Board Thread:General Discussion/@comment-34404946-20180120072411

Alright so this is likely to be a bit long winded but bare with me on this. I've talked about this with my brother and he disagrees with me quite adamantly, but that's fine it's his opinion on the matter so I let it go, and if any of you want to disagree with me by all means.

That being said, I'd like to think that Sans most certainly did not have just 1HP. My first argument would be that if you check him it says he had 1 ATK and 1 DEF. Those two things are different from HP. If you look at your own stats at any point in the game it shows you your HP, ATK, and DEF. All three stats are there, and the HP is different from the DEF stats, indicating these do not have to be the same. That being said, because of this we have no proof in game that Sans had just 1HP Now I've looked at other threads and discussions on this and I've noticed it said that the coding gives Sans 1HP. Granted that's a fair argument. It can be hard to argue with the coding itself, but even then I'd like to argue with that a bit, and I'm going to use some of the other bosses to do it.

Mettaton NEO has -40000 DEF. I find it hard to believe that a robot created as a human eradication robot would have such a horrificly low number for defence. If you think about it, humans were seen as dangerous and powerful. Not only would you need a monster with enough ATK to damage a human and kill them, you'd need enough HP and DEF to fend off any attacks unleashed by the human in question. In that regard, I feel that the Mettaton NEO stats for DEF coding wise were put into place more as a means to properly have that one shot kill that gets dished out. It's put there in the coding, but this is a Genocide only boss so he doesn't have to have the other stats like Paps or Undyne do. He can have specific stats that may not acutally make complete sense if they were accurate or used in a battle that wasn't specifically set up for you to just absolutely decimate them in one blow ((again like Paps and Undyne)). It also makes sense why he would have different stats than the normal Mettaton stats. One it makes sense canon wise since its a different form so there are likely to be different specs. It also makes sense coding wise since, like I said, Genocide specific boss, so the coding can be shapes to guarentee the desired outcome even if logically the stats should be better.

The other point I want to make is just how much damage you actually dish out in Genocide. You one shot every single boss you go up against, Undyne the Undying being the single exception, and JUST Undyne the Undying as technically you do one shot Undyne she is just rediculously determined and manages to come back. ((You also one shot all of the mini bosses to my knowledge, except for Muffet if you time your attack bad enough she takes more than one hit. Maybe this is true with other mini bosses, though. Not sure don't quote me on it I could be wrong.)) Toriel is tough and if you fight her in a neutral run she has a fair amount of health. ((I'll be honest I haven't searched through the coding for all of this so I don't have the exact stats and I wasn't keeping track so I won't use exact numbers.)) The same goes for Papyrus and Undyne. I won't compeltely say the same for Mettaton, since technically you are fighting a different version of him in Genocide than in any other run through. Because of that there's a chance his HP stats could be different in the different forms he has. Maybe not, in which case, he has a lot of HP too.

With this in mind, when you are in a Genocide run you deal massive amounts of damage to the bosses. This damage far exceeds their actual max HP. This brings me back to Sans. When you fight him, sure his stats say he only has 1 ATK and 1 DEF, and they don't lie about that, at least not from what we see from his attacks. But like I said before his HP is never mentioned. Maybe his coding HP is 1, but again, I think that is just for the function of the fight like with Mettaton NEO's stupid low DEF stats. Sans is ALSO a Genocide specific boss, and there is no way to fight him outside of a Genocide run. Becuase of this he could have his stats coding written out in a way that promises the one shot kill you deliver at the end of his fight. You deal so much damage at this point it doesn't matter what his HP actually is, so why would the coders bother giving him more HP, when he wouldn't need it like some of the others?

Sans dodges everything you throw at him until the very end, so it's not like you are causing any damage through out the entire fight. The only attack you manage to land on him does 9999999 damage. That being said if he has any number under that for his HP he'd be dusted. So of course he could have only 1HP, but all things considered, I don't think that's the case. Even if he says in his special attack of literally nothing that he knows on of your turns you are just going to hill him. He doesn't have to have only 1HP to know he'd die if he got hit. If he's aware of how strong you are and how you were able to one shot all his friends, who we KNOW have more than 1HP then it stands to reason he knows he'd also be one shotted if his HP is similar to theirs.

Thanks for taking the time to read through this, especically since I think it may have been a bit rambly, oops, sorry bout that. I don't think I missed anything, but if you think I did, or you have your own thoughts on the matter, feel free to point it out. ^.^ 