Board Thread:General Discussion v2.0/@comment-24597765-20151127205619/@comment-27036118-20151128044247

I absolutely love the boss fight against Photoshop Flowey, and have no complaints about it. However, I do agree that Asriel was a bit too easy, and posed no real difficulty. That isn't the biggest deal, but it is a slight complaint of mine.

I'll raise an argument against your second criticism. The Genocide Route boils down to a commentary on what motivates a player to play a game: the desire to see numbers increase. Part of the message of Undertale is that experiences shouldn't be defined by such desires as that, and the Genocide Route is made to dissuade the player from completing it, as it's the morally wrong path to follow. The grinding is meant to represent traditional RPGs, in which players would grind through hundreds of enemies without a though for the genocidal rampage they unleased. I agree though that the "that comedian" bug is an issue, but it's a bug, and hopefully it'll eventually get patched.

The difficulty does have its spikes, but I didn't mind it. The genocide route's difficulty changes made sense to me, as Toby deliberately made that part of the game "not fun," as the Genocide Route is all about a player taking actions that they shouldn't but feel "obliged to do." Some enemies are fairly difficult, while others are not, but that's common in most RPGs, so I don't think it's a significant issue.

Other than a few minor bugs, I'd honestly give Undertale a 10/10. In my opinion, the game is the closest to perfection a game could ever really conceivably be.