Board Thread:General Discussion/@comment-31981697-20170722123329/@comment-32182236-20170802163337

1)Actually, they would become LESS useful over time! A Burnt Pan probably wouldn't be as useful as, say, an unburnt pan. And perhaps before the Empty Gun became empty, its ATK was far higher.

2)But how statistically likely is that possibility in the first place? If eight humans fell underground within the timespan of 100-144 years, than how likely would it be that more than five TIMES that amount of time passed without a single human falling? Seems pretty far-fetched.

3)Maybe that's how Asgore and Sans are aware of the HUD-They have noticed it. And if Toby incoprorated them into the story, then it's a part of the story, and deserves to be analysed just like every other part of the story. We shouldn't hand-wave away evidence, especially when-

1:there's a way to actually explain it legit

2:The game has patches. Toby can just fix any mistake he makes.

It happens during their fall. When Frisk calls out to them (no matter what you name the fallen child, you're saying the "correct" name), that awakens Chara. They're the demon who comes when someone calls their name. Whether they were always this evil, we don't know. There's evidence to suggest that they're not-Especially if we consider the very plausible possibility that Chara is the narrator ("It's me, Chara.") Also, it's not that they're aware they're in a game-It's that they're aware if the mechanics in the game's universe. The game's code was never explicitly mentioned. Not ONCE. The HUD's just a part of that universe. Also, the game says "Name the fallen human", not "Name yourself". What's closest to being the player-"Name the fallen human", or "you wake up at the start of the game"? We don't know how or why Frisk got underground. Because we're meant to give them a reason ourselves, just as we would characterize Jesse from Minecraft Story Mode. Frisk and the player are inseparable. You can't have one without the other. That's why there's no border to separate the two.

As for "insulting" Snowdrake's mother, once again, we don't know what Frisk actually did. The narrator assumes you said that the Amalgamte was ugly, but that doesn't match the definition of heckle "To question harshly, in an attempt to reveal weakness." We heckle Snowdrake's mother, not insult them! Therefore, the narrator got what Frisk said incorrect-It doesn't mean Frisk didn't heckle. Once again, think of the relationship between Frisk and us the same way you would think of the relationship of Jesse and us from Minecraft: Story Mode. You starting to get my take on it yet?

4)Undyne moves just fine in her armor-She's even faster than you! Yeah, I too consider this as unexplanable.. Under the theory that monsters CAN dodge in the first place, that is. If we go with the theory that the HUD is canon, and monsters can't see it, it makes more sense. They don't see you attacking them at all, nor the red line that indicates an attack. So, it just looks like them taking instant damage. And you can't dodge that. So now, the HUD being canon fixes a possible plot hole, AND we have hints from Sans and Asgore that they're real. Yeah, the game's really hinting these things are real, but invisble.

5)Or the narrator's narrating it to you/Frisk. It's in Chara's field of vision, after all. Sans' shortcuts aren't "invisible", it's more than likely teleportation, quite similar to Ness' teleportation. You don't see anything going on because there isn't anythijg going on-You enter these strange places, and then instantly arrive at the other side of the shortcut! And no, that does not make Sans Ness. Just wanted to be clear-I'm not one of those who say he's Ness. And we see the Sans secret room because Frisk entered in there. But it's not really "hidden" if you just leave the key on the floor.. But, Sans guards the room WITH the key (his own) quite well, so he still does good at his job.

5.1)Well, my original theory was that they didn't. I'm acknowledging that theory's wrong, as proven by the strike in the Genocide Ending. But yeah, we can end this section here. We both agree humans can dodge other humans.

5.2)Frisk isn't a god. They only have one SAVE, and can be killed. They interact with a HUD that's invisible, not by magic. They HAVE no magic, in fact-Just the ability to undo mistakes. But, if they accidentially save after the mistake, well.. They're stuck like that unless they reset entirely. They can't kill Asriel. Also, speaking of "playing" with people..

"This is all just a GAME to you. If you "win", you won't want to "play" with me anymore."-Asriel Dreemurr

Pretty much sums up the player.

6)Hm, we have two explanations that are both equally well at explaining the situation. Either SOUL modes are dictated by SOUL color, (simple enough) or SOUL modes are something different that just so happen to change the SOUL colors as a side effect, and the traits they represent. And then we need an eighth SOUL mode for red. Since there doesn't seem to be a problem with either theory, HERE is when Occam's Razor does the job. All else is equal, somthe simplest is usually the best. It's not like the first one hand-waves away stuff, it makes as much sense as the second.