Hard Mode



Hard mode is triggered if you name the player "Frisk." Hard mode only lasts until the end of the ruins. It consists of slight dialogue changes, and much more difficult enemy encounters. At the end of the boss battle with Toriel, the Annoying Dog arrives, announcing the end of Hard Mode, much to the displeasure of Toriel.

Some monsters are exclusive to Hard Mode, while others can be found in the Core outside of Hard Mode.

Attempting to escape the ruins during hard mode by editing the player's location in their save file, or by direct intervention (cheat engine, etc.) will cause the game to immediately fade to black upon loading the specified area, rendering it unplayable until resetting.

At the end of hard mode, upon waiting on the end screen for a short while, Flowey would appear and ask why Toriel isn't dead yet. He notices the player had beaten hard mode and urges them to take a picture, saying people would think they're cool, following it with a "...NOT!", seemingly finding it very unimpressive. He then is told by Annoying Dog and Toriel that it is the end, and leaves, causing the screen to fade to black.

Differences in Hard Mode

 * Different, more difficult enemies will replace the enemies that appear in a normal run.
 * The labels for the switches have worn away.
 * The first froggit in the room after Toriel leaves tells you that running away will not work on the first turn.
 * You can only take 3 pieces of monster candy, not 4, like you can in a normal run.
 * When Toriel leaves Home, she doesn't bring groceries.
 * Toriel bakes a snail pie instead of a butterscotch pie, as she was unable to find ingredients for a butterscotch pie.
 * The end of Toriel's boss fight is interrupted by the Annoying Dog, and the rest of the game is inaccessable.

Enemies in Hard Mode

 * Final Froggit
 * Whimsalot
 * Astigmatism
 * Moldessa
 * Parsnik
 * Migospel
 * Napstablook (Some different flavor text, but mostly unchanged.)
 * Toriel (Unchanged, except for the conclusion.)