Board Thread:General Discussion/@comment-31981697-20170722123329/@comment-27136653-20170809162815

2.2) The entire room was a joke anyways. So not everything in the game should be taken literally. Just because we can't see any humans on the surface doesn't mean there aren't any.

3) You know I've just realized the song that plays during a battle is called Approaching Enemy. Monsters you may know have their own themes, but I guess Chara calls everyone an enemy, since they recognize no one. There are some exceptions, like she recognizes Undyne as a true heroine (which is odd, but my guess is that they simply admire her dedication), but still, a few exceptions is no reason to not use the word "enemy".

3.3) Didn't Flowey modify his own save file? We saw all 9's everywhere. That seems like a hack to me. And besides, why is Chara's name on the save point then? It is their LV that is growing.

3.5) The strike was aimed directly at us. If anything, they attacked the screen, the game itself. Not the world. The world stayed. As deserted as we've left it. I don't see how a projection of an essence of a dead human with an actual human soul in their possession has the power equivalent to 500 septillion terajouls of energy. Which would be more or less the amount of energy needed to erase the planet Earth. I don't think even the magical power of 7 human souls would be able to do that. If the erasing of the world was supposed to mean the anything, it was the game that got erased, not the planet.

3.6) I've read on the nochocolate blog, to which you pointed me, that Snowdrake's mother is the only monster with that option. Chara undoubtedly has some personal clash with their family, and did laugh, until realizing that Frisk did not. Why would that option even be there in the first place? But ok, I am also subscribed to the theory that they meant the laugh-cry thing by that. Which would go together with the other cases of characters laughing to cope with pain.

3.7) There is no proof of Flowey hearing Chara. The only character to show that they can hear Chara is Napstablook. And Flowey thought that the human is Chara because of how they acted. Flowey murdered everyone because of reasons, and so did we. So naturally he thought that we have the exact same reasons as him, ergo, that we're Chara. His best friend. The one who would always understand him. And Flowey muttering that about someone watching the scene at that moment was probably just another 4th wall breaking jape from Toby, aimed directly at us this time. Again, n ot everything in the game should be taken literally.

 4) Or maybe he activated the HUD in order to blind us.

 4.1) Why doesn't he take the advantage of it? I don't consider Sans to be some sort of a code master. I just suspect he found a way to duplicate certain things. But of course I'm not saying he uses that to the full extent too, after all, he still has many jobs. If he could just duplicate the money, he would already do it. OR maybe he did, but then found out that it inflates the money and only makes everyone more miserable, and so he has decided NOT to duplicate his money and instead earn them like everyone else.

 4.2) Undyne makes a sad face during that scene. The sole fact that we can talk to her means that we've befriended her, meaning that she is sad because she thinks we're leaving. And no, it doesn't matter whether you kill Asgore or not, you can still get your pacifist route. BUT, that was not my point! Flowey shattered Asgore's soul since he thought we were leaving. We were so eager to get to his castle instead for example staying with Toriel, or staying with Sans and Papyrus. It doesn't matter what Frisk's true intentions are, we're talking here about what the others see. The others simply see that you want to go home. And Flowey is the most suspicious of them all.

 4.3) But logically, Toby would first think of the idea of confusing the player, and THEN create the concept of a shared save file. That's solid logic. So WHY did he want to confuse the player this way in the first place? And also, we don't really give Frisk any backstory based on our actions. This information can't serve as a solid proof that we're Frisk. We're playing as them, but why can't Frisk be their own independant person? Just like everybody else? I think it kinda contradicts the message of the game. Everyone deserves a mercy, so everyone must be responsible for their own actions, so everyone is also themselves. And if everyone is themselves, then, well, nobody is forcing their own character at anybody else. And the only one who seems to defy that is Chara, which makes sense, since the entire genocide route goes against the game itself. And the player (us) isn't forcing their character onto Frisk. As I already said, we're just carrying out Frisk's actions. After all, the game does have a set plot. We're not completely free to do anything we want, really.

 I choose to believe that Frisk is not a mindless zombie obeying someone's commands. It only puts the entire game into chains. Maybe we're a small voice in their head, telling them what to do and stuff, kinda like in OneShot, but I refuse to believe Frisk is just a toy of ours.

 4.6) Maybe. But I still don't believe in color mixing. I think each color is independant of every other one. After all, patience + justice  ≠ kindness, paitence + justice = Sans.

4.10) I would think so with Gerson, but he's a turtle. Turtles are known to live for long. So I don't know. Maybe he was meant to be an exception. And the thing about souls... true, a monster cannot absorb the soul of another monster. Just like a human cannot absorb a human soul. So what about something that's neither human nor monster? *wink wink*

4.11) I get it. But can your little hypothesis explain why is no one attacking their body during the fight?

4.13) I meant it's more convenient to add a flee button. And I don't see how the green soul mode is related to this point. So what that it can modify the flee option? I didn't say it's always there. Of course it's not. I just said that instead of going offscreen with your soul, it is much more convenient to just press a button. Good game design is important.

<p style="font-weight:normal;">So my point was that by not pressing the button, you're saying that you want to stay in the battle. You asked what the border is. I said that it is the nearby obstacles, or, if there aren't any, that it perhaps is Frisk's desire to stay in the battle. Since for fleeing we have a button. And if the button is missing, it certainly doesn't mean that Frisk doesn't want to leave. It just means that Frisk CAN'T leave, even if they wish so.

<p style="font-weight:normal;">Again, to recap, having a button is more convenient. So then we kinda have to have a border of some sort, to constrain the battle. If we wish to leave, no need to leave the box, just press a button.

<p style="font-weight:normal;">5.1) But there's no circle on the ground unfortunately. I don't know why we can see Frisk, despite the total darkness around them, but I'm sure it has no deeper meaning. It's just like that, because Toby chose it to be like that.