Board Thread:General Discussion/@comment-33603920-20190223075919/@comment-32182236-20191026121928

"There are two main groups of dominant beings that rule over the Earth: Humanity, and Monstrosity."

I take it you're referring to the groups as a whole. That works. Asriel did mention that Chara hated humanity specifically. That means the word is indeed used to refer to the sum of all humans.

"Humans have physical forms, composed mainly of deoxyribonucleic acid, and slight traces of magic. The ratio of DNA/magic can vary depending on the human's diet."

I suppose eating magic items gives you more magic? ...But don't the magical items simply disappear after being used?

Similar comments to the next law. So let's move onto the one after that.

"Humans grow a natural class of food from farming and agriculture that are likewise comprised of DNA. These foods are not magical, and therefore are likely wasteful, causing humans to excrete waste matter."

Yes, Big Mouth does tell us the difference between the two kinds of food over at Grillby's. By the way, monster food doesn't even spoil.

"Adult monsters don't age until they have children. As the children are growing up, their parents will become "older". If there are enough adult children, a monster will attain old age, and will be more susceptible to death."

As SMG4- Okay, SuperMarioGuy4 said.. That only applies to Boss Monsters. Though if you can find Gerson's kids, that'd be great.

"Monster ageing can be completely halted by the death of all their children. In some/most cases, it can even rejuvenate them."

This tells us that there is a magical link between the Boss monster and the Boss Monster's child, who slowly takes the magic away from the monster.

"Both groups have souls. These souls are heart shapes that can store memories, wills and traits of the owner."

Memories are not stored within SOULs-See:Flowey, Chara

And it is possible to have a trait without a SOUL:See Flowey again.

This means it is likely the trait that determines your (default) SOUL type, and not the other way around.

"Humans have the most powerful souls. Their souls can take on a variety of multicoloured traits influenced by their personality, mental activity and behaviour."

Seems you figured that out as well. So, try fixing the law before it.

"Monsters have the most powerless souls. Their souls are white, inverted heart shapes. Their souls are close to powerless due to the soul constantly powering the monster's magical form."

This would make them more powerful when absorbed by a human. Do we see this happening?

"Boss Monsters, however, are a special species with special souls. Their souls are slightly stronger than the rest of monstrosity's souls."

That is also correct.

"It takes almost every living monster soul to equal the power of one human soul."

Or, at least this was true when the ancient glyphs were written. The monster population could have grown since then.

"Monster souls are so weak that absorption of a monster soul from a living monster would require immense power."

True, as described by the glyphs. Though, remember that monsters cannot do this to each other.

"Humans and monsters can absorb each other's souls, but no souls of their own kind. A human/monster with a human soul and a monster soul will become an incredibly powerful being. There is no limit to the amount of souls that can be absorbed, following these rules."

That is correct. This is exactly why the war happened.

"A human/monster with a human and monster soul will be given split control between the souls. If these souls battle too fiercely for control, the being may become spastic."

Think about it like this-Both of you are controlling the same body. So you're both giving inputs for the brain to tell the body what to do. So what happens if the body is told to move two different directions at the same time?

The strengths of the two are added together.

There's a reason why conjoined twins need to learn to cooperate.

"Furthermore, if a human/monster absorbs souls with the power value of seven, they will become "a god"."

Correct. However, it is likely impossible for a human to reach this point, because at the time of writing the ancient glyphs, it took nearly all the monster SOULs to even reach a power value of one.

"One type of spell humans can cast is a barrier. Barriers are massive, and powerful. It takes the same value of human soul power to destroy it as there were casters creating it. Beings with a human and monster soul, however, can bypass it."

This is why a Barrier made by seven casters takes the level of seven human SOULs to destroy. Perhaps the immense power of a human/monster SOUL is enough to bypass it somehow.

"There is another special type of monster called a ghost. As they are incorporeal, all attempted physical attacks will fail. These ghosts can float and possess objects to the point of slight metamorphosis. During incorporeal possession, the object is also immune to physical attacks."

This adequately explains both Napstablook and Mad Dummy.

"If a ghost develops powerful feelings and bonds along with what they possess, they will become corporeal and become it, and be vulnerable. It works especially well with artificially created sentiences such as robots."

And that's Glad Dummy for you.

"Ghosts, being incorporeal, even with immense power, cannot have their souls absorbed alive."

Hence why Napstablook was exempt from Asriel absorbing everyone's SOULs.

"Some humans and monsters exhibit a special substance called Determination. If one has more of that trait, one can generate further stamina and health before exhaustion, injury and/or death."

Every form of life has this substance-It is the will to keep living-The very essence of life itself.

However, humans have far more of this substance than monsters do, and among the two races, different people have different amounts of them.

"Determination can become a soul trait if it's dominant compared to all the others."

That is.. correct. Though I'm waiting for a proof of such to get verified so that it's known as a fact. Since right now, there seems to be disagreements about this, and not a single proof of this has been analyzed, checked, and then verified to be valid. (Specifically, about whether or not Determination is a trait at all.)

The Red Flag tells us that the red trait is a combination of the other six. Hence, Determination is a combination of the six traits. And if you look at the six traits in just the right way, you can see how they combine together. Bravery. Perseverance. "Justice" (Notice the accuracy and putting an end to mayhem-This is more likely representive of order.), "Kindness" (Concern and care. How much are you concerned about the results? How much do you CARE?), Patience (Hey, don't give up because it takes too long!), and Integrity (Originiality/Creativity, as described by the blue flag.)

"The being in a given universe with the most Determination will be granted complete control over the timeline of the universe since they first became that being. They can save, load/continue, reset/restart and true reset."

This fails to explain why Frisk only gains that power when they first fall into the Underground.

Chara has no determination of their own (Their "determination" was not theirs, but OURS. As they say in their final speech after the first Genocide Route), so them attaching to Frisk cannot be the explanation of this.

"That being can also reset/restart to the point in time where they first became the most determined. They can return no further."

Based on how Sans describes the effects of it as an explanation for his "laziness" (in his fight), and the fact that monsters seem to have faint memories of what happened, it's likely that what is really going on is that Frisk is not going back in time, but sending the world itself back to how it was during the save point.

As Sans says, if they do make it to the surface, they'll just be sent right back underground with no memory.

Because someone decided to reset.

"If someone has had the most Determination before, before they were overtaken, they can likewise retain all memories in "previous" universes, except for in a true reset, a reset in which only the resetter remembers anything, and all other interuniverse memories are wiped."

This is exactly what Asriel tried to do in his Hyperdeath form.

"Only physical forms can handle determination. Monsters, with their magical forms, cannot handle concentrated levels of determination. If they have too much determination, they will be more likely to melt. Too much determination can result in melting to the point where contact with other monsters results in amalgamated fusion."

Specifically, the amount of DT someone can handle is proportional to their physical matter.

"If a monster can generate determination on their own, they will still have melting properties, but will be more able to control it, allowing themselves to continue to think rationally and even transform."

Perhaps Undyne simply has less determination than the Amalgamates. After all, the Amalgamates cannot be killed at all by Frisk, and Undyne can be killed by Frisk.

"If Determination is injected into something physical and inanimate (unsure if it needs to be living, like a plant or pathogen) and it contains heavy traces of monster dust on it, it can become sentient. That monster's memories will soak into that, and it will have slight metamorphic abilities."

As I said, memories are not stored within SOULs.

Then again, as Flowey overtook Frisk with determination by absorbing the SOULs, it could be that much of the determination is stored within the SOUL. Hence why it can be absorbed.