Board Thread:Wiki Discussion/@comment-25958552-20160731111602/@comment-32182236-20171208233507

"I am talking about difference between comics and games where player is involved in current events and their decisions have influence on them. Comics/books don't have it, which makes them different type of experience."

Yes, the experience is different, but you said that ruins consistency. It doesn't-Frisk can be in a comic and the comic be canon.

"The canon is one of many points of view that defines core components of the game. I don't have problem to use all of them, even if they contradicting to each other, because I do understand them. Sometimes Frisk is a child that has fallen into the Underground and is trying to free the monsters and sometimes the Frisk is just a playable character, a tool in Player's hands."

We should use ONLY the canon when analyzing the game. If we want to know whether or not Chara's evil, we look at the canon. Otherwise you get stuff like [|this], and even [|this].

"Flowey is barely a shadow of the Player. He could learn from me."

Flowey's motive:Do evil because he's curious, and he can just reload

Your motive:Do evil because you're curious, and you can just reload

...Yeah, I don't see the difference. Of course, Flowey isn't a shadow for the nonexistent player, but for the Frisk that does Genocide because they're curious. Like a game, but only because they can just reload, and predict everything. (Really hints at determinism there)