, since we could just spare him. Well, NOT if he refuses. It was just symbolic, but it was meant to show that he refused all mercy. Luckily for him, at the end, he still gives us a choice.

5) I don't think the game implies that we're roleplaying Frisk, as for example in DnD, where we DO roleplay. We didn't select Frisk's traits, it was all predetermined, including their name. Other characters make assumptions about Frisk that we may not agree with, such AS heckling Snowdrake's mom, which apparently Frisk doesn't find funny. We don't have absolute control over Frisk, so please, at least find a better analogy than DnD.