Board Thread:General Discussion/@comment-32237043-20170607143625/@comment-34974603-20190423033006

The grinding didn't feel "too" tedious to me. And Undyne and Sans might have been pains in the neck to beat, but that was part of the fun for me. I did Genocide for the challenge.

There is a reason why it is called the "Genocide" Route. It is because you are committing "Genocide". As in, you have to kill "everyone" that you can kill. If you leave anyone alive, then you've failed as a genocidal maniac.

Undyne was more of a reflex game, combined with muscle and mental memory. You could have just died to the spear attacks and later memorized how they worked. Or you could have reacted to them as they came at you if you have the skills to do so. I didn't have too much skill with that, so I kinda died a lot, but that doesn't make the game bad. It makes it all the more satisfying when I finally strike her down.

I know what everyone is going to say, but to me, Sans was easier than Undyne. To me, Sans was mostly a platformer game, and I'm way better at platformers than bullet hell and reflex games. As long as you can jump at certain times, then you should be fine. The rest involves timing that is easier to get than Undyne's fight. Hard, but not unfun.

The difficulty of the Genocide Route is the main part of the fun for me. The fact that I have to make sure that everything in an area is dead before I move on. How I die over and over to the same bosses. The fact that I begin dying less and less to those same bosses. The fact that I slowly become a worse and worse person as I go on. How easy killing my beloved characters off becomes to the point where I enjoyed finishing off Sans. Sans, who was my favorite character because of his deep, yet hilarious character. That was how the Genocide Route felt to me. And I think that that was how it was supposed to feel. Am I wrong?