Board Thread:General Discussion/@comment-27997069-20160317174518/@comment-27907368-20160408041355

DeathbySANSfight wrote: Riveon wrote: Chara isn't player. Chara is player character.

People really often forget that Toby added "If you can't think about anything else" after suggestion to named Chara by your name. Chara have definied backstory. Chara is the same thing as Shepard in Mass Effect or Geralt in Witcher.

Chara also speak to player in the end of Genocide route.

"Let's us erase this pointless world and move on the next" - This is 4th wall breaking quote. Bassically means "let's end this game and play another one." yet the fact still holds that frisk and chara are one being in the genocide route, yet on the other routes, chara is not mentioned. is this signifigant? chara is the driving force behind frisk. on the genocide, neutral, and pacifist. chara's sheer determination is the only reason that she can turn up at the end of a genocide run. Flowey mentions Chara in pacifist runs because he mistakes the protagonist for Chara near the end of the True Lab - perhaps this is because Frisk's DETERMINATION is growing larger, which Flowey cannot distinguish from Chara's DETERMINATION until he's Asriel(ish).

I think it is significant, for this reason. Flowey is perhaps the only one that can see DETERMINATION because monsters lack it. Other characters give hints of our past timelines (You seem familiar, were we once friends...), sans is observant of behavior that indicates that we're a time traveller, and Flowey is hyperaware of our levels of DETERMINATION.

So, sure. I think it's significant that we only get named Chara or Frisk at the end of polarized routes. This may be because we were single-minded in our purpose, which drew DETERMINATION from either Chara or Frisk.