Attack Types



In battle, monsters' attacks are represented by objects of varying colors. These are the Attack Types.

Each colored Attack Type corresponds to one of the SOULS of the Eight Humans.

White Attack
White Attacks simply hurt the protagonist if they collide with them. There is no special way to counter them other than avoiding them.

Gray Attack
Gray Attacks are neutral entities that deal no damage and are used for leaving a message. This type of attack is introduced by Napstablook in which it spells out "REALLY NOT FEELIN UP TO IT RIGHT NOW. SORRY.". It is also used by Mettaton EX to spell out "Happy Breaktime!".

Green Attack
Green Attacks are projectiles that will heal the protagonist, progress the battle in some way, or both. Moving the protagonist's SOUL into them is necessary to end a majority of the fights in which they appear by sparing them. This type of attack is introduced by Vegetoid, and is also used by Woshua, Tsunderplane, Parsnik, Whimsalot, the Royal Guards, and Photoshop Flowey.

Green is the attack type and color of the Green Human, who is also associated with the Shield Mode and kindness.

Light Blue Attack
Light Blue Attacks, also called Blue Attacks do not harm the protagonist as long as they are not moving. They are the opposite of an Orange Attack. The mechanic is introduced by Doggo and is used later on by Lesser Dog, Greater Dog, Dogamy and Dogaressa, Gyftrot, Woshua, Papyrus, So Sorry, Mettaton, Asgore, Sans and the colored laser beams found in Hotland and the CORE.

Light blue is the color of the light blue human, who is also associated with patience.

Orange Attack
Orange Attacks will not harm the protagonist as long as they are in motion. They are the opposite of a Light Blue Attack. The mechanic first appears with the colored laser beams found in Hotland and the CORE. It is also used in the fights against Pyrope, So Sorry and Asgore.

Orange is the attack type and color of the Orange Human, who is also associated with bravery.

KARMA
All of Sans' attacks use KARMA (KR). This effect removes invincibility frames, and in turn delays damage input.

Purple is the mode and color of the Purple Human, who is also associated with Trap Mode and perseverance.