Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-31536324-20180705182611

MagomaevaAmina

"So what personality trait Frisk can have if the tactics used are related to the personality trait?Its has more basis than "red is determimation"headcanon."

Simple: Determination, firmness of purpose; resolution. It's that simple, and it fits with both what's in the game and events in its various routes.

I refer you to my usage of the GoHD fight in the Pacifist Route, and the entirety of the Genocide Route. As well as these points:

1) Throughout the entire game, Frisk is always associated with Determination. That line of "having a look of hope in their eyes" means nothing more other than a comparison to Chara, since there is literally nothing mentioning hope in that sense in the rest of the game.

2) Neither the GoHD fight or Genocide Run make sense on purely just the "will to live" definition. Bear in mind that there is also the "resolve to change fate (in other words resolution)" definition in the same entry that the former is mentioned in. Both meanings are canon to Undertale, and seeing as how Ball Game - again - uses the real world meanings of the other traits in some form or fashion in the descriptions. (The Blue Flags description can be interpreted as upholding your own moral values in the face of challenge and adversity.) It only makes sense that Determination would be the same way (i.e. firmness of purpose; resolution; something used very commonly in stories about changing fate).

3) Since each color already has something associated with it, and both red and DT are the only things not associated with something, then it only makes sense (due to process of elimination and logic) that Red = Determination.

The Genocide Route doesn't really disprove anything, since Frisk would still applying the other traits, if we're using the assumption that DT is a combination of all traits. The only wrench thrown here is Kindness, but that can easily be seen as "killing is giving mercy, killing is kindness". The one true problem here is the subjectivity of the traits and how they can be applied. Each one would still count as that trait if the actions are genuinely seen and believed as that trait.

The point isn't to find an explanation that encompasses all others, the point is to find an explanation that fits using the information found and used in the game combined with our interpretations.

Tsskyx

"Afaik, there's no proof that the battle interface is real. Sans's battle is an exception"

The fight with Asgore, he clearly destroys the Mercy button. Hell, Flowey himself even introduces the basic battle mechanics as a real thing, with Toriel expounding upon them later! There is literally nothing that says the battle interface and HUD aren't real in the world of Undertale with these three instances, and even PAPYRUS of all characters adding onto it with the basic explanation of the Blue Mode.

Heck, it's actually very easy to explain the HUD and battle interface without the player. It's the way things are fought in the world of Undertale, or the Underground, or better yet, how the monsters fight.

You can't just disregard information from the game in a theory, just because you don't have to do it, doesn't mean that it's not any more or less canon or relevent than what you do use.