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This is a SAVE point. It's the manifestation of your own DETERMINATION.

Undertale Demo instruction manual

A SAVE Point is a place where the protagonist can SAVE the game. Interacting with a SAVE Point fully restores HP and usually expresses the protagonist's current thoughts and determination.

On the Genocide Route, SAVE Points instead indicate the number of monsters left in an area. When all monsters in an area have been killed, the message becomes "Determination." This persists until the route is aborted, in which the SAVE Points return to their usual state.

List of SAVE Points

Ruins

  • Ruins - Entrance (room 6: room_ruins1)
    • The shadow of the ruins looms above, filling you with determination.
  • Ruins - Leaf Pile (room 12: room_ruins7)
    • Playfully crinkling through the leaves fills you with determination.
  • Ruins - Mouse Hole (room 18: room_ruins12A)
    • Knowing the mouse might one day leave its hole and get the cheese... It fills you with determination.
  • Ruins - Home (room 31: room_ruins19)
    • Seeing such a cute, tidy house in the RUINS gives you determination.

Snowdin

  • Snowdin - Ruins Exit (room 44: room_tundra1) [Unused]
    • The cold atmosphere of a new land... it fills you with determination.
  • Snowdin - Box Road (room 46: room_tundra3)
    • The convenience of that lamp still fills you with determination.
  • Snowdin - Spaghetti (room 56: room_tundra_spaghetti)
    • Knowing the mouse might one day find a way to heat up the spaghetti... It fills you with determination.
      • It's a plate of lukewarm spaghetti. Seems like something tried eating it and just... Gave up. [True Pacifist Ending Epilogue]
  • Snowdin - Dog House (room 61: room_tundra_lesserdog)
    • Snow can always be broken down and rebuilt into something more useful. This simple fact fills you with determination. [If Lesser Dog was killed]
    • Knowing that dog will never give up trying to make the perfect snowdog... It fills you with determination. [If Lesser Dog was spared]
  • Snowdin - Town (room 68: room_tundra_town)
    • The sight of such a friendly town fills you with determination.

On the Genocide Route, all Snowdin SAVE Points read "That comedian..." if Greater Dog has been killed and Snowdrake is still alive. In v1.00, this message appeared even after Snowdrake had been killed, causing some to believe the “comedian” in question to be Sans. If the kill counter is exhausted without killing Snowdrake, the SAVE Point message changes to "The comedian got away. Failure."

Waterfall

  • Waterfall - Checkpoint (room 83: room_water2)
    • The sound of rushing water fills you with determination.
  • Waterfall - Hallway (room 86: room_water4)
    • A feeling of dread hangs over you... But you stay determined.
  • Waterfall - Crystal (room 94: room_water_savepoint1)
    • Knowing the mouse might one day extract the cheese from the mystical crystal... It fills you with determination.
      • Seems like the mouse has freed some of the cheese from the crystal somehow. [True Pacifist Ending Epilogue]
  • Waterfall - Bridge (room 110: room_water_preundyne)
    • The serene sound of a distant music box... It fills you with determination.
    • The sound of muffled rain on the cavetop... It fills you with determination. [If the protagonist has not given an umbrella to the statue for the Piano Puzzle]
  • Waterfall - Trash Zone (room 114: room_water_trashsavepoint)
    • The waterfall here seems to flow from the ceiling of the cavern... Occasionally, a piece of trash will flow through... and fall into the bottomless abyss below. Viewing this endless cycle of worthless garbage... It fills you with determination.
    • Partaking in useless garbage fills you with determination. [If the protagonist has already interacted with the SAVE Point once]
  • Waterfall - Quiet Area (room 116: room_water_friendlyhub)
    • You feel a calming tranquility. You're filled with determination...
  • Waterfall - Temmie Village (room 128: room_water_temvillage)
    • You feel... something. You're filled with detemmienation.
  • Waterfall - Undyne Arena (room 134: room_water_undynefinal)
    • The wind is howling. You're filled with determination...
    • The wind has stopped. You're filled with determination... [After fighting Undyne and killing her]
    • The howling wind is now a breeze. This gives you determination... [After fighting Undyne and sparing her]

Hotland

  • Hotland - Laboratory Entrance (room 139: room_fire_prelab)
    • Seeing such a strange laboratory in a place like this... You're filled with determination.
  • Hotland - Magma Chamber (room 145: room_fire6)
    • The wooshing sound of steam and cogs... it fills you with determination.
  • Hotland - Core View (room 155: room_fire_savepoint1)
    • An ominous structure looms in the distance... You're filled with determination.
  • Hotland - Bad Opinion Zone (room 164: room_fire_mewmew2)
    • Knowing the mouse might one day hack into the computerized safe and get the cheese... It fills you with determination.
      • Seems like the mouse hacked the safe and took the cheese out. [True Pacifist Ending Epilogue]
  • Hotland - Spider Entrance (room 176: room_fire_savepoint2)
    • The smell of cobwebs fills the air... You're filled with determination.
  • Hotland - Hotel Lobby (room 183: room_fire_hotellobby)
    • The relaxing atmosphere of this hotel... it fills you with determination.
  • Hotland - Core Branch (room 196: room_fire_core_branch)
    • The air is filled with the smell of ozone... it fills you with determination.
  • Hotland - Core End (room 210: room_fire_core_premett)
    • Behind this door must be the elevator to the King's castle. You're filled with determination.

SAVE Points without dialogue

  • Waterfall - Unnamed SAVE Point (Genocide Route only, at the end of room 131 (room_water19))
  • Castle Elevator (room 216: room_castle_elevatorout)
  • New Home (room 219: room_castle_front)
  • Last Corridor (room 231: room_sanscorridor)
  • Throne Entrance (room 232: room_castle_finalshoehorn)
  • Throne Room (room 235: room_castle_throneroom)
  • The End (room 236: room_castle_prebarrier)
  • True Lab (True Pacifist Route only) (room 246: room_truelab_hub)
  • True Lab - Bedroom (True Pacifist Route only) (room 251: room_truelab_bedroom)
  • True Lab - Room with DT Extraction Machine (True Pacifist Route only, SAVE Point transforms into an Amalgamate) (room 256: room_truelab_determination)
  • Flowey's World (cannot be used; potentially fake) (room 293: room_f_room)

Mice

Mice are a group of unseen rodents that reside inside of holes found near certain SAVE Points. While these characters are never seen, interacting with the hole that they reside in prompts a squeak.

One mouse resides in each major region of the Underground, except New Home. In each region, their hole is closely located to some sort of food item. The hope that the mice will eat said food items fills the protagonist with determination. On the True Pacifist Route, the dialogue at these save points changes in the Mice's favor.

Locations

Ruins

The first mouse is in the Ruins. Close to Toriel's Home lies a room with a SAVE point on the left, and a table with cheese on it to the right. The mouse hole in this area resides closest to the way the protagonist came in. In the True Pacifist Route, the mouse successfully eats some of the cheese.

Snowdin

The next mouse hole is found in Snowdin Forest, in the midst of Papyrus's puzzles. Here Papyrus has left a plate of spaghetti on a table, and an unplugged microwave next to it. On the left there is a note explaining the purpose of the spaghetti. The mouse's hole is located at the top of the screen in the wall that had flowers at the top. In the True Pacifist Epilogue, the spaghetti becomes lukewarm, implying that the mouse tried but gave up on trying to eat it.

Waterfall

The next mouse hole can be found in Waterfall. This hole is located in what is called the "Crystal" room. In this room lies a table with a piece of cheese stuck inside of a pink crystal. To its right is an Echo Flower that, like the mouse, squeaks upon interacting with it. The mouse hole is located in between the cheese and the flower. In the True Pacifist Route, the dialogue reveals that somehow the mouse managed to get some of the cheese freed.

Hotland

The final mouse location can be found in Hotland. This area contains a table with a safe on it. The mouse hole can be found right next to this table on the right side. The dialogue reveals that the safe has melted the cheese inside, causing it to be stuck to the table. In the True Pacifist Route, the mouse somehow managed to "hack" the safe and free the cheese inside.

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