Board Thread:General Discussion/@comment-31619784-20170328162322/@comment-28517148-20180419073011

But i think this thread is more a reflection on why chara doesn't do well in its roll as concequecnes though so i will explore in that direction. This thread shows people don't get that Chara, or more appropriately the , is just small part of greater whole.

I find the lack of immersion in the chain of events that lead the player towards the concequences defeat the result of being punished. First of all the chain of events in UT really lacks of logic. One of many examples for it is the outcome of the great war in the context of what actually caused it. Obviously this inconsequence and the others must be there, othervise the story would look completly different. Thus, we have completly meaningless story subordinated to greater idea that was created in the first place and everything else revolves around it. The real story begins when Frisk shows up in Underground and is being written by the Player themselves making decisions and taking actions, which actually have logical and existing reasons that gives actual results: judgments, punishment and consequence. And that is real story of the Undertale. And about the punishment itself - it just happiened. The Player being forced to give their Soul to reach the ending and later experiencing altered endings where the demon that comes when people call its name shows up. And now is the question worth answer - why?

...Chara who is a child who tried to save the underground decided to destroy the underground because of your endless blood thirst... What makes you think that fictional character has thoughts and opinions about my, the real person, actions? And how do you know what actually caused me to do certain things in the game?