Talk:Chara/@comment-8843110-20151018234831/@comment-79.93.188.224-20151023172300

Chara is the representation of a player, not anyone in particular, but behave the way a player would, seemingly killing everybody for no particular reason or even taking enjoyment out of killing them, presumably because they see the value of monsters' lives only through the prism of a quantifiable rewards, exp, which is further supported by a line if you use check on the Monster Kid during a genocide run "Looks like free exp". Chara completely disregards the story, the experience a game as to offer, and only see it as, well, a game, a way to entertain themselves and go on a murder spree just for the sake of it, for the sake of completion, of beating the game, numb, unphased, and completely lacking any sort of empathy. This clashes with the main character's own personnality and behavior, Frisk has a personnality, and is depicted as a very friendly person, willing to do the best there is for everyone, that's also why Frisk has a set name and that Chara's name is up to the player, because Frisk is a character, while Chara is not. Chara is a player. It is heavily hinted that, during a genocide run, Frisk is "possessed" by Chara, Frisk's actions are those of the player, of Chara, not Frisk, characters don't even adress Frisk as a human anymore, but rather ask Frisk "What are you?". Chara being the name you give them, and Toby having stated that you should pick the name at the beginning after your own, if you get that ending, the implications here become horrible. Even Flowey at the end of a true Pacifist run tells your not to reset the world and to let everyone live happily on that note, meaning that you went through the story, lived it, and replaying it would be erasing this whole timeline (destroying it), this whole experience as if it was nothing and just restart it to tweak and change and experience new possibilities instead of just resting satisfied with that ending. You can also link that to the completionism mentality being portayed as being more numb to stories, writting, and characters in RPGs, and that those people just go through the experience without being sensitive to it and thus miss the point, and it may be true and what Toby intended to say but I personaly disagree to it and think it's dumb. Hope that whole chunk of wasting your time was clear and intelligible and did anything for you. Undertale is a meta commentary on the gamers' personality and a reflection on the media and the relation between our avatar and ourselves. MAN WHAT A FUCKING GOOD VIDEOGAME