Board Thread:General Discussion/@comment-32930821-20170823152312/@comment-39218670-20190422002504

User1204 wrote: Nope. "You and I, we're not the same, are we?" - Chara. I think [Chara] () is talking to the player here, not "Frisk". So I don't think this is proof of them being different people.

Considering the "human cannot absorb a human SOUL" rule and "a human cannot take a monster’s SOUL", you'd need 1-Frisk to be a monster, then Chara being unable to take Frisk's soul thus 2-Frisk being the one to absorb Chara's (by accident?), and 3-Chara to be some sort of evil poltergeist of a dead human child that can control bodies, for that theory to make sense. Plus, that'd make it: a player controlling a old playable character that's controling the new playable character (which in turn sorts of embodies our agency in games). Personally, I find all this too convoluted.

The idea of Frisk and Chara being the same person simplifies everything. So I'm quite fond of it. ITtd be something like, Frisk/Chara are the same souless creature using the player's (true human) soul.

I personally always got the impression that Frisk was the same as [Chara], that with them possessing those memory-vision of things. Besides, Frisk is the "chara-cter", plain and simple. I keep having doubts, though, so I'm not going to say it's obvious. (My main issue with this theory was why the clothes are different - kind of minor all things considered... In fact, this might be a misdirection or red-herring so you'd not expect the twist ending.)

I'd go as far as assume that the (souless) "first fallen human" had once before been fused with a human (player) soul (ours), and now again, their bodies absorbed our human soul (*when Asriel took theirs to fuse, as kids, they left the body souless again). If so, it's us, the (grinding type) player, who Asriel recognizes as his "best friend", and he finally sees the chara-cter as someone different than us at the end of the true pacifist run (as do we). And then, when we-players attempt a reset after TP, AsrielFlowey asks us, the player, to let Frisk (the chara's self-invented persona) live their life. In Genocide, we have reminded the chara-cter that they are the pawn we-player use to grind for EXP, thus sort of derranging them. And no ammount of reseting is going to erase that fact from their broken mind, thus perverting the True Pacifist end. That's my take on this so far.