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  • I do not HATE Undertale. I love the batlle system, even if it's ripped from Tohou, but I still think it's bautifully done and the creative ways to fight enemies for me is truly inspiring. The main message of the game, however, annoys me to the point where I question Toby's creditibility.

    For example, I hate playing games that shout insults at me just because I play it a certain way. Saying that I'm a "complete psycho" for wanting to play the game from a new perspective is a little bit hypocritical. I am used to being punished for playing video games constantly. There's a difference between being punished and getting fustrated over a hard level or boss, than being called horrible names and treated like a bad guy for playing a game a certain way. When I play games that fustrate me, like say Cuphead or Megaman, I either try to get better at the game or play something else. When the game insults me when I lose that just means I need to get better at playing. Yeah, it's fustrating, but in the end, it's just the difficulty, which is in of itself not determined by how the game is designed or the way it's played. While there are indeed games like Cuphead that are infamous for being intentionally made difficult as a nod towards how hard games were back in the 80's and 90's, Undertale insults the player in another way that I cannot stand.

    Undertale isn't a hard game. At least not for me. I can easily defeat several enemies through memorization and timing. What I hate about Undertale is the unnecessary judgements for the way that I play. If I choose genocide, that's my choice. I know that while I do feel bad for killing the monsters, I get over it because in the end, I know those characters are fictional and their deaths do not effect me as a person. But what pisses me off is how the game takes itself way too seriously like saying how horrible a person I am for killing characters in a video game. The game punishes players because of a choice they were given in the beginning. That is bullshit. If doing something is so bad, why were we given the option to begin with? Not only it makes no sense, but it goes against the idea of playing video games in the first place. If Toby Fox didn't want players to kill his characters, then he should've just made the pacifist run and the genocide run two separate games, or better yet, have the game be pacifist only. If a game gives people the option to kill a character, they are most likely gonna do it either out of curiosity or to find achievements to 100% the game. And punishing players for doing those things is complete bullshit.

    Either give us the option so we can acheieve a different ending, or just leave it out. Toby didn't need to insult players for playing a video game the way he didn't want people to play. The idea of playing video games is to escape and have fun or to test their skills. Undertale doesn't do those things.

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    • I admit that its unnecessary to place those kinds of comments in-game, though I don't really think too much of it. I just think of those comments being more directed towards people who say they'd like to kill someone for whatever the reason, but they don't do it and instead take pleasure in killing fictional characters.

      I don't know about you, but I like looking at things in another way, rather than taking it personally. Of course, what I said just now probably isn't really positive, and I probably just made gaming disturbing. I don't know if what you said is a fact or just an assumption but I just don't like having to think of things that way, kinda makes you wonder if whether or not it's bad that you like the game. You must think I'm naive for thinking that way.

      On a different note, I like Megaman myself but I totally sucked at it when I was a kid, I couldn't finish any of the stages! I had to learn to be satisfied with watching my brothers play it, they were so much better at it than I was. I'm still not good at it, the only Megaman game that I was good at and beat at was Megaman Zero.

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    • I always though the way the game treats you in most neutral runs was a little harsh (that goes for the fandom too, to be honest), but the game is mostly about morality. The idea of the game is to treat it as if it is real. In real life, would you kill them, or would you show mercy?

      Also, about the idea of having a pacifist-only game, the pacifism means nothing if there isn't choice in it.

      I understand that Undertale isn't for everyone and I respect your opinion, but perhaps you were looking at it in the wrong way.

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    • Violetpelt wrote:
      I always though the way the game treats you in most neutral runs was a little harsh (that goes for the fandom too, to be honest), but the game is mostly about morality. The idea of the game is to treat it as if it is real. In real life, would you kill them, or would you show mercy?

      Also, about the idea of having a pacifist-only game, the pacifism means nothing if there isn't choice in it.

      I understand that Undertale isn't for everyone and I respect your opinion, but perhaps you were looking at it in the wrong way.

      But yet making a game centered around reality is extremely redundant since there are other games like Sims and GTA that do that perfectly. And I just can't treat a game as if it's real life if it's about a little kid who survives falling several feet underground, befriends a bunch of strangers who try to kill them, and defeats a supposed immortal god with the power to control time and space. Undertale is not realistic, like, AT ALL.

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    • Mikeykitty123 wrote:
      Violetpelt wrote:
      I always though the way the game treats you in most neutral runs was a little harsh (that goes for the fandom too, to be honest), but the game is mostly about morality. The idea of the game is to treat it as if it is real. In real life, would you kill them, or would you show mercy?

      Also, about the idea of having a pacifist-only game, the pacifism means nothing if there isn't choice in it.

      I understand that Undertale isn't for everyone and I respect your opinion, but perhaps you were looking at it in the wrong way.

      But yet making a game centered around reality is extremely redundant since there are other games like Sims and GTA that do that perfectly. And I just can't treat a game as if it's real life if it's about a little kid who survives falling several feet underground, befriends a bunch of strangers who try to kill them, and defeats a supposed immortal god with the power to control time and space. Undertale is not realistic, like, AT ALL.

      Of course, its fantasy, there's nothing realistic when it comes to fantasy.

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    • Halibee wrote:
      Mikeykitty123 wrote:
      Violetpelt wrote:
      I always though the way the game treats you in most neutral runs was a little harsh (that goes for the fandom too, to be honest), but the game is mostly about morality. The idea of the game is to treat it as if it is real. In real life, would you kill them, or would you show mercy?

      Also, about the idea of having a pacifist-only game, the pacifism means nothing if there isn't choice in it.

      I understand that Undertale isn't for everyone and I respect your opinion, but perhaps you were looking at it in the wrong way.

      But yet making a game centered around reality is extremely redundant since there are other games like Sims and GTA that do that perfectly. And I just can't treat a game as if it's real life if it's about a little kid who survives falling several feet underground, befriends a bunch of strangers who try to kill them, and defeats a supposed immortal god with the power to control time and space. Undertale is not realistic, like, AT ALL.
      Of course, its fantasy, there's nothing realistic when it comes to fantasy.

      Then why have it centered around morality if Toby knew that these characters are fictional?

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    • Mikeykitty123 wrote:
      Halibee wrote:
      Mikeykitty123 wrote:
      Violetpelt wrote:
      I always though the way the game treats you in most neutral runs was a little harsh (that goes for the fandom too, to be honest), but the game is mostly about morality. The idea of the game is to treat it as if it is real. In real life, would you kill them, or would you show mercy?

      Also, about the idea of having a pacifist-only game, the pacifism means nothing if there isn't choice in it.

      I understand that Undertale isn't for everyone and I respect your opinion, but perhaps you were looking at it in the wrong way.

      But yet making a game centered around reality is extremely redundant since there are other games like Sims and GTA that do that perfectly. And I just can't treat a game as if it's real life if it's about a little kid who survives falling several feet underground, befriends a bunch of strangers who try to kill them, and defeats a supposed immortal god with the power to control time and space. Undertale is not realistic, like, AT ALL.
      Of course, its fantasy, there's nothing realistic when it comes to fantasy.
      Then why have it centered around morality if Toby knew that these characters are fictional?

      Don't ask me, I'm not the one who said that it was centered around morality. I said that because you said it wasn't realistic. Though now I'm starting to think I misunderstood something.

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