Board Thread:General Discussion v2.0/@comment-24597765-20151127205619

You see I fancy myself a critic, and I'm getting real tired of all these 10/10 and five golden stars dipped in platinum chocolate that Undertale is getting. So now instead of praising Tumblr's new favorite game, I'm gonna list everything wrong with it (and no, So Sorry is not in this list). Oh and spoiler abound.

1. The final boss for neutral and pacifist. I mean, I loved the feel to it and they were truly fun and engaging fights, but um, you can't lose. Alright, TECHNICALLY, you can lose to Flowey, but since he saves over your death (and, in turn, all the progress you've made) you can bullshit the fight as much as you want knowing that you'll eventually win. Asriel doesn't even get this excuse. Anytime you "die" you come right back from where you left off. Also, good luck with even dying against him. With "hope" reducing your damage intake and "dreams" giving you unlimited heals (not to mention, only a few attacks are hard to dodge), there's no real difficulty to this fight.

2. Genocide route grinding. Good lord. I get that genocide is supposed to be a test of your determination, but the absurdly low spawn rates of Snowdin and (arguably) Hotlands is unforgivable. Let's not forget how easy it is to almost end your genocide play through by mistake by fighting Papyrus early because you're thrown off by "that comedian". You could argue it's the player's fault for not killing everything before moving on or for not checking for a guide online, but there's a fine line between blaming a player for incompetence and blaming a developer for lack of information (and if you make a part of a game so vague that it REQUIRES help from the internet (not counting puzzles) that's a problem as well).

3. Difficulty. It's rather difficult (ahahahahahaha) to put this on the list because it's somewhat subjective. What's hard for some people can be easy for others due to all kinds of reasons, but the general gist here is how the average difficulty of the game is inconsistent. Certain random mob fights light the teamed up mercenaries at the Core can be harder than boss fights like Undyne. This is especially true in genocide where most bosses die in one hit while mob fights are as difficult as ever (which makes no sense, but whatever). Add in the above issue of two final bosses being too easy to lose and it cements it even more. Also, if you go through the game only doing what's easiest, odds are, you'll get the King Mettaton ending.

Ummmm, shit is that it? Guess so. Well, um, there? Everything wrong with Undertale. If you want my short opinion on the game as a whole, it's 9.7/10, with the flaws being so marginal that it doesn't really take away from how amazing it is.

Seriously though, only 3? I found like, 10 with Steven Universe and dozens with Gravity Falls.  