Board Thread:General Discussion/@comment-27524978-20160628134328/@comment-29855659-20170615085555

The Stanley Parable:

A game where you play as an almost featureless charachter, whose every action are described by an enigmatic narrator, who is the main source of speculation, depends heavily on your interpretation of what is happening, has no fourth wall and deconstructs video games, where you are rather sans than Chara/Frisk, as your game restarts after every ending and where the narrator turns against you and becomes murderous, if you take certain routes, which involves a mysterious co-worker who seems to have gone through the same and where you'll be completely confused about who is in control, a game in which the player character and the player are two seperate entities, both of whom MIGHT be the narrator and which can be won only by turning off the game forever (according to the museum ending)

It has a completely different atmosphete, story and gameplay though, although there are a lot of funny themes, they just tend to come from the narrators sarcasm and exasperation instead of the more absurd things in Undertale. Also there are NO NPCS and very few moral choices.

I actually played Undertale because I wanted to play a game that was as theory-heavy and meta as the Stanley Parable (which I played because I wanted to play a game with a GLaDOS-ish narrator) and because I thought it was strange how many TVTropes pages had Undertale and Stanley Parables listed as examples.