Board Thread:General Discussion/@comment-34020894-20190310235504

Hey everyone, you remember that thread I made about a year ago with humans and magic https://undertale.fandom.com/wiki/Thread:142241. Well I’m here to headcanon with you some ways in which humans could have perform magic

Now what we know from the game on human magic: humans sealed monsters away with a magic spell. Given the sentence and the two frames intro we’re given a few things.

1. Humans used magic spells and artifices – and I stated in the thread is looks to be in a medieval style, which is fitting if you look at medieval history or in media. A few monster even stated they were trapped for millieue(e.p. bratty & catty). Thou I also different from monsters become they’re made of magi and can simply perform it without rituals or chant (as stated in Blue book). in the same intro we’re given. We see one of the wizards uses their staff to cast the spell(credits to LeslieWithers1212) a hint that tells ya that weapons where required. Where it was magic or use to express magic in up to debated

2. Soul power is required – aside from using a magic spell, one of the requirements from it was literal soul power (evidence for waterfall glyphs and true lab entry 12)ENTRY NUMBER 2: ''The barrier is locked by SOUL power... Unfortunately, this power cannot be recreated artificially. SOUL power can only be derived from what was once living.'' This is a power is natural as it comes from both humans and monsters. But human are stronger to it have determination and made of water. There was probably some spells invented that require a bit of soul power to do impossible spells

3.  Soul modes and attacks types – while we only see monsters use modes and attacks and it’s also debatable if  it applies to humans. Iet’s just say it did and state what we now about them

· Red mode – Normal Mode and behaves normally. It can move in any direction at a constant speed, and can slow down. The SOUL's heart sprouts legs when it runs away from a battle.

·  Blue mode – in Jump Mode and affected by gravity. Sans appears to have much more control over this, being able to force gravity in all four directions rather than just straight down. Pressing a direction opposite to the force of gravity causes the SOUL to "jump" in that direction. The height of the jump is dependent on how long the direction up is held until the maximum height is reached, which can depend on the attack.

· Green mode - While green, the SOUL is in Shield Mode and cannot move. Instead of dodging a pattern, the protagonist must block arrows coming in from all four directions using this spear.

·  Purple mode - Trap Mode and can only move left and right on a line and switch between lines using up and down.

· Yellow mode – yellow is shooting mode where the soul rotates upside down shoots a projectile that can destroy certain oncoming projectiles, as well as damage the enemy in certain situations.

· White attacks hurt the protagonist if their SOUL collides with them. The only way to counter white attacks is by dodging them.

· Gray attacks deal no damage and are used for aesthetic purposes

·  Red attacks do not deal damage but are used to warn of upcoming attacks.

·  Green attacks heal the protagonist, progress the battle in some way, or both.

· Light blue attacks, also known as blue attacks, do not deal damage if the protagonist's SOUL remains still.

· Orange Attacks do not deal damage if the protagonist's SOUL is moving. Orange attacks are the opposite of light blue attacks.

·  KARMA This effect drops invincibility frames to zero (allowing the attack to hit every frame or 30 times per second). It also applies a "poison" effect to the attack: getting hit for even one frame inflicts not just the one damage, but also increases KARMA by some amount (depending on the attack). Whenever KARMA is above zero, it eventually drains back down to zero in increments of one, inflicting one damage with each drain.

Now that we got that out of the way. Let’s head canon some possible spells based on the soul modes and attack types  