Board Thread:General Discussion/@comment-31536324-20190117214835/@comment-27136653-20190208051041

What about Justice?

Yes, that's also quite convoluted. Alphys's gadget allowed Frisk to shoot bullets from their soul, which I've explained to myself as their DT being converted to magic. Which logically has nothing to do with justice, right? But essentially, this is what justice is. Yes, it's also about accuracy, but predominantly, it's about projectiles. Human magic. Humans have only DT as their source of power, I argued, so this is the only way they can cast magic, through their DT being converted to magic, with the help of yellow magic. And what truly connects justice to this bullet concept, is the essence. The culmination of the justice is mind reading. Because an information that only exists inside a human's brain is the safest it can be, since nothing can extract it from that convoluted mess of neurons. Ergo, yellow magic must be able to read minds, in order to reach and fulfill its purpose even in the worst case scenario. And as we know, the essence stores a person's memories, so the essence already relates to the mind. And per my head canon, the essence is the "brain" of the soul. So when the DT-to-magic conversion happens, it is managed through the essence.

So there you have it:

Solar plexus → proactivity → DT → DT magic → essence → mind → justice.

It ties the chakras, soul magic, the essence and justice all together.

Of course, the green soul mode also makes the soul cast magic. But... maybe that really is just Undyne giving us a shield. Here, it's without a question that Alphys's gadget is using our own soul to make magic.

It does, but maybe you could split it between this threads topic and it, to keep it organized.

These threads were never really organized. Though as long as you keep quoting paragraphs, it should be ok.

These are my chains of thoughts regarding all 7 traits, and how I connected them with various parts of the game, as well as with my head canon, that magic doesn't really do anything on its own when cast, but rather manipulates the physical world in various ways, such as, warping spacetime, messing with entropy, etc. Only souls are an example of static magic, that is, not just an effect of magic upon the real world:

Red: being yourself → literally nothing → no magic → its only power is nothingness → the power of erasure → overpower any other type of magic → magical nullification / veto.

I've dubbed the red magic "kenotita" or "anyparxia" - greek words. Either name works. It holds a dominant position over every other type of magic, because it can overpower them, erase them, but it cannot cast any intricate shapes or patterns on its own. Its sole purpose is to erase. However, I am not tying this to any power that Frisk or Chara might have.

Orange: staying still hurts you → cannot be a spatial property, since that's reserved for cyan → must explain how it detects stillness differently → it builds up charge inside you → energetic fluidum → thermodynamics → kinetic energy.

Orange is kinda clunky, but I couldn't resort to a simple detection of stillness in spacetime. I've dubbed it "bhauta" - from "bhautic" - a hindi word meaning "physical". Because it works with physical matter.

Yellow: mind → electricity & information → quantum physics.

Yellow I've dubbed "myalma", again a greek word. And yellow relates to every gauge force that isn't gravity.

Green: causality, dubbed "aitiotita", which is a straight translation into greek.

Cyan: spacetime (kinda self-explanatory). And I definitely like this nickname the most: "diastimatic" magic. Diastima = "space" in greek.

Blue: manipulates souls → can manipulate any magical system → change it → it's giving it its structure → change it → change its integrity.

Blue works with magical systems. Gives them their shape, their integrity. Dubbed "aatma" - from hindi.

Purple → perseverance → reiteration of magical attacks → augmentation → power.

Purple is the opposite of red. Dubbed "shaktia" - shakti means "power" in hindi. It lies on the other end of the spectrum, and instead of destroying magic, it builds it up. As for the strings it does... eh. Remember how I said that red does nothing on its own? Same with purple. It multiplies already exisiting magic. So if it's pure, it's harmless. That's why the strings don't hurt you. As for why they slow you down, it relates to movement. The further from red on the rainbow, the more restriction:

Red = complete freedom, being yourself.

Orange = you cannot stand still. Still moving though.

Yellow = someone else can command your soul (we commanded ours, but that could have been done remotely too I bet).

Green = confined space (still free though).

Cyan = cannot move.

Blue = someone moves you.

Purple = cutting the number of dimensions you can move in. An insult to injury, basically.

Aaaand that concludes it.

Any threats, speaking in general there.

A bit too general imo. But yes, she is displaying subtraits of kindness, such as protection.

The SOULS are shown to be conscious, so it could be possible.

I believe that they become aware only if their main body dies. Basically, a back up hard drive, or something like that. But yes, you're right too.

''Exactly. Like I said, it only makes sense for everything to be extractable, rather than just one thing.''

Only if DT is a trait though. If not, then it makes sense that its properties differ.

"Not really. He knows Frisk still has control, and thus can still reset. So he wouldn't really even be shocked since he ready knows."

He'd be shocked that Frisk has done something so pointless, and in such a critical time. It gave them no progress, just repeated the entire scenario. And Flowey does tend to call us an idiot quite often...

''Which is why I don't assume that when the game outright says the opposite was so. It is fun, but it's also important to remember what's fact and canon and what's opinion and non-canon.''

Not really. It was a logical assumption for me. Seeing Frisk throughout the game, Flowey's introduction to magic, and the city in the credits, it made me think that humans don't have magic. Plus, there were the snowdin books, which further cemented the idea with their passages. So then, when I stumbled upon the quote about the 7 wizards, I automatically concluded they weren't regular humans. And even coming back to the idea that they could have been human just wasn't working out for me, because in this case, this info didn't make me think "oh I was wrong".

Of course, humans could have had magic in the past, but have no more. That would be a valid explanation too. But I disliked that, because I didn't think they could mutate like this. Like... how do you even lose magic? And if that's possible, then how did the humans GAIN it in the first place?

What's the fic about?

At first, I tried to search for a way to save Asriel with it. After I introduced this head canon above however, it quickly took a religious turn and developed into a fanfic about the creation of the UT world.

Believe me when I say, there is not a single UT prequel fic with a better backstory than mine. Because no one is as crazy as I am when it comes to head canons. Everyone just sticks to their meta explanations of the game being real and physical and here I am, treating the world as if it was our own world. Isn't that just so epic?

I just need to write it all down, lol.