Board Thread:General Discussion/@comment-32182236-20190721003717/@comment-26006155-20200114182945

Jacky720 wrote: Now I'm more confused.

Who is controlling Frisk in Normal Mode who isn't controlling Frisk in Hard Mode?

Because I'm still in control. And Chara is still narrating.

..? This goes back to why Hard Mode is actually presented as a play. Because its setup is actually impossible to be done directly.

In normal mode we the Player are controlling Frisk. Who seems to have been infected by some of Chara's remnant when he fell onto her flowers at the beginning, and either breaks free of her influence in the best ending, or gets utterly consumed by it and taken over by her in the worst.

My theory is that the reason Sans knows when and where Our Frisk is going to emerge, is that he's already taken this trip in the original timeline.

Remember how there weren't originally flowers under Chara when she falls in the beginning of the game? They didn't exist yet. Not until Chara and Asriel tracked the golden flowers back into the Underground, then infused the seeds with their combined essence. Yet when Our Frisk makes his trip, the flowers are already growing in two neat patches.. exactly where he was going to fall in the future. Two inhospitable places on bare rock. Somehow, the Chara-essense-infused seeds knew where they had to grow to break Frisk's fall. One reason I think time-travel is happening, in order for Sans and other entities like the golden flowers to have knowledge of the future and act on it. And also that Frisk got possessed by Chara's essense when he fell down onto those flowers.

Granted, the flowers are still there during Hard Mode. As is Flowey. But again, this is a play being put on for us, so they have to use the existing set. Or something like that.

Anyways, considering that Hard Mode features unique enemies and music that doesn't appear anywhere else, a lot of though went into this little side-adventure. I wouldn't dismiss its potential lore significance out of hand.