Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-27136653-20180908221611

@MysteriousMalice

"The flaw here is that there lacks a proper connection between the SOUL Power that powers and locks the Barrier, and the SOUL Strength that not only is DT, but also the one weakness of humans."

Lack of connection? I thought just the term would suffice. You know, how when a person talks about a dog, they don't actually mean a cat, they mean a dog. The plaques mentioned "soul power." How is this NOT "soul power", the thing that locks barrier?

Aren't you perhaps simply in denial?

"The one weakness of DT is a lack of it, an infirmity of purpose, Irresolution, Vacillation, Doubt, whatever you want to call it."

Read the plaques again. They weren't speaking of the weakness of DT, but of the weakness of souls, which is in DT; specifically, that it allows them to persist after death. Nothing mentioned or implied a flux here.

"Why can't it just be Frisk not WANTING to go off the clift?"

And why should it? Similarly, why shouldn't Asgore smashing our mercy button with his trident be simply a metaphor for our, as well as his refusal to give mercy to each other?

If according to THA it isn't a metaphor and Asgore actually physically did that, then why deny that there's a presence of a forcefield that stops Frisk from advancing further always at the EXACT same distance from a given boundary? And it's not just cliffs, this boundary also prevents them from stepping over boulders and whatnot. No harm comes from stepping on boulders, mind you (maybe execpt for that talking one, but that's just one of many).

Or there's chairs. Somehow, Frisk can push boulders, but cannot push chairs? Or snow poffs. How about stepping over them? Nope. An impassable barrier once again.

"You're once again just assuming there are two ways to look at this whole thing, and just looking at UT as just a game."

No, I am looking at it the way it is presented. If these things were a metaphor, I'd agree that it's a real world. If however you tell me these mechanics are canon, suddenly, the world incorporates mechanics and processes that are most commonly, or rather solely, found in computer games.

"1. The Battle System is both how Human-Monster conflicts work, and how Monsters fight normally."

Why only humans and monsters? What about animals, inanimate objects, or... why not the NPCs actually? So many arbitrary rules make it difficult to find a nice consistent explanation, like for example the laws of our universe. And why am I suddenly comparing to our universe again? Well, we already use the processes of our universe for our reasoning. For example, that the simpler solution is, if not opposed in a given system of knowledge, the correct one. Or that causality works the same here as it does irl.

Start bringing up nonsense, and all reason goes out of the window. If the computer game explanation is what it takes to preserve sane reasoning, I'll take it.

"2. Human fights are more like how they're shown in Glitchtale, or some fighting anime/show."

Says who?

"3. Things like the the shop menus are just Frisk saying what they want, or selecting/saying an answer in other cases."

Hey, how about we say they can only select the prompts that the monsters made available, meaning they are only limited to a given number of questions per visit? (If we're already saying that enemies can mess with our HUD, that is.) Also, I recommend you the fan fiction Golden Quiche, that one explored this concept rather well.

"He also gave a link, one that I followed, and yes Toby DID say that aspects of games like Turns, LV, and EXP, etc, are part of the world."

Then he has confirmed that the world is a game/simulation, the simpler of the two available interpretations of this concept. Or did you dunk your reason into the trashbin already?

"Except that goes against the one rule of S/L/R."

Which is? If you're making a point, try modelling it so that I can understand you.

"if DT = SOUL Power, then the six human souls should have vanished immediately after it was extracted"

Ergo, not all of it has been extracted from them. That is a pretty obvious conclusion, no?

"Second, all humans naturally have the amount of DT that allows them to persist after death, so anything beyond that would be the extra amount that's both determined by, and factored into determining, your SOUL trait."

I have no argument against this. Literally. If this is what you believe, that souls have a capacity reader inside them that they use to determine if it's gonna be red or not, then go with it. I just don't see the point of it. I mean, it could work, this could be the case, but a pointless one.

"You could just as easily say that Bravery is SP, or that Paitience is SP, and it would make about as much sense as DT being SP. Because those are PARTS of the SOUL, parts!"

You are assuming the traits are physical and that all humans possess all of them in varying quantities. I don't favor this, since the game didn't imply that DT is a trait, nor that the other traits are extractable like DT. My belief is, that a soul's trait is just its "flavor". Imagine a red lightbulb. It doesn't actually produce a red light, it's just the tint of the glass that makes it red. That's the trait. And the light is supplied by the DT, or perhaps the essence shining through the DT.