Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-32182236-20171215220818

Alright, here's a post on the relationship between SOUL traits and SOUL modes-To summarize before I get into the details and evidence, there IS indeed a relationship between them, but the fighting styles do not CAUSE the SOUL traits, it's the other way around, as proven by magic capable of altering said mode, without altering your core personality or fighting style.

So, let's take a look at SOUL mode mechanics, shall we?

Now, each SOUL mode represents their trait... Though only partially, as you can't perfectly match personality traits or style preferences with fighting mechanics. So, let's take a look at each of the modes, one by one. As a bonus, I'll even try to figure out how the two modes we never saw could have worked after the analysis is done.

The purple trait represents perseverance-Taking notes, even when you feel trapped. This can represent itself as being trapped on a line, but you can take notes, and strategize on when to go from line to line.

The yellow trait is partially a representation of surefire accuracy, something someone who has a lot of justice could get. It therefore involves firing.

The blue trait is about hopping and twirling around, with your own integrity. Therefore, the battle mode is the same way-You jump around.

The green trait...Shows why this analogy fails. You can't move, and must instead use a shield to block attacks. The shield has care for you, not the other way around. Green attacks fit kindness well, though-They heal you.

The red trait... Also shows why battle strategies fail. It really doesn't have any special mechanics, despite being its own trait. But, you are free to move around, unlike every trait except for Justice.

Now, monsters can change what mode you're in-Papyrus can MAKE you blue, altering your mode in response. But we don't suddenly like twirling around now. Undyne can turn you green in Geno, but we don't suddenly become kind as a result! If we did, we'd stop Geno there! Therefore, to say the modes CAUSE the traits would just be ignoring the evidence. It's been proven wrong.

Now, about those other traits.. Considering how orange is rushing first-first, and you have to move to go through them, an orange SOUL would likely have to keep moving all the time, bouncing off of walls. They likely died to someone like Doggo for that reason.

As the trait of patience, you likely wouldn't be able to move at all.. But, that's all we know-There likely WOULD be a way to dodge attacks... They did fight in the war, after all... Or maybe not, and that's why the patience child died IN THE RUINS.