Board Thread:General Discussion/@comment-31536324-20190117214835/@comment-31536324-20190308230433

"Last thing: I'm aware of the nonsense that is Homestuck. Quite the paradox, being unable to acknowledge the UT logic as canon, but being okay with Homestuck, which breaks the meta even more.

I guess it all went down like this:

1) everything explained after everything being datamined, due to meta being the main focus.

2) people falling in love with the characters and wanting to develop them, theorize about them, etc, unknowingly developing the undertale world in the process

3) there's too much "outside" content to keep ignoring it, so it's in fact beneficial to ditch the "meta game" hypothesis and focus solely on the outside world.

Read the stuff in the link. The meta approaches the GameMaker code. The "unmeta" (I've just made that up) approaches the things featured in my AU - a replica of the real world mecahnics."

Again, the mechanics and their roles in the world are not meta, the double meta meanings are. Just distegard the latter and you'll be fine. The Player is already explained as the in-universe Anomaly, and the basic mechanics of an RPG - and specific mechanics of Undertale - are explained and depicted as real world occurrences and happenings in-universe.

The fact that it's a game on our end is completely irrelevant.

I refer you again to Scott Pilgrim, a series where the world works like a game, but is not canonically a game. Short, sweet, and simple.