Board Thread:Fun and Games/@comment-27524978-20160317154321/@comment-28296608-20160424205154

chara: fanon A child who after a poor childhood pre fall grew to dislike humanity. attempts to kill themselves to free the monsters after they show them kindness and love in order to complete asgore's belief that they will bring together humans and monsters. accidentally gets their brother killed due to a lack of follow through on asriel's part (as chara is a character embodiment of the player i personally made them as a male, you do as you please). Afterwards chara gets what is percievably another chance to fullfill asgore's beliefs and they either becomes appeased by the freedom of the monsters and passes on, miss their chance to fix everything as frisk escapes beyond the portal, or their dream becomes twisted by the nebulous force that is the player and realizing they can't harm the player they simply attempt to make them leave the only way they are able by destroying all possible in game events. Alone forever they offer the player a deal which gives chara control after the events of undertale so that they can have the endings to the game. Twisted by killing everyone they loved they do everything in their power to hurt the player without regard for what they once loved.

canon: the narrator and possible destroyer of worlds. A reflection of the player's actions.

frisk:fanon An uncertain child that knows not what they want nor is very determined to make their own choices and is generally overwhelmed by the world they live in. easily manipulatable going on a heroes journey to grow up into the kind of person they want to be and possibly gain a level of confidence that allows them to make their own discisions and become less influenced by the two powers acting upon them.

Canon: quiet, can become cold or compassionate depending on what kind of person the player molds them into. obediant/merciless

player:fanon the nebulous force of determination that makes all of the decisions for frisk due to frisks own uncertainty and desire to escape from the dangerous situations that surround them. Recieves narrations from chara. the more they force frisk to kill the further frisk escapes into his own mind allowing chara more control at first during the unimportant moments when the player isn't called to make a decision (cutscenes). until the end when frisk stops trying to do anything and the player loses control completely to chara. (frisk being the same gender as chara due to them being mistaken for the other throughout the game(atleast in my mind))

Canon:determination (as said by chara) the rest is up to speculation.

sans: fanon a tired nihilist protecting the multiverse at first from a flower and later from a murderous human. A being that would prefer to have fun and laughs rather than the end of all things, but is willing to compromise his stance allowing most things to be destroyed before he steps in. While he doesn't have time travel himself he can detect temporal anomalys and can guess at their nature/existence. He can see the player as a force and recognizes that they have their own personality seperate from frisk and chara's. Capable of seeing the future in a vague general sense. Even at the end he acknowledges that the player isn't actually evil and is actually believes them to be simply curious so he vaguely hints that the genocide ending is a bad time (not actually refering to the fight with him).

canon: skeleton possibly enjoys ketchup, greasey food, hanging out with friends, and puns. Possess's gaster blasters. Knows toriel.