Board Thread:General Discussion/@comment-36453001-20190127183418

Before go through the details below, the reader is assumed to complete or having a basic understanding of the 3 main runs, Genocide run, Neutral run and Pacific run.

Try to understand some important facts below:

1. Chara commit suicide 2. Chara cannot see himself (Chara believes it is always other's fault) 3. Chara is impatient 4. Chara can create or destroy the game world or CLOSE THE GAME 5. Frisk is an empty vessel that contains PLAYER and Chara 6. Chara is the protagonist instead of Frisk 7. PLAYER can CLOSE THE GAME, OPEN THE GAME, SAVE, LOAD 8. True Mercy is the one who are willing to walking into the darkness, let the patient realize he could walk and return with the patient 9. Other things are less important or just an illusion/dream

Genocide run is the only run the PLAYER can see Chara, PLAYER has to play a puzzle to let Chara to save himself. The possible puzzle checkpoint may be "When Chara ask PLAYER to erase the world or not" or anytime Chara ask PLAYER for a feedback.

What do you guys think?  