Board Thread:General Discussion/@comment-31981697-20170722123329/@comment-27136653-20170803221902

1) First, I'd like to point out that none of those items really provide any defense or attack. Apparently, it's all symbolic. Maaaaybe the pan can serve as a weapon, but so can a rock.

Now, since I'm so kind,

One: https://underlineau.tumblr.com/post/146058779166/previous-page-next-page-index

Two: https://underlineau.tumblr.com/post/146548988611/previous-page-next-page-index

Three: https://underlineau.tumblr.com/post/147137129841/previous-page-next-page-index

There are other reasons for dropping an item other than strategy. And just because it's not in the game doesn't mean it couldn't have happened.

2) I don't know, maybe the humans reserved that space for the monsters? I don't think a city which is rich and big enough to have skyscrapers would be mass-evacuated like that. For what reason? It can't be anything that harms monsters, so no volcano. Maybe it was an alien attack that killed all humans? Idk. It just seems odd that there are no humans living in such a big city.  Just because it's not in the game doesn't mean it can't be like that. :P

3) Why would Chara have to trust us? Literally the worst thing that could happen is if we were to spare someone, which is a good thing. You're speaking as if Chara dislikes sparing. Yes, they enjoy the killing, but deep down, they still know it's morally wrong.

3.1) So you're saying that Chara assumed  that we did NOT say that, but in reality  we DID? How interesting, the game straightforwardly disagrees with you: https://drive.google.com/drive/folders/0B6gS2LPXdIc5VjBMNTJrUlJtNlU

3.2) Yes, that was Chara laughing, not us. And I wonder why do they say "but it's not funny". If Chara wanted to scold us for laughing, they would have formulated that sentence differently. After all, Chara has a pretty good vocabulary (look at how they talk at the end of geno), so maybe they would have said something more straightforward, like "hey, that's not funny!", or "stop laughing", or "you disguist me" (remember their reaction over the spilled bowl of monster candy). But not "but it's not funny". I have a pretty good understanding of the English language, and this just doesn't sound right to me. I think that Chara just wanted to point out that there's nothing to laugh to, which is why Frisk didn't laugh, even if we (the player) wanted to laugh. And that also makes me think that Chara was telling that to us, not to Frisk. This makes sense, don't you think?

4) Then explain the snow on the roof of the stations in Hotland :P

4.1) Are you kidding me? Just the sole idea of monsters seeing Frisk's soul in a box makes me PUKE. It makes no sense whatsoever! I think the box, if it does represent anything in the "overworld" (actually, that's how I'll call it now), represents the physical boundaries, like nearby trees and stuff. I don't think it bounds the soul. How does the HUD know if we enter a fight anyways? Can you imagine such thing appearing each time you start a street brawl with someone at 11pm outside your favourite bar? (ehm, I definitely don't do that, it was just an example, lulz). Face it, the overworld and encounter screen aren't compatible with one another. That's just so obvious. The world doesn't go black, white and green every time Frisk encounters someone. If it did, perhaps someone would point it out? We know Toby's style of jokes.

The HUD is meant to be for us, the player. It's not a part of the overworld. Maybe even, the stuff like smashing the mercy button is a HUD way of expressing something entirely different that happened in the overworld, like, I dunno, Frisk's realization that sparing will be an instant suicide? And Toby used Asgore's spear to represent that, because he wanted to make the fight more "cool".

And Sans attacking us outside his turn is probably a combination of the fact that he's one of the few monsters that actually want to kill us, and the fact that he knows a thing or two about where the soul might "be" during the time when no one's attacking. I don't think he sees the HUD, I think he just knows where to put the bones, since that's where Frisk's soul is at that moment.

Also, there's this thing I've noticed about Undyne's style of fighting. She GIVES you a shield. Weird, isn't it?

All in all, I don't think the HUD is a part of the overworld. It creates more problems than it solves. Asgore smashing the button? Symbolic. Flowey smashing the save point? Heck what do we know what happens when a flower absorbs 6 souls. Sans attacking you outside a regular turn? Well, Frisk's soul has gotta be somewhere.

<p style="font-weight:normal;">You can believe it, but I just think the idea of some buttons popping up each time a character encounters someone is just silly. A battle screen is always designed to suit the player, not the in-game character. Why would Frisk have to push a button to fight, if they can just take out a weapon and strike immediately? Are all humans and monsters in Undertale this slow and stupid? No, Toby made it this way, because he was making a game, not a movie.

<p style="font-weight:normal;">5) How exactly can he disable Frisk's vision? By striking them into the optic nerve? As far as I know, it wasn't a magic attack, since no battle screen appeared. And also, when Frisk stands behind the lamp, we don't see just the lamp. We still see the same thing. We can see behind Frisk, we can see stuff from angles Frisk can't (and apparently, Chara, who most likely resides inside Frisk's head, can see stuff WE can't see). When Frisk enters a dark room, we can still see Frisk (but nothing else). We are looking at the overworld from angles which imply that we can't BE Frisk. The only time when we can't see anything, including Frisk (if we exclude the obvious stuff, like cutscenes), is when Sans does that. Sans knows about us, and manipulates with our vision. Not with Frisk's vision. (Maybe it made Frisk go blind too, who knows, but it was undoubtedly aimed at us). Even when he drops the first joke, he looks at us. He keeps staring at us all the time. He knows what to watch out for.

<p style="font-weight:normal;">And, that theory I linked to, it explained how they existed in the first timeline, which got corrupted, which transported them over to a new one, which contained everything the previous one did, but with a few people missing. And from the perspective of others, it looked like some old people disappeared, and some new people arrived. It's unrelated to what we're discussing here, I just wanted to show you the part which talks about Sans's powers. There's no doubt that Sans LITERALLY knows shortcuts, and refuses to show us. That is true whether you say that we're Frisk or not, since we don't see it either way.

<p style="font-weight:normal;">5.1) Totally wrong. Asriel sees the entire underground as a game, as a sandbox that he can play with. If he lets you win, of course you won't be able to play with him. He's just bored of his life. It has nothing to do with the game, or the annoying dog, or anything. Asriel/Flowey is much simpler than you think. He has no idea about the things that for example Sans knows. Although he acknowledges his strength.

<p style="font-weight:normal;">6) Correct. Just, you know, don't try to explain it using wavelenghts.