Board Thread:General Discussion/@comment-31981697-20170722123329/@comment-32182236-20170802123011

We have no idea what the other humans' behavior was like. Since they each had their own separate trait, it's likely that each human acted in a different way. And once again, dropping the YELLOW items wouldn't make sense-They're the most useful. And dropping the GREEN items only make sense if you found the yellow items. (Item sets by usefulness-Yellow>Green>Purple>Blue>Orange>Cyan) So, I guess Yellow died in Hotland? But wait, after Green picks them up and drops their own items, they'd take the items further, not go to the dump! That's why it wouldn't make sense for them to drop the items on purpose. And if the other humans had the same amount of DT, they too (especially the green one!) could spare their enemies and get them to "join"-And as long as they stay determined, they could defeat any monster-Save Scumming is their friend!

Undyne instantly regiognizes you as a human. 201X is the first human. 100/7=around 14. Would 14 years fit "You're the first human in a long time"? If it would, well, Undyne still would have seen a human if the 6th human passed her! (at 5-14 years old) Also, it's more statistically likely for random events like humans falling to happen at semi-consistent intervals, than say, 700 years and it not happening once, then it happening 8 times in one century. Oh wait, they were trapped underground for a millenia at least, make that 900 years of it not happening at all! Yeah, really not that plausible.

Yes, we often tend to roleplay as that character, and do what we think THEY would do. To give them a personality of their own! We don't exist as our own separate entiry in Undertale. It's not Frisk who "doesn't exist" in the game. Most games don't acknolwedge the player and put them, on their own, into the story. OneShot is a rare exception, and a quite interesting one too. But in most cases, the game expects us to roleplay AS the character-What's the relationship between, say, Jesse from Minecraft Story Mode and us, the player? Does it even exist? Is Jesse just a mindless zombie?! No, because we ARE Jesse. Same thing here. And since in Undertale, meta stuff is often canon, such as SAVING, closing the game in the Omega Flowey fight, and even the HUD and turn-based systems (Sans abuses them), why not the HUD too? Oh wait, we already proved it is because of Sans. (Never said all monsters could see it-I actually said they couldn't, which is why they never dodge!) The border is firmly established in OneShot. But in Undertale, we don't see it. And since we don't see it, the better explanation is that said border just doesn't exist at all!

Also, my actual evidence against it was that even UNDYNE doesn't dodge, despite wanting to kill you! If she could dodge, she WOULD dodge. But she doesn't dodge your attacks at all, whatsoever, even in her Undyning form! If dodging was as simple as side-stepping away, Undyne would be doing it. So explain that. My headcanon explains it fine, but what about yours?

Frisk sees everything we do. The border between us and Frisk does not exist. And the very fact that Sans can peek behind this "curtain" and see the HUD for himself proves that such things are in fact canon. Just not visible for like 99% of the characters. And given that magic attacks change, and depend on the monster using them, never ACT, and NEVER use an item or MERCY, they more than likely do NOT have a HUD. Oh, and I've already deconstructed that "mess"-The human attacking is (usually) the only one aware of the HUD at all! (Oh, and my theory on us not being able to dodge Chara is debunked- We see their red line attacking the game-And the damage number. Humans can dodge other humans, just as monsters can dodge other monsters-We ARE aware of the other human's red line. We don't see their HUD though. Because you normally can't see someone else's HUD. So if Glitchtale is an AU where everyone is aware of each other's HUDs, then yeah, it is a giant mess that's nowhere close to canon. You can only see your OWN. Chara attacking at the end of a Genocide Run (and you not seeing their HUD) debunks seeing someone else's HUD.

One thing about SOUL trait/modes-Your trait determines what mode you start in. It dictates your color, and your COLOR dictates your mode. Integrity has a blue SOUL color, and we know the SOUL itself is a different color because of the Omega Flowey boss battle, where we see them for ourselves. The similarities between the description of the traits in BALL and the SOUL modes aren't meaningless. So, integrity had a blue SOUL by default. We don't know how the orange and cyan SOUL modes work, since they're not actually in the game, but they must have something to do with their traits. Though perhaps taking into account different SOUL moves might explain why the humans died instead of making it past Asgore-Maybe certain battles are impossible under certain SOUL modes. (Except for the yellow human, their SOUL mode is just like ours, PLUS the ability to shoot projectiles-If anything, Asgore would be easier for that human)

It's alright, if there were any grammar or gender errors, I didn't notice them, and understood you just fine! :3