FANDOM


  • A official Undertale followup is now released. I played it and I loved it. I think it fixed a lot of the problems I had for Undertale.

    The morality system works far better. Rather than insulting the player and treat them like horrible people for killing fictional characters, instead it would have every monster run away, making it so that the player won't gain any stats.

    Plus, it has better character development. The main problem a lot of people I know have with Undertale, mainly the pacifist run, that a lot of characters act a bit forced turning into blood hungry monsters who want revenge to best friends. Delta Rune fixed those things by having Susie, a monster who is a edgy teen that likes to bully others, slowly change into a nice person throughout the game.

    And most importantly, WE HAVE ACTUAL WEAPONS! I know this is just a minor problem, but I have a hard time understanding how we kill a powerful knight in ballet shoes or empty guns or sticks. Having a sword, and a axe and a scythe as actual weapons seem more realistic for me.

      Loading editor
    • I like it a lot I have to say, I didn't get why we don't gain experience when we finish off our opponents though, but you cleared that up with the whole monsters running away thing. I didn't like the fact that there were two endings though. The one I got scared the crap out of me!

        Loading editor
    • Halibee wrote:
      I like it a lot I have to say, I didn't get why we don't gain experience when we finish off our opponents though, but you cleared that up with the whole monsters running away thing. I didn't like the fact that there were two endings though. The one I got scared the crap out of me!

      That is because Delta Rune doesn't have a real "choice". Like I said, I think the best way to discourage people from playing Toby's games violently is to make sure that option isn't possible. Toby made sure that the choices we made from Undertale never mattered. There is no genocide run. Only pacifist.

        Loading editor
    • Mikeykitty123 wrote:
      Halibee wrote:
      I like it a lot I have to say, I didn't get why we don't gain experience when we finish off our opponents though, but you cleared that up with the whole monsters running away thing. I didn't like the fact that there were two endings though. The one I got scared the crap out of me!
      That is because Delta Rune doesn't have a real "choice". Like I said, I think the best way to discourage people from playing Toby's games violently is to make sure that option isn't possible. Toby made sure that the choices we made from Undertale never mattered. There is no genocide run. Only pacifist.

      Well, it's not like I fought them the whole time. I only did it for about a quarter of the game, then I started sparing and pacifying people, still got that ending. Looks like I'm gonna have to keep that in mind whenever I play something else made by Toby Fox. I have to wonder if that ending had any meaning though.

        Loading editor
    • Halibee wrote:
      Mikeykitty123 wrote:
      Halibee wrote:
      I like it a lot I have to say, I didn't get why we don't gain experience when we finish off our opponents though, but you cleared that up with the whole monsters running away thing. I didn't like the fact that there were two endings though. The one I got scared the crap out of me!
      That is because Delta Rune doesn't have a real "choice". Like I said, I think the best way to discourage people from playing Toby's games violently is to make sure that option isn't possible. Toby made sure that the choices we made from Undertale never mattered. There is no genocide run. Only pacifist.
      Well, it's not like I fought them the whole time. I only did it for about a quarter of the game, then I started sparing and pacifying people, still got that ending. Looks like I'm gonna have to keep that in mind whenever I play something else made by Toby Fox. I have to wonder if that ending had any meaning though.

      I have a theory:

      Chara is inside a world where they shouldn't exist, a world where the war of humans and monsters never happened. So Chara needs a body, a vessel. However, Gaster says to Chara that they can't decide what happens in Delta Rune, but Chara becomes so determined to destroy everything that they take over Kris's body, forcing them to throw away their own soul. Gaster is using his powers to create a world of peace and harmony, and Chara is trying to erase everything. Essentially, it's like a battle between Chara and Gaster. Like a game of chess or checkers. This fits perfectly well with the whole "game" theme of Delta Rune. Because it really IS a game, a game of wits of whoever gets to destroy one another first.

        Loading editor
    • Mikeykitty123 wrote:
      Halibee wrote:
      Mikeykitty123 wrote:
      Halibee wrote:
      I like it a lot I have to say, I didn't get why we don't gain experience when we finish off our opponents though, but you cleared that up with the whole monsters running away thing. I didn't like the fact that there were two endings though. The one I got scared the crap out of me!
      That is because Delta Rune doesn't have a real "choice". Like I said, I think the best way to discourage people from playing Toby's games violently is to make sure that option isn't possible. Toby made sure that the choices we made from Undertale never mattered. There is no genocide run. Only pacifist.
      Well, it's not like I fought them the whole time. I only did it for about a quarter of the game, then I started sparing and pacifying people, still got that ending. Looks like I'm gonna have to keep that in mind whenever I play something else made by Toby Fox. I have to wonder if that ending had any meaning though.
      I have a theory:

      Chara is inside a world where they shouldn't exist, a world where the war of humans and monsters never happened. So Chara needs a body, a vessel. However, Gaster says to Chara that they can't decide what happens in Delta Rune, but Chara becomes so determined to destroy everything that they take over Kris's body, forcing them to throw away their own soul. Gaster is using his powers to create a world of peace and harmony, and Chara is trying to erase everything. Essentially, it's like a battle between Chara and Gaster. Like a game of chess or checkers. This fits perfectly well with the whole "game" theme of Delta Rune. Because it really IS a game, a game of wits of whoever gets to destroy one another first.

      Huh, that's some theory. I'm guessing that the good ending with Kris breakdancing is Gaster's doing? Now that I think about it, if your theory is true, then it would explain a LOT. I don't know about you, but I believe Chara is dwelling inside Frisk's body from the moment Frisk fell into the Underground. Because at the very end of the True Pacifist route, Flowey asks Chara to let Frisk be happy. Which begs the question as to why he would say that, unless there was a cause for concern on Chara's behalf.

      So regardless of which route you take, Chara will always be present. I know this has nothing to do with Delta Rune, but I couldn't help but think that this holds true for Undertale too. Also, it could explain why Kris' face is blank.

        Loading editor
    • Halibee wrote:
      Mikeykitty123 wrote:
      Halibee wrote:
      Mikeykitty123 wrote:
      Halibee wrote:
      I like it a lot I have to say, I didn't get why we don't gain experience when we finish off our opponents though, but you cleared that up with the whole monsters running away thing. I didn't like the fact that there were two endings though. The one I got scared the crap out of me!
      That is because Delta Rune doesn't have a real "choice". Like I said, I think the best way to discourage people from playing Toby's games violently is to make sure that option isn't possible. Toby made sure that the choices we made from Undertale never mattered. There is no genocide run. Only pacifist.
      Well, it's not like I fought them the whole time. I only did it for about a quarter of the game, then I started sparing and pacifying people, still got that ending. Looks like I'm gonna have to keep that in mind whenever I play something else made by Toby Fox. I have to wonder if that ending had any meaning though.
      I have a theory:

      Chara is inside a world where they shouldn't exist, a world where the war of humans and monsters never happened. So Chara needs a body, a vessel. However, Gaster says to Chara that they can't decide what happens in Delta Rune, but Chara becomes so determined to destroy everything that they take over Kris's body, forcing them to throw away their own soul. Gaster is using his powers to create a world of peace and harmony, and Chara is trying to erase everything. Essentially, it's like a battle between Chara and Gaster. Like a game of chess or checkers. This fits perfectly well with the whole "game" theme of Delta Rune. Because it really IS a game, a game of wits of whoever gets to destroy one another first.

      Huh, that's some theory. I'm guessing that the good ending with Kris breakdancing is Gaster's doing? Now that I think about it, if your theory is true, then it would explain a LOT. I don't know about you, but I believe Chara is dwelling inside Frisk's body from the moment Frisk fell into the Underground. Because at the very end of the True Pacifist route, Flowey asks Chara to let Frisk be happy. Which begs the question as to why he would say that, unless there was a cause for concern on Chara's behalf.

      So regardless of which route you take, Chara will always be present. I know this has nothing to do with Delta Rune, but I couldn't help but think that this holds true for Undertale too. Also, it could explain why Kris' face is blank.

      I would assume the world of Delta Rune is created by W.D. Gaster himself, a world where the war never happened and thus Undertale never happened.

      There's a theory online that also states that Delta Rune could actually be a prequel, explaining the origins of Chara and Gaster as well as Sans. In Sans's secret lab, there's a photo of him with three people Frisk doesn't recgonize. Those three people could be Kris, Susie, and possibly Ralsei or Lancer. There's also a blueprint that looks exactly like the blueprint Lancer and Susie made. There's a broken machine which could mean anything, but Sans's bedroom door looks exactly like the doors in Delta Rune where you would use to teleport from place to place. It's pretty much like a Kingdom Hearts: Birth by Sleep sorta deal.

        Loading editor
    • Mikeykitty123 wrote:
      Halibee wrote:
      Mikeykitty123 wrote:
      Halibee wrote:
      Mikeykitty123 wrote:
      Halibee wrote:
      I like it a lot I have to say, I didn't get why we don't gain experience when we finish off our opponents though, but you cleared that up with the whole monsters running away thing. I didn't like the fact that there were two endings though. The one I got scared the crap out of me!
      That is because Delta Rune doesn't have a real "choice". Like I said, I think the best way to discourage people from playing Toby's games violently is to make sure that option isn't possible. Toby made sure that the choices we made from Undertale never mattered. There is no genocide run. Only pacifist.
      Well, it's not like I fought them the whole time. I only did it for about a quarter of the game, then I started sparing and pacifying people, still got that ending. Looks like I'm gonna have to keep that in mind whenever I play something else made by Toby Fox. I have to wonder if that ending had any meaning though.
      I have a theory:

      Chara is inside a world where they shouldn't exist, a world where the war of humans and monsters never happened. So Chara needs a body, a vessel. However, Gaster says to Chara that they can't decide what happens in Delta Rune, but Chara becomes so determined to destroy everything that they take over Kris's body, forcing them to throw away their own soul. Gaster is using his powers to create a world of peace and harmony, and Chara is trying to erase everything. Essentially, it's like a battle between Chara and Gaster. Like a game of chess or checkers. This fits perfectly well with the whole "game" theme of Delta Rune. Because it really IS a game, a game of wits of whoever gets to destroy one another first.

      Huh, that's some theory. I'm guessing that the good ending with Kris breakdancing is Gaster's doing? Now that I think about it, if your theory is true, then it would explain a LOT. I don't know about you, but I believe Chara is dwelling inside Frisk's body from the moment Frisk fell into the Underground. Because at the very end of the True Pacifist route, Flowey asks Chara to let Frisk be happy. Which begs the question as to why he would say that, unless there was a cause for concern on Chara's behalf.

      So regardless of which route you take, Chara will always be present. I know this has nothing to do with Delta Rune, but I couldn't help but think that this holds true for Undertale too. Also, it could explain why Kris' face is blank.

      I would assume the world of Delta Rune is created by W.D. Gaster himself, a world where the war never happened and thus Undertale never happened.

      There's a theory online that also states that Delta Rune could actually be a prequel, explaining the origins of Chara and Gaster as well as Sans. In Sans's secret lab, there's a photo of him with three people Frisk doesn't recgonize. Those three people could be Kris, Susie, and possibly Ralsei or Lancer. There's also a blueprint that looks exactly like the blueprint Lancer and Susie made. There's a broken machine which could mean anything, but Sans's bedroom door looks exactly like the doors in Delta Rune where you would use to teleport from place to place. It's pretty much like a Kingdom Hearts: Birth by Sleep sorta deal.

      I don't think the blueprints or the broken machine have anything to do with it, I mean, the blueprints probably only look alike because that's how Toby Fox draws them. The things in Sans' workshop are related to the time when was working for Gaster. Not only that, but Delta Rune has nothing to do with Undertale, rather than a world created by Gaster, it's simply an alternate reality.

      I guess Chara does have a part to play though, considering that ominous ending. I can't help but think that ending is intregal to the plotline, did you notice the stain that was next to the birdcage? I think that's blood, when I first played the game and examined it, it didn't say what it was exactly, but the way it described it was pretty ominous. Which leads me to believe that what happened in that ending, happened once before. Or something similar at least.

        Loading editor
    • Halibee wrote:
      Mikeykitty123 wrote:
      Halibee wrote:
      Mikeykitty123 wrote:
      Halibee wrote:
      Mikeykitty123 wrote:
      Halibee wrote:
      I like it a lot I have to say, I didn't get why we don't gain experience when we finish off our opponents though, but you cleared that up with the whole monsters running away thing. I didn't like the fact that there were two endings though. The one I got scared the crap out of me!
      That is because Delta Rune doesn't have a real "choice". Like I said, I think the best way to discourage people from playing Toby's games violently is to make sure that option isn't possible. Toby made sure that the choices we made from Undertale never mattered. There is no genocide run. Only pacifist.
      Well, it's not like I fought them the whole time. I only did it for about a quarter of the game, then I started sparing and pacifying people, still got that ending. Looks like I'm gonna have to keep that in mind whenever I play something else made by Toby Fox. I have to wonder if that ending had any meaning though.
      I have a theory:

      Chara is inside a world where they shouldn't exist, a world where the war of humans and monsters never happened. So Chara needs a body, a vessel. However, Gaster says to Chara that they can't decide what happens in Delta Rune, but Chara becomes so determined to destroy everything that they take over Kris's body, forcing them to throw away their own soul. Gaster is using his powers to create a world of peace and harmony, and Chara is trying to erase everything. Essentially, it's like a battle between Chara and Gaster. Like a game of chess or checkers. This fits perfectly well with the whole "game" theme of Delta Rune. Because it really IS a game, a game of wits of whoever gets to destroy one another first.

      Huh, that's some theory. I'm guessing that the good ending with Kris breakdancing is Gaster's doing? Now that I think about it, if your theory is true, then it would explain a LOT. I don't know about you, but I believe Chara is dwelling inside Frisk's body from the moment Frisk fell into the Underground. Because at the very end of the True Pacifist route, Flowey asks Chara to let Frisk be happy. Which begs the question as to why he would say that, unless there was a cause for concern on Chara's behalf.

      So regardless of which route you take, Chara will always be present. I know this has nothing to do with Delta Rune, but I couldn't help but think that this holds true for Undertale too. Also, it could explain why Kris' face is blank.

      I would assume the world of Delta Rune is created by W.D. Gaster himself, a world where the war never happened and thus Undertale never happened.

      There's a theory online that also states that Delta Rune could actually be a prequel, explaining the origins of Chara and Gaster as well as Sans. In Sans's secret lab, there's a photo of him with three people Frisk doesn't recgonize. Those three people could be Kris, Susie, and possibly Ralsei or Lancer. There's also a blueprint that looks exactly like the blueprint Lancer and Susie made. There's a broken machine which could mean anything, but Sans's bedroom door looks exactly like the doors in Delta Rune where you would use to teleport from place to place. It's pretty much like a Kingdom Hearts: Birth by Sleep sorta deal.

      I don't think the blueprints or the broken machine have anything to do with it, I mean, the blueprints probably only look alike because that's how Toby Fox draws them. The things in Sans' workshop are related to the time when was working for Gaster. Not only that, but Delta Rune has nothing to do with Undertale, rather than a world created by Gaster, it's simply an alternate reality.

      I guess Chara does have a part to play though, considering that ominous ending. I can't help but think that ending is intregal to the plotline, did you notice the stain that was next to the birdcage? I think that's blood, when I first played the game and examined it, it didn't say what it was exactly, but the way it described it was pretty ominous. Which leads me to believe that what happened in that ending, happened once before. Or something similar at least.

      It was mentioned Kris used kechup on themselves and act like it was blood. I assume the red stain is simply the effect on that. But still, you have a good point, especially since Kris owns nothing but a wagon with a cage. Either Kris lived a miserable life, or something sinister is going on.

        Loading editor
    • Mikeykitty123 wrote:
      Halibee wrote:
      Mikeykitty123 wrote:
      Halibee wrote:
      Mikeykitty123 wrote:
      Halibee wrote:
      Mikeykitty123 wrote:
      Halibee wrote:
      I like it a lot I have to say, I didn't get why we don't gain experience when we finish off our opponents though, but you cleared that up with the whole monsters running away thing. I didn't like the fact that there were two endings though. The one I got scared the crap out of me!
      That is because Delta Rune doesn't have a real "choice". Like I said, I think the best way to discourage people from playing Toby's games violently is to make sure that option isn't possible. Toby made sure that the choices we made from Undertale never mattered. There is no genocide run. Only pacifist.
      Well, it's not like I fought them the whole time. I only did it for about a quarter of the game, then I started sparing and pacifying people, still got that ending. Looks like I'm gonna have to keep that in mind whenever I play something else made by Toby Fox. I have to wonder if that ending had any meaning though.
      I have a theory:

      Chara is inside a world where they shouldn't exist, a world where the war of humans and monsters never happened. So Chara needs a body, a vessel. However, Gaster says to Chara that they can't decide what happens in Delta Rune, but Chara becomes so determined to destroy everything that they take over Kris's body, forcing them to throw away their own soul. Gaster is using his powers to create a world of peace and harmony, and Chara is trying to erase everything. Essentially, it's like a battle between Chara and Gaster. Like a game of chess or checkers. This fits perfectly well with the whole "game" theme of Delta Rune. Because it really IS a game, a game of wits of whoever gets to destroy one another first.

      Huh, that's some theory. I'm guessing that the good ending with Kris breakdancing is Gaster's doing? Now that I think about it, if your theory is true, then it would explain a LOT. I don't know about you, but I believe Chara is dwelling inside Frisk's body from the moment Frisk fell into the Underground. Because at the very end of the True Pacifist route, Flowey asks Chara to let Frisk be happy. Which begs the question as to why he would say that, unless there was a cause for concern on Chara's behalf.

      So regardless of which route you take, Chara will always be present. I know this has nothing to do with Delta Rune, but I couldn't help but think that this holds true for Undertale too. Also, it could explain why Kris' face is blank.

      I would assume the world of Delta Rune is created by W.D. Gaster himself, a world where the war never happened and thus Undertale never happened.

      There's a theory online that also states that Delta Rune could actually be a prequel, explaining the origins of Chara and Gaster as well as Sans. In Sans's secret lab, there's a photo of him with three people Frisk doesn't recgonize. Those three people could be Kris, Susie, and possibly Ralsei or Lancer. There's also a blueprint that looks exactly like the blueprint Lancer and Susie made. There's a broken machine which could mean anything, but Sans's bedroom door looks exactly like the doors in Delta Rune where you would use to teleport from place to place. It's pretty much like a Kingdom Hearts: Birth by Sleep sorta deal.

      I don't think the blueprints or the broken machine have anything to do with it, I mean, the blueprints probably only look alike because that's how Toby Fox draws them. The things in Sans' workshop are related to the time when was working for Gaster. Not only that, but Delta Rune has nothing to do with Undertale, rather than a world created by Gaster, it's simply an alternate reality.

      I guess Chara does have a part to play though, considering that ominous ending. I can't help but think that ending is intregal to the plotline, did you notice the stain that was next to the birdcage? I think that's blood, when I first played the game and examined it, it didn't say what it was exactly, but the way it described it was pretty ominous. Which leads me to believe that what happened in that ending, happened once before. Or something similar at least.

      It was mentioned Kris used kechup on themselves and act like it was blood. I assume the red stain is simply the effect on that. But still, you have a good point, especially since Kris owns nothing but a wagon with a cage. Either Kris lived a miserable life, or something sinister is going on.

      I'd be surprised if it was the former, considering Kris lived with Toriel and Asgore since they were very young. When talking to Toriel, she'll say that when Kris was younger, they asked when they would grow a pair of horns just like Asriel. This says that Kris has been raised by them since they were a baby. It has to be something sinister, the only question is, is what?

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.