Thread:TheHumanAmbassador/@comment-30937172-20181013191124/@comment-32182236-20181013200217

One nice advantage of Undertale is that it had 3 years of development, had an actual development team.. Probably how it managed to be a lot better. Oh, that 3 years was after the demo came out, and fans probably pointed out the intro/gameplay contradiction that was in the demo. In fact, none of the evidence that Chara isn't Frisk was in the demo, so for all we know, the orignal plan was that they WERE the same, but Toby turned the plot hole into a plot point. We really don't know.

The fact that Scott managed to make so many games in so little time goes on to show that he is in fact a very skilled coder. If he actually had a team, and had 3 years to make his first four games (instead of around ONE, development probably started around May 2014), FNAF might have actually had a logically consistent story. And if Toby was left alone and he only had a year to make his game, well.. It probably wouldn't be the masterpiece it turned out to be.

It plays far better than an RPG.. Oh, right, it's far shorter, so that's one thing.. Either way, you choose your own ending by deciding the fate of the monsters.. But yes, you could say it lacks, as there's almost no side-quests in the entire game, you never get anybody to join your party.. Which means most of the effort went into telling a story.