Board Thread:General Discussion/@comment-33771040-20180211024426/@comment-27136653-20180211050911

"why didn't he make a break for the souls at a last-ditch attempt to save his life?"

The attack was too sudden, by the looks of things.

"After hearing Asgore didn't want to fight you, he knew his only choice was to absorb the SOULs himself. This would explain why he's the only enemy able to dodge attacks, just like a human."

How does the ability to dodge attacks correlate with the realization that he has to absorb the souls? And this is implying he survives our battle. Which I don't think is the case.

"after you spare them he can do a practically infinite-damage unavoidable move. Just like you can after anyone stop attacking and spares you."

We can do these "betrayal" kills since the monsters no longer want to fight us. This reduces their defenses and allows us to deal a critical amount of damage.

"We don't even see the SOULs, so it's possible that by the time you got there, they were gone."

It's also equally possible that they're still there. After all, we don't even get to see the room where they're stored itself in this route.

"Another thing, why didn't Flowey absorb the SOULs instead of just sitting there and begging for mercy?"

He said it himself, he never figured out where Asgore stores them. As it turns out, he stores them in the floor of the barrier room. Flowey didn't know this in this route, since this route is independent of the neutral routes, where he does find out, since, well, Asgore does show them (but doesn't use them).

"One final thing, is that the player can do any number of damage, from 1 to 99, which doesn't seem very remarkable... until you realize, Sans is the only enemy in the game who can do the same."

We can do up to 10 million damage. And Sans can only deal 1 damage every hit.