Board Thread:General Discussion/@comment-4504826-20160426040035/@comment-28296608-20160911124219

tl;dr sry this turned out way to long, but i am posting it regardless. My answer to the question is number 4.

Well, to start this off.

1. for the sans debate (i know it is long over) occam's razor. If sans was simply done fighting you he wouldn't fight you on resets after you killed him, like flowey he would simply leave. there is no reason for him to be there after all he lost.

2. Chara destroying the world. From what i understand chara doesn't do this. Rather when you log back on you simply come back to the cave in the mountain, but everything within is destroyed leaving it empty except for all the dust blowing it around and thus pointless to explore. In other words all there is to do is wait until chara finds you.

3. I never got why people think of removing the genocide run corruption as cheating. It isn't like chara calls out frisk or a character in the game. Rather chara calls out the player or the owner and claim's they aren't above concequences (which like it or not is wrong and the creator who put in many secrets that are impossible to find in the game itself knows this) and have to rely on them to restore the world into a functional manner. But i have always seen this as a trick chara pulls and not the adamant truth. Chara's in game goal was always described as the destruction of humanity (because they are evil in his eyes), but to do that he(just picked one at random) needs hearts to complete his agenda which like flowey he can't obtain because he doesn't know where they are. Thus he compromises and lets you complete a pacifist run (the only run that frees him into the world above). But players aren't limited to this action, with a little effort or determination they can move past this subterfuge and fix their game without chara and while circumstancial i always saw the message you get for extending your name as a hint towards this way of thinking.

4. To answer the thread question, because (as a genre savy indie and rpg gamer) i could tell from toriels warning to flowey's ideals drawing common rpg tropes in a negative light. along with the extensive talk system compared to the very basic attack system. as well as the fact that it was common to go entire turns without taking damage due purely to skill. from the very begining (not counting the puppet who i did kill) that for a good ending a nonlethal route was ideal. (npc's later in the ruins confirmed that belief) i actually went through the neutral and pacifist route at the same time. reloading and completeing it proper at flowey's behest.as my first play through as well. As such the saddest moment for me when playing the geno route was killing the first froggit. From the innocent and easy attack it used to the complete lack of toriel's appearance afterwards it had made me feel aweful. However(because i was egged on my a friend) from that moment forward the ramses's line from the song the plague from the animated prince of egypt played in my mind "then let my heart my heart be hardened never mind how high the price may grow this will still be so i will never let your people go" (not religous just like the song. kinda fits the story though.) But like the line i put on my serious face and didn't let killing the rest of them bother me, because ultimately it was a game and i could retract my investment.

5. My favorite moment was killing sans. His personality really rubbed me the wrong way in the genocide route. If for no other reason than he decided to keep secrets rather than be honest with me. even though he tells you of the dangers up ahead there are still so many secrets that he is privy too lore wise that he hides from the player no matter what. If he atleast fully explained all the parts of the story that where left unexplained at the end of all the routes i would have abandoned the genocide route as my last attempt at tying the narrative together and truly learned the big secrets behind underground. Undertale feels like a small part of a much bigger story that never actually gets told and it really made the game feel empty for me. Don't get me wrong i love the game it was alot of fun, but i feel it was just good and not as great as it could have been.

"does it really matter?, there are alternate versions of me you would find quite charming."