Board Thread:General Discussion/@comment-31461616-20170306154605

Hello! I made a game design analysis of The Ruins. It focuses on what I call "morality challenges" or "morality tests" presented to the player. Watch the video and if you can remember your first playthrough I'd love to hear which challenges you passed and which you failed.

Video analysis: https://www.youtube.com/watch?v=4l1jGOvdFpE

These are the specific challenges I’ll bring up in the video.

1) The dummy

2) The first scripted froggit

3) Talking to the froggit that explains act and mercy

4) The Monster Candy

5) Not moving Napstablook with force (at first)

6) Talking to the 3 froggits (4 frogs???)

7) Toriel: The final exam!

8)(extra: not killing anything)

Any other questions or opinions are welcome!  