Stats



Stats are aspects that affect Encounters. Most stats increase as the protagonist's LV rises, although some stats can be increased through other methods.

HP
HP (Hit Points in most RPGs) determine the damage a monster or the protagonist can take before dying. The protagonist's maximum HP starts at 20, and only increases when LV does. Resting at an inn will temporarily raise the protagonist's current HP 10 points above its maximum. HP can be restored through consumable items or through interacting with a SAVE point.

HP is reduced when the receiving party is hit by an attack. The loss is dependent on the attacking party's Attack and the receiving party's Defense. Upon reaching 0 HP, the protagonist's SOUL shatters and they are sent to the GAME OVER screen. If a monster's HP reaches 0, they generally disintegrate into dust and reward the protagonist with EXP and Gold.

HP can also stand for Horsepower or Hit Poodles as Aaron's check and the Dog Salad's info state, respectively; although these are likely both jokes.

Attack
Attack (AT or ATK) determines damage output. The protagonist's base AT increases with LV, and equipping a weapon adds an AT bonus. AT can be temporarily changed in battles with ACTs or consumables.

When the protagonist's AT is high enough, many monsters can be spared without ACTing.

Defense
Defense (DF or DEF) determines damage input. The protagonist's base DF only increases with LV. Equipping armor adds a DF bonus. DF can be temporarily changed with certain ACTs or consumables.

EXP
EXP (Execution Points) are gained by killing monsters. When enough EXP is accumulated, the protagonist's LV will increase. In the Undertale Demo, EXP is gained through attacking alone and not necessarily killing.

The acronym is designed to mislead players, as in most games EXP stands for Experience Points. If the protagonist "kills" Napstablook, they lose one "experience point", which does not affect their EXP; this serves as an early clue that EXP are not Experience Points.

LOVE
LV or LOVE (Level of Violence) increases HP, AT, and DF when it rises. Sans describes it as "A way of measuring someone's capacity to hurt". The protagonist starts at LV 1, and it can rise as far as LV 20.

INV
INV (Invulnerability) determines the number of frames the protagonist cannot be harmed right after receiving an attack. It is a hidden stat that can only be increased through Cloudy Glasses, Torn Notebook, and Temmie Armor.

Invulnerability is disabled during the fight against Sans, and cannot be increased by any means.

SPEED
SPEED determines the velocity the protagonist's SOUL can move around the Bullet Board. It is a hidden stat that can only be temporarily modified through Sea Tea and certain ACTs.

Stat Chart
Основные характеристики