Board Thread:General Discussion/@comment-26006155-20200107155350/@comment-26907577-20200203150558

I mean, you could do something like assert(Kinoko !== null) but that still calls the model. Checking if it exists counts as calling it.

But the only reason to include that kind of  call for an unused asset is if you forgot to delete that call... unless it isn't an   call, and it actually uses the motion/physics engine attached to Kinoko, and that crashes it.

But that's not the point.