Board Thread:General Discussion/@comment-4504826-20160419213858/@comment-32182236-20190122213831

There is a meta explanation behind it all.

But let me just say this:Hard mode canonically ends RIGHT before Flowey would first call you "Chara". I do not think this is a coincidence. I think it was deliberately placed there to avoid having to deal with Frisk and Chara having the same name.

Knowing this, I decided the proper way to extend Hard Mode would be to take this fact into consideration. Then, I came up with a story explanation for the mechanic of Hard Mode. Just as SAVing got an in-game explanation. And LOVE.

Nasptablook didn't "get the memo", and is the same difficulty as normal. Clearly, some "memo" lead to the harder attacks. But what IS this memo? The memo of just what happened to Asriel.

In Inverted Fate, the monsters are far more vigilant against humans than usual. Why? Because Dr. Undyne (The roles were swapped), when discovering the tapes, released them to the public, letting everyone know Chara's true plan.

Hard Mode having a different ending from Normal Mode isn't unique to Undertale. And in a game like Undertale, where meta-mechanics are canon, and have an explanation, why should Hard Mode be any different?

And don't worry:What I said at the start is true. The explanation is ultimately a meta one. That's all I'll give you. (And the game is still harder, of course. I even gave examples of this.)

Now, to work on the True Pacifist Path.