Talk:Frisk/@comment-28058202-20160326030434/@comment-27701762-20160326034108

The characters generally face the protagonist when talking. Their facial sprites in the dialogue boxes are oriented toward the player, but that's simply the way dialogue boxes are presented. You can see, for example, when Asriel learns of Frisk's name - he is facing to the right side of the screen, at Frisk.

Flowey also talks directly to the player (presumably) once a True Pacifist playthrough has been completed and the game is reopened. He addresses "Chara" and asks that Frisk be allowed to enjoy their life.

When the protagonist falls into the yellow flowers, there is a brief "flashback" (for lack of a better term) to when Chara is first discovered in the Underground by Asriel. Asriel helps up Chara and asks for their name, and is about to give his own name when the protagonist comes to.