Board Thread:General Discussion/@comment-26347196-20160410032827/@comment-5956954-20160411232829

Mabian gets it.

One of the key differences between undyne and sans' attacks is that undyne has more attacks that rely on RNG, so the pattern will never be the same and it is up to strategic movement to either make the attacks easier or not. This is talking about the RED soul mode. The green soul mode is basically the breaktime soul if you got the patterns down, and the slow moving arrows, while having RNG, are at least slow enough and do telegraph which is in front with the red arrow.

Sans' attacks are fast and powerful, but until the second phase, it is always the same. Always. Once you get into the 2nd phase, it starts to rely on RNG for its attacks, like the gravity dunks, and the feint attacks. The problem with the feint attacks are that the attacks within it are still the same, so you can see this attack incoming, and with good reactions, you can instinctively avoid it. The only real hard attacks are the gravity dunks, which require rhythm game tapping and timing and really fast reactions. If you screw up, it is hard to recover and you'll take a lot of damage as a result. The other hard attack is the really cool regular attack merely for the spinning blasters at the end, but that can be solved by some Sea Tea :P

In conclusion, if sans did not have those two cheap attacks, they would be equally hard to me, but in this case, sans gets my vote not only because it is hard for me, but because since his attacks are so fast and confusing at the start, and average gamers usually do not play rhythm games or practice reaction times, sans gets the vote for being universally hard.