Board Thread:General Discussion/@comment-31252171-20171008174544/@comment-31655597-20180225181244

I watched the intro only once and at that time I did not count the strips. Therefore, I assumed afterwards that this was the PC. You should not survive such a fall without yellow flowers. Of course, I did not pay attention to the missing flowers at the first time because they were important only afterwards.



 And I'm not the only one who has not noticed that the kid in the intro is Chara. The two are also confusingly similar.

By the way, I managed to pass all the secrets on my first gameplay. No, that's not true. I found the stuff behind the waterfall on my own.



[Why aren’t we getting something like the theme when Undyne dies in Neutral, if it’s our theme playing, with the roles being swapped?]



 With "Burn in Despair"/his new form Asriel destroys the hopes and dreams of Frisk. That's why his theme takes over the fight.

Something similar to "But the Earth Refused to Die" does you have, namely pure silence. Frisk gathers in this time new determination to continue the fight.

This is followed by "SAVE the World". Also with this title, I can not see how it should fit to Asriel. Frisk, on the other hand, tries to save all his friends and ultimately protect the world from Asriel's power.



[First off, Undertale is specifically Once Upon a time, with His Theme/Memory playing in the background. We know the His Theme portion is Asriel, which is half the story.. The other half of the story is Chara, and the other half of the song is Once Upon a Time..]



 Well, now I know why you associate "Once Upon a Time" with Chara. Of course, this argumentation makes sense. However, you can also associate "Once Upon a Time" with a flashback that shows a crucial point in the story of the game, as it shows not only the story of Chara and Asriel, but also the war with the humans.

But the connection with Chara allows even more interpretations. If "Hopes and Dreams" is Frisks theme, then he/she have somehow be connected to Chara and Asriel. The problem with that is that we do not know the reason why Frisk went into the underground, so I can only speculate.

The easiest thing to say is that Frisk wants to finish what started with Chara and Asriel. They are the beginning of the story, Frisk is the end (of the undertale).

For some reason Flowey/Asriel also thinks in the game that we are Chara. Even the game lets you believe that until the end. There seems to be some connection between Frisk and Chara, otherwise he would not think we are her (yes, for me Chara is a girl).



[Nope. Undying isn’t “a” hero theme. It’s THE hero theme. Power of NEO contains exactly the same “hero” lietmotif. They’re both the SAME theme. As a result, it can’t actually be Undyne’s theme. Characters can’t share themes. Each theme belongs to only one character. No more. The “hero” theme not playing means it’s an actual character’s theme.]



 Power of "NEO" is only 31s long. His theme begins with the "hero" theme and then ... he is dead. Let's be honest. If his fight had been longer then we would have gotten a whole theme song like Undyne the Undying did. So, we only get to hear the first motive/theme. (Please forgive me if I do not use the terms motive and theme correctly.)



<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">[It’s saying it’s a “final boss theme”. Webcomics don’t have “bosses”. Bosses only exist in video games. I thought that was obvious. How can there be a “boss” in a non-video game?]

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<p style="margin-bottom: 0cm; line-height: 100%"> MeGaLoVania may not be a boss theme, but like (most) boss themes it's a character theme. And "bosses" also appear in series. Depending on the series, these "bosses" also have their own themes. (For example, Pain in Naruto.) As a webcomic, I would classify Homesuck somewhere between game and series, which is actually rather irrelevant, because this is about the relation of the played music to the character. And here MeGaLoVania always plays when Vriska turns into a megalomaniac.

By comparison to that, MEGALOVANIA does not suit Sans at all. On the other hand, it suits genocide Frisk perfectly, because the player kills without rhyme or reason.

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">[After all, we ARE Frisk. We can only hear OTHER characters’ themes.]

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US"> I play too few RPGs /shooters to give you an example in which the theme of the PC plays in the game. But if there is a game that breaks with this tradition then the chance with Undertale is highest.

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">[Also, Undyne turning you green changes your mode. That’s a magical attack. She attacks first. Sure, you don’t take any damage.. But you also can’t take any damage from Papyrus’ failed special attack.]

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US"> I have the feeling that you are comparing apples with coconuts here. The two "attacks" have nothing in common.

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">[Besides, we could just not attack and start sparing, making it so that by your definition, the enemy ALWAYS strikes first! Nothing changes.]

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<p style="margin-bottom: 0cm; line-height: 100%"> By my definition? I just said it's normal for bosses to block the way back.

In addition, I have described the difference of San's fight to other fights. He does damage and only then does the player have his turn, which makes the fight unique in Undertale.

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">[(By the way, the method I’m describing? It’s called pacifism.)]

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">Flowey don’t like this.