Board Thread:General Discussion/@comment-26006155-20190425222457/@comment-32182236-20190613202005

...So I looked at what Mr. Hippo said. I haven't really analyzed any of the later FNAF games (since, you know, I gave up on FNAF), so I had to review what was going on.

He's basically saying not everything has detail, not everything is a message. A story can be just a story. So really, we shouldn't be assuming that each detail is trying to tell us something, or that each story has a moral to it. That doesn't mean that we can just ignore details, but it does mean that if something ends up meaning nothing at all, we shouldn't have a problem with that, and we shouldn't try to insert meaning into it.

For instance.. Springtrap redesigning could simply signify that Fazbear Entertainment, well.. redesigned him. Or perhaps he looks different because he aged. But the fact is, that's supposed to be canon.

Besides, we don't know whether Mr. Hippo or Orville was actually in the right. I side with what I said. No contradicting what's canon, but leaving three rocks as just three rocks is not something to scoff at. They're just three rocks! (Specifically, the three rocks in one of the puzzle rooms in the Ruins. Maybe I should have said four rocks..?)

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In order for a game to be possible to "solve" through rigorous theorizing, then everything must be explainable. Not necessarily given meaning, but just, there isn't a reason why they can't be there. For instance, the rocks from the puzzle are probably just that, and they were prepared for the puzzle, found underground. But even that is sufficient as an explanation, as it doesn't conflict with any other evidence. And since there's really no anomalies here whatsoever, and the rocks are a trivial thing, it's completely fine (and a good thing) to just leave the rocks out of our theories. (Though I suppose we could use the living rock as evidence that monsters can take the form of inaminate objects? Or evidence that Flowey wasn't Alphys' first vessel.. I side with the former, though.)