Board Thread:General Discussion/@comment-4504826-20160419213858/@comment-32182236-20190103192051

Now, to continue!

Basically, since Alphys won't be intervening (besides having given you the gadgets you need and hacking away the blue laser), you die if you fail ANY of the challenges Mettaton gives you. So that includes the rocket challenge, the bomb challenge, and the infamous tile puzzle. Also, the ship puzzles are now 7x7 and 8x8 instead of 3x3 and 4x4. Good luck solving all of them.

Now for the Muffet fight. The donut skip does not prematurely end the fight. In fact, it makes it harder, because the telegram simply doesn't arrive in time. It's time to see what they do with thieves.. In fact, Muffet's pet is going to have some dessert as well.

The sidequest between Catty and Bratty and Burgerpants is now actually required to get the True Pacifist Ending. Yep. (Hey, at least it's not a requirement that you need to not take more than one monster candy! We'll talk more about that in the Pacifist Route posts.)

Oh, and you probably already knew this, but Sans doesn't take you out to eat at Mettaton's resort.

And next.. we go to the CORE!

So, the lasers that appear near the start of the CORE.. There are seven of them now, not three. They're still the total opposite of what Alphys says, though.

You have to go through BOTH the Warrior Path AND the Sage's Path to reach The End.

*(North, the Warrior's Trial.)

*(West, the Sage's Trial.)

*(Finish both, and the End will open.)

Also, the spaceship puzzles here are 10x10.

Mettaton EX loses ratings twice as fast through idling, and you only gain half as much from doing anything.

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Next, we'll be going over New Home.