Board Thread:General Discussion/@comment-31371445-20170222233857/@comment-27136653-20180820063341

TheHumanAmbassador wrote: Tsskyx wrote: Doesn't mean we can't make assumptions. A claim that Toby has made a simple game with a simple story but rich in character development is a claim I can and will believe. A claim that he made the most intricate and most developed system of story/universe rules for his little game, of which he showed merely a fraction and left the rest to us to debate upon is a claim I will laugh at. Except he didn't. He put in all the details within the game. We just have to find them and use them. I'm with Starscream on this one: Simple story, deeper mechanics and meaning behind it. The story is simple:Long ago, monsters were trapped underground, now we fall too, monsters want to kill you to take your SOUL, and you have to leave-You have choices on how to do it:Kill everyone? Spare everyone, and help free them as well? All your choice. And that's all you need to know to play the game.

...But the deeper mechanics? The lore? There's a reason why Toby's been hiding all theses clues. They all fit together. They all tell one big story. Think Gravity Falls... minus all the ciphers. They don't. Or at least, not until you prove it. Because if after 3 years we all still believe contradictory theories, that proves the absence of a conscise story line, if anything.