Board Thread:General Discussion/@comment-25078513-20161025143048

First off, hello everyone!

Secondly, I was thinking about the different styles of playing Undertale, and it hit me how often people seem to treat the FIGHT option like poison on a pacifist run, so much so that blind let's players often seem completely confused when they have to FIGHT Asgore or even Omega Flowey to proceed.

But simply FIGHTing doesn't cancel a pacifist route, only actually killing. In fact, you can lower a monster's HP enough to make him sparable rather than figuring out the ACT 'puzzle' to make them complacent. Bosses, save Asgore, can't be spared this way, almost all common monsters can.

A new challenge then: Play the entire game, accomplish the True Pacifist ending, but always FIGHTing when possible. Defend yourself until the monsters quit, then grant them Mercy. The difficult part, obviously, is avoiding accidently killing any monsters. You can spare monsters like Whinsum right away, and use the ACT option on Bosses, but only them.

I dub this the "Batman Pacifist" Route in honor of the Dark Knight, who always seems to be able to beat people to a pulp without actually killing them.

Sorry if anyone has already suggest this. Thoughts? 