Talk:Chara/@comment-82.23.86.126-20151018171837/@comment-202.73.50.242-20151023042451

chara's role in the story is to represent the typical gamer's completionist mentality and highlight the gravity and cruelty of the violence (to go to such lengths to destroy the world just because you can), which would've been considered normal in any other game. essentially, chara doesn't feel like a real person/have much of a motivation to be evil because they are the player in the genocide route. since violence is optional and you really have to devote a lot of conscious effort to wiping out an entire species (of very likable characters) for fun to get the worst possible ending, chara embodies the coldness and detachment most players display toward killing to advance in games.