Board Thread:General Discussion/@comment-30088034-20170108152544/@comment-27701762-20170118024105

Wildkitten1234 wrote: Or it's because both of them have a completely different mindset in Genocide, since they're mentally distancing themselves. Except positing a possible explanation is not proof that the explanation is right. I gave my explanation because you specifically requested it in light of the conclusion I was presenting.

How doesn't it? Flowey directly addresses Chara - presumably, they stay behind in the Underground. Chara's talking to Frisk at the end, they take their soul. Flowey directly comes up in a black screen, and addresses "you" the entire time, until the very end when he calls "you" Chara. This after confusing Frisk for Chara, acknowledging that confusion, and acknowledging that Chara has been gone for a long time. In fact, Flowey doesn't just say "you," but "YOU." Attention is specifically drawn to Flowey addressing "you."

Meanwhile, Chara comes up in a black screen, and addresses "you" the entire time, without ever mentioning the name "Frisk." So Chara does the exact same thing as Flowey. What other message are we meant to take other than that both Flowey and Chara are addressing the player?

And then, if the player is Frisk, then the True Reset makes no sense: "you" are the one who performs the True Reset, but "you" can't be Frisk, since whoever "you" is is supposed to leave Frisk alone. But of course, the person who performs the True Reset is the player: we select the option, and rip everyone (including Frisk) back into the new timeline.

Okay, what's the proof it's Chara? Everything the player chooses to do as desribed as "you did x", and 'you' always refers to Frisk, including in Genocide ("You felt your sins crawling on your back", "you took the key", "you can feel it beating", "You equipped The Locket"). 'Still just you, Frisk.' I don't see what isn't consistant. Aside from Flowey's speech, from those same points of narration you point out, much of it in Genocide changes from second-person to first-person ("It's me, Chara"; "In my way"; "I unlocked the chain"; etc.). If the narration is meant to indicate who we are playing as, then by the logic you present we are playing as Chara on the Genocide route, not Frisk.

There's the fact that in video games you tend to name the character you play as. The character you name in Undertale? Chara.

There are the various elements of Sans's fights that are fourth-wall-breaking, such as about you getting bored, encouraging you to give up, about the need to do everything just because you can, etc.

Then there's Flowey's immediately recognizing "you" as Chara in the Genocide route.

Of course, you can find arguments against each piece of evidence here. So can I. I can also present the various pieces of evidence that the player is Frisk, and find the arguments against each of those pieces of evidence as well. The pieces of evidence in and of themselves aren't the point.