Talk:Chara/@comment-88.177.165.5-20151111184711/@comment-3040277-20151117031146

And being soulless also means that he's as emotionless as Flowey. Which is why Flowey says that they're both empty inside.

When you start the game, Chara is left without purpose. His growth is guided by the player's actions. On the genocide route, because of his lack of emotions, he quickly concludes that his new purpose is to gain power and levels.

On the other routes, he finds some other purpose, though we never find out what that purpose is. Since he doesn't interfere at all on the pacifist route, I presume that his goals coincide with those of the player. Maybe he simply wants to finish what he failed to do in life: to break the barrier.