Talk:Asriel Dreemurr/In Battle/@comment-27279087-20160221094205/@comment-34745485-20180221191052

The battle isn't supposed to be hard, it's supposed to be interesting, and it was. It brought several new mechanics, and it had really good music. The battle did exactly what it was supposed to do; show you the determination is the strongest force in the world. It's not that you "can't" die, it's that you won't allow yourself to die. Not after how far you've made it. You spared everyone you met, even if you had to FIGHT before doing so. You helped monsters realize their feelings, you helped someone get through anxiety and tell people the mistakes she's made, and now you're facing the ressurected prince of the underground. You will SAVE your friends, you will free all of the monsters. No matter what. And if you don't like it, then I'm not sure you really get what Undertale is about. Undertale is about telling a story, not just giving you a bunch of enemies to fight. If you're looking for a challenge, go try a Genocide Route. You'll be coming straight back to True Pacifist looking for a fight that's easy to win.