Undertale Wiki
(Made the chart smaller. You cant see the full goner kid part)
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{{Infobox mechanic
{{Infobox_mechanic
 
|image =
 
<gallery>
 
Gaster Follower 1 overworld.png | Gaster Follower #1
 
Gaster Follower 2 overworld.gif | Gaster Follower #2
 
Gaster Follower 3 overworld.png | Gaster Follower #3
 
Clam Girl overworld grayed.png | Goner Clam Girl
 
Goner Kid overworld.png | Goner Kid
 
</gallery>
 
 
|type = gameplay
 
|type = gameplay
 
}}
 
}}
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[[File:Wrong Number Song music.ogg]]
 
[[File:Wrong Number Song music.ogg]]
 
[[File:Wrong Number Song screenshot.png|right|300px]]
 
[[File:Wrong Number Song screenshot.png|right|300px]]
This song plays in [[Snowdin]] if the fun value is within the range 2 to 39. The phone call begins asking for somebody whose name starts with the letter "G." The caller then recognizes that they dialed the wrong number, and proceeds to sing the Wrong Number Song. This phone call is speculated to be for [[Gerson]], [[Glyde]], [[Gyftrot]], [[Snowdin/NPCs#Grillby|Grillby]], or [[W. D. Gaster]]. Even in the Japanese localization, the initial greeting is in English so as to give no further hints to what character it could be.
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This song plays in [[Snowdin]] if the fun value is within the range 2 to 39. The phone call begins asking for somebody whose name starts with the letter "G." The caller then recognizes that they dialed the wrong number, and proceeds to sing the Wrong Number Song. This phone call is speculated to be for [[Gerson]], [[Glyde]], [[Gyftrot]], [[Snowdin/NPCs#Grillby|Grillby]], or W. D. Gaster. Even in the Japanese localization, the initial greeting is in English so as to give no further hints to what character it could be.
   
 
There is a known glitch with the Wrong Number Song where the avatar of whomever the protagonist spoke to last shows up as the ID of the call.
 
There is a known glitch with the Wrong Number Song where the avatar of whomever the protagonist spoke to last shows up as the ID of the call.
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=== Gaster Followers ===
 
=== Gaster Followers ===
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{{main|W. D. Gaster#Gaster's Followers}}
<gallery position="center" captionalign="center" hideaddbutton="true">
 
  +
{{Infobox character
  +
|name = Gaster Followers
 
|image =
 
<gallery>
 
Gaster Follower 1 overworld.png | Gaster Follower #1
 
Gaster Follower 1 overworld.png | Gaster Follower #1
 
Gaster Follower 2 overworld.gif | Gaster Follower #2
 
Gaster Follower 2 overworld.gif | Gaster Follower #2
 
Gaster Follower 3 overworld.png | Gaster Follower #3
 
Gaster Follower 3 overworld.png | Gaster Follower #3
 
</gallery>
 
</gallery>
  +
|location = Various rooms in [[Hotland]]
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}}
 
These monsters may appear near [[Hotland]] elevators if the fun value is between 61 and 63, though there is only a 50 or 20% chance of them appearing anyway. They talk about W. D. Gaster, the royal scientist before Alphys. They reset the fun value to 0 on appearance, so they do not reappear when re-entering.
 
These monsters may appear near [[Hotland]] elevators if the fun value is between 61 and 63, though there is only a 50 or 20% chance of them appearing anyway. They talk about W. D. Gaster, the royal scientist before Alphys. They reset the fun value to 0 on appearance, so they do not reappear when re-entering.
   
 
=== Sound Test Room ===
 
=== Sound Test Room ===
By traveling upwards from the "Box Road" intersection in [[Snowdin Forest]], if the fun value is set to 65, there is an additional 50% chance that a hidden "sound test" room will appear. The menu itself contains three very short looping tracks and a longer track that, once picked, cannot be deselected. None of these tracks are used anywhere else in the game.
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By traveling upwards from the "Box Road" intersection in [[Snowdin Forest]], if the fun value is set to 65, there is an additional 50% chance for a hidden '''"sound test" room''' to appear. The menu itself contains three very short looping tracks and a longer track that, once picked, cannot be deselected. None of these tracks are used anywhere else in the game.
   
 
==== Happy Town ====
 
==== Happy Town ====
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=== Fake Hallway ===
 
=== Fake Hallway ===
 
[[File:Mysteryman overworld 2.png|thumb]]
 
[[File:Mysteryman overworld 2.png|thumb]]
The fake hallway is a hallway in [[Waterfall]] that appears if the fun value is 66. Once this hallway is exited by the protagonist, it disappears.
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The '''fake hallway''' is a hallway in [[Waterfall]] that appears if the fun value is 66. Once this hallway is exited by the protagonist, it disappears.
   
 
The Mystery Man appears behind a grey door (with an additional 10% chance) in this hallway. Once interacted with, he fades away to ''snd_mysterygo''. The room is called ''room_mysteryman''.
 
The Mystery Man appears behind a grey door (with an additional 10% chance) in this hallway. Once interacted with, he fades away to ''snd_mysterygo''. The room is called ''room_mysteryman''.
   
 
=== Clam Girl ===
 
=== Clam Girl ===
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{{Infobox character
[[File:Clam Girl overworld.png|right]]
 
  +
|name = Clam Girl
'''Clam Girl''' will appear if the fun value is between 80 and 89 and the protagonist is not on the [[Genocide Route]]. She appears in Waterfall outside of [[Undyne]], [[Napstablook]] and [[Mettaton]]'s house. Clam Girl talks about how the protagonist should visit "Suzy".
 
  +
|image =
  +
<gallery>
 
Clam Girl overworld.png | Normal
 
Clam Girl overworld grayed.png | Goner
 
</gallery>
  +
|location = "Quiet Area" in [[Waterfall]]
  +
}}
 
'''Clam Girl''' appears if the fun value is between 80 and 89 and the protagonist is not on the [[Genocide Route]]. She appears in Waterfall outside of [[Undyne]], [[Napstablook]] and [[Mettaton]]'s house. Clam Girl talks about how the protagonist should visit "Suzy".
   
[[File:Clam Girl overworld grayed.png|left]]
 
 
If Clam Girl is encountered in the True Pacifist Epilogue on the Nintendo Switch version, she first mentions how the protagonist never met her neighbor's daughter. She explains how the time the player will meet her is fast approaching and her sprite becomes grayscale. Ending this dialogue makes her disappear with the same sound used for Mystery Man and the [[W. D. Gaster#Gaster Follower 2|second Gaster Follower]]. This, along with her sprite being labeled as ''spr_clam_goner'', suggests a link to [[W. D. Gaster#Goner Kid|Goner Kid]].
 
If Clam Girl is encountered in the True Pacifist Epilogue on the Nintendo Switch version, she first mentions how the protagonist never met her neighbor's daughter. She explains how the time the player will meet her is fast approaching and her sprite becomes grayscale. Ending this dialogue makes her disappear with the same sound used for Mystery Man and the [[W. D. Gaster#Gaster Follower 2|second Gaster Follower]]. This, along with her sprite being labeled as ''spr_clam_goner'', suggests a link to [[W. D. Gaster#Goner Kid|Goner Kid]].
   
 
=== Goner Kid ===
 
=== Goner Kid ===
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{{Infobox character
[[File:Goner Kid overworld.png|right]]
 
  +
|name = Goner Kid
 
|image = Goner Kid overworld.png
  +
|location = Room 91 in Waterfall
  +
}}
 
A gray version of [[Monster Kid]] (spr_mkid_goner) can appear in Room 91 (room_water7) on a dock right before the room where [[Undyne]] first throws spears at the protagonist if the fun value is greater than 90. Their dialogue is as follows:
 
A gray version of [[Monster Kid]] (spr_mkid_goner) can appear in Room 91 (room_water7) on a dock right before the room where [[Undyne]] first throws spears at the protagonist if the fun value is greater than 90. Their dialogue is as follows:
 
* ''Have you ever thought about a world where everything is exactly the same...''
 
* ''Have you ever thought about a world where everything is exactly the same...''
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== Trivia ==
 
== Trivia ==
 
* Several fun events are triggered regardless of the fun value if debug mode is enabled through game modification.
 
* Several fun events are triggered regardless of the fun value if debug mode is enabled through game modification.
  +
* Before [[Version Differences#Undertale v1.001|v1.001]], the fun value was capitalized as Fun value in the <code>undertale.ini</code> file and thus made several events (Nightmare Mode, Gaster Followers, the Sound Test room, the fake hallway, and Goner Kid) inaccessible.
   
 
{{Navbox elements}}
 
{{Navbox elements}}

Revision as of 01:08, 25 February 2021

Fun Value is a mechanic in Undertale whereby a random number between 1 and 100 (the "fun value") determines the occurence of several rare events in the game. Many of these events link to W. D. Gaster, the royal scientist before Alphys.

Events

Wrong Number Song

Wrong Number Song screenshot

This song plays in Snowdin if the fun value is within the range 2 to 39. The phone call begins asking for somebody whose name starts with the letter "G." The caller then recognizes that they dialed the wrong number, and proceeds to sing the Wrong Number Song. This phone call is speculated to be for Gerson, Glyde, Gyftrot, Grillby, or W. D. Gaster. Even in the Japanese localization, the initial greeting is in English so as to give no further hints to what character it could be.

There is a known glitch with the Wrong Number Song where the avatar of whomever the protagonist spoke to last shows up as the ID of the call.

Sans's Call

This occurs when the fun value is between 40 and 45. Sans calls the protagonist in Snowdin. He asks if their refrigerator is running, and his response varies depending on what answer is chosen.

Alphys's Call

This occurs when the fun value is between 46 and 50. Alphys calls the protagonist in Snowdin, ostensibly to order a pizza. She says that she texts the protagonist the toppings but instead ends up sending ASCII art of an anime cat girl (possibly Mew Mew). The protagonist's old phone cannot receive this, so it is read out character by character.

Nightmare Mode

Monster Kidz Word Search screenshot Nightmare

This occurs when the fun value is between 56 and 57. On the unsolvable wordsearch in Snowdin, the puzzle additionally contains a bear-faced snowman called "Nightmare".

Gaster Followers

Main article: W. D. Gaster#Gaster's Followers

These monsters may appear near Hotland elevators if the fun value is between 61 and 63, though there is only a 50 or 20% chance of them appearing anyway. They talk about W. D. Gaster, the royal scientist before Alphys. They reset the fun value to 0 on appearance, so they do not reappear when re-entering.

Sound Test Room

By traveling upwards from the "Box Road" intersection in Snowdin Forest, if the fun value is set to 65, there is an additional 50% chance for a hidden "sound test" room to appear. The menu itself contains three very short looping tracks and a longer track that, once picked, cannot be deselected. None of these tracks are used anywhere else in the game.

Happy Town

A short, cheery jingle with the filename "mus_st_happytown".

Meat Factory

A short robotic track with the filename "mus_st_meatfactory".

Trouble Dingle

A short series of seemingly random robotic noises with the filename "mus_st_troubledingle".

Gaster's Theme

Upon selecting this track, no other songs can be selected. After listening to Gaster's Theme for a period, the room ceases playing music and displays a screen that says "Thanks for your feedback! Be seeing you soon!". The protagonist is then returned to the room with the fishing pole. The file is titled "mus_st_him".

Fake Hallway

Mysteryman overworld 2

The fake hallway is a hallway in Waterfall that appears if the fun value is 66. Once this hallway is exited by the protagonist, it disappears.

The Mystery Man appears behind a grey door (with an additional 10% chance) in this hallway. Once interacted with, he fades away to snd_mysterygo. The room is called room_mysteryman.

Clam Girl

Clam Girl appears if the fun value is between 80 and 89 and the protagonist is not on the Genocide Route. She appears in Waterfall outside of Undyne, Napstablook and Mettaton's house. Clam Girl talks about how the protagonist should visit "Suzy".

If Clam Girl is encountered in the True Pacifist Epilogue on the Nintendo Switch version, she first mentions how the protagonist never met her neighbor's daughter. She explains how the time the player will meet her is fast approaching and her sprite becomes grayscale. Ending this dialogue makes her disappear with the same sound used for Mystery Man and the second Gaster Follower. This, along with her sprite being labeled as spr_clam_goner, suggests a link to Goner Kid.

Goner Kid

A gray version of Monster Kid (spr_mkid_goner) can appear in Room 91 (room_water7) on a dock right before the room where Undyne first throws spears at the protagonist if the fun value is greater than 90. Their dialogue is as follows:

  • Have you ever thought about a world where everything is exactly the same...
  • Except you don't exist?
  • Everything functions perfectly without you...
  • Ha, ha... The thought terrifies me.
  • An umbrella...? But it's not raining. [If holding an umbrella]
  • Ha, ha...
  • You know, that does make me feel a little better about this.
  • Thank you.
  • Please forget about me. [Leaving and attempting to talk again]
  • Please don't think about this anymore. [Leaving and attempting to talk once more]

In the game files, there is a dialogue of Goner Kid saying "Yo! You're a ??? too, right?". This dialogue is unused in-game but can be seen with debug mode on.

Modification

The fun value can be modified using a text editor on line 36 of file0 and the "[General]" header of the undertale.ini file. These files are stored at the following locations by default:

  • Windows:
    • Windows XP: %SystemDrive%/Documents and Settings/%USERNAME%/Local/Application Data/UNDERTALE
    • Windows Vista/7/8/10: %LOCALAPPDATA%/UNDERTALE
  • Linux:
    • DRM-free: ~/.config/UNDERTALE_linux
    • Steam: ~/.config/UNDERTALE_linux_steamver
    • Steam (later versions): ~/.config/UNDERTALE
  • Mac: ~/Library/Application Support/com.tobyfox.undertale/

The presence of fun events is dictated primarily by line 36 of file0, internally referred to as global.flag[5]. Several of the events additionally require the named value in undertale.ini to match that of global.flag[5].

Fun Value Chart

File:Fun Value Chart.png

Trivia

  • Several fun events are triggered regardless of the fun value if debug mode is enabled through game modification.
  • Before v1.001, the fun value was capitalized as Fun value in the undertale.ini file and thus made several events (Nightmare Mode, Gaster Followers, the Sound Test room, the fake hallway, and Goner Kid) inaccessible.