Board Thread:General Discussion/@comment-31252171-20171008174544/@comment-32182236-20180315195142

[No, it does not. Hopes and Dreams stops when Asriel releases all of his power and transforms himself.]

Yes, thar's when it starts.

[Already in this moment his power exceeds that of Frisk. Asriels power is a moment of shock for Frisk. That's why Hopes and Dreams does not play anymore.]

Except we/Frisk don't know that until we attempt to ACT.

[The moment of silence probably symbolizes that Frisk has closed his/her eyes. As soon as Frisk sees Asriel his theme (Burn in Despair) starts.]

It starts right when Asriel's new form appears. The moment if silence was there because Asriel was still transforming, as his sprite is extended horizontally.

[Later there is silence again when Frisk sinks totally into despair. So we experience the whole fight from the direct view of Frisk. But not only that, even the music responds to the emotional status of Frisk.]

No, there's silence a second time because the screen turned black, meaning Asriel wasn't there anymore. Therefore, Asriel's theme does not play.

[When Burn in Despair plays, Frisk slowly loses his/her determination, until the despair is greater. But Frisk has more than enough determination left to re-fuse during this phase.]

Yeah, but WHY do they CHOOSE to refuse? Why don't they just give up?

[Who says that such moments need an epic theme?]

"But The Earth Refused to Die". That's who. In other words, Undyne says so. You see, my point is that if "Burn In Despair" was Frisk's theme, rather than Asriel's again, why aren't we getting the same style of music as "But The Earth Refused to Die"? No, I don't mean the moment of silence, I mean the actual SONG. Why don't we hear a song similar in nature to "But The Earth Refused To Die"? Someing like "But Frisk Refused To Give Up"?

[Music titles can mean a lot. They can describe situations, places, people, the emotional state and much more. Or they are a joke. (In that case, I would even say that the song was supposed to play in a different place, but Toby found the title so good that he did not change it.)]

My point is that titles shouldn't be used as evidence for who the song belongs to. In the case of "Fallen Down", it describes the situation-Frisk has fallen down. But, this is Toriel's theme, not Frisk's. In "SAVE the World", this is what Frisk is doing.. But, this is still Asriel's theme, not Frisk's. (Well, technically, Asriel's theme with some Chara in it.)

"It's not about the war in particular, but about the flashback. It's the theme song of the game that plays during important flashbacks, and the menu."

And they all have to do with Chara. "Memory" is probably better for flashbacks, since it plays when Undyne discusses how she was trained by Asgore and became Head of the Royal Guard. And yet, due to its correlation with "His Theme", it must be Asriel's theme.

Also, once again, why doesn't Chara's theme play during "Undertale"? Half the story is all about Chara!

[Is this just a theory of you, or do you have any proof of that?]

I'm not the first to suggest it, and there is proof:http://nochocolate.tumblr.com/post/134759853195/the-narrachara-theory-proof

[You watch the fight from the wrong side. From Mettaton's point of view he transforms himself and in the next moment you kill him. It all happens within the 30 seconds of the song. If you wait forever and a day, that's your thing, but it's not what's going on in the game.]

...Yeah, it is what happens in the game. Just like Sans doing nothing as his special attack is what happens in the game. The fact that the theme just loops the "hero" theme over and over again proves that this NEO theme is literally JUST the "hero" theme. The same one as Undyne's. The "hero" theme is just that-A hero theme. Not a theme that belongs solely to Mettaton. And, since characters can't just share themes, it can't be a character theme at all. It's a "hero" theme. (Hopes and Dreams doesn't contain that theme either, so we can't say they're connected.) Megalovania, however, does not share this theme at all, because this isn't a hero theme. It's a Sans theme.

[Even though particularly tough enemy in series and films are not called bosses, the fights against them are boss fights. You can see that at the latest when a game is made for the series/film.]

Yeah. They're supposed to be at the end of a level. But levels don't exist outside of games. Also, it's not "tough" if all you have to do to beat the "boss" is to keep on clicking "NEXT".

[There are several variants of Megalovania in Homestuck and only in one scene does the song play during a fight of Vriska. In the other scenes, the songs play during dialogues of Vriska.]

..Yeah, that would do it.

[Undyne’s green attack does not need a turn. She uses this ability at the end of her attacks. She even turns you red for an extra attack during her battle-phase.]

This is because a turn doesn't technically end until the monster stops attacking. This is how Sans manages to use several attacks in one turn (like the last attack before his "special attack") However, in Undyne's case, she wants to explain how it works before she attacks. Doing so right then would end the turn anyway, as she stopped attacking.

[If you want to compare the two fights, then compare the “blue attack” with the “green attack”. They are really very similar.]

Yeah, they are. But Papyrus can't use the blue attack if it isn't already his turn. Just as Undyne can't use the green attack if it isn't already her turn.

[If you mention a fair fight, then I have to think of the chase scenes before that. There it did not matter if the fight was fair or not.]

She actually starts by holding back and summoning the spears slowly. But if you just walk around and don't progress, her spears start gerting faster and faster.

[But what she wants in any case is a fight on her terms. She attacks you when she wants.]

Whenever it's her turn. And yes, she can choose to NOT attack on her turn, and just turn you green, as that's still technically an "attack". Like the "special attack".

[As I said before, her attack is more like a special ability that does not consume a turn. So we have in this fight too the first turn.]

Turns don't end after a monster does an attack. They end when the monster STOPS attacking. This is how Sans manages to use several attacks in one turn. (Wait, didn't I say that before?) The fact that she was able to use the attack at all proves it was her turn. Which means she went first.