Board Thread:General Discussion/@comment-27997069-20160317174518/@comment-25634462-20160325075856

For the first point, let's be realistic. The maker of the game can't possibly control what every single person is feeling when they start the game. Also, unless you had spoilers that told you that there were mercy and permadeath mechanics, even expecting it to be "atypical" you'd still expect to kill monsters and level up. So that point is irrelevant both because of the norm, and because we all know that *most* people were expecting it, (without spoilers anyway) and the creator is only human. So he has to go with what most people will expect/feel not what the very few exceptions might feel.

As to there not being narration, that proves nothing. When you first wake up, it is slow. (Without an alarm or other interruption.) Especially if from a particularly deep sleep. How much more so if waking from death? It would take a while to even realize that you were alive, let alone to take action like "narration".

Implications are important, but it is important to remember that implications aren't hard proof.