Board Thread:Fun and Games/@comment-26670176-20151207115007/@comment-27620479-20160505174205

1. Chara didn't hate humanity, they just didn't really fit in, without being that emotional over it. They weren't ready to kill, because I see no other reasonable explanation to how Asriel could get his way with a fraction of any human's determination. Yes, Asriel had strong emotions against it, but that shouldn't just counter strong emotions for it with over a hundred times more will to alter fate.

2. Chara lied about hating humans, because they were scared after falling down, and wanted to pacify monsters. They didn't tell their reasons, because they didn't really have any that would justify hatred and not just bad feelings.

3. Chara may have been helping with the determination extraction research as a somewhat willing test subject, since the machine likely predates Alphys. That could mean they know Gaster (and maybe they got some sweets/chocolate after every examination/testing).

4. Chara has multiple personality, unless the player decides otherwise. Their real identity is Chara (the true name), and the other, created to cope with whatever gave them bad feelings about humanity, is named by the player.

5. The "real" Chara is the one we see in the intro and memory sections: the shy (they run away to Mount Ebott from their problems, and hide their face behind the flowers) and suicidal kid that accidentally poisoned Asgore, and who Asriel remembers as their friend.

6. The named Chara is the one the player meets at the end of the genocide route. Their creepy, destructive, and power hungry self.

7. Chara is the narrator. The change in tone doesn't mark that they are taking over, it marks that their named self gets triggered.

8. Chara (in whatever form they are doing it already) stays with Frisk and keeps narrating even after a true pacifist ending.

9. Chara was buried under the tree in front of Toriel's house. The same tree is "missing" from in front of Asgore's house, and the narrator finds it important to mention that it can't keep its leaves.

10. The Temmie Armor is made of cardboard, just as the flakes and the shop counter. Its power originates from its sentimental value.