Board Thread:General Discussion/@comment-36950799-20181015191914/@comment-32182236-20181023210029

Alright then, TRY to do a Pacifist after killing someone without SAVE. You'll find that it's impossible, Rafip.

The results of your actions persist forever. There is no escaping them without SAVE. Sometimes, not even with SAVE.

You might switch from a Pacifist or Genocide to Neutral, but that's it. Go on, demonstrate how you think such a path change is possible, and I'll show why it's just impossible, and/or wouldn't ACUALLY be changing your path. You have free will just as you always do, but you cannot break the rules of the world.

Back to the original concept:You know the requirements of the routes because you played the game before. You awaken, you notice just how the world you entered matches up EXACTLY with the Undertale game. That's how you figure it out. Think about it:If right now, you found yourself laying on golden flowers, underground beneath a giant hole, with a hallway leading up the a door with the Delta Rune on it, then see a talking flower that looks just like Flowey, says the same dialouge as Flowey (at least to start with), you should probably recognize that you're in the world of Undertale now. Which should alert you on what the consequences (results) of your actions are-At least the actions you've managed to perform when playing the game.

Basically, we're taking YOU into the world of Undertale, and giving you a nice big red SOUL and S/L/R. What do you do with that? I think the fact that Flowey's there, and Toriel, and everyone from Undertale should cue you enough for you to find out where you are. I mean seriously, how could you see Flowey, the Delta Rune, Toriel saving you from Flowey, the exact puzzles from the Ruins, and STILL not figure out you're in Undertale's world?