Board Thread:General Discussion/@comment-5478889-20161028210932/@comment-28517148-20161029082231

...you have to give up your SOUL... What does it actually mean to you? According to definition, Player's Soul simply cannot be given to anybody. ''Without their SOUL, the protagonist becomes a compassionless, cold... out of curiosity...'' Knowing definitions of Playable Character (Frisk) and Player Character (, not Chara), the protagonist was always like that, because Frisk simply doesn't have the Soul. Only The Player can have it which allows him to have and use free will and determination. character you play has effectively become Flowey incarnate ''I've done everything this world has to offer. I've read every book. I've burned every book. I've won every game. I've lost every game. I've appeased everyone. I've killed everyone. Sets of numbers... Lines of dialog... I've seen them all.'' - Flowey Quite the opposite: no matter what path was chosen (genocide or pacifist) or what game is played (Undertale or whatever), the Player is still himself. Flowey, trapped inside game as part of it, with ability to LOAD/SAVE is only mimicking Player's behavior - to level up, to get better items to discover undiscovered.

''If you've already completed a Genocide run and erased the world... well, I'm glad I'm not in your shoes.'' You also did not mention about genocide runs in other games. And you should because Player is not tethered only to Undertale. Despite everything Undertale is still only an interactive toy which can not simply define You or Me, because what happens in Game stays in Game. Anyway, see you on Servers, grinding levels of our CHARActers, Player =]