User:Velocity Chicken/Ruins

The Ruins is the location where the Undertale demo takes place, as well as the tutorial area of the main game. The protagonist falls into the Underground from a giant hole in the ground on Mt. Ebott before the beginning of the game. Toriel, a community of spiders, and many other monsters all make their homes here.

Features

 * See Ruins/Puzzles  for a list of the puzzles in this area.

Main Story
The game begins in the Ruins, with the protagonist standing on a sunlit bed of Golden Flowers.

After being attacked by Flowey, the protagonist is taken by Toriel through the Ruins, which is made up of several connecting hallways and rooms, many of which have puzzles and monsters. Partway through, Toriel asks the protagonist to wait where they are, so she can go ahead and finish something. The protagonist continues onward, finding a bowl full of Monster Candy, as well as Napstablook. In the farthest depths lies Toriel's Home, a small nest of spiders having a bake sale and one room that provides an open view onto what appears to be an old city.

History
After the monster population was banished to the Underground by the humans, they made their first residence in what is now known as the Ruins. Asgore, King of the Monsters named this area 'Home'. When the First Human Chara fell into the Ruins, they were befriended by Asriel Dreemurr and were adopted by Asriel's parents, Toriel and Asgore. After the First Human's and Asriel's death and Asgore's subsequent declaration of war against humanity, Toriel took the First Human's body with her to the Ruins, where she buried the body.

Geography
The Ruins are a purple, constructed region, characterized by its pathways, long halls and stone walls. There are many puzzles and traps within the Ruins, as well as a surplus of red leaves and vines that strew the area. A small river runs through the Ruins, and the dark ground is hallmarked by small patches of auburn leaves everywhere. One of the trees from which these leaves come from is located close to Toriel's Home. Entrance The first room of the Ruins consists of a pile of Golden Flowers, onto which the protagonist intially falls, a short hallway, and a large doorway embellished with the Delta Rune. The golden flowers in this room can only be examined after meeting Flowey. If Toriel is spared at the end of the Ruins, she can be found here, tending to the flowers. The second room is empty other than a small illuminated patch of grass, which is where Flowey is first encountered, along with another doorway that is nearly identical.

Entrance to Leaf Pile
This area consists of a series of rooms containing various puzzles, the majority of which are completed by Toriel for the protagonist. After the first room, which contains a Save Point, there lies the Middle Road Puzzle, followed by the Switch Puzzle, and then a room that contains the Dummy. Following this room is yet another puzzle, The Blueprint Puzzle, containing markings one one side of the floor that are intended to reveal the correct path through a series of spikes.

Independence Test
Following this room is an incredibly long hallway, at the end of which is a pillar. Here, Toriel instructs the protagonist to travel accross the hallway without their guidance. After completing the "Independence Test", Toriel tells the protagonist to remain in the room and gives the protagonist a Cell Phone. If the protagonist waits in the room for 5 minutes, Toriel will call them, talking about her errands "taking longer than she thought they would." Waiting another 5 minutes provides another call from Toriel, telling the protagonist that a<white puppysnatched what she was looking for (Perhaps one of the ingredients to make the Butterscotch-cinnamon Pie). The next calls the protagonist receives (waiting 5-10 minutes) are from Toriel as well, but it seems that the same puppy stole her Cell Phone, and she tried to recover it. The last call triggers when the protagonist moves forward to the next room, where Toriel tells them that she got her Cell Phone back.

Trivia

 * To the right of the Napstablook fight, a small spider bake sale can be found, where Spider Donuts and Spider Cider, for 7G and 18G respectively.
 * When doing one of the 'rock pushing puzzles', one of the rocks doesn't want to be pushed (at first). If you ignore the other rocks required for the puzzle and instead keep pushing the reluctant rock, the barrier will still move.
 * In the room with three visible Froggits, the fourth Froggit, which is ant-sized, can be found inside of one of the wall cracks. This frog is found by inspecting the northern wall in the room.
 * If the protagonist talks to the third Froggit repeatedly, they can make it so monsters names no longer appear yellow when they can be spared. They can also switch it, so the names appear pink instead.
 * If the player has killed Toriel or fled from her during her battle, then sleeping in the bed again triggers the message "(player)! Wake up! You are the future of humans and monsters." and wakes up to disturbing music, as if they had a nightmare. This dream also tells the player who did the latter that Toriel needs to be battled to proceed further in the game.
 * After leaving the Ruins, the door leading to the Ruins will be locked for the rest of the game and the only way for the door to open back up is to beat the final boss of the True Pacifist Route.
 * Depending on the protagonist's HP when finding her home, Toriel's dialogue before telling the protagonist to enter her home varies.
 * Full HP - "Not a scratch... Impressive! But still..."
 * Less than full HP, but more than 2 - "There, there, I will heal you."
 * 2 HP or less - "Who did this to you? You will get an apology."
 * 2 HP or less - "Who did this to you? You will get an apology."

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