User:CaveJohnson/Blog:My Undertale project I 'might' be working on sometime.

So in my first blog I mentioned a 'project' with various updates to the games, including new bosses.

The 'project' would be pretty big altogether, i'd call it something like 'Undertale +'

The project would add some story to the game, including my theory for Gaster and Sans.

(You can go back to my last blog post to see that, if you haven't read it, it basically combines the Sans is human theory with the theory Gaster is a skeleton.)

But it would also add more endings, and more 'soul modes'

The first portion to the game is this:

Harder/finished Genocide run:

It would kind of polish the Genocide run.

To start with, each boss (not just Undyne and Mettaton.) would have a harder form.

(Toriel's form would be different from 'The Gatekeeper' mind you.)

Toriel's form would use the 'Trap' Soul mode, whereas fighting fighting Papyrus would use an all new light blue soul mode.

(Haven't worked out details yet.)

Mettaton Neo's fight would now be finished.

It would now no longer require you to defeat ALL enemies and become level 19 to fight Sans, but rather only kiling each boss.

(There's a reason for this.)

Making it to Sans after defeating ALL enemies, since in my theory Sans is a human. (Again, look back at blog.)

in this mode, Sans resets, taking you back to before his fight, once he does this, the fight no longer takes place, and you go straight to Asgore.

Asgore's fight would be changed as well, since Flowey warned Asgore of the player, Asgore absorbs all six human souls, and gains the powers of Photoshop Flowey.

Well, not the exact powers of course, but similar.

He uses orange soul mode.

Also, it would now play Sans battle theme for Sans.

Reason:

I personally believe this to be Chara's theme rather than the theme of Sans.

And (in this version of the game.) it would be more fitting for it to play Megalovania for someone else.

i'll get to who in a bit. XP

ANYWHO.

Since Asgore is now in a super powerful form, he won't be one hit killed of course.

After defeating Asgore, the souls are then taken, not by Flowey, but by Sans.

Sans then saying 'since he's a human he can't use the human souls.'

but he realizes 'you're not human, so that was your plan all along, wasn't it?'

he then states that 'he knows someone who can' and throws the six souls into the air, his own blue soul flying out with it.

another white soul appears in the middle, and the body of WD Gaster appears.

he is similar to Asriel, except much harder, on par with Sans, or even harder.

(Though that might be a stretch.)

He has two forms, like Asriel.

In his second form, he changes the player throughout all of the various soul modes, through each of his attacks.

In case you didn't notice a pattern here, it's that I purposefully made each boss in a Genocide run use a different 'soul mode'

The next thing I plan to add to the game:

Finished and polished hard mode:

What I would like to do, is make hard mode slightly harder with what we have, make all of the enemies new as opposed to reusing some.

making it slightly harder, maybe have the Snail Pie heal less, and only have one Monster Candy, as oppossed to 3/4.

it could still be activated by typing your name in as 'Frisk' and could be REVERSED by typing your name in as 'Chara'

HOWEVER.

Completing a Genocide run would ALSO enable it!

and by extention, typing in your name in as 'Frisk'  would make the game believe you've committed Genocide.

and typing your name in as 'Chara' would fix it.

(Kind of reverse of how you would think it would be huh?)

The next thing i'd like to add.

A time machine:

Kind of like Flowey's time machine, but not exact to that.

It would only be unlocked after beating the uumm...'true' ending.

(Not the Asriel one, my OWN true ending. MWAHAHAHAHAHAHAHAHAHAHA.)

So when on hard mode, AKA Post Genocide.

You must fight Asriel, (The True Pacifist ending.)

in this version of the ending, Asriel will state that 'Just two human souls is enough to transport back to ANY time period, even before you were born.'

So beating the Pacifist and Genocide endings gives you the knowledge that two human souls can transport back to any point, and that Sans is a human.

with both pieces of this knowledge, you go see Sans and tell him you aware he is a human.

he asks how you know this, saying. 'he'd only reveal that on his death bed.' then replies that he's 'just kiddng' he reveals it to anyone he cares.

You and Sans concoct a plan, to travel back in time and rescue each of the six human souls, before they die.

Because Frisk says this will get him 'The Perfect ending' (I'll get to more on how in a bit.)

You go back in time and rescue each human, in order to rescue them.

In each time period you find a different Captain of the Royal guard in a similar position to Sans, guarding the way to the King.

It is told by Sans that 'This was supposed to be Undyne's job when she's not out looking for a human.'

But that because he was afraid of what you might be, he was guarding it instead.

He said that each of the humans managed to talk their way out of the fights with them.

But talking out of the fight with the King was next, and as you witnessed, was next to impossible.

He tells them that is why Undyne takes his job so seriously, she doesn't want to let the King down in the same way the others did.

It's also why Undyne was filled with determination by 'The last royal scientist'

Frisk then tells Sans she knows about it, confusing him greatly.

Each of the royal guards use the Soul Power of the respective color of the child you are saving.

Upon making it past each guard, you then go to the human, and tell them if they come with you, they don't have to fight Asgore.

Once you saved six humans, the future of Undertale changes drastically changes, Flowey is no longer present, as there was no determination to inject him with, the creatures experimented on by Alphys no longer occurs.

You return to the human world, and go to fight Asgore once again.

This time, the other six humans joining alongside you, Asgore backs away slowly.

You tell him you all have the power to break the barrier, and that there doesn't have to be anymore fighting.

That no one has to die.

Asgore starts to cry tears of joy.

Your friends then show up. (once again.)

And the whole scene seems to be going good.

Asgore then asks the player and the other humans to open the barrier.

But before you get the chance, Chara appears.

Since this is a Post Genocide world, she says that. 'She owns this world! SHE ALONE DEFEATED EVERYONE IN THE WORLD!

SHE ALONE OWNS YOUR SOUL!"

You then see 7 souls, the six human souls, and the soul of Sans float above her.

(The one's from the alternate Genocide run.) they each turn a deep black color.)

She then says that 'Fine then, if you wanna play that way, then we'll play a game.

if you win, i'll give you these souls, while a human can't absorb them, it can have them implemented.

I could make you the most powerful thing in the world, and with that, you could bring back Asriel, WD Gaster, and everyone else.

She then moves on to say 'BUT THAT WON'T HAPPEN!'

And then of course, you enter battle with 'Chara'

(Name would depend on what the initial name the player gave her of course.)

Defeating Chara will give the player the True and final endng to my un-official edition of the game.

Chara would of course, as you probably all guessed it, have Megalovania play for her.

Defeating her will revive WD Gaster and Asriel.

Giving the game the perfect ending, that, let's be honest, we all wanted. LOL XD

After this, more game modes would be added.

By typing your character's name as that of one of the humans, it would make you play through the entire game with the soul mode of that color.

(With parts of the game changed to make beating it in this mode possible.)

So what do you guys think of my modded Undertale theory? would you play it? XD