Board Thread:General Discussion/@comment-27997069-20160317174518/@comment-27701762-20160318053351

But if Chara can be separated from the player, then in fact they would need to be two separate entities to begin with. In other words, Chara couldn't be the player, or else this "roleplaying" becomes incomprehensible: before the soul is sold, it is "Chara" doing the roleplaying, but afterwards it is this newly invented "player." Likewise, if Chara is the player, then the Genocide route becomes incomprehensible unless it is performed first, since the idea of Chara finding peace in the True Pacifist ending would mean that they have no desire to destroy the world. If Chara's ultimate plan is to take control of the soul and complete a True Pacifist playthrough, then completing a True Pacifist playthrough should be the last thing the player does, and the Genocide run would come first, as Chara would be pushing Frisk toward killing.