Board Thread:General Discussion/@comment-32237043-20170607143625/@comment-25137755-20190408213539

"you seem to have missed the part where they specified that "bad" game design can be excused if it serves a narrative or thematic purpose."

No, I explicitly called it stupid, because that still leaves a shitty fight.

I am fundamentally disagreeing with that point. How are you so dense that you missed that? Just because you can invent some context where you think it's excusable, that doesn't justify a fight that, otherwise, is basically a reward for getting that far in genocide.

"but to really make this point you need to define what's good or not."

Maybe you missed the point where I put in bold that bosses should not punish players for learning unique mechanics of the fight. Or the multi-paragraph breakdown of the fight. You're a hypocrite.

>and that is intentionally so,

Intentionally bad design still leaves bad design you dense motherfucker. Literally no other point in the game outright cheats the player. Even Sans doesn't resort to that shit - every single one of his mechanics was introduced in pacifist in a relatively safe environment, and he of all characters would be the one who would want to use foul play the most.

Give that stupid excuse of it being some "narrative genius" a rest whenever it's only used by one boss for one type of attack. There's no "bigger picture" to you repeating a shitty excuse that doesn't hold up under scrutiny, there's you desperately clinging to anything to not have to admit your prized hog might have a flaw.