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Memoryheads are the first species of Amalgamate encountered by the protagonist in the True Lab. Before their spare conditions are met, they are known as "     " (five blank spaces, except in their initial encounter text: "*        drew near!" where six are used, not including the space after * and before drew).

A trio of Memoryheads attack the player from inside a sink in the True Lab. In battle, they have the ability to put a Bad Memory in the inventory if the ITEM ACT is selected.

In Battle


Memoryhead attacking the protagonist.

  • Dots appear on the screen, which soon balloon into wiggling faces. The placement of these dots is random, sometimes even outside of the Bullet Board. According to the textures' names, the heads are called "Freak bullets".


  • Memoryhead can be spared by using CELL from the ACT menu, then refusing one of them.


Before using CELL in the ACT menu, Memoryheads "play" dial-up noises as dialogue before attacking. The following text is only used after the CELL action is used.
  • Come join the fun. [Neutral]
  • It's a real get together. [Neutral]
  • Lorem ipsum docet [Neutral]
  • Become one of us! [Neutral]
  • Be seeing you. [Neutral]
  • You'll be with us shortly. [Join]
  • Just a moment. [Join]
  • Then, hold still. [Join]
  • That's a shame. [Refuse]
  • Oh well. [Refuse]

Flavor Text

  • No data available. [Check]
  •        drew near! [Encounter]
  • Smells like batteries. [Neutral]
  • But nobody came. [Neutral]
  • You take out your CELL PHONE. You can hear voices through the receiver...! [CELL]
  • AT - <protagonist's total AT + 10> DF - <protagonist's total DF + 10> [STAT]
  • The enemy put a piece of itself in your inventory. [ITEM]
  • Seems like it doesn't care anymore. [Select CELL & Refuse]


  • Memoryhead's ACT options match the options in the overworld menu.
  • When attacking the protagonist, Memoryheads use bullets that resemble the grin of a mysterious man that the protagonist can encounter.
    • The bullets also resemble the faces on the Memoryheads's overworld sprites.
  • The flavor text "lorem ipsum docet" roughly translates as "It teaches pain itself," which is a reference to the placeholder text "Lorem Ipsum."
    • However, the "Lorem Ipsum" placeholder text usually reads "lorem ipsum dolor" with "dolor" in place of "docet".

Attempting to attack Memoryhead.

  • When attacked, it absorbs the blow, gaining a significant, overflowing amount of HP that actually stretches the health bar off the screen.
  • Unlike the other Amalgamates, Memoryheads do not appear to be composed of any known monster seen throughout the game.
    • Its odd manner of continuously glitching and speaking in errors may suggest that it is not even real. The flavor text "Smells like batteries," how it normally talks only when using the CELL option, and how it produces Dial-Up sounds may suggest it lives in or is connected in some way to an electronic device.
  • Their composition (six faces in an oval, a bone, and a nondescript wisp) resembles a human brain in shape.
  • Memoryhead, along with Reaper Bird and Everyman, does not appear in the epilogue.
  • Memoryhead appears briefly in the debug room "room_monsteralign_test."
  • Their overall shape and the way they shift and phase resemble the appearance of Giygas during the final battle of EarthBound. The battle music use of said game's instruments (namely Giygas's breathing and the Cave of the Past's samples) and the line "But nobody came." are further references.