Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-27136653-20180820081042

"Damage to the SOUL damages the body as well, as Toriel indirectly proves."

I don't see how that indicates physical damage. The word "damage" itself also refers to an action upon something physical. Technically, every word that has a non-abstract meaning refers to something physical, because our language was developed in a world without magic. So Toriel might have used a hyperbole. Also, you should probably stop responding to rhetorical questions.

"Saying that because ONE Froggit talks about mercy, ALL of them are merciful is quite the generalization"

Saying that because Asgore wants our soul makes all monsters bad is also a big generalization. They cannot be encountering us to kill us unless stated otherwise, I think Toby made his intentions very clear on that. A game where nobody has to die. Monsters are made of love, hope and compassion. Etc.

"That means if you can't use mercy, they want to fight."

Indeed, from your point of view, it is a fight.

"Please, explain where the flaw is in my proof."

You didn't account for Toby's message that he wanted to convey by this game. Essentially, you left out human emotions from your analysis. Just like the villain of the movie I, Robot.

"Also, why can't that be our BODY'S hit points?"

Because we never experience any physical harm. We can still move just fine even at 1 HP for example.

"What side effects should we expect from it being harder to communicate from our SOUL? And how does that explain the Toriel bit I showed you?"

One, that's up to you to imagine. Two, she was talking about HP.

"And healing items repair them, correct?"

Healing items and green magic in general are based on time reversal. You're not healing anything, you're just bringing stuff back from the past.

"True, that's the only physical part of it"

The essence is also magical. What I meant, is that the essence is the only sensible target. The soul, besides this, also contains DT, the shell that gives the soul its color, and the HP. The HP layer is invisible, so one cannot really aim at it, the DT layer is masked by the shell, and then shell kind of just ignores any attack thrown at it.

"When Chara died, from their perspective, we just awakened them from death, meaning they were "asleep" the whole time."

The essence needs power, of course. It's like an engine. And it uses DT as its fuel. The essence is capable of transforming DT into magic and vice versa. And my head canon is, that all of this is mediated by yellow magic.

Remember when we discussed yellow being able to transform DT into magic? You said green is also able to do this. Well, with green, you get one spear (Undyne's weapon, not a personalized one) and that's it. With yellow, you can shoot seemingly indefinitely. It seems like the said spear could be regarded as a construct of the soul mode itself, while the yellow mode merely unlocked the essence's ability to transform DT into magic and safely channelled it out of the human's body, it didn't create those bullets like the green mode did with the shield.

"Something that KR finds a way to bypass."

Not KR. That's the poison. There's one thing though. The HP is not integer-based. The chord analogy was good, but it dealt with integers only. In Asriel's battle, we reach different numbers.

The way that attacks create INV, is that the energy from the collision increases the vibrational frequency of the shell of the soul, which redirects the attacks not only away from the essence, but also from the HP itself. And more HP lost = more energy consumption, so it always ends up being the same amount of time. This pattern only breaks for attacks smaller than one. I call these fractional attacks. The reason why HP is partitioned like this, is because 1 HP = the smallest amount of energy that results in a full conversion. Monsters are also based upon these integer numbers, so casting a fractional attack is more difficult for them.

But if they do, such an attack doesn't generate enough energy to shield the soul for the same amount of time. A really tiny attack nullifies the effects of INV completely. And if the attack stands its ground, you would see that it's not proportionate. A 1/2 attack doesn't strike each half a second, but slightly faster. So the less energy within the attack, the higher overall damage per second.

Though, it is capped. At the 0 limit, the damage per second reaches a value of 30. This is what Sans is doing.

"Where'd you get that name from? "Chromo" means color."

I have a detailed description of magical color dynamics. Magic itself, without any colors, concerns only the inner workings of a soul, and I'm still working on that.

"How does that imply splitting your SOUL?"

Figure of speech. If it pleases you, Voldemort actually didn't split his SOUL, but only partitioned his HP :)