Talk:Chara/@comment-24.108.128.151-20151021085052/@comment-62.228.150.123-20151107174929

This actually your theory is the theory that makes more sense in my mind.

The game does a lot of 4th wall breaking during the final stages of every run mentioning saving, XP, LVL and whatever. To add to your argument, here is how I want to think about it:

During the games development, the first thing that propably got created was the fighting system. Maybe at the first stages of the game Toby didn't even think about the no-kill mechanic of the game. Just throw some sprites on the screen and build a fighting system. I can only imagine how many monsters got killed during the testing phase of this. Attack-kill-oh,it-didn'tworkquiteright-codealteration-repeat. Thousands of times per day.

Maybe Toby thought that "huh. This guy did a lot of killing. Maybe I can actually put him/her in the game". I'd find it really cool if he did :P