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Chara, also known as the first human or the fallen human, is the first human to fall into the Underground. Chara is also the fallen human that the player names at the start of the game, and not the controllable character who is played throughout the entirety of Undertale.

Appearance
Chara looks strikingly similar to the protagonist, down to a "similar fashion sense," as said by Asriel Dreemurr. Just like the protagonist, Chara is of ambiguous gender. Both appear to have been around the same age after falling into the Underground. The color of the protagonist's SOUL is also the same as Chara's, indicated by the red SOUL on Chara's coffin.

At the end of the Genocide Route, Chara is seen wearing a lime and cream colored striped shirt (which is an inverted color of the protagonist's shirt,) and have red-brown pants & shoes. Chara has peach skin, red-brown hair, rosy cheeks, open eyes, and a wide grin, contrasting the protagonist's stoic expression.

Personality
While initially cast in a sympathetic light, Asriel admits at the end of the True Pacifist Route that Chara "...wasn't really the greatest person." He mentions that Chara climbed Mount Ebott for an unhappy reason and that Chara "hated humanity".

At the end of the Genocide Route, Chara behaves in a polite and deliberate manner, thanking the player for their guidance. They say the player's power, or their determination, woke Chara from death upon entering the Underground. They offer the player a choice to erase this world; however, if the player refuses, Chara gets confused and frustrated, wonders what the player wants instead, and then erases the world anyway.

Main Story
After falling into the Underground, Chara was taken in by Toriel and Asgore Dreemurr as a second child and was treated with respect equal to their own son, Asriel. Chara and Asriel became best friends, and monsters spoke of how Chara filled the Underground with hope.

One day, after falling terminally ill from consuming buttercups, Chara expressed desire to see the Golden Flowers found in their home village. After dying, Chara's SOUL fused with Asriel's, and they shared control over a body. They carried Chara's corpse across the barrier to their home town. Chara wanted to use their full power, but Asriel resisted, ultimately leading to the humans killing the two of them.

Chara's motives in this situation are uncertain. In the fourth True Lab tape, Asriel says "Y...yeah! We'll be strong! We'll free everyone.", and in the fifth "Six, right? We just have to get six..."

In the Genocide Route, Flowey tells the protagonist to finish what was started and free everyone. He also adds, "Then... let's let them see what humanity is REALLY like. That despite it all... This world is still 'kill or be killed!!' " Asriel says he came up with this philosophy because his resistance to Chara led to both of them getting killed. At the end of the Genocide Route, Chara says little about Asriel's resistance other than, "At first, I was so confused. Our plan had failed, hadn't it?"

Chara's body was originally laid to rest in a coffin in the castle's basement, where the bodies of the other fallen humans would later be put. When Toriel left Asgore, she carried the body to the Ruins and gave Chara a proper burial.

At the end of the Genocide Route, Chara says that the player's power&mdash;their "determination" and their "human soul"&mdash;awakened them from death.
 * See Chara's monologue's at the end of this article

Chara in the Neutral Route
When the protagonist gets a Game Over, Asgore's voice can be heard as he urges Chara to "stay determined." The messages seen on the game over screen are identical to what Asgore said to Chara while they were on their deathbed.

The protagonist also hears Chara's name in their dreams. If they return to their room at Toriel's request and sleep, Asgore's voice is heard pleading "&lt;Name>, please... Wake up! You are the future of humans and monsters." When the protagonist first falls into the Garbage Dump, Asriel's first words to Chara appear on the screen, narrated with Asriel's voice byte.

Chara in the True Pacifist Route
In the True Lab, VHS tapes of Chara interacting with their family can be played back. None of these VHS tapes include visuals and provide narration alone. Most of these tapes are of Asriel and Chara, and prove that Chara had a "plan." In one of the tapes, Asriel tells Chara to wake up and that "he doesn't like this plan anymore." Asriel's quote is speculated to be something that he said to his dying sibling because this same VHS contains the quote seen on the game over screen.

Towards the end of the fight against Asriel, when the protagonist calls out "someone else"'s name, flashbacks of Chara and Asriel play. They show Chara's fall into the Underground, Asriel's discovery of Chara, and the royal family spending time with Chara. After the fight, Asriel recognizes the protagonist as Frisk.

During the epilogue, Frisk may return to the room containing the coffins of the other humans. This leads to the discovery that all of the coffins are empty and that there are mummy wrappings at the bottom of Chara's coffin.

Chara in the Genocide Route
While traversing the Genocide Route, many characters comment on the protagonist's creepy smile. Sans says it would be great if they "continued pretending to be a human," and Asgore inquires "what kind of monster" they are.

At the end of the Ruins and when going through New Home, Flowey determines that the protagonist is empty inside, just like himself. He concludes that the protagonist is Chara, and he lets them know of his plan to become omnipotent.

Although speculation, Chara may be in control of the scripted sequences, as those in the Genocide Route differ from the Neutral and True Pacifist Routes: Instead of following other people's commands, the protagonist often defies them, and they seem to become more corrupt by Chara as the story progresses. The first time this happens is when they ignore Sans when he says to hide behind the conveniently shaped lamp. The last time is when the protagonist kills Flowey after the player presses Z or Enter on their keyboard before Chara makes their appearance.

The Genocide Ending
The only instance in the game where Chara makes an in-person physical appearance is at the end of the Genocide Route. They appear as an overworld sprite and speak directly to the player.

In this appearance, Chara reveals that the protagonist's "human soul" and "determination" were the cause of their reincarnation and that the merciless events that occurred during the route lead Chara to realize that the "purpose" of their awakening was power, saying they're the embodiment of the feeling received whenever STATS increase. Chara ends with proposing to erase the world and move on to the next.

The player is given the choice of "ERASE" or "DO NOT." Both lead to the same result.
 * If the player chooses "ERASE," Chara calls them "a great partner." Chara's eyes widen, and they say they will be "together forever."
 * If the player chooses "DO NOT," Chara seems confused, they then seem to shake it off and Chara's eyes widen, saying the protagonist was never in control. Afterward, a jump scare occurs, in which Chara approaches the screen with twisted laughter. The screen (or game window) shakes while a loud droning sound loops in the background.

After the protagonist makes their choice, an attack animation occurs, followed by red "9"s covering the screen. The game is forced into windowed mode and shakes similarly to a monster's death animation as the game closes. The player cannot exit the game before the crash unless they use their OS's Task Manager or Force Quit (on Mac.)

The Abyss
Upon reopening the game, there is nothing but the Abyss. The screen is black and accompanied by a sound similar to howling wind. After ten minutes, Chara speaks to the player.

Chara is doubtful yet intrigued at the fact that the player wants to go back to the game's world. They remind the player that their actions caused the world's destruction, and after they ask the protagonist if they think they are above consequences, Chara offers to restore the world in exchange for something, later revealed to be the protagonist's SOUL.
 * If the protagonist agrees to this trade, the world is restored, but the True Pacifist ending is permanently altered.
 * Refusing this offer causes Chara to abandon the protagonist, only to offer the same choice again after the game is restarted and another 10 minutes elapse.

The Repeat Genocide Ending
After completing a Genocide Route a second time, Chara's final monologue changes. They describe themself as "the demon that comes when people call its name," and they blame the player for destroying and recreating the world for a perverted sentimentality, mentioning they can't understand these feelings anymore, and suggests the player take a different path if they create the world again. Chara gives them the false choice to erase the world again.
 * If the protagonist chooses "ERASE," Chara once again calls the protagonist "a great partner," saying they will be together forever.
 * Choosing "DO NOT" causes Chara to tell the protagonist that these feelings were exactly what they were just talking about. Chara then reminds the protagonist they made their choice a long time ago, causing another jump scare, as the world is erased again; however, when the game is rebooted it loads normally, without a ten minute wait.

Chara in Soulless Pacifist Routes
"Chara" appears briefly after the True Pacifist Ending Credits if a Genocide run has been completed beforehand. If the protagonist chose to stay with Toriel, the after-credits scene continues briefly after Toriel closes the door, showing Frisk turning to face the screen with red eyes. The game cuts to black, with Photoshop Flowey's laugh playing at a lower pitch.

Similarly, if the protagonist decides to have "places to go," the photograph after the credits has the face of everyone crossed out in red, except for Chara's sprite, which replaces Frisk's. The "THE END" text is red, and a slowed down version of Anticipation plays. The Annoying Dog does not appear to sleep under the ending screen.

Asriel
After falling into the Underground, Chara is found by Asriel and returned to his parents; Toriel and Asgore. The two of them grew together as siblings and best friends. Despite unfortunate incidents between the two, Asriel is willing to see past Chara's flaws since such defects are what made Chara unique and special to him, as witnessed by Asriel's confession to the protagonist during the epilogue and the walk through New Home on the Genocide Route.

Flowey
Flowey perceives Chara as his partner and best friend despite his inability to love. Seeing Chara as a creature akin to him, he helps by clearing all obstacles in the way. He says that Chara would never give him any "worthless pity" and is the only one who understands him.

The Protagonist
The protagonist only learns about Chara if a Genocide Route is completed. As the protagonist kills monsters and gains more EXP, Chara, or something, seems to grow stronger. "Chara" refers to the protagonist as a "partner" if the player accepts their offer to erase the world.

If the protagonist completes another Genocide Route, Chara questions why they continuously recreate and destroy the world. Chara then goes on to say that the protagonist has a perverted sentimentality that drives this odd behavior.

Toriel
When Chara fell into the Underground, Toriel took on the role of Chara's mother. She cared for Chara very much, equally as much as Asriel.

Asgore
Similarly to Toriel, Asgore acted as much of a father to Chara as he did to Asriel.

Chara Taking Over
In several moments throughout the Genocide Route, Chara temporarily disables the player's input and takes direct control of the protagonist. Furthermore, the text that the protagonist sees changes depending on Chara's voice and thoughts. These narrations are sometimes, but not always, red in color (A list of them can be found on the Genocide Route page).
 * The protagonist ignores Sans when he says to hide behind the conveniently shaped lamp.
 * During the puzzles with Papyrus, the protagonist seems to ignore Papyrus, and they walk forward independent from the player's action.
 * Before the battle with Undyne the Undying, the protagonist turns away and then approaches Monster Kid aggressively.
 * During the two encounters with Mettaton, he notices Chara's eagerness to fight him.
 * During Sans's judgement, the protagonist takes another step forward after he threatens them if they do.
 * Chara deals the killing blow to Sans after he dodges the player's attack, dealing 9999999 damage.
 * In the Throne Room, without any input from the player, Chara strikes Asgore without hesitation.
 * They continue on to murder Flowey, dealing several strikes to him even if the player presses "ENTER/Z" a single time.

The protagonist's perception of various objects also changes depending on the route, most notably the Heart Locket and Worn Dagger, which Chara narrates as being simply "The Locket" and "Real Knife" in the Genocide Route.

Trivia

 * Chara's jumper's color scheme (yellow and green) is a color negative of Frisk's (blue and purple).
 * "Chara" is likely short for "Character," as all internal references of either Frisk (mainchara) or Chara (truechara) use "chara."
 * The official Japanese translation of the game translates Chara's name as "キャラ Kyara" (pronounced "Kera"). This matches the katakana for the English word "character", which is written as "キャラクター Kyarakutā".
 * When attempting to name the fallen child "Chara," the response becomes "The true name." Removing the name from a SAVE file results in the name "CHARA" being given by default.
 * Chara is the only character whose speech is never accompanied by voice bytes.
 * The child being "fallen" can refer both to the child having fallen into the Underground, or to the phrase "to fall from grace" (to become morally corrupt). It is also a word used to describe someone who has died.
 * Toby Fox suggests naming the Fallen Child the player's own name, though he then replied to that Tweet with "I mean, if you can't think of anything else lol.".
 * The Heart Locket may belong to Chara as "right where it belongs" displays when the protagonist equips it in the Genocide Route.
 * Chara is implied to like chocolate; should the protagonist check the refrigerator in Asgore's Home, the text reads " No chocolate. ”
 * While there is no chocolate in Asgore's home, there is a bar of chocolate in the fridge at Toriel's Home; it is possible Toriel kept it in her fridge in memory of Chara's tastes.
 * Within the game files, there are sprites of Chara with their yellow-and-green shirt and pants, with a different skin tone and lacking a face but having shading under the eyes. In debug mode it is possible to have these sprites appear as the protagonist's reflection in puddles and mirrors; it has been speculated that this was going to be a feature in post-Genocide Route timelines.
 * The music as Chara introduces themself to the protagonist has the filename "mus_zzz_c," with the jump scare music named "mus_zzz_c2."
 * The comment that Chara makes about being "the demon that comes when people call its name" may be a reference to naming a character in an RPG. The player assigns a name to their avatar and, in a typical RPG, kills enemies to gain power.
 * If the game is not in fullscreen during the jump scare, the game will automatically go into windowed mode.
 * Toriel and Chara both greet new figures using "greetings" (Toriel to the protagonist at the beginning of the game, Chara to the protagonist at the end of a Genocide Route). It is likely Chara assimilated this behavior from Toriel.
 * In the Japanese translation Chara uses "watashi" and "jibun" for themself and refers to a person using "omae".