Board Thread:General Discussion/@comment-31981697-20170722123329/@comment-32182236-20170803201045

1)Asriel and Chara making all the echo flowers say "Butt" doesn't seem like an explanation to be. I still only see Chara and Asriel, not the six humans.

2)A different town? From us, because we ARE Frisk? And you need sprites for humans to at least show that there ARE humans living with monsters. Just.. clone Frisk's sprite and change a few colors around, maybe give a few rosy cheeks? It's not hard to do. Also, the Gold system proves that their counting system is NOT dozzenial-It's decimal. That's why "X" likely means "extra". (I assume you mean Base-12?) Besides, 201X being in 3478 only proves my point-The city at end doesn't look futuristic. The monsters couldn't have built it after going to the Surface, as we see the city right there when we first GO to the Surface! However, it might not be the same city as the one we see in the End Credits-The one there may have been built by monsters, we don't know.

3)It may seem strange, but Undertale as a whole is strange, and it doesn't exactly contradict anything. It's just another part of living in a world with RPG mechanics. And if Frisk IS the player, then that undoubtedly means Sans is connected to Frisk. Cue the connection. This is Undertale, not OneShot. They're both very similar in style, but in OneShot, the player is its own entity within that universe. In Undertale, we have no evidence. And we didn't "force" them to act that way. Chara is a separate being from us-The narrator. Do note that Chara actually guides you towards the Genocide Route. "X left", "Missed that comedian", and "Strongly felt X left. Shouldn't proceed". Chara WANTS you to go the Genocide Run. I do blame Frisk/the player for the VAST majority of the Genocide Run, all the way up to the Sans fight. I mean, Chara won't guide you along that route at all unless you killed everyone in the Ruins. Starting with Chara killing Sans (the rest of the battle's on us) though, it's Chara's fault. Also, why would Chara trust us? We're a human, killing the monsters, the only people they once loved. Why would they join our side, and do our bidding?! They've changed. This is not the Chara Asriel knew and loved. Even though Chara killed Sans (our kill counter doesn't go up), our LOVE still increases to 20. This is likely because we were the one who kept attacking until Chara finished him off. The EXP would been split between the two of the humans-Similar to how in several RPGs, if multiple members of the party participated in a battle, everyone who was a part of it shared the EXP-Not just the one who did the finishing blow. As for heckling and laughing, once again, what Chara assumed you said did not fit the definition of "Heckle". We DID heckle at Snowdrake's Mother. As for laughing, Chara was exagerrating at first, and assuming we did something else, too. "You laugh, and keep laughing. It's SO funny, you can't stop. Tears run down your face. What, you didn't do that?" First off, what was probably going on is that we were laughing away the pain, like Chara may have done with Asgore. That would explain why when we do it again, the narration says "But it's not funny." It's NOT funny-That's not why we laughed. Chara's mistake on what we did instead of what we thought would be the tears:Tears didn't run down our face-We weren't crying, after all! Remember, Chara doesn't know everything. They're just narrating whatever Frisk does!

4)They could also be two sentry stations built the same way, because they were made by the exact same monster (Undyne?) for the exact same purpose-As a sentry station. There was no reason to change the design of the sentry station! And the box appears as a result of it being the monsters' turn. That's part of the HUD's mechanics, which we know to be canon. And while the monsters don't MAKE the box, they're aware of it all the same, and can alter it, like Lemon Bread. That's because the box is a physical object within the world of Undertale, able to be pushed around, by Frisk (twice), Sans (final attack), and Lemon Bread. Similar to the MERCY button, except that monsters can actually see the box. Hey, the monsters are the ones attacking your SOUL directly, so they have to at least be aware of that!

5A)I was responding to the theory that there's more to Sans' shortcuts than just teleporting, by saying that the cut to black happens during ANY of Sans' teleports at all-Not just the "shortcuts". The "shortcuts" cut to black because they're teleports. Not traveling along the game's code. And Sans isn't turning reality on and off, he's just blocking Frisk's vision, and by extension, ours. (Because we're Frisk in the game) It's more plausible for him to just disable a human's sight, then to literally be able to alter the very coce of the game to make the camera malfunction. Because if he could alter the game itself, he'd just set your HP to 0 in the Genocide fight and kill you that way. When the screen goes black, that's because we(Frisk) can't see anything. When you vision is completely blocked, black is what you see. This is because black is a lack of light. Also, I read all the parts I could find, though I might have missed a link within one of the parts. But here's a part I remember that I didn't mention-Sans and Papyrus being survivors of the old timeline. (D-Timeline, it was called) Well, since there aren't two Sans and Papyrus', that would mean Sans and Papyrus' origin would have to be from Gaster itself. Though, if everything Gaster did was erased, why does the Core even exist in the new timeline? If the CORE is in the A-timeline, Sans and Papyrus too would be. And there aren't two of them. Either Sans and Papyrus just moved in from another town, and existed in both timelines, or Sans and Papyrus DID come from Gaster, and appeared out of nowhere in the A-Timeline for the same reason why the Core was built from nothing. They exist, yet their origin was erased. Thus, by A-timeline canon, they would have appeared from nothing.

5B)And the same thing's happening to Frisk. Asriel's aware of this. Frisk is the "player" in that sense. Asriel's probably not aware that they're in a game itself. (I stated before the fact that it's a game isn't canon, and I have actual evidence this time:We see the annoying dog/Toby making a game in his room. If the world of Undertale was that game, we'd get a paradox-The computer in that room is also a part of Undertale's world-That computer couldn't have created itself!) However, there has to be a link to us, as leaving the underground satisfied is a "win". But.. Why? There's supposed to be so much more for Frisk! There's speaking to the humans, trying to bring peace between the races, preventing a SOUL aborption.. There's a LOT of stuff to do on the Surface, Frisk hasn't "won" yet if they're separate from us. But we? We HAVE won. We got to the end, and got the best ending! If we try to separate Frisk and the player, the statement just won't make sense.

6)So, now that we've established that SOUL color DOES in fact correlate to a specific trait, and not something else, and even that there are only seven traits in all, we can get to the point. The magic that alters your SOUL mode also alters your SOUL color. But, WHY? Because it's linked to your trait. As a blue SOUL, you have to hop around! As a yellow SOUL, you gain the ability to fire, with surefire accuracy! As a purple SOUL, you become trapped, but you can take notes and succeed! Your care for your green SOUL allows it to not get hit-You're defending it with a shield! SOUL modes are linked to your current trait. Your current trait determines your color. (Omega Flowey) SOUL modes alter your color. This is MASSIVE evidence that SOUL modes are simply what your trait is! So, a blue SOUL plays in the blue SOUL mode! There doesn't have to be a difference between the two! Both theories explain things fine, but this one seems to have a lot of evidence, and is much simpler. We also know that you can have a SOUL mode and a SOUL attack of the game color-Green attacks (they too represent their trait, the monster's being kind to heal you), and green SOUL modes. And while we don't know how the orange and cyan SOUL modes would play if we got them, we do know they have to represent their respective traits in some way. The orange SOUL mode is probably a mode where you'd have to keep moving. How exactly they work though is mainly just speculation, though-We just don't know how they are.