Board Thread:General Discussion/@comment-31619784-20170328162322/@comment-28517148-20180421094041

Rafp the entire thing is a game of course it is meaningless and the characters aren't actually doing anything... I am not saying the game is meaningless. I am saying the events occuring in the plot are lacking of logic and cause and effect relationship has been sacrificed just to tell that plot, which makes UT's story meaningless in further deliberations, forgettable. Questions like what is particular Soul trait, what are main character's gender and age, their motivations, are they humans/demons/narrators, whose father/brother/mother is whose or how Chara ended up with Frisk and many more are pointless since the plot, the source of answers has no logic making those answers just valueless. However, lack of logic has purpose - the plot holes placed in the story are actually support for the main idea that is standing behind the game - the judgment of the Player's actions and decisions, which accompanies the Player through entire game even on pacifist route - ''you never gained any LOVE. 'course, that doesn't mean you're completely innocent or naive''. And those judgments are only logical things since they are the response for the Player's decisions driven by real motives, unlike events in UT's made up story. This is what game is currently showing to us - farfetched history of monsterkind that leads to the Player's character standing in the Ruins, which is the point where real story begins being written by the Players and their actions. Was this entire idea made on purpose or by accident I don't know, but I would like to know what is the point of this and why UT has this form. Also, that kind of vague story/narration is very fandom friendly simply making the game attractive for those people, unlike the graphics, which barely exists.

Their response is programmed... True, but then why people aren't blaming the game creator for what created by him characters are saying, just like they are blaming the Player for what controlled by them Frisk is doing? Honestly if the only thing that mattered about undertale could be boiled down to a kind of shoddy personality test then if nothing else that would be disappointing. This game looks more like a trap. People perceiving it as typical RPG are receiving strong kick in the butt when all their actions are being constantly judged and their character appears to be self aware and participates in those judgements. Plus many fourth wall breaks and transparent playable character preventing from effective roleplaying makinf the Player the first one to blame. Or it is just a prank, I dunno.