Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-27136653-20171216161343

 " We play as Frisk. The trait of determination" 

It ain't a trait though.

" the SOUL modes do not CREATE the traits, but the other way around" 

Well... of course? The traits aren't being "created", since they aren't traits, they're soul modes. A trait is the default state of a soul. It has nothing to do with soul modes. Those only change your fighting style, forcefully.

"Just because Undyne made your SOUL green doesn't mean you're suddenly kind"

Actually, she DID change your fighting style to "kindness" - since you suddenly have to care for the soul; protect it. You're still missing the point. The soul colors don't reflect your personality, but your fighting style. The sooner you realize this, the sooner will this discussion be able to progress.

" So, a representation of that would be care and concern for Undyne" 

<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">No, a representation of that would be to care for your own soul. Undyne doesn't put the shield around herself, she puts it around your soul. It's still your fighting style. You're still fighting kindly, since you're protecting something. Of course you're not protecting the enemy, and of course the ball is the enemy in that minigame. But you see, this analogy doesn't work. In the ball game, the ball is the enemy, against which you're fighting kindly. In Undyne's battle, you're not fighting kindly against her, but you're rather protecting the soul. So as you can see, we have a paradox, meaning, we cannot compare those two. To resolve the paradox, we must realize that the general motif here is kindness, not who is being protected and who's the enemy. The ball game is symbolic anyways. Let's see who is the target and who is not:

<p style="font-weight:400;"> Cyan, orange attacks: Dictate what do you have to do.

<p style="font-weight:400;"> Blue, purple, green attacks (soul modes): Analogy applies to your soul.

<p style="font-weight:400;"> Yellow attacks (soul mode): Analogy is being applied to the enemy (you're not exerting justice on your soul, but on Mettaton).

<p style="font-weight:400;"> ...

<p style="font-weight:400;"> Isn't this convincing enough that the ball game, which only applies the analogy onto the ball, is wrong here, since this is not what's happening in the game? (As the symbolic target of the soul mode is not always the enemy in the game - only in the case of the yellow mode).

<p style="font-weight:400;">'' " <span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">Also, why would you be taking notes specifically during the Muffet battle?" ''

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">Because... of the spiders that always announce the next round, requiring you to take mental notes?

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">" <span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">You must face danger head-on!"

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">She later explained that you literally have to point up with the shield in order to succeed (if you didn't succeed on the first try) - as the first round of attacks comes from the upper direction. That's what she meant by this line. It could be interpreted as bravery (which, frankly, Undyne is; she IS very brave), but the context reveals something different.

<p style="font-weight:400;">"<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">Or, unless HP and perseverance are the same, just as determination and the will to live are the same."

<p style="font-weight:400;">DT and the will to live (de-termination) are the same, essentially.

<p style="font-weight:400;">''<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">"Of COURSE you're going to have perseverance if you have HP,  they're the same thing<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">." ''

<p style="font-weight:400;"> Because........ why exactly?

<p style="font-weight:400;">''"<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">And why can't there be multiple ones to begin with?" ''

<p style="font-weight:400;">Because mixing of fighting styles doesn't happen in the game. You never have two colors at the same time. Also, you can't talk about domination if only one party is allowed to exist at any time; essentially, if there's no "struggle for power" happening.

<p style="font-weight:400;">''"<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">What's WRONG with having some of each trait? If one trait is more abundant than the others, it "wins", and becomes the SOUL color." ''

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">Nothing is wrong with it. It's just not what's happening in the game.

<p style="font-weight:400;">''<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">" <span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">But it's not common that you change your entire nature like that." ''

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">Is it not? But what if it is? *X-Files theme tune plays*

<p style="font-weight:400;">''"<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">After all, determination is the will to live, something we're all born with, unlike the other traits." ''

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">You're still assuming that red = determination.

<p style="font-weight:400;">''"<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">The theory's wrong, not the game." ''

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">It's not a theory, it's a fact. That's why I asked you to think about why Toby did it the way he did. To recapitulate, the fighting style of kindness is to protect, to minimalize the damage. And I'll say it again, this isn't a theory, it's a fact. If you think a soul mode, the way one acts during a battle, must serve a purpose only against the enemy, then you're clearly delusional, since during the green mode, we're clearly protecting our soul. This is exactly what I said above, that the ball game is only symbolic, as the soul modes don't always represent our stance against the enemy. Besides, what DID you think the green mode is? You said it yourself, the soul modes don't change our personality (that would be silly anyways, impossible even without some sort of mind control), so in that case, they must change something else. And that something else is our fighting style. The thing I was trying to forward here.

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">So yes, in essence, it is exactly what you refuted:

<p style="font-weight:400;">''<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">"That's caring for yourself, not the opponent like the dialogue box says. Therefore, it doesn't fit." ''

<p style="font-weight:400;"> As I said, the ball game speaks of caring for your enemy, while that's clearly not what's happening in the game. Ergo, only the part about caring is correct, not the object we're caring for. Meaning that during the fight, the object is unimportant. So stop saying it is. We CAN care about ourselves, yet exert justice onto our enemy - '''because the object is not the point here. '''Only the presence of the mode/trait/color is.

<p style="font-weight:400;">Evilwizard89013<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">  <span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">we have to talk about this if we wanna talk about red souls. As everything is connected (unfortunately). Also, here are your points addressed:

<p style="font-weight:400;">A: The thing about Chara is, that they act the way you described them ONLY in the genocide route. So they're not always like that.

<p style="font-weight:400;">B: TheHumanAmbassador spoke of personality traits. And what you said hits directly the core of that problem: People can change. So I came up with a different explanation. And that was, that the soul colors represent your fighting style. I mean, the game shows us that this is what the colors are - they DO change your fighting style. They never change your personality (Frisk can still kill Undyne when green - ergo, they're not kind, even when green).

<p style="font-weight:400;">C: I'm not really sure what you wanted to say here. Work on your spelling dude :P

<p style="font-weight:400;">D: yeee... basically, I guess

<p style="font-weight:400;">Now, TheHumanAmbassador .

<p style="font-weight:400;">''<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">"As I said before, whichever trait is the greatest wins-Red's default only because by definition, you MUST have at least SOME determination." ''

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">We yet have to work on this. One day, you will understand.

<p style="font-weight:400;">''<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">" <span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">That's not what I'm talking about. You can still LOAD by closing the game. This is not true in Omega Flowey's world." ''

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">You weren't supposed to leave that battle by closing the game. The fact that the game "loads" when you do so doesn't prove that Frisk still has that power. It only shows that you can mess with the game in this manner. When Toby addresses this, saying that yes, Frisk can load, I will believe it. But for now, I will keep on believing that it's just a programming thing he overlooked. Besides, closing the game isn't canon to begin with. (It is in OneShot, by the way.)

<p style="font-weight:400;">''<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">" <span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">You have the most determination-Asriel is second." ''

<p style="font-weight:400;">By all means of logic, he already IS the most determined one. Therefore, something else is preventing him from seizing a full control of the timeline. For some reason, Frisk must die first. Although, he did say he wants to reset the timeline. Maybe even when in control, he cannot reset just yet - not without killing the previous holder of this power first.

<p style="font-weight:400;">''"<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">OR, SOUL power's not the same thing as determination!" ''

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">What would make them so strong then? They account for a majority of the soul power needed to break the barrier. And the only thing we know of that naturally makes them strong is their DT. I think it's logical.

<p style="font-weight:400;">Rafip<span style="font-weight:700;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:14px;">

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">You asked what proves that they had the same powers that Frisk had. Here you go:

<p style="font-weight:400;"> https://drive.google.com/drive/folders/0B6gS2LPXdIc5eEtyZURReWRKWDg

<p style="font-weight:400;"> When you Reset, Toriel tries to guess your previous option and gets it right. It could just be luck, but then she explains why.

<p style="font-weight:400;"> " <span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">And their death wasn't like Frisk's" 

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">When you die and go back, the soul shatters in order to allow for that. We know that human souls normally persist, so then the question is, WHY does Frisk's soul shatter? Well... I do have a complicated explanation for it, feel free to ask me about it, I will explain. But back to the point now. Since the other kids could also save and load, it means that each time they died, their soul must have shattered in order to allow for the same thing. However, when they gave up, the souls no longer shattered. That's probably the simplest explanation here. We see their souls intact, since at SOME point, they gave up. However, if they did have the same powers as Frisk, then why didn't Frisk give up? Well... we could beat every monster we encountered... meaning, that SOMEONE was going too easy at us. And I think that was Asgore. He had no mercy with the other children. But for Frisk... well, he didn't even dodge (and yet, Undyne spoke of how she couldn't land a single hit on him back when she was younger).

<p style="font-weight:400;">''<span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">" <span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">Frisk is able to evade all of Undyne's attacks wihout having any powers." ''

<p style="font-weight:400;"><span style="font-weight:400;font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;">Undyne purposedly made the battle easier for us:

<p style="font-weight:400;"> https://drive.google.com/drive/folders/0B6gS2LPXdIc5bUtOTUs3ckZxems (check folders 2 and 4)

<p style="font-weight:400;">TheHumanAmbassador<span style="font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:14px;font-weight:700;">

<p style="font-weight:400;"><span style="font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;font-weight:400;">It's not Frisk loading. It's the game being weird. As I said, this was never meant to have a canon explanation, since it's not a canon action.

<p style="font-weight:400;"><span style="font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;font-weight:400;">" <span style="font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;font-weight:400;">Our action of closing the game is the same as Frisk LOADing their SAVE file" 

<p style="font-weight:400;"><span style="font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;font-weight:400;">What Reset the world though? You exiting the program? Isn't that by definition breaking the boundaries of the universe, therefore proving the existence of the player - something you've been trying REALLY hard to disprove? Face it, either we have the player, or we don't. Claiming that closing the game is canon proves the existance of the player entity. I will tell you this. When we close the game, it's like that part that got deleted due to us never saving it vanished like it never happened, and no one remembers anything, not even Frisk. What you said implied that Frisk did remember it. But... I see no proof of that.

<p style="font-weight:400;"><span style="font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;font-weight:400;">" <span style="font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;font-weight:400;">This is also why Flowey closes the game" 

<p style="font-weight:400;"><span style="font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;font-weight:400;">That's not canon in the in-game universe. Else, the player existing as an entity would be proved, but we see no hinting at that. In addition to that, all the moments where it appears that the characters are talking to/about the player, or do some other weird 4th-wall breaking mumbo jumbo, aren't canon either. They shouldn't be. Unless you're prepared to accept the fact that the player entity is canon. Moreover, we cannot claim that they were simply talking to "someone else." Not if we have no proof for that, and especially not when it contradicts everything we know (e.g. Flowey talking to Chara, without there being ANY evidence that he somehow figured out that Chara was present there).

<p style="font-weight:400;">''<span style="font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;font-weight:400;">" <span style="font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;font-weight:400;">Omega Flowey can delete Frisk's file without killing them. Why not Asriel, if he still has the power?" ''

<p style="font-weight:400;"><span style="font-family:"HelveticaNeue",Helvetica,Arial,HiraKakuPro-W3,"HiraginoKakuGothicProW3","HiraginoKakuGothicPro","ヒラギノ角ゴProW3",メイリオ,Meiryo,游ゴシック,YuGothic,"ＭＳＰゴシック","MSPGothic","ＭＳゴシック","MSGothic",sans,sans-serif;font-size:16px;font-weight:400;">But he couldn't Reset. Asriel didn't want to replace their save file with his own, it would be pointless for the purpose of his actions. He ONLY wanted to Reset.