Board Thread:General Discussion/@comment-34762984-20180927183143/@comment-32182236-20181002123325

"You still trying to explain reasons behind Player's actions by looking at them through Frisk's eyes. No wonder you stuck in one place Mr. Ambassador. And no, hatred isn't the fundamental reason behing geno. Actually, there is no room here for such powerfull and primitive thing at all."

Alright, let's analyze through the player's motivation as the player SHOULD be:A "blind" player (one who knows nothing about Undertale). It's clear this is how you're meant to play the game, after all.

So, let's start with the introduction.


 * Long ago, two races ruled over the earth:HUMANS and MONSTERS.|


 * One day, war broke out between the two races| *signifying the two races are in opposition*

Now to this line..


 * Legends say that those who climb the mountain never return..|

Why not? This is likely where the monsters were banished. Which must mean that the monsters kill anyone unfurtunate enough to go there! DUN DUN DUN!!

That's how the cliche usually works, after all! So, it's clear. Monsters are the bad guy, and I have to kill tem all to beat the game. .*Flowey betrays us*

Yep, look at that. The people here are enemi-Oh hey Toriel.

Many blind let's players didn't trust Toriel at first because of Flowey-And considering the way her dialoige about sparing is phrased (It's a FIGHT-So just strike up a friendly conversation!), maybe that's what the game was going for. If our distrust continues, and we continue to see the intro for what it is, and look at the "LV" and obviously think it means level (like every other RPG ever), won't we want to kill the enemy? Playing it like your typical RPG? Hating the monsters because they're the "villains"?

"Neither playthrough nor route. General term to describe foundation that has beggining, ending and direction only without specified choices or endings that could limit it to playthrough or route. In addition, cycles can be used for measurement since time doesn't exist- YOU MADE YOUR CHOICE LONG AGO."

But which foundation? I was asking WHAT cycle you meant, which cycle is power a tool for completing in a different way? Not what a cycle is.

"By power I mean the Stats not RSL that only makes things comfortable and can be omitted during the cycle."

RSL is the only way to start the new cycle, though. That is, if you DID mean a "playthrough" as a cycle.

"RSL is optional and definitely is not the reason. It is still funny to watch how Flowey struggles for such."

We're in a void. We have our power, but there's nobody to use it on. Chara's the only possibility, being the only entity there becsides ourselves, but as I said, Chara's far too powerful for us to hit with our slash attack.

"No one says about killing Chara except you. Why?"

I have no idea why nobody thought about killing Chara before. In my case, it's a PLOT POINT. If we COULD kill Chara, we could do that, get S/L/R back, and recreate the world OURSELVES!

"You are unnecessary complicating here."

Power ALWAYS resets after a reset-Have you tried doing that before? Even if it's not at the end of a Genocide Route, you will walways reset back to LV1. This is just another case of that.

"This way or another the cycle will end making everything, including the power, obsolete, except the end itself. Players expect that, so the power isn't the fundamental reason to start geno."

They're not supposed to except that the first time they go through the route. And Frisk most certainly didn't. If we want to make the player canonically separate from Frisk at all, we have to use a "blind" player, the kind we were supposed to be, the way the game was meant to be played. Chara didn't say they were resetting everything, they just said they were bringing back the world, and we DEFINITELY weren't supposed to know it'd end with Chara destroying the world.