Board Thread:General Discussion/@comment-37463465-20181208085145/@comment-33215637-20190524233240

I have another mode too. I think its good. Its based off the analgamates.

AmAlGaM Mode

 * Color: Amalgamate Grey
 * Name: OVERDETERMINATION
 * Desc: Only accessible in True Pacifist route. Killing all remaining accesible monsters in CORE (and dying at least once in the process) before getting the call from Undyne changes your name to the name of a random Amalgamate and changes your STATS drastically. In Amalgam mode, the Bullet Board is removed and any attacks may expand your max HP rather than damaging you. The SOUL also changes to the color of an amalgamate in the overworld and transhifts like a Memoryhead randomly during battle.

Amalgam Mode Notable Changes

 * The Bullet Board is gone accept for in Asriel's Hyper Goner attack.
 * The protagonist's ATK and DEF will increase by 10.
 * Bad Memories will heal 1 HP instead of -1 HP.
 * The Locket will be equipped as armor and can only be switched out with the Heart Locket or the temy armor.
 * Certain enemies can be damaged, Snowdrake's Mother not being able to heal back to full after being hurt a 2nd time.
 * The protagonist has the check flavor text of the amalgamate they got the name of when executing this SOUL mode.
 * Before the Asriel Dreemurr fight, the SOUL appears in normal mode to avoid any problems in the cutscene. It changes back to Amalgam mode when the battle starts.
 * In the overworld, the protagonist will randomly shift through amalgamate overworld sprites for frames and back while the mode is executed.
 * You can still die if the name change is "Snowdrake's Mother". If the protagonist dies in this SOUL mode with the name Snowdrake's Mother, their SOUL melts to nothing rather than splitting in half and breaking to fragments and Asgore's words are represented in wingdings.
 * If the name change is "Memoryhead", the STATs will only say "No Data Available." And Bad Memories heal to full HP.