Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-32182236-20180622105920

Tsskyx wrote: The ball is any object, not necessarily an obstacle;

and no, that thing with Asriel doesn't prove that DT can "fluctuate", if anything, it is a plot hole, as the game never addresses the concept of "leaving the game" in-canon. And to this day I still have no clue where you got the silly idea that the red trait is determination from. In fact, I don't understand why anyone thinks so. I guess people are just too blind to look into the game properly and favor this particular headcanon too much.

And also, logic. 1 < 6. Not the other way around. Canonically, it's LOADing. Other than dying, leaving the game is the only way to LOAD during gameplay. Flowey LOADs without dying, and the game DOESN'T allow you to use the same trick in Omega Flowey's world-Closing the game there is just running away. Us closing the game is simply the same as Frisk loading their SAVE. It's that simple.

And the whole 1>6 thing is why I consider this as proof that red is determination-That's the only real way for this to make sense. Of course one is less than six, but if red is determination, Frisk would have a large abundance of it, around the same as the other six combined, sometimes more. If Asriel only had one SOUL, I wouldn't say that this was proof of red being determination. Think of it like how one really GOOD player of a game could easily beat a team of 6 noobs, or how a dime's worth more than 6 pennies, OR, think of one jar that's mostly filled with red, then six more that have little of ot inside, mostly filled with their respective colors. Now, if you eere to take the small red out of the other six, then you'd reach about the amount in the first one. This is what I'm talking about.