Board Thread:General Discussion/@comment-34831649-20180226201827/@comment-34831649-20180226205349

So, the Genocide Route. Well, first off... Let’s talk about how we’re nudged AWAY from that route. Because that’s mostly how the Route works:It’s clear Tony wanted the route to be played last, if.. even at all.

First off, Toriel encourages sparing, as I pointed out earlier, and if you fight a Toriel without killing enough monsters, that’s a Neutral path. If you DO kill the monsters, Flowey actively says the two of you are inseparable, and plots a plan with you to destroy everything., This starts to make it obvious you’re choosing to be “evil” here. Papyrus no longer wishes to capture you. He instead spares you right away. The game is trying to tell you something. That these monsters are friendly! Not meant to be killed! Kill Papyrus, and you get Undying, who serves the same purpose, by pointing out how she’s the “heroine”, and your plans to destroy everything.. But also attempts to make you quit and reset by being a very heard fight. So, if you were doing the route to make things easier with the added LV... Well, there goes that motive, it actually makes things HARDER.

Now, after a Pacfist Route, all that’s LEFT is Genocide. Some players would stop at Pacifist. It’s a happy end, why not? Others.. would go for Genocide, to see what happens. (You’re supposed to play the game without any spoilers.. so.. that SHOULD be a valid motive, if you’re playing it how Toby wants it to be played.) So, these roadblocks start to become ineffective.

After Undying, comes Mettaton NEO, who dies in one hit. What a failure. His defense is actually weaker than regular Mettaton, and if you CHECK, wasting your turn... You just get another turn. The game seems to be actively trying to bore you.. I wonder why? Perhaps as another way to deter you from the route?

Soon afterwards, you speak to Flowey. He tells his story, and how he became evil.. His motives are almost identical to most motives one would have to play the Route in the first place. To see what happens. Of course, what an excuse! “You of all people know how liberating it is to act this way..” This is a parallel to those who are evil.. for the sake of being evil. This is actually quite a common thing amongst certain YouTube gamers, those who take the evil path because “it’s evil, it’s so cool! MUAHAHA!!!”

Next up is Sans. He carries with him a big chunk of the message of the Genocide Route, but only if you pay attention to his dialogues. The important part is when he refers to how you’re the “determined” kind, those that will do anything because they can.. and because they can, they “have to”. Narration also makes it clear this is our fault to blame. Our sins crawling on our back. But, we got this far, right? So, the job is finished. Sans is dead. Then Asgore. Then Flowey. Then, comes Chara, who destroys the world.

Reopen the game, and you’re greeted with a black screen. What happens when there’s nothing left in the world, because you killed it all? This. You’ve made it clear you’re taking the evil path, so.. hey, why not add on to it, right?

Wait ten minutes, and that’s where the next chunk of the message comes into play. How you think you’re above consequences. But, this is a smaller bit. The real thing is the SOUL exchange. Then, you have two choices. Do a Genocide Route AGAIN (Muahahaha!!!), or take the Pacifist Route. This is largely determined by WHY you took the Genocide Route to begin with. If you did it just t see what happens, chances are, you’re going back to Pacifist. You’ve seeen what happens, so hey, that’s it! That’s when you’re reminded of what you’ve done.. Nothing can put you above consequences..

Then there’s doing Genocide again. That’s when Chara calls you out of perverted sentimentality. Destroying the world, just to recreate it again, just to destroy it again.. This cycle of recreation and destruction... It goes on to show, once again, your “This is just a game” mentality. Refuse to destroy the world again? Well, that’s exactly what they mean! You kill everyone, destroy the world.. Kill everyone again, and then, just to see what happens, you try not to. (Intended path is to destroy the world the first time, since you’re on an “evil” run.)

Unfortunately, regarding this.. YOU MADE YOUR CHOICE LONG AGO...

You’ve been given many chances to not do this.. Many warnings that this is a bad idea.. But just to see what happens, you push on. Just for fun.. It really makes you rethink making bad choices in other games for the fun of it, doesn’t it? It encourages better roleplaying.. Because that’s what an RPG is supposed to be. A Role-Playing Game. And going around killing for the fun of it.. That isn’t exactly the kind of thing a real person would do.. Chrono Trigger tried doing something like this, but Undertale takes this many steps further..