Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-27136653-20180625155119

"Determination spikes, therefore, are a result of the situation one is placed within."

Such explains why our soul refused to die. But not why we can reload, despite not being able to go back (since why else would our soul refuse, if it weren't for the fact that we cannot go back?)

Actually, can't we always go back? We can always shut the game off. But in the case of Omega Flowey, we reappear for the fight, but with Asriel, it's at our last save (I'm actually just guessing here, I need a confirmation for this). Ego, reloading puts you at the last place where a SAVE occured, no matter who carried it out. Isn't that interesting? Somehow, Frisk kept that ability. So that calls it into the question. Is it really canon? And if yes, isn't this perhaps just a "glitch", considering Flowey/Asriel never had a soul of his own, but always a composite one?

But anyways, this cannot be due to a DT flux. As I said, that would give US the full power, but that's clearly not the case. We can only reload, nothing else.

"Anyone who realizes this would know that it's better to refuse tha to reload when they die in battle."

But the problem is being determined enough to actually reach that state. Hence why it only happens there. And also, considering that human souls are used to measure soul power, ergo, they're constant, the only thing that fluctuates is the amount of utilized DT, not the overall amount of DT in a soul. This is something I would agree with.

"Not really sure why our SOUL chooses to shatter, when it can just LOAD by other means, though."

That's precisely why it shatters. To free the essence (the thing that houses one's memories) inside it so that it can move freely across space and time - back to the last save. That's like, the most sensible explanation.

"Except we still CAN by closing the game."

But we cannot by dying.

"But NOT because they lack the power. It's because they can't move."

Perhaps. After all, Asriel didn't save in that fight, so this would work as an explanation. But then again, we can move in the first phase. What's up with that?

"We can reset, and Asriel can't. We close the game, and reset. Asriel tries to kill you TO reset. This was my entire point. We CAN do that. Therefore, we have the power."

That makes no sense whatsoever. Why would he try to kill us, fully knowing that this aids us? No, if we die, he takes control. That's the entire premise. We aren't in control. If we were, he wouldn't be trying to kill us.

"Um, Omega Flowey had the same thing. The exact same thing."

But he SAVED. We don't know if Omega Flowey had the power to reset after killing us. He never got to use it, and the ability was discarded each time he reloaded after our death. I'm just saying, it is a possibility, that if a transfer of power happens from a full soul to a stronger, but a composite being, the previous owner must be killed in order for the reset ability to also get transferred (though, who knows, maybe the previous owner can't use it either? Either way, we know the new one definitely cannot). And this explanation works for the Omega Flowey battle too? Got anything better, perhaps something simpler, with less assumptions about other things?

"By the way, deleting a SAVE file is the same as resetting and saving that"

Or maybe it was just for an effect, maybe he didn't actually erase it. I mean, he can show all sorts of weird things on the screen. Why not a fake save point too for that matter?

"Tell me, could you throw 14 arrows at the same time, hitting 14 separate targets?"

If I could control them as they fly, it would probably be a lot easier.

"He'd have to."

He'd have to put his power into each one, but wouldn't need to focus on each one individually. The way that monsters handle magic is a mystery, but why cannot magic persist/move without any constant conscious control? Maybe humans cannot do it, but that doesn't make it any easier to the monsters. Isn't it the same for them according to your narrative, that they have to control each one individually? I'm pretty sure that's difficult no matter what kind of a creature you are. Handling that much information at once is simply unfeasible. Maybe for monsters, their attacks do run on an "auto" mode that I've described above, but then, can't that be the case with human attacks too? Why not? It would certainly simplify the entire deal with magic attacks over here. And about wands and whatnot, that does make sense. Physical matter could pose an obstacle for human magic. It would first need to be teleported outside of the body.

"so humans must have had magic at one point"

Or not. Who knows who those guys really were.

''""But this has never happened. And now, it never will"-Waterfall Plaque (right after it says it's possible)"''

If I recall correctly, you yourself don't believe that the plaques are telling the truth. You believe that something they say has never happened before actually did happen before. So why are you even bringing it up?

"Why wasn't this trait passed down via evolution/natural selection?"

They were virgins .3.

"How would THAT result in their loss of magic? How would they gain magic from there being monsters nearby in the first place?"

Sharing their wares, consumables, etc. Magic is not essential to humans. All they need is provided by their physical body. The soul is just a cherry on top. So naturally, their magic would diminish over the years without any supplements.

"But do they logically work without contradicting evidence from the game?"

You really felt like replying to that sentence was constructive in any way towards your overall response, knowing fully well I would explain it further down the path? -w-

"Which reduces humans to literally 7 groups."

And the alternative boosts us to literally hundreds, one for each type of behavior, mental trait, or condition. I chose the first option, and also the narrative that this does not represent their real psychological traits (as humans are obviously more complex than that), which is something the game kinda supports anyways, with how the name of the traits don't always fit their functions.

"Also, remember, monsters are made of magic."

Magic is not a trait. Their white souls represent the absence of any trait for that matter. They have no "specialization", you could say.

"side note:the yellow SOUL mode has all the benefits of the red mode, plus something extra"

As if... it was the only soul mode that actually aids you. Cannot the others also exist in a beneficial form, and could this one exist in a harmful form? I guess blue could be used to override other modes already applied to a soul (by making you the one in control of it), purple could be used to "phase" through obstacles by putting two strings on either side of the obstacle and then moving, green could be like a healing aura, and harmful yellow could be used to, idk... where does the magic for the yellow bullets come from? From draining the DT/magic of a soul? Something like that? And what about cyan and oragne for that matter... any ideas?

"Also, juggling is just moving your hands in the same way, so that all the balls follow a cycle.."

Well, the same could be the case for Flowey's magic pellet arrays.

"But having them change their direction, and firing the bullets all in different directions, but at the same time all the same?"

What about a repulsion field that makes the bullets move away from some point? You could also control their movement that way.