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A long time ago, a human fell into the RUINS. Injured by its fall, the human called out for help.

Froggit

Chara, also known as the fallen human, is the first human to fall into the Underground. Chara is their "true name" on the naming screen, though their name typically varies on what the player enters. They are distinct from the eighth fallen human, who is the protagonist of Undertale. As a major character, Chara's primary role is described through the Dreemurr's backstories, though Chara also appears at the end of the Genocide Route.

Profile

Appearance

Chara sprite intro

Chara after having fallen into the Underground.

Chara looks strikingly similar to the protagonist, and has a "similar fashion choice," as said by Asriel Dreemurr.[1] Both appear to have been around the same age when they fell into the Underground. Chara's SOUL is also the same color as the protagonist's, which is indicated by the red SOUL on Chara's coffin, but any other shared traits are unknown.

At the end of the Genocide Route, Chara appears with a long-sleeve neon green sweater with a single horizontal cream stripe (which is an inverted color of the protagonist's shirt, with a single stripe) and nondescript red-brown pants and shoes. Chara has peach skin, brown medium-length hair with side-swept bangs, and rosy cheeks. Distinctly, they have open brown eyes, and a smile that contrasts the protagonist's stoic expression. In the "Soulless Pacifist" ending, Chara appears with red eyes.

Personality

While initially cast in a sympathetic light, Asriel admits at the end of the True Pacifist Route that Chara "...wasn't really the greatest person." Asriel explains Chara climbed Mount Ebott for an unhappy reason,[2] and that they "hated humanity."[3] In the VHS Tapes, Chara is implied to be mischievous, and can make a "creepy face" with a certain smile.[4] Chara is also intelligent, secretive, and persuasive. Chara does not let their plan be recorded on the camera,[5] and they gain Asriel's trust to continue their plan.[6] At one point, Asgore noticed Chara once had a sense of hope in their eyes.[7]

There is evidence to suggest that some narration, as well as descriptions of certain actions and events, is by Chara themself. However, the narrator throughout the entirety of Undertale is up to speculation.

At the end of the Genocide Route, Chara behaves in a polite, formal, and terse manner. Chara's vocabulary is slightly above average, and they are blunt and criticizing in their dialogue.[8]

After a second Genocide Route, Chara expresses confusion at the protagonist's "sentimentality," and states that they can no longer understand such emotions, implying that they, like Flowey, have lacked a SOUL, and thus emotions, since their death.

Main Story

Intro screenshot Chara

Chara approaching the entrance to the Underground

Chara can be first seen in the prologue cutscenes before starting Undertale. On the year 201X,[9][10][11] Chara climbed Mt. Ebott and tripped over a root, which caused them to fall into the Ruins. During the fight against Asriel, a continuation of this scene can be seen, where Asriel helped Chara lift themself up after he heard their call for help.

Chara was adopted by Toriel and Asgore, the queen and king of the Underground. Chara and Asriel became not only siblings, but also best friends. Despite the war, Monsters also spoke of how Chara filled the Underground with hope.[12] At an unspecified point, it is implied from the VHS tapes that Chara learned of the Delta Rune's prophecy. With Asriel's help, they began a plan to break the Barrier and free monsters from the Underground.[5][6]

One day, after becoming terminally ill from consuming buttercups, Chara expressed the desire to see the Golden Flowers found in their home village.[13] After their death, Chara's SOUL was absorbed by Asriel, and they shared control over his body. Chara carried their own corpse across the barrier and wanted to use their full power to destroy the humans that were attacking them.[14] Asriel resisted Chara, which ultimately led to the humans killing both of them.

Chara's motives in this situation are uncertain. It is unclear if they favored either their hatred over humanity,[3] to free monsters,[6] or both.

Chara overworld coffin

Chara's body was originally laid to rest in a coffin in the basement of New Home's castle. After Asgore proclaimed a war against humans, Toriel left him, and took Chara's body to the Ruins to give them a proper burial.[15]

Neutral Route

When the protagonist gets a Game Over, Asgore's voice is heard as he urges Chara to "stay determined."

<Name>, huh?
That's a nice name.
My name is

Asriel Dreemurr introducing himself to Chara, in a reminiscence at the Garbage Dump

In the Neutral Route, the protagonist also hears Chara's name in their dreams. If the protagonist sleeps in the bed in Toriel's Home, Asgore's voice can be heard as he pleads, "<Name>, please... Wake up! You are the future of humans and monsters." When the protagonist first falls onto the Golden Flowers in Waterfall's Garbage Dump, Asriel's first words to Chara appear on the screen, narrated with Asriel's voice bytes.

True Pacifist Route

<Name>! You have to stay determined!
You can't give up... You are the future of humans and monsters...

Asgore, VHS Tape 5

His Theme soundtrack

The royal family with Chara, who is hiding behind a bouquet of flowers

In the True Lab, VHS tapes of Chara interacting with their family can be played back. These VHS tapes have audio and dialogue, but no visuals. Most of these tapes are of Asriel and Chara, and prove that Chara had a "plan." In one of the tapes, Asriel tells Chara to wake up and that "he doesn't like this plan anymore." Asgore's dialogue in VHS Tape 5 also mirrors what the protagonist can hear when they dream or get a Game Over.

At the start of Asriel's battle, he assumes the protagonist is Chara. In his final form, the protagonist calls out "someone else"'s name, and flashbacks of Chara and Asriel play. It depicts Chara's fall into the Underground, Asriel's discovery of Chara, and the royal family spending time with Chara. After the fight, Asriel acknowledges that the protagonist is not Chara.

During the epilogue, the protagonist may return to New Home's basement to inspect the coffins for the seven fallen humans. This leads to the discovery that all of the coffins are empty and that there are mummy wrappings at the bottom of Chara's coffin.

Genocide Route

We're still inseparable, after all these years...
Listen. I have a plan to become all powerful.
Even more powerful than you and your stolen soul.
Let's destroy everything in this wretched world.
Everyone, everything in these worthless memories...
Let's turn 'em all to dust.

Flowey, upon assuming the protagonist is Chara.

While traversing the Genocide Route, many characters do not acknowledge the protagonist as a human. Sans comments that it would be great if the protagonist continued pretending to be one, and Asgore inquires what kind of monster the protagonist is. At the end of the Ruins and when going through New Home, Flowey determines that the protagonist is empty inside, just like himself. He concludes that the protagonist is Chara, and informs them of a plan he has to become omnipotent.

Chara screenshot eradication

Chara discussing their collaboration with the protagonist

Chara makes the only in-person physical appearance at the end of the Genocide Route. They appear as an overworld sprite and speak into the fourth wall. It is unclear if Chara is speaking directly to the protagonist, the player, or both.

Chara reveals that the protagonist's "human soul" and "determination" were the cause of their reincarnation, and that the merciless events of the route lead Chara to realize their "purpose" of their awakening was power. Chara states they are the embodiment of the feeling received whenever STATS increase and proposes erasing the world and moving on to the next.

Chara screenshot erase

Chara offering the choice to erase the world or to not

The protagonist is given the choices to "ERASE" the world, or "DO NOT." Both choices lead to the same result, and is the last chance for the player to avoid the consequences of post-genocide.

  • If the protagonist chooses to "ERASE," Chara calls the protagonist "a great partner." Additionally, their eyes widen, and Chara says to the protagonist that they will be "together forever."
  • If the protagonist chooses "DO NOT," Chara seems confused, but then seemingly shakes it off. Chara's eyes widen and they rhetorically ask the protagonist, "SINCE WHEN WERE YOU THE ONE IN CONTROL?" Afterward, a jump scare occurs, in which Chara approaches the screen with twisted laughter. The screen (or game window) shakes while a loud droning sound loops as the background flashes shades of red.

After the protagonist makes their choice, the red slash attack animation occurs, followed by red "9"s covering the screen. The game is forced into windowed mode and shakes similarly to a monster's death animation as the game closes. The player cannot exit the game before the crash unless they use their OS's Task Manager or Force Quit (on Mac).

Upon reopening the game, the screen is black and accompanied by a sound similar to howling wind. After 10 minutes, Chara speaks to the protagonist and is doubtful yet intrigued at the fact that the player wants to go back to the game's world. They remind the player that their actions caused the world's destruction, and after they ask the protagonist if they think they are above consequences, Chara offers to restore the world in exchange for something, later revealed to be the protagonist's SOUL.

  • If the protagonist agrees to this trade, the world is restored, but the True Pacifist ending is permanently altered.
  • Refusing this offer causes Chara to abandon the protagonist, only to offer the same choice again after the game is restarted and another 10 minutes elapse.

Post-Genocide Game

True Pacifist Route

If the Genocide Route has been completed beforehand, "Chara" appears in both endings after the True Pacifist Ending Credits.

True Pacifist Route screenshot Soulless ending

Chara with red eyes at the end of a "Soulless Pacifist" run.

  • If the protagonist chose to stay with Toriel, the after-credits scene continues briefly after Toriel closes the door. The right eye has a white spark effect, as Chara turns to face the screen with red eyes. The game cuts to black, with Photoshop Flowey's laugh playing at a lower pitch, presumably being Chara's laugh. The Undertale logo appears after, the "THE END" text underneath is red, and a slowed down version of Anticipation plays.
True Pacifist Route screenshot Soulless ending photo

The photo seen at the end of a "Soulless Pacifist" run.

  • Similarly, if the protagonist decides to have "places to go," the photograph after the credits has the face of everyone crossed out in red, except for Chara's sprite, which replaces Frisk's. The "THE END" text is red, and a slowed down version of Anticipation plays. The Annoying Dog does not appear to sleep under the ending screen.

Genocide Route

After completing the Genocide Route a second time, Chara takes on the description of "the demon that comes when people call its name." Chara blames the player for destroying and recreating the world because of their perverted sentimentality, explains that the SOUL they currently hold resonates with strange feelings that they can no longer understand, and suggests that a different path should be taken should the world be recreated once more. Chara gives the protagonist the "choice" to erase the world again.

  • If the protagonist chooses "ERASE," Chara once again calls the protagonist "a great partner," saying they will be together forever.
  • Choosing "DO NOT" causes Chara to tell the protagonist that these feelings were exactly what they were just talking about. Chara then reminds the protagonist they made their choice a long time ago, causing another jump scare, as the world is destroyed again. However, when the game is rebooted, it loads normally.

Relationships

Asriel Dreemurr

I always was a crybaby, wasn't I, <Name>?

Asriel about Chara after the battle

Chara and Asriel were siblings and best friends,[12] and the two often spent time playing in New Home's garden. Chara was also the only one that understood him.[16] It is implied Chara trusted Asriel enough to explain why they had climbed Mount Ebott,[2] though they do not explain their hated for humanity.[3] Chara also occasionally played tricks on Asriel, such as scaring him with their "creepy face" smile.[4] In VHS Tape 4, it is implied Chara told Asriel that "big kids don't cry" when he admitted to disliking their "plan."[6]

At the end of the Genocide Route, Chara says little about Asriel's resistance, and only expresses confusion.[17]

Toriel

<Name>... Can you hear me? We want you to wake up...

Toriel speaking to Chara during their illness, VHS Tape 5

Toriel took on the role of Chara's adoptive mother.[12] It is implied that Chara may have favored Toriel more than Asgore, as they greet with "greetings," similar to Toriel. Chara was embarrassed by Toriel and Asgore's public affections.[18]

Asgore

<Name>! You have to stay determined!
You can't give up... You are the future of humans and monsters...

Asgore speaking to Chara during their illness, VHS Tape 5

Asgore took on the role of Chara's adoptive father. Chara was embarrassed by Asgore and Toriel's public affections.[18] When Asgore was accidentally poisoned from the buttercup flowers, Chara laughed in response, though it is unclear if their reaction was a coping mechanism.[5] While Asgore noticed Chara had a feeling of hope in their eyes,[7] it is unclear if Asgore's hopes and expectations had motivated Chara to try to fulfill Delta Rune's prophecy.

In the Genocide Route, Flowey is certain that Chara can convince Asgore to show the captured six human SOULs.[19]

Flowey

But you... YOU'RE different.
I never could predict YOU, <Name>.

Flowey talking to Chara on the way to the New Home

Flowey perceives Chara as his partner and best friend. Flowey adapted the "kill or be killed" outlook of the world after their deaths.[20]

In the Genocide Route, Flowey belatedly realizes that due to being soulless, Chara would never give him any "worthless pity," and would not hesitate to kill him. The protagonist's actions at the end of the Genocide Route could be seen as Chara not having any empathy for Flowey. They react to Flowey with a "creepy face" when he decides he no longer likes his ideas,[21] and repeatedly attacks with a red slash animation when Flowey begs to not be killed for his betrayal and for warning Asgore.[22]

The Protagonist

Right. You are a great partner.
We'll be together forever, won't we?

Chara if the protagonist agreed to erase the world

The protagonist only meets Chara directly if the Genocide Route is completed. As the protagonist kills monsters and gains more EXP, Chara, or something, seems to grow stronger. "Chara" refers to the protagonist as a "partner" if the player accepts their offer to erase the world. Otherwise, Chara briefly leaves them in the abyss, then condemns them for their actions in the Underground.[8]

If the protagonist completes another Genocide Route, Chara questions why they continuously recreate and destroy the world. Chara admits they no longer understand the protagonist's feelings and behavior, and suggests it must be driven by a "perverted sentimentality."

Chara In-Game

The narration dialogue can occasionally appear as if it is Chara's voice and thoughts. These narrations are sometimes, but not always, red in color.[11] The narration of various objects also changes depending on the route, primarily in Asgore's Home. Chara's associated items, Heart Locket and Worn Dagger, becomes The Locket and Real Knife in the Genocide Route.

Dialogue

Genocide Route Ending

  • Greetings.
  • I am <Name>.
  • Thank you.
  • Your power awakened me from death.
  • My "human soul."
  • My "determination."
  • They were not mine, but YOURS.
  • At first, I was so confused.
  • Our plan had failed, hadn't it?
  • Why was I brought back to life?
  • ...
  • You.
  • With your guidance.
  • I realized the purpose of my reincarnation.
  • Power.
  • Together, we eradicated the enemy and became strong.
  • HP. ATK. DEF. GOLD. EXP. LV.
  • Every time a number increases, that feeling...
  • That's me.
  • "<Name>."
  • Now.
  • Now, we have reached the absolute.
  • There is nothing left for us here.
  • Let us erase this pointless world, and move on to the next.
  • [ERASE]
    • Right. You are a great partner.
    • We'll be together forever, won't we?
  • [DO NOT]
    • No...?
    • Hmm...
    • How curious.
    • You must have misunderstood.
    • SINCE WHEN WERE YOU THE ONE IN CONTROL?

Abyss

  • Interesting.
  • You want to go back.
  • You want to go back to the world you destroyed.
  • It was you who pushed everything to its edge.
  • It was you who led the world to its destruction.
  • But you cannot accept it.
  • You think you are above consequences.
  • Exactly. [Yes]
  • Then what are you looking for? [No]
  • Perhaps.
  • We can reach a compromise.
  • You still have something I want.
  • Give it to me.
  • And I will bring this world back.
  • [Yes]
    • Then it is agreed.
    • You will give me your SOUL.
    • [Yes]
      • ...
      • Then, it is done.
  • Then stay here for all eternity. [No]

Second Genocide Route Ending

  • Greetings.
  • I am <Name>.
  • "<Name>."
  • The demon that comes when people call its name.
  • It doesn't matter when.
  • It doesn't matter where.
  • Time after time, I will appear.
  • And, with your help.
  • We will eradicate the enemy and become strong.
  • HP. ATK. DEF. GOLD. EXP. LV.
  • Every time a number increases, that feeling...
  • That's me.
  • "<Name>."
  • ...
  • But.
  • You and I are not the same, are we?
  • This SOUL resonates with a strange feeling.
  • There is a reason you continue to recreate this world.
  • There is a reason you continue to destroy it.
  • You.
  • You are wracked with a perverted sentimentality.
  • Hmm.
  • I cannot understand these feelings any more.
  • Despite this.
  • I feel obligated to suggest.
  • Should you choose to create this world once more.
  • Another path would be better suited.
  • Now, partner.
  • Let us send this world back into the abyss.
  • [ERASE]
    • Right. You are a great partner.
    • We'll be together forever, won't we?
  • [DO NOT]
    • No...?
    • Hmm... This feeling you have.
    • This is what I spoke of.
    • Unfortunately, regarding this...
    • YOU MADE YOUR CHOICE LONG AGO.

Gallery

Trivia

  • The child being "fallen" can refer both to the child having fallen into the Underground, or to the phrase "to fall from grace" (to become morally corrupt). It is also a word used to describe someone who has died.
  • Toby Fox suggests naming the Fallen Child the player's own name, though he then replied to that Tweet with "I mean, if you can't think of anything else lol."[23]
  • "Chara" is likely short for "Character," as all internal references of either Frisk (mainchara) or Chara (truechara) use "chara."
    • The official Japanese translation of the game translates Chara's name as "キャラ Kyara".[24] This matches the katakana for the English word "character", which is written as "キャラクター Kyarakutā".
    • "Chara" is also an alternate spelling of "Cara" and "Kara", both names having their roots in Latin, meaning "darling," "beloved," "dear" or "loved one."
  • When attempting to name the fallen child "Chara," the response becomes "The true name." Removing the name from a SAVE file results in the name "CHARA" being given by default. These are the only two instances where the name "Chara" appears in-game.
  • Chara is referred to with singular "they/them" pronouns.[3]
  • Chara is implied to like chocolate; in the Genocide Route, should the protagonist check the refrigerator in Asgore's Home, the text reads "No chocolate."
    • While there is no chocolate in Asgore's home, there is a bar of chocolate in the fridge in Toriel's Home; it is possible Toriel kept it in her fridge in memory of Chara's tastes.
    • It is also implied that Chara has an interest in knives, as the text upon inspecting Toriel's kitchen in the Genocide Route reads "Where are the knives." This is further evidenced by the Real Knife.
  • The Locket may belong to Chara, as the text "Right where it belongs." displays when the protagonist equips it during a Genocide Route.
  • Chara's jumper's color scheme (cream and green) is a color negative of Frisk's (blue and purple).
  • Chara is the only character whose dialogue is never accompanied by voice bytes.
  • The music as Chara introduces themself to the protagonist has the filename mus_zzz_c, with the jump scare music named mus_zzz_c2.
  • If the game is not in windowed mode during the jump scare, the game will automatically go into windowed mode.
  • Toriel and Chara both greet new figures using "greetings" (Toriel to the protagonist at the beginning of the game, Chara to the protagonist at the end of the Genocide Route). It is likely Chara assimilated this behavior from Toriel.
  • In the Japanese translation, Chara uses "watashi" and "jibun" for themself and refers to a person using "omae". Their speech is also written in "proper" Japanese, that is to say, it employs a standard level of kanji usage (Chinese characters), which puts it in stark contrast with the rest of the game, which hardly ever uses kanji in its text. This gives their speech an air of high formality.[25]
  • In the Undertale Greenlight Trailer, Chara's name appears in some of the battle shots.
Unused Human sprite
  • Within the game files, there are look-alikes of Chara with their yellow-and-green shirt and pants, with a different skin tone and lacking a face but having shading under the eyes. In debug mode, it is possible to have these sprites appear as the protagonist's reflection in puddles and mirrors; it has been speculated that this was going to be a feature in post-Genocide Route timelines.
    • This sprite bears a resemblance to the character Kris, the protagonist of Toby Fox's later game Deltarune. It is possible this was an early prototype design of the character, as Deltarune was planned since before the release of Undertale.
  • It is implied in the scrapped Undertale Alarm Clock dialogue that they overfill their glasses of water, and that Asriel adopted that method.[26]

Notes

  1. Distorted title "Fallen".

References

  1. Frisk... You really ARE different from <Name>.
    In fact, though you have similar, uh, fashion choices...
    - Asriel, True Pacifist Route
  2. 2.0 2.1 I know why <Name> climbed the mountain.
    It wasn't for a very happy reason.
    - Asriel, True Pacifist Route
  3. 3.0 3.1 3.2 3.3 <Name> hated humanity.
    Why they did, they never talked about it.
    But they felt very strongly about that.
    - Asriel, True Pacifist Route
  4. 4.0 4.1 Okay, <Name>, are you ready?
    Do your creepy face!
    AHHHHH!! Hee hee hee!
    Oh! Wait! I had the lens cap on...
    What!? You're not gonna do it again...?
    Come on, quit tricking me! Haha!
    - Asriel, VHS Tape 2
  5. 5.0 5.1 5.2 The recipe asked for cups of butter...
    But we accidentally put in buttercups instead.
    Yeah! Those flowers got him really sick.
    I felt so bad. We made Mom really upset.
    I should have laughed it off, like you did...
    Um, anyway, where are you going with this?
    Huh? Turn off the camera...? OK.
    - Asriel, VHS Tape 3
  6. 6.0 6.1 6.2 6.3 I... I don't like this idea, <Name>.
    Wh.. what? N-no, I'm not...
    ... big kids don't cry.
    Yeah, you're right.
    No! I'd never doubt you, <Name>... Never!
    Y... yeah! We'll be strong! We'll free everyone.
    I'll go get the flowers.
    - Asriel, VHS Tape 4
  7. 7.0 7.1 Young one, when I look at you...
    I'm reminded of the human that fell here long ago...
    You have the same feeling of hope in your eyes.
    - Asgore's extended monologue if Flowey as killed in the previous run.
  8. 8.0 8.1 Interesting.
    You want to go back.
    You want to go back to the world you destroyed.
    It was you who pushed everything to its edge.
    It was you who led the world to its destruction.
    But you cannot accept it.
    You think you are above consequences.
    - Chara
  9. MT. EBOTT 201X - Narrator, in the prologue cutscene showing the first human falling into the Underground
  10. (There's an old calendar from the end of 201X.) (A date is circled on it.) - Narrator, Asgore's Home, Neutral Route
  11. 11.0 11.1 (The date I came here.) - Narrator, Asgore's Home, Genocide Route
  12. 12.0 12.1 12.2 Moldsmal A: Over time, ASRIEL and the human became like siblings.
    Moldsmal B: The King and Queen treated the human child as their own.
    Moldsmal C: The underground was full of hope.
    - Moldsmal, New Home, Neutral Route
  13. Vegetoid A: The sick human had only one request.
    Vegetoid B: To see the flowers from their village.
    Vegetoid C: But there was nothing we could do.
    - Vegetoid, New Home, Neutral Route
  14. The control over our body was actually split between us.
    They were the one that picked up their own empty body.
    And then, when we got to the village...
    They were the one that wanted to...
    ... to use our full power.
    I was the one that resisted.
    - Asriel, True Pacifist Route
  15. She must have taken you when she left.
    And decided to give you a proper burial, rather than...
    Hanging out in the basement forever.
    - Flowey, Genocide Route
  16. I'm doing this...
    Because you're special, <Name>.
    You're the only one that understands me.
    - Asriel
  17. At first, I was so confused.
    Our plan had failed, hadn't it?
    Why was I brought back to life?
    - Chara
  18. 18.0 18.1 Those two were really insufferable together... Nuzzling noses, bein' all cute n' cuddly in public... Embarrassing their children...
    They were so sweet it made me SICK. Thank god those days are over!
    - Gerson
  19. The king has six of them locked away.
    I've tried hundreds of ways to get him to show me them...
    But he just won't.
    I know he'll do it for YOU.
    - Flowey, New Home, Genocide Route
  20. This whole time, I've blamed myself for that decision.
    That's why I adopted that horrible view of the world.
    "Kill or be killed."
    - Asriel, True Pacifist Route
  21. I... I've changed my mind about all this.
    This isn't a good idea anymore.
    Y-you should go back, <Name>.
    This place is fine the way it is!
    S-s-stop making that creepy face!
    This isn't funny!
    You've got a SICK sense of humor!
    - Flowey, Genocide Route
  22. See?
    I never betrayed you!
    It was all a trick, see?
    I was waiting to kill him for you!
    After all it's me your best friend!
    - Flowey, Genocide Route
  23. Some people say "What am I supposed to name the fallen child?" Your own name. - Toby Fox (@tobyfox) on Twitter, September 16, 2015. Archived on March 20, 2016.
  24. アンダーテール PS4版 ハードモード - YouTube
  25. The Fallen Child uses watashi, but they use the kanji for it. Asgore and Toriel also use watashi, but they spell it out in hiragana. The Fallen Child actually uses a ton of kanji when they speak, way way way more than anyone else in the game. It's really jarring. (The narration does not use kanji in general, including the red text.) - zarla-s on Tumblr, August 22, 2017.
  26. A long time ago, I knew someone that always filled up their glass, so the liquid was just peeking over the brim.
    It was the most efficient way to fill it, they said.
    Regardless of how thirsty they were.
    Because of that, my son started doing it too, and...
    There were a lot of spills in the house.
    - Toriel, Undertale Alarm Clock dialogue

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