Board Thread:General Discussion/@comment-32237043-20160626014030/@comment-27701762-20160729014711

BeastBoyxRaeRae wrote: Well, just because it says so in the files because it's programmed into the game for it to say he has 1 HP doesn't mean it''s true. He would've immedietly if he was hit with only 1HP'' Immediately what? Immediately died? Because there are plenty of enemies that survive for quite a while after losing all of their HP, regardless of whether you do the exact amount of damage or way more. Toriel stays alive to deliver a speech (no matter if you do just enough damage to kill her, or do massive amounts of damage that is way beyond her actual HP). As does Papyrus. And Undyne. Meanwhile, Asgore dies pretty much immediately.

The immediate death animation for most enemies is simply there because they are normal enemies. It would be incredibly tedious to change how quickly they die depending on how hard you hit them. Not to mention that it would be incredibly tedious for the player to wait through slower death animations. The bosses, though, are meant to give a speech of some sort if they are killed, because they are not just enemies but characters, as well as attempting to make the player reflect upon the choice of killing the character. Sans, just like those other bosses, gives a little speech to try to make the player reflect. But the fact that he doesn't die immediately doesn't say anything about how much HP he has.