Board Thread:General Discussion/@comment-31536324-20190117214835/@comment-27136653-20190316142753

@MagomaevaAmina

That's a proof that they're not us. We command them, but there are limits to what we can do with them.

@MysteriousMalice

Infinite worlds, infinite possibilities, chances are actually fairly high.

Don't know about the probability, but I certainly believe that if the laws look artificial, the universe itself probably is. I mean, there are people irl who think we're living in a simulation, and the laws of our universe aren't even that weird (as in, they're still very different from how a computer game would work).

In other words, what THA and I have been doing.

Except I change the HUD instead of keeping it the way it is.

Why should it be?

Occam's razor.

They'd be more likely to speculate that games were made based on this phenomenon that occurs in their world first, THEN speculate things like that.

Seeing how easy it is to create those games, versus how difficult it is to simulate our universe here (physics engines are no joke, I tried making them a few times before, got stuck on making a double pendulum), I think they'd eventually get the idea that maybe their universe might be just like one of those games. I mean, it has already happened here too, we did make physics simulators, and after understanding their simplicity, we got the idea that maybe we're living in a simulation.

''Different universes, same multiverse. Basic stuff is the same, it's just that some things are more prevalent, or present period, there than in Undertale.''

That still doesn't mean the laws are the same. Heck, I'd argue they aren't, because of the party system. Why is Kris the only one with a soul? Or, if that's just the effect of the dark world, what's the dark world to begin with?

That's why I don't interpret it as a game either, or buy the simulation hypothesis.

And that's why I need to demolish the HUD. Because it's not just the 4th wall, it's all the references to it being a game.

I was referring to the player as the Anomaly, probably should have put that there, and how Genocide is basically just calling out the player.

I mean... yeah, it is. Most things in the game can be explained that way. But that's old knowledge. Right now, we're seeking to give them in-universe explanations, such that wouldn't involve the player.

In-universe the Player is the Anomaly

That's a placeholder name that Sans gave it, and the anomaly was Flowey.

What day was that posted?

Heck if I know. If you're looking for it, she may have deleted it already.