Board Thread:General Discussion/@comment-34798955-20180310144518/@comment-39637446-20190531002545

Except at the end, Flowey loses all the souls he posessed and turned back to the soulless flower he was. He doesn't turn into an apathetic disaster he once was. He goes as far as to begging us into leaving Frisk (who is not us) and the others to live their respective happy lives. The developer intends to fully place the blame/responsibility on US for how the events of the story turn up. Flowey is not talking to Chara or Frisk at that point, he is talking to us. At the end of the pacifist route, we are not Frisk anymore. We are an omnipotent character in the game as well.

The monsters in undertale are not there to help Chara get a good impression on them. They're mainly acting out due to recent anti-human propaganda that's been fed throughout the land. Chara already knows them as she used to be an inhabitant of the land. The ones supposed to guide Chara is US. I also don't think that Chara knew killing Sans would max out their level, the problem is that he is just too much of an obstacle (That comedian!). Had he not dozed off, he would've been able to stop us. Chara in the geno run is kind of like Flowey, both  their intents (b/c she is corrupted by us) are to help us reach our goal. The difference between her and Flowey is that she is a blank state motivated by our/Frisks motives in each playthrough while Flowey is just a crazy loon. She helps us with each run because she is now an extension of us/Frisk.

At the end of the day mate we both just interpret dialogue differently. These monsters (not bosses), no matter if they're nice or shady have one thing in common. They are weak, and we know they are weak. Whether they boast or engage in self pity or exhibit a lot of characteristics that make you feel that they are hostile towards us doesn't matter because we can one hit K.O most of them. You can argue that Sans is the weakest with only 1 Health but packs quite a punch. Sans does not provoke us during a neutral or pacifist route. And when we face him during the Geno route, well does it really matter if he's weak or not at that point if our intent is to kill him anyway.

[opinion not fact or maybe fact] Maybe that's why Chara displays Stats, to test whether we'd be patient enough to be merciful instead of easily killing them as they are soo soo weak. Thus restoring or destroying her glimmer of faith on humanity.

Fun fact: The developpers frequently use colour to represent personality traits.This is seen as each fallen human souls have a quality and power associated with them. I don't think it is a coincidence that Chara's shirt is Green (Kindness) & Yellow (Justice). This colour scheme also works with most of the other characters outfits when you think about their personalities (but our internal bias may be at play here xD)

Let me know if this debate between us is over and we agree to disagree. I could just keep on talking hehe.