Board Thread:General Discussion v2.0/@comment-24597765-20151127205619/@comment-5956954-20151129002758

your 1st criticism response.

the boss fight with photoshop flowey is great. it is hard only at the beginning due to the prolonged time it takes to call upon a soul to help you, which then yit gets shorter until you are not supposed to die there, but only feel a tiny glimmer of hope as you are filled with hopelessness. Asriel on the other hand, i have to agree his fight is too easy and doesn't make a battle of worlds, but it is a powerful moment in the game that drives the emotions and feelings more than the actual battle, so that can be an intended trope to make his fight a little harder. here is what i would've removed fro both battles.

Photoshop Flowey: once you die, a piece of your save is erased, like some gold lost, hp before asgore, an item lost, and once it is all gone, it deletes the SAVE. also, no checkpoints when you die, and make his attacks last a bit longer before calling upon souls.

Asriel Dreemur: his attacks should be harder to dodge in general, and be the 1st monster with 12 ATK power so he is deadly to the touch. the "but it refused" and others will stay for the emotional tension.

your 2nd criticism response.

that is the point of genocide buddy. the low grinding, the lack of info. the game is trying to diverge you from the genocide path so the game won't get destroyed in the end. it is trying to save itself from you, as well as every monster, like ssans and undyne themselves. it is the morally wrong path to take, it is the most boring and unfulfilling (except 2 bosses), and is basically "having a bad time" the entire playthrough as you grind every single monster out of the area, unaware of your genocidal acts you are causing on the game world, just to get more powerful. it is classic traditional RPG routines players do in most RPGs: overlevel, and beat eveything. you will feel empty afterwards, soulless, as in the end of undertale. killing everyone when you could spare them, meaning they in no form deserve to die just because.

bad decision mate :D

i do agree with the "that comedian bug" though. it relates to nothing in the game, so it can be the game deriving you from genocide, or it was a bad bug. either way, your point for lack of info applies to the ruins only, but i understand.

your 3rd criticism response.

i agree with nothing except the genocide difficulty inconsitency (the game is supposed to be easy sadly. wait for hardmode though), however, because of the amount of enemies, it is the game still fighting back against you by making the encounter rates soar and make them tough to beat, making the grinding take even longer and be more boring and wasting. again, genocide is the horrible run.

also, haven't you heard of "progressively harder"? the core enemies can be harder than undyne when packed together because they are the late enemies in the game, which undyne is stronger then them all, but easier because of the 1v1 battle (imagine multiple undynes D:).

welp, that was a great review on the game. i appreciate the effort trying to extract the little flaws it has. good job.