Board Thread:General Discussion/@comment-26006155-20190131130037/@comment-26006155-20190131234236

PersonThePerson wrote: " The big one is on a Souless run, where you see a different reflection in the pools beneath Frisk as he moves through the rainy part of Waterfall. That reflection looks very Chara-like. "

Isn't that an urban legend? Correct me if I'm wrong, but I thought that was just a rumor. Apparently you have to enter debug mode to activate it, but you can definitely give Frisk Chara's reflection in Undertale: https://www.youtube.com/watch?v=ds6rSdd2bec

There's a link to the reddit post in the video desc: https://www.reddit.com/r/Underminers/comments/3n3dvi/debug_mode/

It's a bit like asking why there are unused assets in FNAF, like FNAF 2's poison meter that seemed originally designed to limit the amount of time Jeremy & Fritz Smith could keep the Freddy Head defense up. (As someone who's tried on someone else's fursuit head before, it does take a Constitution Saving Throw to keep it on after a while.)

Then you realize the point is they can keep pretending to be an animatronic.. indefinitely. Because they ARE one. Which is why the poison meter is pointless.

So even if Chara's Reflection isn't something that made it to the final cut, it was definitely something Toby considered putting into the game, and didn't bother to remove from the files.

Like so many other hidden things in the game code, like both of the Lab Entry 17's.