Talk:Chara/@comment-24.108.128.151-20151021085052/@comment-11484499-20151021135129

the "demon that comes when its name is called" is you, completionism. chara is a completionism character, who threw themself down into the hole in mount ebott to see what was down there. they found the monsters, and decided to play god. on the other hand, frisk is a character, living in the story, experiencing the game as real.

chara sees life as a game. frisk sees life as a story. those are two different views of gaming that conflict. each ending is each view pushed to an extreme, with the pacifist run being a happy ending and the genocide run being a brutalized murder. in other video games, these tend to be downplayed, where "pacifist" endings tend to have little value to the completionist player and killing everyone in your way for xp is normal. the happy ending is where you take the time to enjoy the story given by the game. undertale is a meta commentary on the gamers personality, and toby dog sure did a good job.