Board Thread:General Discussion/@comment-32335103-20170623091302

Hi there, huh, actually… I’m new to the kind of new to the fandom and the world of Undertale theories, so pardon my ignorance. I'm pretty sure this theory is new, I've seen many theories around, but one never knows. If someone already had a theory like this one: I’m sorry, I don’t intend to rob anyone’s theory or something like that. Just let me know and I’ll give you the credit. I don’t even care for that, I don’t really need it. I’m just here to share my ideas. I’d really appreciate your own opinions and be grateful for any help. If anyone wants to take the ideas here they’re free to use them too. No need to ask. :)

I’m actually pretty bad at explaining things, but I’ll do my best. Also, if you don’t understand anything: please do ask. I’ll try my best to make things clear. Since English isn’t my native language, there might be some kind of misunderstandings too.

Okay, let’s start with what I’m going to present in this so we don’t get lost. There will be: theory in itself, some facts and possibilities.

So, my theory consists on explaining a little bit about Frisk, Chara, the fallen human and all that combo. Basically, it explains how Frisk, Chara and the players are.

First, some points in this theory: I’ll refer to “us” by “the player” assuming you played the game. This is important, because I think the player has a part in this. I’ll use Chara to refer to the first human, since it’s the original name. Frisk is… well Frisk, the protagonist, not to be confused by the player or Chara.

So we would have: 1 player (us) - 1 protagonist in game (Frisk) - 2 known in game characters (Frisk and Chara) - 6 referenced in game characters (the six humans).

Additionally, we will have the following CORE FACTS:

'''-We know 8 kids fell to the underground: Chara, six other humans, Frisk. '''

'''-Chara did die. '''

'''-This game has: time and space. '''

Okay, let’s begin by the player, us. I base this on several scenes of the game were its pretty probable the characters are breaking the 4th wall. I don’t know if this is a fact, but it is a great possibility. I believe the player has a part in all this because it’s the player who is playing the game. It may seem quite obvious, but it will get a bit complicated from now on, so remember this.

Next, time and space are a thing in Undertale, it’s implied and you can confirm it just by playing it. The player has access to time and space, you save and load the game. This leads to another thing: the timelines. This is also a fact, directly implied by Sans in the game. Sans also says the player is an anomaly, which is true. The player has access to saves and loads, something nobody else has access to apart from the player. Only Flowey when it’s in its Omega form can achieve this feat. The ability to save and load is only accessible to the player though. Thanks to someone else, but we’ll get into it later. Flowey can only access to it via the six human SOULs.

Now think about this: the player is a part of this game, but the player isn’t just another character. The player is an anomaly. So where would this place the player then? The answer would be: another “universe”. The player is from outside, somewhere else, another world. What I mean by this is that Undertale is a game, a universe, a world of its own. Just like its name implies a tale, a story, which is situated in a universe, with its characters, plot, etc. The player is an anomaly because the player not from Undertale’s plane of existence, but from “real-life” and the player was “inserted” in the game. I’ll be taking the word “plane” rather than “universe” since it’s not the same, but still kind of synonyms? I’ll explain why later, along with what I really mean by “inserted” so you don’t get confused. Now, let’s take it even further. We are talking about a game with choices. The player decides, and the player’s decision leads to an end. Not only is the player an anomaly because the player is from another place, but the player is also what causes it to progress towards a conclusion. Without the player, the universe of Undertale would remain untouched. Even if the player isn’t GOD, the player’s decision makes a huge impact with what’s on the player’s power.

With that over with, let’s connect the player and our protagonist: Frisk. We know almost nothing about Frisk. We only learn about their name when you are near the ending of pacifist route. So who is Frisk? Well, Frisk is basically the player… just not really. The player is outside the game, Frisk is inside it. More clearly, Frisk would be like the player’s alternate self, but not quite neither. Why alternate self? The player would be from the universe called “real-life”, Frisk’s universe would be called Undertale. Now transform the word universe to plane. And we have 2 different planes now. Why plane and not universe? Well, because a plane is like a layer. There could be many layers inside a universe, many planes. Just like in real-life. Plane is often used to describe a place where things like spirits and other entities exist. Remember that the game talks about SOULs. Now I’ll be honest with you, I have little idea of what I’m talking about now, but I think I grasp the concept and that’s what I want you to be able to grasp.

So you have planes now, layers if you want, inside your universe. Let’s give them Asgore-level names to make it easier:

UNIVERSE: UNDERPLAY

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">PLANES: PLAYER’S PLANE - FRISK’S PLANE (or UNDERTALE’S, let’s stick to the former for now)

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">I don’t know exactly where to place the player’s plane, but I’d say the player is a plane “above” Frisk’s plane. I don’t even know if this is important, maybe I’ll elaborate on another post. The thing is that as far as I know there are entities from certain planes that can come in contact with another planes. So what if we make the player come in contact from their plane with Frisk’s plane? This happens when the player starts to play the game. Now, I’ve been thinking about this really hard, but I came to the conclusion that the player isn’t really in control of Frisk, but guides them. Yes, the player takes decisions and Frisk goes along with them, but that doesn’t mean the player controls them. Because if the player isn’t really there… then how could the player take control over them? Frisk is a human in their plane. The SOUL you see is theirs; the body you see is also theirs. So Frisk actions have to be Frisk’s. You can see this better in the scenes where Frisk “moves” on their own. Yes, Frisk does “move” on their own. I think the best example is: Frisk giving their name to Asriel. I went WTF when I learned their name. If you are here, you must know why. Frisk is just like… so out of the blue. I mean, what are the probabilities the player chose that name in the get go without knowing anything about the game? I mean, seriously. And even if you as the player named Frisk as such, the player doesn’t make a choice when they tell Asriel their name, they just tell him and Asriel repeats it. This proves Frisk is alive and conscious or at least partially. We’ll specify more about this later. So Frisk would be the protagonist and also the player’s connection to Undertale. After all, Frisk’s plane is Undertale’s plane. Now maybe we don’t know about Frisk themselves, but we know their role at least.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">Finally I’ll tackle the hardest part: Chara. We can say that we know more about Chara that about Frisk, although the former seems to be as mysterious as the latter. It seems like Chara and Frisk have quite some things in common though: their SOUL color, them being humans… This is where it gets real tricky, so pay close attention. I’m going to turn all of this inside out.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">Now, I think it’s time for more “layers” but these ones are not planes. This is what the game is all about: timelines! So, get ready for a bad time.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">We had our UNIVERSE: UNDERPLAY and the planes inside it: PLAYER’S PLANE (which is going to be more on the background, but don’t forget about it) and UNDERTALE’S PLANE (yes, now we can call it that)

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">And we add 2 timelines inside our UNDERTALE PLANE:

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">CHARA’S LIFETIME - FRISK’S LIFETIME

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">There’s not much to say about them, I think they are pretty self-explanatory. Chara’s lifetime happened in Undertale’s plane past. Frisk’s lifetime would be what we call Undertale’s plane present.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">Okay, we have 1 past timeline, 1 present timeline, 2 humans… how many SOULs? We had 1 in the past, but it is nowhere to be seen now in the present. We have 1 in the present who is still inside a body. There are six more that lack a body, but that’s for later. So if we don’t count the ones without a body we have 1 SOUL. This is gives us a total of 7 dead humans and 1 human alive. We are going to focus on the dead human inside our past timeline, Chara, and the one that is alive in our present timeline, Frisk. At least, let’s focus on those 2 just for now.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">There’s some information in the Pacifist Run about Chara, but I think the real thing comes in a Genocide Run. The player even meets them by the end of this run and talk! Now, some people think they are talking to the player, I think they are talking to both. The player is always there because they are “connected” to Frisk.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">Here's were megalovania intensifies so pay close attention. From this point outwards I’ll start using “Frisk”. You’ll understand once you read it.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">If my theory is correct, Chara is talking to “Frisk” when they talk about “determination” and “human soul”. Now when they talk about control, they are clearly talking to the player, since “Frisk” is the one who had control this whole time. But Chara also says that it was thanks to “Frisk’s” human SOUL and determination that they reincarnated. Now this is important, they are telling you everything with this phrase. Frisk is Chara’s reincarnation. So what does this mean then? Well, Frisk and Chara are almost the same, but not quite. If Chara was truly aware this whole time since the beginning of the game, then that means the player was connected with Chara’s SOUL all along. Their SOUL reincarnated. This means their SOUL returned to the UNDERTALE’S PLANE.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">Oh so, Frisk is a zombie of some sort now? No, if you paid attention, you would understand that Frisk is a human, since they have a human SOUL. Frisk and Chara share a SOUL, but they aren’t the same human being by the end of the journey. Emphasis in “the end of the journey”.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">This is where my theory comes to an end. Here are the corrections that will help you understand everything. It was simpler that I made it seem, a lot shorter too, but I thought I had to take you along for you to understand.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">UNIVERSE: UNDERPLAY UNDERPLAY’S UNIVERSE PLANES: PLAYER’S PLANE - UNDERTALE PLANE UNDERTALE’S PLANE TIMELINES: CHARA’S PAST TIMELINE – CHARA’S PRESENT TIMELINE

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">The human the player named is Chara is the fallen human. The one from the past timeline.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">The human the player formed a connection with and the player has been guiding through the game is also Chara. The one from the present timeline.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">The human the player ends up with by end of Genocide Run is Chara. They didn’t change much. They still hate humanity and now hate monsterkind too. They are violent and killed many, would kill many more too. If give them the chance by playing Pacifist after this.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">The human the player ends up with by the end of Pacifist route is Chara too, but they changed. They are Frisk now. They learned to love and save people. They saved monsterkind and have plans to make peace between the humans and monsters.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">The game is about the journey of Chara through the Underground, guided by the player. They were lost and confused, but now they know their purpose and who they are.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">LOL! It was Chara all along! It means they are the one narrating everything in the underground, too! If this theory is correct you can make sense out of a lot of things a lot better now. But I’m still not so sure, so… If you read this, leave some of your own realizations and if you find a flaw point it out.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">Also, there's a lot yet to discover.

<span lang="EN" style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">I know it was as long as lesser’s dog neck and I’m sorry, but I suck at explaining things! It’d of have been better if I made a picture of it or made a video… I should do that maybe… later. But I’m sure there are people who can do it better. Besides, as I said, I don’t even know if my theory is correct! That’s why I’m sharing this theory here first. So, tell me what you think about it. I’d really appreciate if someone could help. :) <ac_metadata title="The Fallen Human Theory" related_topics="Undertale|Chara|Frisk|Player"> </ac_metadata>