Board Thread:General Discussion/@comment-31981697-20170722123329/@comment-27136653-20170802132250

1) We don't know how the items behaved when they were first worn. Maybe they grow stonger with time,  who knows.

2) The default theory is that monsters have been trapped for millenia, and the first human was Chara. After that, a hundred years has passed (I have this hypothesis which states that 201X is writen in dozenal, which would make 100 -> 144 years actually, but whatever), and during this time, 7 other humans fell down, and the interval between the 6th human and Frisk was the longest one. Long enough for the monsters to become desperate for a quicker solution, which prompted Asgore to hire a new royal scientist (after he found a suitable one). Maybe Undyne was around the time of the 6th human, but she definitely didn't see them, or maybe she did, but didn't interact with them. Otherwise, her ideas about humans wouldn't be so skewed.

3) Not adding border doesn't make sense. If there's something that Firsk sees and can interact with it, then why hasn't anyone noticed yet? The meta stuff is clashing with the story so badly one would think that Sans isn't the only one capable of perceiving it. I don't like it, because it drives attention away from the story. The HUD, the saves, all of that was Toby's way of incorporating normal game mechanics into the actual story. But that doesn't mean it should be taken this seriously all the time. It creates an interesting experience for us, the players, but does it make sense (or rather, WOULD it make sense) for the characters in the story? I don't think the game is trying to make it look like the characters (like Sans) are aware that they are in a videogame. Just the fact that we name Chara, not Frisk (which is the biggest plot twist in the entire game btw), means that Frisk is probably more separated from us than we may think. It's like they have their own story, and we just helped them find the way.

From a meta point of view, Undertale is just the code that Toby wrote. But if you want to make a theory that's consistent with the game's universe, you first must dismiss some bullshit that was meant to be for us. I mean, Frisk naming Chara? Like, seriously? Does that like happen during their fall, or does a keyboard appear in front of them while they're unconscious or something? Or how about that time when we choose to insult Snowdrake's mother, but Frisk doesn't do it? As I said, Frisk isn't a mindless zombie, they're not a walkie talkie that we communicate through. I'm pretty confident that that's not what Toby was going for. And DON'T say that that's not what you said, and that you said that we're Frisk. Because that makes 0 sense. How can we be Frisk? We're not inside the videogame, we're playing it. So we can't BE Frisk. So just admit that you did mean to say that Frisk is a mindless walkie talkie, or admit that they're not, and that there's so much more to them than just that.

Oh and also, this doesn't mean you can explain soul colors the way you tried it. Again, I have my own hypothesis, and that is, that that's simply how magic is encoded. No need for complicated theories, when you can say stuff like cold = cyan. Heck we don't even know about the origin of magic, so how should we know that magic actually obeys the laws of physics?

4) Undyne not dodging? Well I don't know, no monster dodges except for Sans, and Asgore (according to Undyne). But if you REALLY wanna know my explanation for this, other than dismissing it as yet another plot hole, then well, Undyne wears heavy armor, no? Actually, so does Asgore, and Papyrus too to a cetain extent. Maybe it's just difficult to move in it. Sans just wears a jacket.

5) There's stuff that Frisk and Chara can see, that we can't see. Example being the southern wall in Waterfall. Where it is mentioned the crystals are really beautiful on it. Also, Sans's shortcuts are invisible to us. He is LOOKING at us, not at Frisk. Maybe Sans is trying to hide something, and if yes, then from us, not from Frisk. The only "hidden" place that WE, the player can see, is his room. And he guards that as he guards his brother. Hmm...

5.1) Yes, humans can dodge other humans. Surprise surprise.

5.2) No one being able to see Frisk's HUD makes sense. But then, what about Frisk? I want them to be a real person in the game. God also isn't people. He plays with people. As much as I hate that concept of a christian God.

6) Modes are soul modifiers. If someone has a blue soul, they aren't in a blue mode. But maybe it's an indicator of their behavior. Still, that doesn't mean they hop and twirl all the time. But what can you say, they're kids. I think this point is resolved.