Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-27136653-20181110175924

You lot.

Your collective ability to not understand what I mean in the slightest prompted me to leave this thread. I was pondering just now whether to reply to those last few responses to my last comment here, but I've decided not to, because the points never go anywhere, we just end up fighting over multiple dumb things at the same time and it takes me forever to reply to them.

In a short summary, while the world does truly incorporate everything we see in it, at least according to Toby, he never specified in what sense.

He had the freedom of not changing the mechanics at all when incorporating them, which resulted in an obscure merger of the canon and the meta.

However, such is not practical for storytelling, theory-making, or worldbuilding. None of it.

In a way, the only character from these two games from Toby that truly understands what the point of this world is... would be Jevil.

Sad world, to drive the only one with a complete understanding of everything to insanity, ain't it? At least, that's how the theory goes, that the omnipotent Gaster whispered things into his ears, and that made him realize he's a mere puppet, just like everyone else.

You know what's the most saddening about all of this?

That if this is true, then technically, nothing matters. None of the beautiful interactions between the characters we could witness in Undertale, the humor, the depth of the plot, none of it.

Because none of it was "real."

But even if it WAS real, then again, the most sensible explanation, in accordance with Occam's razor, would be a computer simulation.

That may be just my opinion, but if you present me with a universe, where EVERYTHING functions as a computer program, and expect me to believe that it isn't a computer program, I'd laugh in your face, unless you present me some SERIOUS proof.

In other words, shove an apple to my face and call it a banana, and I'll chuckle.

If this is how the world functions, if it's like in The Matrix, then none of those beautiful things matter.

If it's not real to begin with, even worse.

Say, did Toby not press hard on the moral matters with his game? Was that NOT his point?

By agreeing with this theory, you are de-facto diminishing the importance of the game's message.

And that's the most important thing to ME. No, we CAN'T make the two work together, the simulation and the morals. That just doesn't cut it for me, and I bet it also doesn't cut for a hell lot more people.

The only way we can justify both, the morals AND the mechanics, so that both would be in accordance with Toby's goals, while not contradicting each other, would be to call those mechanics a sort of a warped projection of the in-universe reality, made tailored to our eyes in a simplified format we would be able to understand AND enjoy.

E.g.: the upgraded cell phone does not turn items into obscure "options" we can select and spawn. It teleports them into a pocket dimension, and by pressing that button, we merely activate the return teleport.

That kind of a warp. The one that entirely avoids all the meta. This is what doing the game's message a justice is all about.

If you'd rather do justice the game's mechanics, by all means, keep exploring Gaster and theorizing about the relation between Deltarune and Undertale.

I'm out.