Board Thread:General Discussion/@comment-26242189-20160526043224/@comment-27317758-20160630172303

Music - Got trouble deciding this, but I like Hopes and Dreams, for it sounding more "full" than the other pieces. Worst has to be split among the songs that actually lazily recycle lemotifs for no purpose to telling the story through the music and Spider Dance (it just sounds way too empty, plus, why the Ghost Fight lemotif?).

Characters - Papyrus, is the best for me. Alphys, however, HEEEEEEUUGGGGH.

Points in Plot - Don't really have an opinion

True Pacifist Route - Best is that it's got a visually smashing final boss with a nice wrap up. Worst is that Alphys gets off the hook for her actions diddly-scott free.

Genocide Route - How the game retains the quirky aspect during Sans and Papyrus' segment in Snowdin. Worst has to be

A). The route clearly had less development passion than the True Pacifist Route

B). The game heavily judges you for killing monsters who are choosing to engage you in combat.

C). You are supposed to feel bad about killing "individuals" who you can encounter exact copies of.

D). Game initiates a fight with Papyrus for no real reason so you have to kill him.

Bosses - Papyrus and So Sorry for best. These bosses just feel like they have more effort put into them compared to the game's other bosses. Worst has to be Undyne. Just doesn't have that much put into it.

Normal Enemies - Doggo for best. Aaron for worst.

NPCs - Grillby for best. Dimensional-square things for worst (I know that it's easy to run out of ideas when creating a multitude of characters, but just what?)