Board Thread:General Discussion/@comment-32182236-20190716003715/@comment-32182236-20190830133608

There are several ways to resolve the contradiction, in fact.

You gave one option. This would suggest that the HUD is indeed attuned to Chara, rather than Frisk. Frisk is using the HUD to choose the options, however, meaning that Chara is somehow giving Frisk these options.

At this point, it's ridiculous to suggest that the HUD itself is picking the options. Both from an evolutionary standpoint (natural selection should favor there not being an input at all rather than all inputs being the same answer), and from a digital perspective (it seems as though the options are generated by something living, based on how they're worded right now.)

Alphys isn't choosing them either, for the reasons you stated.

And Frisk isn't generating them, because they're choosing from them.

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So, there are a few possibilities on where these options are coming from.

1-Before Frisk makes a decision, the HUD scans their subconscious, and gives Frisk options based on what they're likely to choose. Since Frisk was obviously going to roleplay, and it wasn't designed to only give one option, it gives two of the same option.

2-Chara's the one making the options. If this is the case, then it's quite likely that the dialogue options don't exist for people who owned it before Frisk, as they wouldn't have a narrator. However, this is unlikely, considering the next piece of evidence...

3-The HUD is sentient. (..Yeah, I don't think we should go there yet.)

(There might be more that I missed. If you guys have alternative explanations [ones that don't call for Dog of the Gaps], then you can present them.)

Now, then.. Let's bring back the evidence involving the lack of a choice being provided.

The narration's exact words is that a yes or no prompt was not provided.

A prompt. Not the options, but a prompt.

So this could be suggesting that while the monsters don't create the options.. They do initiate the prompt itself, allowing the options to generate themselves.

But this wouldn't make sense if this wasn't already a natural part of the HUD. Why would the monsters initiate a prompt if they don't even know that it's a thing?

It might be that the HUD analyzes the intention of the monster, and gives a prompt only if the monster genuinely wants to hear a response. Meaning that it's not the monster after all, but the HUD itself, analyzing what the monster wants. This brings possibility #2 back into possibility.