Talk:Player/@comment-32182236-20180215131652/@comment-32182236-20180216001255

Alright, I found some more reasons why Player has been separated from Frisk. The cutscenes.

Oh no! Frisk is moving on their own! This clearly means the player isn’t Frisk, and must be a separate entity! DUN DUN DUUUUNNN!!!

...Yeah, no. Why can’t they be just that? Cutscenes? Like in every other game in existence with cutscenes? Frisk hides in the tall grass, because we already walked into the grass when Undyne showed up. Running away “with a smile”, from Sans, being a reference how in this particular run, we were nice and happy! Oh, what a nice pacifist!

“What about Frisk going to reload their SAVE file? We didn’t do that!!!”

Try looking into the context of the situation. You chose to “Struggle” to move, as Asriel had you overpowered. You failed. At this point, it’s impossible to win the fight, as far as we, the player, know. Therefore, the only logical thing to do is to attempt to reload our file. So this isn’t proving the player’s separate, it proves Frisk is just like the player, furthe rhinting at the unity between the two. I mean, if that narration didn’t happen and we kept struggling to no avail, we’d probably try to reach our SAVE as well.

The same can be said for pretty much any cutscene in the game. Frisk hides behind the lamp on their own? Well, we’d do it anyways because it’s the next mission of the game, to not be spotted by Papyrus. Walking past Papyrus’ puzzles? Well, we’ve proven ourselves that we want to just kill everyone already (this is in a Genocide). So.. if you’re going to kill everybody, why even bother doing a pointless puzzle?