Board Thread:General Discussion/@comment-31981697-20170722123329/@comment-27136653-20171101215654

Yes, I meant the trailer, sorry. So please, restate your response accordingly.

And before I reply to the rest, here's something to think about:

No matter how many times we reset and no matter how much variance we put into each route before resetting again, the outside scenery never changes, proving that the resets affect the outside world too (when we reset, the world outside resets too).

But even if we don't reset at all, the said scenery still stays the same, no matter how much variance we put into that single route, showing that no matter how we play the pacifist route, Frisk always takes the same amount of time for some reason.

What's the reason? I don't know. But this clearly shows that the in-game timeline is idependant of our own timeline, meaning, that our actions are independant of Frisk's actions. No matter how much we stall their journey, the time is always the same.

You may say that when Frisk enters the underground, the outside time "freezes". That would be a legitimate argument, except for one detail, and that is, that during Asgore's fight, it is said that twilight is shining through the barrier. Twilight is a period of time when the sun is either setting or rising, but is below the horizon. But in the outside scene, the sun is already visible.

Don't say though that the sun "unfroze" when the barrier broke, and that it simply managed to rise while  Frisk was unconscious. That's not true. If it was true, then that means the flow of time was restored, and if we were to stall the final departure from the underground then, the sun would be even higher in the horizon. But that's not the case - no matter the variance at any point in our journey, the sun always stays at the same spot. Always. Proving that it is static until Frisk walks outside. Which is a paradox, considering that twilight was shining through the barrier, and it is not twilight.

So, please, resolve this paradox. My explanation is what I said way before, that we're merely "writing" the story, telling the "game" how is Frisk's journey supposed to play out by making different choices throughout the game, and then Frisk does it, but always in the same way. We cannot stall them. Since stalling doesn't raise any "flags" in the "game". Only concrete actions do. So this proves that we're merely in control of the story (the flags - bits that can either be true, or false), but we're not in control of Frisk directly.

 This is the highest level of meta. That the game is code, and the only thing that we can manipulate with are the flags. Meaning that it is totally pointless to talk about an "in-game" universe, as there is none, since the world simply consists of a bunch of control points that dictate everything.