Board Thread:Wiki Discussion/@comment-27108700-20161127003445/@comment-27701762-20161127010729

I could see a use for a full catalogue of every possible ACT command within the character information box if there were several instances where enemies specifically don't have Check commands. But to my recollection there is only one such instance in the entire game where that occurs.

Absent any further evidence, the infoboxes should treat the "ACT" subfield as a place to specify what ACTs are particular to the enemy, rather than as a place to specify all possible ACTs. The Check command, being ubiquitous, does not need to be added.

And while I acknowledge the above argument that adding it simply provides a full account of all information, there is no claim being made that such information is needed. If anyone is looking to the infobox for information on the characters, it can be assumed that they have some grasp on the nature of the game in the first place, and thus are sufficiently familiar to know that every encounter has a Check command. Adding the Check command within the infobox is ultimately redundant.