Board Thread:General Discussion/@comment-31461616-20170306154605/@comment-31461616-20170307052211

My purpose was to look at ways I think the game by design tries to tap into the emotions and morality of the player to at least consider a less violent path, without making it too easy and obvious (and thus no challenge at all). The point was not to say Undertale can be used to somehow judge a players real life morality. But the more determined you are to do the "right" thing (maybe based on your own morals), the easier the game makes it for you it seems and vice versa. And I think that was pretty interesting. I do feel undertale is very successful at making you care and empathize with the world and stop players from treating it like just another rpg and start doing what is "right" eventually. I don't claim to have all the answers to why, but with this analysis I tried to find some.

I hope that clears some things   up    :)

"Unless we are talking here about "morality", a kind of theoretical thing unused in real world because it doesnt work there."

Not completly sure what you mean by this though. Human society is very much governed by morals. Although we are hardly perfect beings and the pacifist run is probably quite unrealistic.