Board Thread:General Discussion/@comment-32237043-20170607143625/@comment-25137755-20190408162322

"I think intentionally bad game design can only be excused if it serves a narrative or thematic purpose."

"It's 👏 bad 👏 on 👏 purpose" 👏 does 👏 not 👏 make 👏 something 👏 good. 👏

Let's have a thought exercise. Suppose for a moment that you're at an all you-can-eat buffet, and the restaurant has some low-cost items you're "supposed" to eat besides some spicy food. Some spicy food that "you're not supposed to" eat, even though it rewards you with challenge and more food/gameplay, and one of the most distinct dishes on the buffet (Sans fight). So, you pick your plate with a fish curry, and you get food poisoning.

Does the fact that it's spicy mean that it's okay for you to get food poisoning? No. That's the stupidest thing I've heard all week. If the desolation of Waterfall and Snowdin aren't enough to hamfist "killing is wrong," then a crappy boss fight with fake difficulty isn't going to convince me.

Stop trying to make excuses for a crappy fight because I insulted your fish waifu, or whatever. I don't even know what you're trying to argue anymore. "Oh, yeah, it's bad, but that's okay because it's on purpose!" ...Okay... but it's still bad.