Board Thread:General Discussion/@comment-37334388-20190301031034/@comment-24237085-20190804201253

MagomaevaAmina wrote: "It's possible that the fallen child is meant to be named whatever RPG players usually name their characters, whether that's their own name, their cat's name, their OC's name, some expletive, whatever. That's the character that the player plays as in RPGs, which is, of course, detached from the player as a person, because players often act differently in games than they do in real life. So, when this persona of the player talks to the player, they are still correct in that it was the player's choice to mercilessly destroy everything, because, chances are, that's what that persona has done in other games - other worlds - before erasing them and moving on to the next.

The fallen child doesn't directly represent the player. It represents the persona of the player that the NPCs in a game see, which is why this persona's actions tend to seem "evil" or "emotionless"."

As i said earlier,the trick behind naming them is that Chara isn't the character you control,it's Frisk.It's Frisk that the characters adress and see.it's Frisk that's killing all monsters or spare all monsters.They are our Rpg character that we control,who can just like all rpg protagonists kill people to gain money for example "You wander around looking for people,killing them to take their money"-Sans,visit all houses by stilling stuff and who's silent like most of the rpg protagonists.Frisk appears to be an in game represantion of you(and it seems like Zarla believe that too)

And yes ,Chara DOES have the same behaviours and mentality like most of rpgs protagonists in genocide run,they want to gain enough "power"to "erase the world"and move on to another (though i dont think that they meant "game"by that,i think in the context they meant the abyss/the void)just like most of the rpg gamers who play rpgs just to gain enough power and erase the game afterwads for a new one but as they say,that's because of your guidance that they realized it was the reason of their reincarnation and Flowey too has a LOT and LOT of parallels with the player and in all runs but that does not mean that he's us.

Flowey is a parallel with the players who play rpgs to find all info and secrets and eventually get tired and wants new "patches"to their game to not get bored(just like Flowey who wants Chara back as they are the only one that's unpredictable to him now),Genocide Chara is a parallel with the players that play games to gain enough power and then move one from their game to a new one but both are characters on their own right and characters who have their own backstory separated from yours but unlike the two siblings ,Frisk is literally your avatar,the one who will become the kind of rpg protagonist you want them to be,the one who can either kill everyone out of curiosity or to gain power or money or the one who wants to save everyone.That because Undertale is an rpg about choices and where you can play however you want Basically, the emotionless persona that the player controls in just about every RPG they play is represented in Undertale as the Fallen Child, and Frisk is the name of the actual body (and SOUL) used by the Fallen Child in the world of this specific game. Sounds like we're more or less saying the same thing. The player absolutely controls what their avatar does, but the Fallen Child is the character that represents how the NPCs percieve what their avatar does.