Board Thread:General Discussion/@comment-37757966-20190805212942

I wouldn't call them continuity errors (unless that's what they are), but it's just a little weird. Some of these jinkies include:

•In Neutral and Pacifist, when Toriel says "That took longer than I thought it would..." and she gets a call, only to see you hurt/not hurt and runs over. She also does the same thing in Genocide. This is assuming you've killed everybody before you went and saw Toriel again. Who the heck is calling her if everyone in the Ruins but her is dead, and how does she not notice?

•In Neutral, Undyne melts from the determination she tries to use when she's struck dead. This happens as the rounds go on after her death, and it's kind of gruesome. However, in Genocide, when she is struck dead, she uses determination to stay alive and doesn't melt until she's struck dead AGAIN. How does that work?

Did anybody else notice something funky? 