Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-32182236-20181114001353

Oh no, that section on Deltarune was me agreeing with you, and responding directly to the people you mentioned who said it was connected to Undertale.

BOTH sections on Deltarune.

They act as buttons, and they are physical like buttons, but that doesn't make them buttons. This idea still fits in with Asgore destroying the system/button for MERCY. Go look back a few posts where I explain my take on what the buttons actually ARE.

"Thaaaat's nitpicking. Either go big or go home. Either it's all canon, or none of it is. I see a yellow button or options, I think, "HUD". And there's no reason whatsoever why any yellow interface button should NOT be a part of the HUD."

No, that's you adding onto the rules.

If it was mentioned, alluded to, or abused by someone within the story, it's canon. Otherwise, it's not. Simple, right? Besides, I could take your statment one step and apply it to other things:Either every single line of dialouge is canon, or none of them are, and the game's story could be literally anything. See the problem that comes when you restrict yourself to one of two extremes?

"What was said in the story directly hints on the idea of a simulation, thus contradicting the message of the game. That is my conclusion. We must therfore necessarily warp the things said into something equivalent, yet less meta."

Indirectly. All of those supposed references can be referring to other things, and I do this to every single one of said references:Flowey was talking to Chara in his final speech, the narrator is the one watching you kill everything yet not doing it themselves, etc...

"Yeah. Basically, instead of that, you warp the dialogue (remember, dialogue = HUD; no one actually speaks in letters, remember!), but keep the potential meaning."

Sure, they don't talk in letters (minus the narrator, but that's because they're sending messages to you during the battles), but the narration properly transcribes everything they said accurately. The boxes are only there because there's not a voice actor for every single character. Flowey's "That's a wonderful idea!" didn't appear in letters. Why? It didn't need to, we got to hear it ourselves. Toby had a voiceclip.

"So with turns, he really just meant an on-alert break... as in, he will stop fighting, but will demolish you if you move an inch. Or something like that."

He can TRY to demolish you, but you can still dodge, remember?

Under my theory on how turns actually work, Sans was basically saying if he does nothing, you won't be able to gather the stray magic required to jump out of the box and make use of the magical fields. You'll be stuck forever. You won't be able to attack. Because this results in the same effect as turns, it would be somewhat accurate to just call them turns. They're functionally equivelant, after all, and it's not like we have a better word. So, Sans calls them turns! (He's also probably too lazy to think of a new word to describe this phenomenon. Seriously, knowing him, would you put it past him to call this system turn-based?)

Now do you get it? I've taken the original source material, not changed it a BIT, yet reached a nice conclusion that states the simulation is not canon. Instead of thinking about "what did he say instead of what we see", I go for "yes, he said that, but WHY? What did he mean by that, and how did he get to saying that?"