Board Thread:General Discussion/@comment-31981697-20170722123329/@comment-32182236-20170831204709

1)And why not? This is supposed to be Asriel's last goodbye. (Coincidentially, that's also the name of the song that plays during this time.) His final times with us. Why not finish with a "Bang"? Making those last moments absolutely BEAUTIFUL?

2)Did I mention that disregarding evidence like this and just saying it's non-canon out of nowhere is cherry-picking?

3)...Are you serious? Door handles extend outward from the walls of the car. This is clearly a hole, or at least an indent within the car. It doesn't match how a doorhandle would work. As for DJ disks, all they really do is record tracks and play them back, though they can be mixed together. With the Singularity likely happening in a few decades, computers will be doing that work for us, and we won't need a bunch of disks-Computers will emulate them. It'll even be better this way, as there won't be any scratching noises as a distraction.

4)Yes, I did say that, and I said they can use the menus, and even gave an explanation as to why without them being some special figure outside the game. That's part of being the one with the most determination- Flowey had all these powers too, at one point, and used the fact that we can't actually make a selection on the menu in the Omega Flowey fight as evidence to support this.

5)All the false information from before were being told to us by characters, or by things written by them. Never once has the game itself lied to us. In fact, a few things that appeared to be inconsiencies in the intro, like the child who fell having one stripe inside of two, and the lack of flowers, turned out to be true in the end. Also, they're passing the knolwedge down for the same reason why Napstablook calls himself worse than he is... The plques were made by monsters, while the intro is the game itself telling us the story. If you think the intro is just another unreliable story told by just another character, then I have a few questions.

1-Who's the one telling the story within the intro? I've already ruled out Chara.

2-Whoever it is telling the story, why did they consider the war as a long battle, and why are they telling all of this to us?

6)No, Chara didn't say that line, the dialouge box is from Aaron, so Aaron said it. We can't just change the evidence to suit a theory's needs. If evidence goes against a theory, it's probably because that theory's wrong. Also, that's only one proven case of a monster knowing about CHECKs. Others may know too, but simply don't have a comment to say about the CHECK.

7)All the claims you made against the HUD so far would also be applicable to QM.

7.14)...I don't see it. All I see is the name of the owner of the SAVE (Usually Chara, but at one point Flowey), LV, the time it had been since their last RESET, and an option to either continue or reset. And being in the room where the menu appears doesn't make it non-canon. This space is a void, similar to Flowey's World, and it's where you reside until you either LOAD (Go to where you were when you lasted SAVEd), or RESET (Return to the start of the Ruins)

8)Exactly, the game prohibits the usage of certain names. That's because they're names that are already taken, in order to prevent problems like this. And I actually explained what happened in Frisk in the very point you reaponded to... I stated that the reason why Frisk was allowed to name Chara "Frisk" was because they hadn't entered within the system at the time-Their information would only be set up after they wake up in the Underground-That's when their SAVE file begins to exist, after all. Therefore, before then, Frisk's existence was not acknolwedged, and thus, Chara was allowed to be given Frisk's name-Whatever entity that was banning having two being with the same name was unaware of "Frisk" already existing, and so, it was allowed, which lead to a big problem when it turned out that Frisk, who was already within the system, had the same name. So it was a big failure.

Do note that this was a response to you saying there's no way Hard Mode can be canon. The fact that I was able to give a reasonable explaination is meant to serve as evidence against that-There IS an explanation, as I was able to give you one. I wouldn't have been able to do that if there was supposedly NO possible way to do that, and that this is a reason to just go around cherry-picking evidence willy-nilly.

9)That was Gaster himself doing that. Flowey crashes our game when he absorbs the six SOULs. We can explain crashing the game in-universe by saying it's simply us being, say, "kicked out" of the world. Omega Flowey can obviously do that to us because he has six SOULs, and Gaster, well.. He's a brilliant scientist, he could have found a way to do it scientifically. Either that or the crash was a result of our name matching that of someone that, according to the current timeline, never existed.

10)In the case of Omega Flowey, if we lost, Flowey would reload for us so we could come back to him. This wouldn't be the case in Asriel's fight. (Also, Asgore was already dead, so Frisk's hopes of a True Pacifist.. Had already been lost. They'd need to reload to try again.)

11)Nothing to say here?

12)The dialouge about Asgore being a coward says otherwise. Toriel left out of spite of Asgore not freeing monsters as soon as he had the chance to.

13)Chara doesn't really know much, though. They can't even tell the favor of Monster Candy correctly. They have to ASK the monsters for stats, and sometimes can't get any stats. This can result in false stats, like in the case of Toriel, Asgore, The Undying, and Asriel. I consider the crying part to be a blind assumption Chara made-But hey, if it was an overexaggered laugh, all we heard was what seemed like a serious narration that we were crying. Of course we'd disagree with that.

14)It's only specifically rude to talk ABOUT someone who's listening. Here, Flowey's only telling Chara to let Frisk live their life. That's it, he's not gossiping about Frisk! Also, how do we know that Flowey would be "polite" in that scene anyway?

Okay, it seems we're getting the runs mixed up, and got ourselves tangled in this big mess... How about we take a step back, and I'll explain my stance on it simply-The main points of what I'm saying, as we're missing huge things when it comes to Flowey's statements about Chara.

First, the Genocide Run.

Flowey thinks that you're Chara, and has heard this narrator before. However, Flowey is not aware that the narrator is Chara-Likely because they're still under the assumption that YOU are Chara, and there can't be two Charas now, can there? Besides, we're killing everyone and everything, like Flowey would. And since we're acting "souless" like Flowey was, he thinks of us like his friend, that we're still inseoarable after all those years... Which leaves the narrator, who just looks like some sicko watching Chara kill everyone. Little does he know that we're NOT Chara, and that "sicko" is actually Chara...

Next, the Pacifist Run. During the final Asriel fight, he also assumes that we are Chara, though I don't know of a reason why. Perhaps he senses Chara somewhere, but doesn't know that it's actually the NARRATOR who's Chara yet-He assumes WE are Chara. And if we're Chara, then the narrator can't be Chara.

Eventually, he realizes that we are not Chara, but we are someone else-Frisk. That leaves the spot for Chara open to someone else.. The narrator! And we can't say the runs contradict each other, that Flowey should have known such in the Genocide Run, because the only way to do a Genocide Run after a Pacifist Run would be to fo a True Reset, wiping Flowey's memories away.

15)Perhaps to make it less obvious what he was doing? Why did he activate the HUD in the first place when he teleported, instead of just teleporting away? Because he's hiding something. And he wants to hide things even more from us by making everything invisible. And making everything invisible for us means he had used magic on us, which would result in the HUD being activated, as that triggers a FIGHT, explaining the sound.