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Toriel's Home is a location in the Ruins, and, as the name states, the home of Toriel.

Features[]

Main Story[]

Neutral Route[]

When talking to Toriel, the protagonist may ask her when they can go home. Asking this allows the protagonist to ask how to leave the Ruins. After asking enough times, Toriel leaves and goes down into the basement. If the protagonist follows her, she explains that she is going to destroy the exit to the rest of the Underground, to prevent anyone else from ever leaving. She then explains that if the protagonist leaves the Ruins, Asgore will kill them, as he had with the previous six humans who fell. If the protagonist continues, Toriel eventually leads them to a large door at the end of the basement. Toriel then fights the protagonist, to make them prove to her that they are strong enough to survive outside of the Ruins.

Geography[]

Toriel lives in a small house adjacent to the Ruins with a warm, familiar feeling. She confesses to the protagonist that she had no time to clean up before taking them there, but the cottage is very tidy. Many of the rooms feature large bookshelves, as Toriel herself spends time reading by the fireplace. Her house consists of a hallway, her room, two guest rooms (one of which is currently under renovations), a kitchen, a living room, and the front room with a staircase leading downstairs. The hallway and Toriel's bedroom are adorned with potted plants.

Toriel's Home map

Living Room (1)[]

The east path leads to the living room, where Toriel can be found sitting in a perfectly sized reading chair next to a small fireplace. Nearby is a bookcase, filed down tools, a large dining table with three chairs, and the entrance to the kitchen. If the bookcase is inspected, there is a history book on monsters retreating into the Ruins.

If the protagonist returns to this room after killing Toriel, the fire is put out.

The History Book[]

Trapped behind the barrier and fearful of further human attacks, we retreated.
Far, far into the earth we walked, until we reached the cavern's end.
This was our new home, which we named...
"Home."
As great as our king is, he is pretty lousy at names.

Kitchen (2)[]

The room contains a fridge with a brand-name chocolate bar inside it, a sink with white fur stuck in the drain, a kitchen island with a cupboard filled with cookie cutters[1] and butterscotch pie on top, hanging pans and kitchen mittens, and an oven with a clean stovetop.[2]

Checking the butterscotch-cinnamon pie on different occasions causes different dialogue to appear:

  • If the protagonist did not sleep in the bed, it is stated that it is too hot.
  • If they slept, the narration comments that the size of the pie intimidates the protagonist.

On the Genocide Route, checking the kitchen cupboard triggers the unique response "Where are the knives." Checking the oven after killing Toriel prompts the response: "No one will use this anymore..."

Hallway (3)[]

To the right of the entrance of Toriel's Home, there is a short hallway containing the entry to the Guest rooms and Toriel's Room and a variety of plants, including two plants that the protagonist does not know the name of.[3] At the end of the hall, a drawer with flower seeds and broken crayons can be found, and a door that states, "Room under renovations." when checked, and so, cannot be entered. Next to the door is a mirror, which states the flavor text "It's you!" when examined in the Neutral or True Pacifist routes.

After reading the encyclopedia in Toriel's room, the two vases with plants is permanently described as "water sausages."

In Genocide Route, inspecting the mirror gives the flavor text, "It's me, <Name>." In the True Pacifist Ending epilogue, the mirror's flavor text is "Still just you, Frisk."

Guest Room (4)[]

Toriel leads the protagonist to the guest room and offers it to them as their own. It is a children's bedroom, including a picture of a five-petaled flower, toys that the protagonist is not interested in, a shelf with a with a dusty, empty photo frame, and a box of kids' shoes in various sizes. Turning off the lamp in the top left corner darkens the room and makes the music a "music box variant" of the song, Home.

Sleeping in the bed restores the protagonist's health. The protagonist wakes up with the lights in the room switched off, and if it is the first time they sleep there, Toriel leaves a slice of Butterscotch Pie on the floor nearby. In Hard Mode, the pie is replaced with Snail Pie. If the protagonist has not asked Toriel on how to exit the Ruins, they always wake up tucked in bed.

  • Sleeping after Toriel starts to block the Ruins' exit (must talk to her three times in the basement first) results in a dream, where the protagonist hears someone with Asgore's voice byte, pleading for the fallen human to wake up and that they are the future of humans and monsters. This dream appears anytime the protagonist sleeps in the bed afterwards unless they gained the True Pacifist ending. At this point, regardless of whether or not this is the first time the protagonist sleeps here, the pie will not appear.
  • If the protagonist sleeps in the bed after killing Toriel, a song called Empty House plays when they wake.
  • Attempting to sleep in the bed after gaining the True Pacifist Route ending prompts the response: "It felt strange to lie in the bed. It feels entirely too small for you now."

Toriel's Room (5)[]

Toriel's room is simple, and primarily contains an assortment of plants, including some cacti and potted Golden Flowers. It has a table with Toriel's diary, an old bucket full of snails, a rather large bed, a bookcase, and a drawer full of Toriel's socks beside it.

Inspecting Toriel's diary reveals that she has written various pun related jokes. If Toriel's small chair is inspected, it is described as "Chairiel."[4] The flavor text identifies the bed as being "bigger than a twin-sized bed." One of the books in the bookcase is an encyclopedia of subterranean plants, which when read, causes the narration dialogue for the hallway "typha" plants to permanently be described as a "water sausage." The bigger, potted cactus with flowers is described as "tsundere."[5]

In the True Pacifist Ending epilogue, checking the bed prompts the response "(But now, you realize it's actually one size bigger than a double.)"

Basement (6)[]

This room is the entrance of Toriel's home, which has the Living Room on the west side, Hallway in the east, and the Basement itself. The room has a drawer with a plant atop it, and a small bookshelf with worn books. Inspecting the drawer reveals that there is an old 201X calendar inside it.[6] The path downstairs leads to the basement, which is a series of long hallways leading up to a door. If the protagonist attempts to walk downstairs before talking to Toriel in the living room, she repeatedly takes the protagonist back upstairs, making the basement inaccessible until the protagonist asks Toriel how to leave the Ruins.

Trivia[]

  • If the protagonist uses the Cell Phone in the living room while Toriel is reading, her overworld sprite depicts her as talking while she expresses her amusement.[7]
  • The room marked "Room under renovations." corresponds to Asgore's bedroom in Asgore's Home, similar to how the room in his house marked "Room under renovations" corresponds to Toriel's bedroom in her house.
  • The guest room background sprite is named bg_asrielroom, which indicates that the room previously belonged to Asriel Dreemurr.
  • The Ruins exit can only be opened from the inside. It is stated only a ghost or someone who can burrow can freely traverse in and out of the area.[8][9]

References[]

  1. Inside the cupboard are cookie cutters for gingerbread monsters. - Narration
  2. The stovetop is very clean. Toriel must use fire magic instead. - Narration
  3. You have seen this type of plant before but do not know its name. - Narration
  4. (Toriel's small chair.) (Its name is Chairiel.) - Narration
  5. Ah, the cactus. Truly the most tsundere of plants. - Narration
  6. Inside is an old calendar from the beginning of 201X. - Narration
  7. Hey, you silly child.
    If you want to talk to me, I am right here.
    - Toriel
  8. Oh, and don't think about trying to explore the RUINS...
    The door's been locked for ages. So unless you're a ghost or can burrow under the door, forget about it.
    - Snowdin Shopkeeper
  9. Didja hear? The RUINS have been opened up, and get this...
    They were opened from the INSIDE.
    - Snowdin Shopkeeper, post True Pacifist Route.

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