Talk:Chara/@comment-75.88.11.19-20151110030405/@comment-27036636-20151116231331

I'm now also extremely hesitant on 100%-ing this game, and that isn't something I'd say about any videogame in general. It's not just the idea of selling my soul, but the idea that your Pacifist runs are permanently affected after a Genocide run will genuinely haunt me.

What's worse is that this kind of excellent programming is jaw dropping. Something like ruining your game sounds like your run-of-the-mill videogame creepypasta. But, this is a part of the game, no creepy easter egg.

You always have two kinds of people playing games with choices: some super nice person who is kind to everyone in a game and another who doesn't care. Undertale may be the first game (maybe ever) to have a REALLY BAD ENDING, that can make people feel legitimate guilt and suffer harsh consequences for their actions post run.


 * GG Toby Fox, you clever man, you.