Board Thread:General Discussion/@comment-31619784-20170328162322/@comment-27701762-20170404211337

Anonymous User 03 wrote:

It's a bit like deciding whether the player gets the good ending or the bad ending based on say, whether they took more than one candy from the RUINS. (That's an extreme example, but it suffices.) The candy has no in-universe connection to the destruction of the world, so it makes the consequence feel like it came out of nowhere. Similarly, the killing of enough monsters in each area has no (self-consistent) explanation (LV as of now makes very little sense) for why it allows Chara to destroy the world, so it means that the consequence (which is supposed to be Chara's role) feel like they came out of nowhere.

This is a slightly different question, as the game does have a connection between the killing of monsters and the destruction of the world. Chara's capability to destroy the world is almost certainly based around LV, since Sans's death brings the character up to 20 LV. How exactly 20 LV allows for the destruction of the universe is what is unexplained. But exhausting the kill count in each area becomes necessary as without doing so, there would be no way to reach 20 LV, and thus no way for Chara to either A) take full possession of Frisk and/or B) destroy the world. It's the precise opposite of why the True Pacifist route fails if you kill a single monster.

Again, the fact that the mechanics aren't precisely explained still means that it is "forced," since we are supposed to accept that having 20 LV allows Chara to destroy the world. But it is not coming out of nowhere as you are claiming.