Board Thread:General Discussion/@comment-31619784-20170328162322/@comment-34070401-20180103002641

hmm, different person, but this convo got me thinking about why i thought the genocide run was sub par and forced. More than chara destroying the underground (you can't have the sound of wind in a vaccum, so world destruction is a little implausible). Also i can honestly buy chara destroying the planet, I mean it is physically standing in something, so it seemed more like they just destroyed all lights and living things (like the people hidden in the true lab) and then just stood there not letting you use the save/reload function making the damage completely symbolic.

Rather i found the problem to be with having to listen to 3 - 4 different speeches on my motivations for my actions and all of them being competely wrong. A speech on why the player is a bad person only works if their motivations can be guessed, and honestly the for the lolz motivation they where going for is actually one of the least likely explanations for the players actions given how hard the genocide run is to do on purpose. I doubt it even makes for a good live stream because of the distance between encounters and the constant non encounters to guilt trip you. A genocide run is the longest run in the game and has by far the least interesting content outside of two bosses and the story exposition. I personally had 5 reasons for completing the genocide one and not one of them was called out and i feel this is similar for alot of people who did the run.

1. The biggest reason i did the genocide run was to kill sans. Not just for the challenge, but because no matter how you approach him civily he keeps secrets, jokes about your death, breaks promises and insults you for having and using a power that no one has even attempted up until this point to explain the consequences or effects of. He knows you have it and the only way for him to tell you anything about it is when you are attempting to stab him in the face after killing everyone else. (i admit this one is the closest to selfish i can think of, but his poking the bear did not help his case. Plus given he can to some degree know what you did in other timelines I wanted to and did reset right before the geno ending to see if he might see something in you expression.).

2. Lore, Several things are unexplained in the neutral and pacifist run, much of it having to do with the legend himself gaster, papyrus's secret weapon, sans's ability to control space and how that relates to the time powers (it doesn't), the scrap book, the machine they where working on, who and how the determination machine works, really more information on the amalgam's, the war against the humans that is the beginning and back story for this plot, the full story of flowey, and the backstory behind your character (not frisk) (most of this is still unanswered).

3. Find a way to save flowey. I realize this could be selfish, but i saw the endings in which i worked against flowey and i wanted to know if there was a way to assist him with the problem, or if the geno ending unlocked more content to the other endings (it did, though not in any meaningful way).

4. I wanted to get asgores soul and see if that changed the ending at all as flowey destroys it in every other ending.

5. (while i maintained fairly spoiler free duing my play throughs of undertale and that was difficult in and of itself, with the biggest spoiler i got was that there are a finite amount of monsters (and no context)) I did hear that you got to actually see the protagonist say something (though i wasn't told what) and i was curious to see if that would enlighten anything.