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Greater Dog is a guard dog and a miniboss encountered in Snowdin Forest. It can be later found as an NPC in Grillby's when the protagonist spares it in battle. It is a member of the Royal Guard.

Profile[]

Appearance[]

Greater Dog's fur is wholly white, and it wears mantle-gray armor adorned at the wrists with apparently functional dog faces, much like the spear weapon it holds during battle. However, Greater Dog itself only fills the smallest neck portion and the tail area of the armor while controlling the rest of the suit through unknown means. Notably, when it jumps out of the suit, its "hands" seem to withdraw into the armor and don't reappear when it hops back in backwards.

Personality[]

Greater Dog is incredibly affectionate and constantly seeks attention; Dogamy even warns the protagonist of facing the full brunt of Greater Dog's playful attitude if they are not careful of where they sit down in Grillby's bar.

Main Story[]

Neutral Route[]

It sits with most of the other dog characters in Grillby's when it is not on sentry duty and appears to be unable to say much more than a sound effect while making a pleased expression (though this expression becomes a frown if both Doggo and the Dogi have been killed).

True Pacifist Route[]

Don't Give Up soundtrack

Greater Dog can be seen rooting for the protagonist

Greater Dog is seen cheering the protagonist on to victory near the bottom-left corner of the battle screen as they face off against Flowey. Greater Dog appears in the True Pacifist Route epilogue outside the Snowdin library with most of the other dog characters, playing happily with Endogeny, making its trademark facial expression and sound effect (which the Endogeny seems to now share).

A scene shown during the credits shows it hiding within a poff of sand on a beach with Undyne and Alphys, much like it did with the snow before battling it, while Lesser Dog performs a similarly familiar pastime nearby. Its yellow text in the credits also lists it as being excited by life's changes.

In Battle[]

Attacks[]

  • Its dog-faced spear flies from the right of the screen to the left, flickering from blue to white at short intervals.
  • An Annoying Dog-like canine lies at the bottom of the screen, first sleeping but awakens and fires off the word "BARK" towards the SOUL if it moves. If the protagonist stays still once the turn starts, the dog continues to sleep through the turn without attacking.

Strategy[]

  • To spare it, the protagonist must beckon/ignore, then pet, then play, and then pet twice.
  • Like any other dog enemy, it can be spared by using the Stick.
  • Ignoring four times bores Greater Dog and ends the fight.

Flavor Text[]

  • It's so excited that it thinks fighting is just play. [Check]
  • It's the Greater Dog. [Encounter]
  • Greater Dog is watching you intently. [Neutral]
  • Greater Dog is waiting for your command. [Neutral]
  • It smells like freshly-squeezed puppy juice. [Neutral]
  • Greater Dog is seeking affection. [Neutral]
  • Greater Dog is too far away to pet. You just pet the air. [Pet]
  • You pet the dog. [Pet; unused]
  • [Beckon]
    • You call the Greater Dog.
    • It bounds towards you, flecking slobber into your face.
  • The Greater Dog's ears perk up. Nothing else happens. [Beckon #2]
  • Greater Dog is not excited enough to play with. [Play]
  • You play with the dog. [Play; unused]
  • Greater Dog inches closer. [Ignore #1-3]
  • Greater Dog just wants affection. [After ignoring #1-2]
  • Greater Dog is making puppy-dog eyes. [After ignoring #3]
  • Greater Dog decides you are too boring. [Ignore #4]
  • [Pet after Beckon #1-2 or Ignore #1-3]
    • Greater Dog curls up in your lap as it is pet by you.
    • It gets so comfortable it falls asleep...
    • Zzzzz...
    • ...
    • Then it wakes up! It's so excited!
  • Greater Dog is patting the ground with its front paws. [After Pet and Beckon #1-2 or Ignore #1-3]
  • Greater Dog's excitement is creating a power field that prevents petting. [Pet #2 after Beckon #1-2 or Ignore #1-3]
  • [Play after Pet #1-2 and Beckon #1-2 or Ignore #1-3]
    • You make a snowball and throw it for the dog to fetch.
    • It splats on the ground.
    • Greater Dog picks up all the snow in the area and brings it to you.
    • Now dog is very tired... It rests its head on you...
  • Greater Dog wants some TLC. [After Play and Pet #1-2 and Beckon #1-2 or Ignore #1-3]
  • Greater Dog is too tired to play. [Play #2 after Pet #1-2 and Beckon #1-2 or Ignore #1-3]
  • [Pet after Play #1-2 and Pet #1-2 and Beckon #1-2 or Ignore #1-3]
    • As you pet the dog, it sinks its entire weight into you...
    • Your movements slow.
    • But, you still haven't pet enough...!
  • Pet capacity is 40-percent. [After Pet and Play #1-2 and Pet #1-2 and Beckon #1-2 or Ignore #1-3]
  • [Pet #2 after Play #1-2 and Pet #1-2 and Beckon #1-2 or Ignore #1-3]
    • You pet decisively. Pet capacity reaches 100 percent.
    • The dog flops over with its legs hanging in the air.
  • Tummy rubs are forbidden. [Pet #3 after Play #1-2 and Pet #1-2 and Beckon #1-2 or Ignore #1-3]
  • You threw the stick and the dog ran to get it. You played fetch for a while. [Using Stick]
  • Greater Dog is panting slowly. [Low HP]
  • Greater Dog is contented. [Spare conditions met]

Gallery[]

Trivia[]

  • Greater Dog's name derives from the constellation "Canis Major," which is Latin for "greater dog."
  • Greater Dog's sound effect sounds very similar to Wario's ground pound sound effect from Super Mario Land 2: 6 Golden Coins.
  • Greater Dog is referred to with the pronoun "it" in battle; however, Doggo refers to Greater Dog using the pronoun "he" when spoken to in Grillby's if the Dogi have been killed.
    • Papyrus also refers to Greater Dog using "he" if the protagonist calls him in the area they first met Greater Dog.
  • Endogeny's ACTs and flavor text directly parallel Greater Dog's.

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