Board Thread:General Discussion/@comment-31252171-20171008174544/@comment-31655597-20180314162016

[We lose our hopes slightly AFTER the theme stars playing. Asriel gets his new form, the theme begins here, then we try to ACT, and that’s when we realize we can’t move our body. With this inconsistency, the whole theory falls apart. (Plus you can still “re-fuse” during this phase-So.. yeah, we’re not giving up.)]

 No, it does not. Hopes and Dreams stops when Asriel releases all of his power and transforms himself. Already in this moment his power exceeds that of Frisk. Asriels power is a moment of shock for Frisk. That's why Hopes and Dreams does not play anymore.

 The moment of silence probably symbolizes that Frisk has closed his/her eyes. As soon as Frisk sees Asriel his theme (Burn in Despair) starts.



 Later there is silence again when Frisk sinks totally into despair. So we experience the whole fight from the direct view of Frisk. But not only that, even the music responds to the emotional status of Frisk.



 When Burn in Despair plays, Frisk slowly loses his/her determination, until the despair is greater. But Friak has more than enough determination left to re-fuse during this phase.



[“But the Earth Refused to Die” starts with an epic, heroic theme.. Then Battle Against a True Hero begins. Not the theme that seems like a new, epic threat is being faced.]

 Who says that such moments need an epic theme?



[Titles don’t really matter. For example, the song that plays during Mettaton’s mini game to reach a can is called “Can You Really Call This a Hotel? I Didn’t Recieve a Mint on My Pillow”. This scene has nothing to do with hotels. Plus, there’s “Fallen Down”, which we know to be Toriel’s theme.. But Toriel didn’t fall down, we did! By that reasoning, Fallen Down must be Frisk’s theme too, despite all evidence to the contrary! (Combine that with yours, and Frisk’s true theme is.. Fallen Down Reprise?)]

 Music titles can mean a lot. They can describe situations, places, people, the emotional state and much more. Or they are a joke. (In that case, I would even say that the song was supposed to play in a different place, but Toby found the title so good that he did not change it.)



[So Asriel’s theme is included but mysteriously not Chara’s? Also, the war isn’t in the “Undertale”. It does exist in “Once Upon a Time”’s intro, but so does Chara, as I pointed out. And since the war is an event, and not a character or concept, it doesn’t have a theme. So that’s why Chara’s theme plays through the whole song.]

 It's not about the war in particular, but about the flashback. It's the theme song of the game that plays during important flashbacks, and the menu.

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">[Chara is the narrator.]

<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US"> Is this just a theory of you, or do you have any proof of that?

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">[You can keep CHECKing or just do nothing to listen to the full theme, which just keeps on looping the “Hero” theme over and over again. Some fan extensions added in the ASGORE lietmotif for some reason, but this is meaningless, as it’s just fans trying to turn Mettaton NEO into a longer theme, and not official.]

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<p style="margin-bottom: 0cm; line-height: 100%"> You watch the fight from the wrong side. From Mettaton's point of view he transforms himself and in the next moment you kill him. It all happens within the 30 seconds of the song. If you wait forever and a day, that's your thing, but it's not what's going on in the game.

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">[Please explain how the idea of “bosses” are even POSSIBLE outside of a game?]

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">Oxford Dictionaries: boss

<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">1 A person who is in charge of a worker or organization.

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">1.1 A person in control of a group or situation.

<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">

<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">1.2 [often as modifier] (in computer gaming) a particularly tough enemy, usually appearing at the end of a section or level.

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<p style="margin-bottom: 0cm; line-height: 100%"> Even though particularly tough enemy in series and films are not called bosses, the fights against them are boss fights. You can see that at the latest when a game is made for the series/film.

<p style="margin-bottom: 0cm; line-height: 100%"> Many Shounen consist almost only of such fights. Goku vs Freezer, is a bossfight. Naruto vs Pain, is a bossfight. Also Fantastic 4 vs Doom, is a bossfight.

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">[How do we know it’s even Vriska’s theme, then? Why can’t it just be the theme of the battle itself? As Homestuck isn’t a game, but rather to a series, characters having themes are less common, and events having themes are much MORE common. Closest you’ll get to a series where themes are like video games is Glitchtale.. And that’s because Glitchtale is a fan series of Undertale.]

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">Homestuck is more like you watch a lets play, if you ask me.

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<p style="margin-bottom: 0cm; line-height: 100%"> There are several variants of Megalovania in Homestuck and only in one scene does the song play during a fight of Vriska. In the other scenes, the songs play during dialogues of Vriska.

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<p style="margin-bottom: 0cm; line-height: 100%"> If I can believe the comments on Youtube, then MeGaLoVania even has something of Vriska's theme in it.

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<p style="margin-bottom: 0cm; line-height: 100%" lang="en-US">[Papyrus’ special attack does no damage, but it uses up a turn. Therefore, his attack is mechanically the same as Undyne’s green attack.]

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<p style="margin-bottom: 0cm; line-height: 100%"> Undyne’s green attack does not need a turn. She uses this ability at the end of her attacks. She even turns you red for an extra attack during her battle-phase.

<p style="margin-bottom: 0cm; line-height: 100%"> If you want to compare the two fights, then compare the “blue attack” with the “green attack”. They are really very similar.

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<p lang="en-US">[I pointed out how your condition can technically be met if we do the same thing you say Undyne does-Not actually attacking the enemy, making them strike first! Sure, we still have the first turn before we “wasted” it, but.. So did Undyne. Undyne COULD have attacked us first like Sans. But she wasted it on a magic attack. (I think she wanted to make things fair. I mean, she directly states she wanted a fair battle if you purposely get hit by her spears at the start enough times at the very start)]

<p style="margin-bottom: 0cm; line-height: 100%"> If you mention a fair fight, then I have to think of the chase scenes before that. There it did not matter if the fight was fair or not.

<p style="margin-bottom: 0cm; line-height: 100%"> But what she wants in any case is a fight on her terms. She attacks you when she wants.

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<p style="margin-bottom: 0cm; line-height: 100%"> As I said before, her attack is more like a special ability that does not consume a turn. So we have in this fight too the first turn.

<p style="margin-bottom: 0cm; line-height: 100%"> Unlike with Sans. There Sans has the first turn.