Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-32182236-20181110223605

Haha, I'm not sure where the Jevil theory came from. He's an OP boss, and is the only boss to have voice acting, but that does not create a link to Gaster.

I've given up on trying to link Deltarune and Undertale a few days ago. It just doesn't fit. Even the basic laws of S/L/R are different-In Deltarune, DT has nothing to do with it. I've classified Deltarune as an AU for that reason.

That sequel you theorists were hoping for? That's a DIFFERENT upcoming game.

Susie≠Suzy.

"At $45000, after the development of Undertale, I will write the scripts to these two things" (in reference to the Undertale sequel and comics)-Toby Fox, Undertale Kickstarter, Update 9

"In 2016, I'd like to start something else."-Toby Fox

https://twitter.com/tobyfox/status/1057988038914138114

Deltarune was in development in 2012, before Undertale was even released. In fact, that's before the DEMO was released! Therefore, it cannot be the sequel that the previous posts were talking about. So you guys can stop using the promise of a new game to link Deltarune to Undertale:Deltarune CANNOT be said game.

---

Now that we got THAT taken care of.. Back to Undertale. Your phone example is not comparable to my HUD example. Nobody comments on or makes notice of a menu, or items turning into data. I too consider Dimensional Boxes to be just that:Dimensional Boxes. And yes, the menu is just you selecting which item to take back. Phones have menus. That was easy, right? And guess what? My eventual take on how the HUD works eventually boiled down to the buttons not really being "buttons", persay, but fields of magic that gives you the power to perform a specific action. Turns being a byproduct of the nature of a monster's magic, and so on.

If the moral of Undertale doesn't make sense under the world of a simulation, yet the simpler option suggests that it is, while also leading to contradictions with Sans' behavior, and eventually complicates things by adding layers of complexity about a player and all that, why can't we just take a third option? I DO warp what is displayed, but what I don't warp is what was explicitly said and what had an effect in the story. Instead, I warp what they could have meant, while keeping the original dialouge. Yes, Sans had a strategy to do nothing do your turn doesn't arrive. But what IS a "turn"? If there are no turns, we conflict with canon. If they exist as a simulated concept, then as you pointed out, that undermines the moral story. So, what do we do? We take a third option.

--

Now, back to Deltarune. In Deltarune, the simukation hypothesis has great merit to it. A common motif in that game is that your choices don't matter. Everything will end the same anyway. You enter the world with a vessel, becoming the only human. Jevil explictly refers to the battles as games, then makes a replacement, which happens to be his fight. This all but screams "Simulation!" But unlike Undertale, this FITS Deltarune's moral very well.

Don't try applying that to Undertale, theorists watching.. I already proved Deltarune is not the sequel you were looking for...