Board Thread:General Discussion/@comment-26006155-20190131130037/@comment-32182236-20190210201040

"Ambassador, after asking us to leave Frisk alone, and let everyone be happy, Flowey/Asriel ends everything with a super dramatic moment when he calls us, the Player, "Chara": https://youtu.be/tI0Pb_z4HSU"

The entire conversation was talking to Chara. We're only eavesdropping on it, because we're with Chara. Asriel is assuming Chara has the power when he doesn't. It's impossible to tell who does what in a body fusion, so Asriel can't tell Frisk's actions apart from Chara's actions.

"Is Asriel wrong about this too? I don't think so, this time. Chara knows what the players knows.. and nothing more. Whether the Player tells Frisk to make good or evil actions determines whether Chara is good or evil in the end."

There is no evidence that Chara is good in the end, even though they're the narrator, and plenty of evidence that they want you to take the Genocide Path. (Contrary to popular belief, though, they don't force you, or take control at all until LV19.) By the way, you still haven't explained how the player can take their own SOUL from themselves, and ruin their own ending.

..I think I'm going to have to work on my Chara thread now. If I had finished it, I'd just link you to that thread and say that's my case on Chara. (I have several times, but it's not finished. Pre-death WAS finished, but now that I know that there's a flaw in one of my premises, it's going to need more work.) But in short:They're an antivillain.

"Undertale is going for a very powerful metaphor, and what we see in this very last scene after a True Pacifist Ending lines up with my earlier theories."

All I see Undertale as is an amazing story that also deconstructs the nature of a world with RPG mechanics.