Board Thread:General Discussion/@comment-26006155-20200107155350/@comment-32182236-20200203151605

The file's loaded on boot.

So yes, the file is called for at some point.

Actually.. How does the loading process of games work? If a file is one of the ones that are loaded on boot, is that enough to make it so that the game would crash if said file doesn't exist?

I know editing the files wouldn't crash the game, as the files still exist. But if the game tries to load Kinoko (Remember, this is just loading the file, not running anything with it), and the file doesn't exist, is that enough to conclude that the game must crash? Or are there workarounds that should prevent the game from crashing?

Or should the game just "skip over" the file, because it doesn't actually exist?