Board Thread:General Discussion/@comment-28175157-20160624105722/@comment-27620479-20160629172334

HoolaScups wrote: I've got something to say here. Everyone in this thread has brought up good points, now I want to bring one too. Chara is a really confusing character, but, even if they may not be fully evil, they still have this evilness by their side. Here's my proof (please correct me if I'm wrong in anything, I'm not good at explaining):

1. According to their plan, Chara wanted to gather the human souls so that the monsters could escape - this means that Chara wanted to help the monsters, right? Because why else would they risk their life. But then, at the end of a Genocide, they state that "together, we eradicated the enemy." This enemy Chara talks about are the monsters, of course. First, they want to help, then they say that monsters are their enemy? This led me to think that Chara never wanted to free monsterkind, but kill humans out of hatred. This, then, would mean Chara is indeed manipulative, using Asriel to take part of this plan against his will as you can see he was clearly not content with it.

2. Chara seems to have something with knives. Something creepy, at that. As early as in the Ruins, Chara already starts asking "where are the knives." You have only killed all the monsters in the Ruins, which aren't a lot compared to other locations. Chara starts showing a murderous nature at this early point.

3. The bag of dog food at the lab gets me the most. You don't even need to be in a Genocide to trigger this, which supports the fact that Chara has a murderous side. If you've killed all the dogs in Snowdin (and other monsters, I think), the text will say that "you remembered something funny." Chara finds the dogs' deaths funny, whether or not you're on a Genocide route.

4. The "laughed it off" thing may seem like the childish way to deal with something, yes, but what Flowey says at the end of this route tells me something else: that Chara often deals with worrisome things by laughing. You see how Flowey says that "it isn't funny", and that Chara has a "sick sense of humor" when he becomes aware of their intentions. That means they're laughing, or grinning widely. At what, you ask? Well, probably at everything you've one so far. Chara also laughs when they destroy the entire world, and at the end of a soulless Pacifist. They find despair, pain, and death funny.

5. I believe that Chara didn't care all that much for their adoptive family. They kill Asgore and Flowey without hesitation, ignoring the fact that they both loved them and acted as a family. They kill Asgore for no reason at all, other than to clear their path, and Flowey because he ruined their plan. And even if it was true that they died in vain and had reasons to be hell mad, it doesn't justify this. Chara is vengeful, we can see it here. Deathly vengeful.

Oh, and something I'm not sure of, but I'll point it out anyways. I believe Chara is soulless (why else would they want your soul?), and that makes them a being like Flowey: unable to feel love or compassion. You may say, "but if Chara is the narrator, they are funny and cheerful in a Pacifist route!" And I won't deny it, they are. But I believe this is a trick to hide their true self. Because they have no reason to talk in a creepy way if you're being nice to everyone. It's like Flowey at the beggining of the game. He acts all friendly, but that is just a trick to hide his actual personality. Being soulless doesn't mean one can't pretend to be funny and childish, or even actually be funny and childish.

I think I'm missing something, but for now I leave it like this. This is what I think. Note that I don't believe Chara is a complete sicko, but definitely enjoys anything involving death at certain points. Here you are:

1. Chara is, when the player comes, soulless. They pretty explicitly state this themselves. They are as much their original self as Flowey is Asriel. Also, if we are at Asriel, he mentions that their souls were combined. That is probably how Flowey recognizes the presence of Chara on the genocide route - he expects them to be soulless, and as such, someone like him, who kills for fun. We should note that Flowey recognizes the presence of Chara on the pacifist route as well, and that is probably closer to what Chara was originally like.

2. Yes, a suicidal kid has something with knives. Everyone seems to notice that Chara is looking for knives, but miss that there are no knives. Someone hid them, or got rid of them entirely, even though Chara is long gone, and they had access to a knife in their life. Toriel doesn't see any threat in Frisk, and they didn't see any threat in Chara either. The most likely reason that there are no knives is that if a human falls down, they wanted to disappear, probably even die. If a suicidal kid is looking for knives, it is more reasonable to assume they want to turn them against themselves, than against others.

3. You have to kill a single enemy to change the narration to pessimistic. It could be Doggo for example. The narration will turn to sadistic only if you kill a lot, and include Doggo, who has a habit of smoking dog treats. If you don't kill Doggo, or don't kill enough enemies, the narration is pessimistic. Also, Chara already refers to themself in first person, and to Frisk/the player in third person. The sadistic narration is in third person - it isn't Chara who finds it funny, they only note that Frisk/the player finds it funny.

4. Again, you mostly talk about soulless Chara. Also, I don't even know if Sans is ever seen not smiling, and given that they at least border on depression, it is creepy.

5. Chara doesn't kill Flowey without hesitation. When he begs for his life, his text is advancing on its own, but at the end, you have to press Z/Enter to go on with the killing. Chara hesitates to do it, despite that they already expect that you want them to kill people, because you know, you have killed over a hundred, and stuff, and you were eager to kill Sans.

Bonus: Yes, they are soulless. That doesn't mean they are already evil. Flowey started out helping everyone despite being soulless, before he tried killing out of boredom.