Board Thread:General Discussion/@comment-27130793-20160212011843/@comment-4991168-20160411131749

Chara's regression into being more or less a demon is progressive, and we've already held a topic about his/her 'evil' once.

Because they return as something essentially 'attached' to the protagonist through the narrator and growing stronger as the player character gains levels, they become stronger and are able to return through violence, but we don't know how that affects them compared to the start.

In my opinion (calling Chara a 'he' for brevity's sake) :

- Chara originally : A troubled youth who disliked humanity and had troubles forming true emotional attachments and expressing care. He did seem to want to better the lot of monsters and his family but creeped out Asriel and laughed off Asgore's health problem. Chara is *mildly positively inclined to people who care about him and negatively inclined towards people who hurt him*. This isn't different from a regular person, Chara's feelings are just stronger because of what they went through.

- Chara when trying to go through the plan : Chara turns into an extremist, honestly hates humanity, and has no problem with killing them, but is also tired of being unable to properly experience joy after their life. They 'escape' by trying to get Asriel to kill humans, but that fails. Chara hates humanity and is still mildly positively inclined towards monsters, but knows that's not enough to make him happy.

- Chara after Asriel fails the plan : Likely is frustrated with monsters and turns neutral towards them. Still hates humanity.

- Chara as the player kills monsters : Detaches himself from any care he might possess or develop. Because the player's entire negativity is directed towards monsters, Chara absorbs it, too. Becoming so strong, Chara also lacks the care for anything or anyone.

- 20th level protagonist / Chara at the end : Basically a small evil incarnate. No redeeming qualities.