Talk:Frisk/@comment-27610064-20160115165030/@comment-27030445-20160211212926

I personally think it's so the player will feel bad about doing a no-mercy route since the player character is referred to with the name you put in, and so the player will be able to fully appreciate how much of a genius Toby Fox is.

There's also an underlying tone that you're not controlling yourself, but an innocent kid who ended up in a strange world filled with strange creatures and an even stranger system.

You, the player, are Chara. But Chara is also a horrible power, one that destroys lives and is the reason our world is so messed up today. And Chara can break out of your control, rendering you powerless to stop it. That's why at the end of a no-mercy route, you no longer have control over what the player character does.

Frisk is some poor, innocent little person who never did anything wrong. As the player (Chara), you can choose whether to help people or to start killing everyone in a genocidal rampage.

The character we call Chara, the one we can name, is the embodiment of choice and control. They're depicted as a horrible person, and I think the reason for that is to warn new players not to go full no-mercy on everyone. They speak of a no-mercy run gone bad, or to put it better, a run that was meant to be no-mercy but was forced to be pacifist because the First Human didn't get to go through the whole underground.

That's what I think anyway. Meh, it's probably stupid. Sorry if it doesn't hwlp.