Board Thread:General Discussion/@comment-27907368-20160412010659/@comment-27907368-20160425100957

I'm not satisfied with the skeleton ultra-post. I'll bring it soon, I just want it to be better written and be fully fleshed out. Heh. <3 Till then, let's parallel two characters chosen at random(?)!

Introducing:

''' "I'm FLOWEY! FLOWEY the FLOWER!" "i'm sans. sans the skeleton." '''

... Glad we got that out of the way.

FLOWEY and sans have a few parallels. Both characters judge you - FLOWEY at the end of the Ruins, sans in Judgement Hall.

FLOWEY's judgement at the end of the Ruins is quite on-the-nose - he calls out the PC for every monster that they kill and calls the PC a "selfish brat". Also in his repertoire is "disgusting animal", "utterly repulsive" - that is, if we mess around with killing and rekilling Toriel. Remember: "Somebody is dead because of you."

His judgement is equally as harsh as sans' is. Here's looking at sans:

"wow, you're pretty gross." "who gets to LV2 on accident? get outta here." "you're a pretty bad person" "what can I say that will change the mind of a being like you...?" "dirty brother killer."

In a pacifist or genocide route, neither FLOWEY nor sans judges the PC.

In pacifist, FLOWEY reminds them not to kill and sans is missing from Judgement Hall. In genocide, FLOWEY recognizes Chara ("that's a wonderful idea!") and sans is too busy trying to get you to quit to judge you. I mean, he's judging you, but it's not his typical "eyyy, you suck" spiel.

Both characters also are in-tune with loading from SAVE points (or resetting after a neutral run) and comment accordingly.

FLOWEY keeps his memories and sans reads the PC's face - incredibly accurately, as can be witnessed in the genocide route. Moreso, sans exhibits dialogue that changes the most in regard to timeline manipulation and repeating the game.

They both follow the PC throughout the game.

In all routes, FLOWEY tele-flowers behind the PC. In neutral/pacifist, sans appears in Snowdin, Waterfall, Hotland and New Home (Judgement Hall). In genocide, he is hinted at following the PC during Shyren's encounter.

Both appear at the end of the game to talk to the PC/Player (however you want to view this).

sans via phonecalls, FLOWEY after true pacifist to tell Chara to leave the happy ending alone. There's also FLOWEY's neutral ending flavor text, but that's not quite as pivotal.

'''They both like PAPYRUS. *le lenny* '''

Both wait for life to pass by - one's a nihilistic skeleton and one loaded his save and then waited for the formula to change.

Weirdly (I think this is true?) they are the only characters to imitate others' voices by actually... changing their voice grunting(?).

sans mimics Toriel and FLOWEY does whatever he wants. Notably, he can pitch his voice to be like TORIEL's, young ASRIEL'S and ASRIEL DREEMURR's older ASRIEL... voice. It's the phone call before the elevator out of the True Lab in pacifist. There you are. <3

Both encourage you to stop playing the game. Genocide sans and FLOWEY both tell you to stop. I can almost imagine how conflicted FLOWEY must have been realizing that the Smiley Trashbag was the one saving his stem in genocide. WOOPSIE DOOPSIE.

Weird formatting because that's what I get for comparing enemies. T_T Whoops. Cheers!