Board Thread:General Discussion/@comment-32237043-20170607143625/@comment-31953669-20190408123309

The Genocide run is intentionally not fun because what you're doing is ''bad. ''It's not just bad for the sake of being bad, the game is punishing you for being a bad person. Morality is the key theme of the game: why would the game reward you for doing bad things?

I think intentionally bad game design can only be excused if ''it serves a narrative or thematic purpose. ''The Undyne fight serves both, and I think that excuses it. It's fine if you disagree, but you can't claim that it's impossible to disagree with you. That's just being condescending.

Let's talk about Grand Theft Auto. Do you feel bad for the people you kill in that game? GTA and Undertale aren't comparable.

On a separate note, I don't actually know what you're talking about with Red Arrows in the Undyne boss fight. I beat that boss a while ago, and I don't remember any unique attacks besides the yellow arrows (which I never had a problem with understanding, but it would be unfair to claim that because I didn't have an issue nobody did).