Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-32182236-20171216002341

"I postulated that if someone has the soul of bravery, they do not have any "justice trait" inside them or anything like that. This isn't saying that they don't have justice. But since the soul reflects their fighting style, they cannot have multiple fighting styles combined together, they must have one and one only. Essentially, the souls reflect the fighting style, rather than the personalities. After all, we see the traits in action ONLY during the battle sequences. Never anywhere else."

...We play as Frisk. The trait of determination. Our determination to get out of Mt. Ebott? To befriend the monsters, to kill them all? That's our trait right there! As for the others, remember, we don't have an abundance of the other traits. As I postulate in my other post, the SOUL modes do not CREATE the traits, but the other way around. Just because Undyne made your SOUL green doesn't mean you're suddenly kind, it means she interfered with the magic that creates the SOUL modes, and overrode it with her own magic, hence it wearing off when the battle ends.

So, basically... <- you | | | | | the point ->

Here's a little something else just to show that this can't be the case. Let's use "kindness" again. "Your concern and care for BALL lead you to a delicious victory". Remember, BALL is the obstacle here. So, a representation of that would be care and concern for Undyne... And that's not how you win her battle. Also, why would you be taking notes specifically during the Muffet battle? (Purple SOUL mode) Now back to green:You must face danger head-on! Isn't that closer to bravery? Rushing fist-first into obstacles?

"I will tell you what is abundant. Having perseverance when we already have HP. Unless, perseverance doesn't reflect one's stamina, but rather "determination" (the will to persevere), meaning that DT itself must be "de-termination" (opposite of termination) - as it can't be "determination", if perseverance already represents that."

Or, unless HP and perseverance are the same, just as determination and the will to live are the same. Of COURSE you're going to have perseverance if you have HP, they're the same thing. That's like complaining about having determination when you already have the will to live. Of course, "de-termination" is indeed another, sometimes more accurate definition of the term, considering that it's also synonymous with the will to live.

"My entire point was, that there can be no "dominant" trait, if there aren't multiple ones to begin with."

And why can't there be multiple ones to begin with? Also, if there's only one trait, it's dominant by default. But back to the point:What's WRONG with having some of each trait? If one trait is more abundant than the others, it "wins", and becomes the SOUL color.

"It is my hypothesis that none of the traits manifest themselves the same way DT does, as such manifestation isn't needed - since a human acquires their trait as they develop their means of resolving conflicts."

Their nature can change, and so too, would their SOUL trait-But it's not common that you change your entire nature like that.

"Frisk's soul has been shown to be very flexible, and so in addition to that, I postulate that every human is born with a red soul, but if they do not pick a style, if they stay "neutral", they will keep their red soul."

Believable, assuming that Rousseau was right in his belief. After all, determination is the will to live, something we're all born with, unlike the other traits. And since red is the only trait we're born with (assuming Rousseau was right), it's our SOUL color by default until it gets changed, IF it gets changed. Of course, that's probably not what you meant, you mean red is neutral, and that it's "fighting styles", not personalities, but hey, at least we can agree that SOULs start off red.

"I dunno, ask Toby Fox. He put it in the game."

Ah, a classic cliché move:Putting the blame on plot holes in your theory on the game itself. There's no problem with the game's story, just the flawed theories we make of it. Like I said before, any "paradoxes" only come from us misanalysing something-But it could be that the thing we missed/assumed was tiny... But it's still our fault, not Toby's. The theory's wrong, not the game. Stop pinning the problems with your theory and Toby, and answer them-It's your theory, after all.