Board Thread:General Discussion/@comment-27130793-20160212011843/@comment-26133480-20170311185331

The way I see it, it breaks down like this:

The Past—Chara was a young kid when she climbed Mt. Ebott, and so it would seem she was probably very impressionable.

'''Perhaps her hatred of humanity stemmed from several experiences within her village that made it seem that all humans are hateful types; she’d apparently never been outside of her village and wouldn’t know better. Indeed, Asriel says “Despite what everyone thinks, it's not as it is here. There are a lot of Floweys out there.” How would he know such, w/o having been told by Chara?'''

She climbed Mt. Ebott (possibly chased out by the others?) seeking to escape humanity and live on her own—not as a suicidal thing; the opening sepia slideshow shows her tripping on a root—and after having fallen was shown a much better world, one where love was abundant.

Monsters, it seemed to her, were people that she could finally be at peace with. They would never hurt anyone; indeed, in the library in Snowdin one book states “Love, hope, compassion... This is what people say monster SOULs are made of.” And so the Underground seemed like a pretty sweet deal. Everything was beautiful.



And then there was the pie incident.

Chara was crushed by seeing her adoptive “Mr. Dad Guy” become so sick, and while she “laughed it off” as Asriel said, the exact meaning of that is up for interpretation. I personally believe that what such wording meant was she had a nervous laugh and/or was laughing to try to mask the pain she felt.

Later on, she came up w/ the idea that if she could get herself sick—to the point where she woul actually die—she and her brother could together wipe out humanity (b/c again, she perceived all mankind as evil, having no way of knowing any better) and allow monsters to roam free, in such a way that they would never need to fear humans again. She chose buttercups since she could make it seem like an accident to Asgore and Toriel, as well as (possibly) to punish herself for what she’d accidently done to her adoptive Dad. <span style="font-size:12.0pt;line-height:115%;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">Also noteworthy is that it’s been pointed out that when she carried her own body through the village she wouldn’t have looked like she’d been killed by Asriel; if she wanted to make it look that way she could’ve mutilated her cadaver. This could have been instead an attempt to show the humans that monsters are gentle, loving creatures—Asriel’s horrific-looking form actually showing great reverence and care. <p class="MsoNormal" style="tab-stops:45.7pt"><span style="font-size:12.0pt; line-height:115%;font-family:"Times New Roman","serif";mso-fareast-font-family: "Times New Roman"">The Present—Chara is indeed the narrator; examples of potential proof include the Game Over messages and the flashback that Frisk would have no way of knowing about after Undyne collapses the bridge.

<p class="MsoNormal" style="tab-stops:45.7pt"><span style="font-size:12.0pt; line-height:115%;font-family:"Times New Roman","serif";mso-fareast-font-family: "Times New Roman"">Chara’s memories of right and wrong were destroyed somehow by her death—perhaps by death itself, perhaps by fusing w/ Asriel, any number of reasons.

<p class="MsoNormal" style="tab-stops:45.7pt"><span style="font-size:12.0pt; line-height:115%;font-family:"Times New Roman","serif";mso-fareast-font-family: "Times New Roman"">It becomes the player’s responsibility to shape her through the actions taken in the game: if the player kills more often than spares, Chara gets taught that mercy is usually not the right thing to do—and vice versa.

<p class="MsoNormal" style="tab-stops:45.7pt"><span style="font-size:12.0pt; line-height:115%;font-family:"Times New Roman","serif";mso-fareast-font-family: "Times New Roman"">If the player goes Genocide, Chara believes she is meant to annihilate everything.

<p class="MsoNormal" style="tab-stops:45.7pt"><span style="font-size:12.0pt; line-height:115%;font-family:"Times New Roman","serif";mso-fareast-font-family: "Times New Roman"">But if the player does what is best for everyone—including Chara—and plays True Pacifist, then she finally realizes once more that love, hope, and compassion are in fact what should be shown: how else would Asriel in his “god of Hyperdeath” form have been shown those memories of when Chara had first fallen down and was adopted? Frisk couldn’t possibly know of them—therefore since they’re being shown on-screen it would have to be Chara, reaching out to her brother.