Board Thread:General Discussion/@comment-4504826-20160419213859/@comment-28546429-20160729004601

Extra scene where if you actually want a True Pacifist, you must run around the Ruins with a timer for 5 minutes ticking down and you have to get pictures and items so she doesn't kill herself, if you fail to do this you either have to reload a save and try again or carry on with a neutural run. If you kill Toriel, nothing special will happen other than her laughing and crying, a heartbreaking scene plays out and you will proceed.

After leaving the RUINS you bump into Sans, and as others have said, he will had made no promise and being defensive for his brother he refuses to let you go farther. This will be a battle like the Genocide Sans battle,(but if you didn't kill anyone it will be half the difficulty). He keeps saying things like "You'll probably have dust on your hands later, this world is tough," (Don't yell at me, nobody would do hard mode with no experience in the game at all) and "Don't try to go farther", and you must Spare him over and over again until he stops his attack and instead a scene plays out where he's looking you up and down and sighs, until finally seeing you're harmless and letting you pass. If you decide to try to kill him and are going for a genocide run, he will teleport away right before you make the fatal cut, and the screen cuts to black, saying "gettttttttttt dunked on! This isn't the last you'll see of me, kid", otherwise, you must spare him. You cannot attempt to kill Sans without Sans warning everyone and a even harder Genocide will commense. You must spare Sans on a neutural.

After sparing Sans, he walks with you, talking about Papyrus and how he suspects you made some choice because everyone has been a little meaner than their actual personalities to the past humans that have gone by. He talks about how Toriel is his friend, and how she trusts all the humans that wander around. He see's his brother walking up ahead and comments on it, he then looks at you and his eyes go black, saying "Good luck, if you try to hurt him you're going to be in for a terrible surprise". Papyrus then walks up to Sans and notices the human. The regular scene with the rock commenses, but this time Sans is standing next to Frisk. If you decided to attempt to hurt Sans, Papyrus will run up to you angrily and yell at you for attempting to kill his brother, he then gets scared at the dust on your body and shudders, running away.

Sans waves at you and goes ahead of you. The puzzles commense, but the puzzles are harder and you must solve the crossword puzzle which is near impossible in this. If you decide to put down the crossword, Sans will appear next to you and say "no, kid, you have to do it" or something similar and you will be forced to complete it. (I know you can search the answer online, but who cares). If you decided to try to kill Sans, Papyrus makes the puzzles harder and harder until you are standing face-to...torso with him. He asks you if you think Jumble or Crossword is harder, then to which you pick he places the puzzle on the ground. If you lied or didn't, he will place both puzzles on the ground and you must solve them, way more complex.

You go through more and more puzzles until you get up to the Papyrus battle. You will enter a fight, and the scene with Papyrus plays out normally until Papyrus stops. Sans walks into the screen, and stands next to Papyrus. They both shoot attacks at you at the same time, but obviously Papyrus's attacks are weaker, although they are made stronger with his brother helping him. If you attempted to kill Sans, Sans will teleport in front of you and tell Papyrus to get out of the way. He will fight you like he did at the end of the RUINS. Eventually, you will be about to make a fatal cut and by instinct Sans will teleport away. At this point you can chose to kill Papyrus. If you abort the genocide route, Sans will not trust you for the rest of the game. If you kill Papyrus, he will be infuriated (as well as Undyne) and every monster will get even harder, under Sans and Undyne's demand. You will have minor battles with Sans as time goes by. If you spare Papyrus and have been on a True Pacifist route, he will then trust you and any attacks he had planned to throw on you later on in a neutural or genocide are dropped. Sans stops trusting you after you kill a monster (if you do) after sparing Papyrus, and is very protective of his brother, and if you keep killing it will progress to the point where Sans almost refuses to let him out of the house. After killing 10 monsters he will fight you like he would (just with less difficulty) if you had been on a neutural route and spared Papyrus in the rest of the game. Many NPC's will bring that up and tell you off.

The hangout with Papyrus will go smoothly, but you cannot date him, as attempting to flirt with him in the battle before would've caused Sans to say "what? why are you flirting with my brother? you're just a kid". If you are on a pacifist route, Sans will invite you to a hangout at his sentry station later on in the game (like he would on normal). He will talk to you deeply about what he suspects to be a talking flower- but from the looks of it, it doesn't seem to be a echo flower. He advises you not to trust any talking flowers. If you had been on a neutural route, passing his station will just make him say "don't trust talking flowers". If you [Z] him again, he will say "what? i'm not going to repeat myself".

You will carry on farther in the game, and Monster Kid will talk to you about Undyne like normal, but if you try to save him at the bridge you both fall down. Undyne, panicking, jumps down after Monster Kid and you. She grabs you by your collar and him by his cheek. She sends Monster Kid on his way and if you were on a neutrual, you wouldn't encounter Monster Kid and just keep walking until you reach the end and Undyne attacks you. Genocide, she will track you down quickly and fight you in that room as well. On all runs, she will be the Undying, but she will only melt on a genocide run. Back on pacifist, she will follow Monster Kid to make sure he doesn't go near the battle. You will walk up ahead to the room where Undyne is on top of the mountain, and the battle comenses.

Once you run away to Hotland, you notice Sans sleeping, but this time, he wakes up by the sound, and he apologizes for waking up. You must run all the way to Alphys Lab, and Undyne will pass out in front of the door. Alphys will run outside and give her water. If you were on a neutural, Sans wouldn't be sleeping, and just watches you with dark eyes as you run from her. On a genocide, he cheers her on and throws a Gaster Blaster on you as you run past. Back to the pacifist route, Alphys will help Undyne stand up and she will take both of you into her lab. She takes her upstairs to help her get into her regular Undyne attire. You can explore the lab, but if you attempt to go upstairs, the dialogue "*You hear muffled grunts and whispers. Maybe you shouldn't go on..." After waiting a minute, Alphys will take Undyne out of her house and running up to Undyne and pressing Z will show her face glaring at you with her only saying "...". On neutural routes Alphys will do this, but mad that you hurt Undyne and others, will battle you. On genocide you kill Undyne while she's vulnerable and she turns to dust and gets carried away by the wind. Alphys will call Mettaton quickly and both of them will fight you. Back on pacifist, Alphys will thank you for attempting to help Undyne (As you would've, against your control, grabbed water and poured it on her) and the Mettaton quiz will happen after the regular "... Did you hear something?" happens.

You can actually die on the quiz show, and Alphys will not be fast enough to help you with some of the answers. Mettaton can kill you on all his shows, and there will be even more bombs. You must complete the color puzzle, which will in fact be shorter and easier, although the timer will shorten. The regular color puzzle will play out on neutural and genocide, and everything will be harder.

Eventually, you will reach MTT resort and Sans will ask you to dinner if you're on a pacifist route. He will tell you important information about Mettaton, like how some special attacks work. He will say goodbye to you, and thank you for not killing anyone. He tells you "don't give up, what you're doing is really nice and someone out there really cares about you. don't mess that up." Sans will fight you on a genocide once you get to MTT Resort, and on Neutural he will be sitting in one of the tables staring at you with dark eyes. You then proceed to go through to the Mettaton batlte and Mettaton NEO Is actually fightable in a genocide and neutural. Otherwise, he's normal Mettaton. You must get instead 20,000 fans, but don't worry, the food does give you more points.

Sans will appear at the end of the judgment hall, and gives you the speech (if possible, it would be even more encouraging and heart poking). On Neutural and Genocide, he will fight you. On Neutural if you just killed Papyrus he will question you on if you only wanted to see him suffer and that you're just an  evil person, and the battle will be harder than genocide.

The Asgore battle will be even harder.

Omega Flowey would be harder and it will have certain funny to scary dialogue. On a genocide, Flowey will see your intentions and stab you in the back. Literally. You die here, over and over. Once you die 30 times, he calls you determined and with an evil smile, lets you pass to Chara. Then, you will sell your soul. Chara will question why you made it harder, but nods her head and lets you proceed.

On neutural, it will just end with a phone call from Sans, just saying "Everyone hates you. Including me.".

On pacifist, you go to the Undyne hangout and it will be even funnier, if possible.

You then do the Alphys date and you do a favor for her in which you go to Asgore's garden and get a single flower. If you refuse to do this quest, a pacifist route will be abandonded, as it is required to do the quest. If you refuse, you will just have to reload a save and say yes, or you go and defeat Asgore, Flowey tells you off and he reloads your save. You do the quest, and unlock the True Lab. This time, Undyne, Sans, Papyrus, and Alphys will follow you in and comment on whatever you click on. They will help you fight against the almagamites and spare them. This will also make the Pacifist ending a more prefferable one.

<p style="font-weight:normal;">You eventually all get teleported to New Home, and Flowey appearsr. The normal Flowey scene commenses, and you will fight Asriel. Eventually, your soul will shatter. Asriel will laugh, but then go to confusion as he feels so much love and grief for Frisk. All the memories get restored and they all knock Asriel out of his god form. Your soul reforms and Asriel falls to the ground, crying. You can comfort him and forgive him. At the epilouge, you can go back and talk to Asriel, who will have extra dialouge. After the credits play, something happens. You have a short, scene where you can walk and talk to everyone who is sitting at a dinner table. They're all happy, and they all live with you.

<p style="font-weight:normal;">I know it's a stupid idea, but it's just a dream... I know I made the ending too easy, but you have to have something to look forward to, right?