Talk:Genocide Route/@comment-24584201-20151021201944/@comment-35354191-20151021203227

Because it's unique. Something few--or even no--other games have ever done. This game remembers your choices from one run to the next. It's supposed to make you think. What if resetting everything DIDN'T put everything back to the way it was? What if something remained from a past timeline, corrupting every timeline that followed?

That's meant to follow you outside the boundaries of the game itself, and into reality. You actually have to look at the real consequences of what you've done.