Board Thread:General Discussion/@comment-31252171-20171008174544/@comment-31655597-20180516202722

Sorry, I had no time lately.

[Except we/Frisk don't know that until we attempt to ACT.]

 We don't need to ACT. Frisk can feel Asriels power. It is normal for characters to feel the power of such beings.



[It starts right when Asriel's new form appears. The moment if silence was there because Asriel was still transforming, as his sprite is extended horizontally.]

 Asriel disappears together with the menu in the light. There is no further transformation visible. Asriel then is suddenly there, together with the menu.

 When Asriel disappears because he transforms, why does the menu disappear too? Because Frisk closes the eyes.



[No, there's silence a second time because the screen turned black, meaning Asriel wasn't there anymore. Therefore, Asriel's theme does not play.]

 And where should Asriel have gone? Drink tea? Asriel is still there. You just can not see him because Frisk has closed the eyes.



[Yeah, but WHY do they CHOOSE to refuse? Why don't they just give up?]

 Would you give up when it comes to everything or nothing? Frisk (as well as almost every TV hero) does not.



["But The Earth Refused to Die". That's who. In other words, Undyne says so. You see, my point is that if "Burn In Despair" was Frisk's theme, rather than Asriel's again, why aren't we getting the same style of music as "But The Earth Refused to Die"? No, I don't mean the moment of silence, I mean the actual SONG. Why don't we hear a song similar in nature to "But The Earth Refused To Die"? Someing like "But Frisk Refused To Give Up"?]

First: "Burn In Despair" is Asriels theme.

<p style="margin-bottom: 0cm; line-height: 150%"> Secondly: The simplest answer is, there is not enough time. "But The Earth Refused to Die" starts after Undyne gets her fight spirit back. She has a relatively long monologue afterwards.

<p style="margin-bottom: 0cm; line-height: 150%" lang="en-US"> Frisk has about 5 seconds after the low point, before the fight starts again.

<p style="margin-bottom: 0cm; line-height: 150%" lang="en-US">

<p style="margin-bottom: 0cm; line-height: 150%" lang="en-US">[My point is that titles shouldn't be used as evidence for who the song belongs to. In the case of "Fallen Down", it describes the situation-Frisk has fallen down. But, this is Toriel's theme, not Frisk's.]

<p style="margin-bottom: 0cm; line-height: 150%"> Yes, titles are not always clearly assignable. You could "Fallen Down" also interpret as “Toriel finds someone who has fallen down.”

<p style="margin-bottom: 0cm; line-height: 150%">

<p style="margin-bottom: 0cm; line-height: 150%" lang="en-US">[In "SAVE the World", this is what Frisk is doing.. But, this is still Asriel's theme, not Frisk's. (Well, technically, Asriel's theme with some Chara in it.)]

<p style="margin-bottom: 0cm; line-height: 150%"> When "SAVE the World" has something of Chara in it and we know that Frisk is possessed by Chara, then this would make "SAVE the World" Frisks (+Chara) theme even more so.

<p style="margin-bottom: 0cm; line-height: 150%">

<p style="margin-bottom: 0cm; line-height: 150%"> It is very likely that Chara helps Frisk just as in the genocide run. She wants to help Asriel by helping Frisk.

<p style="margin-bottom: 0cm; line-height: 150%" lang="en-US">

<p lang="en-US">[...Yeah, it is what happens in the game. Just like Sans doing nothing as his special attack is what happens in the game.]

Sans is a 4th wall breaker.

<p style="margin-bottom: 0cm; line-height: 100%"> If you talk to a person again and again, then the text does not change. For the person, it's always like talking to him/her for the first time.

<p lang="en-US">

<p lang="en-US">[The fact that the theme just loops the "hero" theme over and over again proves that this NEO theme is literally JUST the "hero" theme. The same one as Undyne's. The "hero" theme is just that-A hero theme. Not a theme that belongs solely to Mettaton. And, since characters can't just share themes, it can't be a character theme at all. It's a "hero" theme. (Hopes and Dreams doesn't contain that theme either, so we can't say they're connected.)]

<p lang="en-US">“Battle Against a True Hero” has more than the “hero theme” part. The “hero leitmotiv” is only part 1 of the complete theme.

When the fight wasn't over after 30 seconds, Power of "NEO" would have more parts and would be a complete character theme.

<p style="line-height: 150%" lang="en-US">[Megalovania, however, does not share this theme at all, because this isn't a hero theme. It's a Sans theme.]

<p style="margin-bottom: 0cm; line-height: 150%" lang="en-US"> That contradicts itself, because Sans plays the hero in the end.

<p style="margin-bottom: 0cm; line-height: 150%" lang="en-US">

<p style="margin-bottom: 0cm; line-height: 150%"> Megalovania also does not include anything of Sans theme. It's a theme of its own.

<p style="line-height: 150%" lang="en-US">

[Yeah. They're supposed to be at the end of a level. But levels don't exist outside of games. Also, it's not "tough" if all you have to do to beat the "boss" is to keep on clicking "NEXT".]

<p lang="en-US">Levels don't exist outside of games because it’s open world, but this doesn't mean that there are no bosses.

Bosses don't need levels and levels don't need bosses. It's just handy to create levels in games with a boss at the end.

<p style="margin-bottom: 0cm; line-height: 100%"> And why should it be "tough"? It does matter what the person does in the medium and not what you do.

<p lang="en-US">

<p lang="en-US">[Turns don't end after a monster does an attack. They end when the monster STOPS attacking. This is how Sans manages to use several attacks in one turn. (Wait, didn't I say that before?) The fact that she was able to use the attack at all proves it was her turn. Which means she went first.]

<p style="margin-bottom: 0cm; line-height: 100%"> I guess we agree that we are divided on this issue. For you it is an attack, but not for me.