Thread:Halibee/@comment-30937172-20181110150047/@comment-30937172-20181117035552

Halibee wrote: Mikeykitty123 wrote: Halibee wrote: I like it a lot I have to say, I didn't get why we don't gain experience when we finish off our opponents though, but you cleared that up with the whole monsters running away thing. I didn't like the fact that there were two endings though. The one I got scared the crap out of me! That is because Delta Rune doesn't have a real "choice". Like I said, I think the best way to discourage people from playing Toby's games violently is to make sure that option isn't possible. Toby made sure that the choices we made from Undertale never mattered. There is no genocide run. Only pacifist. Well, it's not like I fought them the whole time. I only did it for about a quarter of the game, then I started sparing and pacifying people, still got that ending. Looks like I'm gonna have to keep that in mind whenever I play something else made by Toby Fox. I have to wonder if that ending had any meaning though. I have a theory:

Chara is inside a world where they shouldn't exist, a world where the war of humans and monsters never happened. So Chara needs a body, a vessel. However, Gaster says to Chara that they can't decide what happens in Delta Rune, but Chara becomes so determined to destroy everything that they take over Kris's body, forcing them to throw away their own soul. Gaster is using his powers to create a world of peace and harmony, and Chara is trying to erase everything. Essentially, it's like a battle between Chara and Gaster. Like a game of chess or checkers. This fits perfectly well with the whole "game" theme of Delta Rune. Because it really IS a game, a game of wits of whoever gets to destroy one another first.