Board Thread:Fun and Games/@comment-32182236-20181005190739

(Hey everyone! This is basically me going over the world of Undertale, but using gaming terminology, treating the world as if it was actually a canon game. This game IS NOT Undertale, it is an MMO that encompasses the entire world of Undertale, so keep that in mind when responding-You can respond to the guide as if it was a guide to a real game, if you wish, but if you do... Do it from the point of view of another player of this "game". Then we can all talk about the optimal paths to take!)

Hello, Mountaintale player, and welcome to my player Guide! Here, I'll explain to you the basic mechanics of the game, along with some strategies on how best to distribute your stat points, and analyzing the builds of the game, going over the best and worst choices, and special abilities you may otherwise overlook when choosing your character class. This guide is quite long, so I'll have to split it into three parts:The first will be dealing with the Human faction, the second with the Monster faction, and the third will rank the different builds into a tier list, going over the matchups. After this, I might make more talking about certain mechanics if you players request it. Do note that this is merely a basic guide, more complex topics such as the optimal way to use up your skill points (which can change WILDLY depending on your style of play) will not be talked about here, but if you have questions, I'll do my best to answer them.

In the game, you have to start by choosing a faction-The humans, or the monsters. The humans have high base stats, but a low number of skill points, leading to very few, if not no, special abilities beyond the one defined by the class that you play as, while the monsters typically have far lower stats, and many different special abilties. The human faction was designed for the newer players, having a few pre-made builds, while the monster faction is for more strategic and soon to be veteran players, with nearly everything being customized. After which, you're given a set number of skill points, which is inversely proportional to your total base stats, that you can get many different perks with. As you kill players of the opposing factions, you gain EXP, and with enough, your LOVE, and by extension, some of your stats, will increase. Killing players of your own faction can also net EXP, but the bonus is smaller, as the two factions are meant to be in opposition.

The humans have a total of six classes, There are rumors of a secret seventh class that can be unlocked under very specific circumstances, but this is yet to be confirmed or denied: Dataminers have in fact found such a seventh class, but much of the community shrug it off as a placeholder for the case where the player somehow got past the character customization screen without choosing a class, because it has a class ID of 0, and the fact that it doesn't appear to have any special abilities, nor drawbacks to it, with all of its datamined stats being quite average. Not only that, this class lacks an in-game name. Others claim it is in fact a legitimate class, because of the fact that orange and cyan were used as class colors, but distinctly not red, the color of this "unused" class as described in the files. There's far more to this discussion, but seeing as we have yet to prove that this class exists, this class will not be mentioned for the remainder of the guide.

Let's start with the "Kindness" class, a defensive class:These humans typically have a lower attack than any other class in the entire human faction, but they have a means to block off nearly any attack thrown by a monster, with an unbreakable shield. This was very broken for a long while, so the devs eventually nerfed it so that they can't actually move in battle, bringing it back down with the rest of the classes. However, they also typically have a very high DEF stat, so they can take a lot of hits anyway:All and all, still a quite viable class.

Then we have the "Justice" class:This class mainly focuses on having a high Dexterity, so that your shots almost always hit the opponent. However, they have a lower defense than average. They too have a special ability, they fire at monster attacks to destroy them! The catch is that it can only fire in one direction, and there are certain attacks that are designed to create a damaging explosion when destroyed this way. Even still, if you have a lot of skill, this can be a very good class. Not as good as Kindness, but still good nonetheless.

Next we have the "Integrity" class:The worst class in the entire Human faction. It too focuses on Dexterity, and while it doesn't have that low of a DEF score, they have practically NO special ability-In fact, they are affected by gravity during monster battles, unlike any other class in the game-Instead of having a special advantage, they get a special DISadvantage. I really have no idea why players choose this class:Is it because they like blue? Integrity mains, is there a special ability I'm missing? I also have to wonder:What were the devs thinking?

Next we have the Bravery class. This one focuses on having a very high ATK stat, and it can two-shot quite a lot of monsters, and can even one-shot a monster if they have a poor build. Frankly, this one is leaning on becoming overpowered against the monster build, due to the fact that humans naturally have a much higher initiative value then monsters do, almost always getting the first attack, and the Bravery class in particular has an even higher initiative value than the others do, so any build that can one-shot a monster will win in nearly every battle against a monster that they'll ever fight in, without even taking 1 point of damage. In an attempt to nerf this overpowered ability, they gave this class a disadvantage in battle-Their SOUL must always keep moving in the battlefield on the monster's turn, never stopping-If it hits a wall, it bounces off the wall and continues moving. While this has succeeded on some newer players, even intermediate players can easily work around this with no issue whatsoever. Really, THIS class deserves the disadvantage that was given to the Integrity class.

Next is the Perseverance class:This build focuses on high intelligence, high HP, along with more invincibility frames. From this higher intelligence, better tools can be crafted:This is why you'll find that players selling weapons and armors tend to be players of this build. So, if you want a lot of gold, to get more items quicker, this class is for you. The high HP helps as well. This class's special quirk is that movement is restricted to horizontal strings, though you can very quickly switch between said strings, and said movement between strings is at around 3x the rate of typical vertical movement. Not really much of an advantage, but not really much of a disadvantage. Quite average, and the class as a whole is also quite average of a choice.

Finally is the Patience class, which favors on stealth. They have lower stats than usual, but their special quirk makes up for it, because if they time their attacks just right, they can score a crit, doubling their damage. However, there is a catch-They can only crit if they did not move very much in battle, and the timing to score a crit is very tight. However, due to a lack of clear disadvantages, this remains a very powerful class, if you're REALLY good at the human build.

All in all, the best class is probably Kindness when it comes to battle play, and in tournament play as well. Perseverance does have a nice benefit of creating tools, and could be the best class, but seeing as many of them are willing to just sell you the tools they crafted for gold, and you can get gold just by killing monsters, this is a moot point. However, it can still be a fine class for other purposes. 