Board Thread:General Discussion/@comment-27997069-20160317174518/@comment-25634462-20160325102434

It's simple really... you are misunderstanding what I mean by "our will".

I mean quite simply the Completionist Effect. The portion of our will/persona/desire to complete everything, mixed with our curiosity.

Chara isn't dominant until you decide to kill everything in a genocide route. Chara only *begins* to come to power from your desire to win battles in the neutral route that you describe. But as Flowey says in conversation with him, "he began to wonder what would happen if he killed everyone" this is put into the game specifically to trigger your subconscious and make you start to wonder what would happen. After all, you can just "reset" and bring everyone back is what you reason to yourself. THIS is what causes the Genocide route, not the internet spoilers, for a player who hasn't been spoiled. So even if you only knew that playing pacifistically was possible, but avoided all the spoilers about Genocide, you would still eventually try it all on your own.

This is when Chara fully awakens, at full power. Shown by the narration being in the red text with Chara's thoughts rather than the normal neutral text boxes.

So you see, I'm not saying that the Genocide route is the immediate next thing to accomplish. Nothing I have said even leans that way at all. Just that it is *eventually* an inevitability, and that Chara begins to awaken from the very first battle, because that is the start of it all.